For an overview of hunting rifle models throughout the Fallout series, see Hunting rifle. |
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Reba is a unique weapon in Fallout 4.
Background[]
Reba is Barney Rook's favorite gun, and uses her to viciously defend his property.
Characteristics[]
Reba is a modified hunting rifle, initially fitted with a calibrated powerful receiver, a long ported barrel, a full stock, a quick eject magazine, and a short night vision scope. This load-out makes the rifle ideal for long-ranged combat, particularly at night thanks to the scope.
Mods[]
Receiver[]
Slot | Damage | Fire Rate | Effects | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard Receiver | +2.5% | +2.5% | 1x Gear 2x Oil 2x Screw 2x Spring 4x Steel |
None | |||||
Light Frame Receiver | -10% | -25% AP cost
-5% iron sights transition |
-50% | +10% | 1x Adhesive 3x Aluminum 1x Gear 2x Oil 2x Screw |
None | |||
Heavy Frame Receiver | +10% | +25% AP cost
+5% iron sights transition |
+50% | +15% | 1x Adhesive 1x Gear 2x Oil 2x Screw 6x Steel |
None | |||
Tuned Receiver | +25% | -10% AP cost
+25% reload speed |
+5% hip fire | +5% | +20% | 3x Adhesive 4x Oil 2x Screw 5x Steel |
None | ||
Calibrated Receiver | +100% critical damage multiplier | +10% hip fire | +10% | +25% | 3x Adhesive 4x Gear 3x Oil 3x Screw 6x Steel |
None | |||
Hardened Receiver | +20% | +15% | +35% | 4x Adhesive 2x Gear 3x Oil 3x Screw 5x Steel |
Gun Nut 1 | ||||
Powerful Receiver | +50% | +25% | +55% | 5x Adhesive 8x Aluminum 3x Gear 4x Oil 6x Screw |
Gun Nut 1 | ||||
Calibrated Powerful Receiver | +50%
+100% critical damage multiplier |
+10% hip fire | +50% | +70% | 6x Adhesive 9x Aluminum 4x Gear 5x Oil 7x Screw |
Gun Nut 2 | |||
.38 Receiver | -25% | Rechambers to .38 caliber | +45% | +85% | 7x Adhesive 10x Aluminum 4x Gear 5x Oil 8x Screw |
Gun Nut 3 | |||
.50 Receiver | +75% | +25% | Rechambers to .50 caliber
-25% reload speed |
+45% | +95% | 7x Adhesive 10x Aluminum 4x Gear 5x Oil 8x Screw |
Gun Nut 3 |
Barrel[]
Slot | Effect | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Short Barrel | -10% recoil | Min: 5x base
Max: 9x base |
+10% sighted accuracy | +25% | +10% | 1x Adhesive 3x Screw 3x Steel |
None | |
Short Light Barrel | -10% recoil
-15% AP cost |
Min: 5x base
Max: 9x base |
+10% sighted accuracy
+25% hip fire (min cone) |
+15% | 2x Adhesive 2x Aluminum 3x Screw |
None | ||
Long Barrel | -15% recoil
+3% iron sight transition speed +10% AP cost |
Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-100%/-50% hip-fire (min/max cone) |
+50% | +20% | 3x Adhesive 6x Screw 6x Steel |
None | |
Long Light Barrel | -15% recoil | Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-20%/-50% hip-fire (min/max cone) |
+25% | +25% | 4x Adhesive 5x Aluminum 6x Screw |
Gun Nut 1 | |
Long Ported Barrel | -25% recoil
+3% iron sight transition speed +10% AP cost |
Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-100%/-50% hip-fire (min/max cone) |
+50% | +40% | 5x Adhesive 7x Aluminum 6x Screw |
Gun Nut 2 |
Stock[]
Slot | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|
Short Stock | +7% stability
-15% recoil +5% iron sight transition |
+20% | +20% | 2x Adhesive 5x Screw 5x Wood |
None | |
Full Stock | +7% stability
-20% recoiil +20% AP cost +10% iron sight transition |
+30% | +30% | 3x Adhesive 6x Screw 6x Wood |
Gun Nut 1 | |
Marksman's Stock | +9% stability
-25% recoil +30% AP cost +10% iron sight transition |
+40% | +40% | 4x Adhesive 5x Aluminum 2x Rubber 6x Screw 3x Spring |
Gun Nut 2 |
Magazine[]
Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Magazine | 5 | +10% | +10% | +2.5% | 2x Spring 2x Steel |
None | ||
Medium Magazine | 7 | +5% | +5% AP cost
+1% iron sights transition |
+10% | +10% | 1x Adhesive 3x Screw 3x Spring 3x Steel |
None | |
Large Magazine | 10 | +10% AP cost
+3% iron sights transition |
+20% | +20% | 4x Adhesive 4x Screw 5x Spring 5x Steel |
Gun Nut 1 | ||
Quick Eject Mag | 5 | +30% | -5% AP cost | +15% | +35% | 4x Adhesive 3x Aluminum 3x Oil 4x Screw 5x Spring |
None | |
Medium Quick Eject Mag | 7 | +25% | -5% AP cost
+1% iron sightstransition |
+20% | +45% | 5x Adhesive 5x Aluminum 2x Oil 3x Screw 6x Spring |
Gun Nut 2 | |
Large Quick Eject Mag | 10 | +20% |
+3% iron sights transition |
+25% | +55% | 6x Adhesive 6x Aluminum 4x Oil 4x Screw 8x Spring |
Gun Nut 3 |
Sights[]
Slot | Effects | Scope | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 2x Steel |
None | ||||
Glow Sights | -7.5% AP cost
-5% iron sights transition |
+10% sighted accuracy | +2.5% | +10% | 2x Adhesive 2x Nuclear Material 2x Steel |
None | ||
Reflex Sight (Circle) | -15% AP cost
-10% iron sights transition |
x1.25 zoom | +15% sighted accuracy | +10% | +25% | 3x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 3x Screw 2x Silver |
None | |
Reflex Sight (Dot) | 3x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 3x Screw 2x Silver | |||||||
Short Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom | +20% sighted accuracy | +20% | +20% | 2x Adhesive 2x Glass 2x Screw 2x Steel |
None | |
Medium Scope | -20% stability
+45% AP cost +15% iron sights transition |
x6 zoom | +20% sighted accuracy | +25% | +40% | 3x Adhesive 4x Glass 3x Screw 3x Steel |
Gun Nut 1 | |
Long Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom | +20% sighted accuracy | +30% | +50% | 4x Adhesive 5x Aluminum 5x Glass 3x Screw |
Gun Nut 2 | |
Short Night Vision Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(night vision) |
+20% sighted accuracy | +20% | +60% | 4x Adhesive 6x Aluminum 3x Circuitry 3x Fiber Optics 5x Glass 3x Nuclear Material 4x Screw 3x Silver |
Gun Nut 2 Science! 1 | |
Medium Night Vision Scope | -20% stability
+45% AP cost +15% iron sights transition |
x6 zoom
(night vision) |
+20% sighted accuracy | +25% | +75% | 5x Adhesive 7x Aluminum 3x Circuitry 4x Fiber Optics 6x Glass 3x Nuclear Material 4x Screw 3x Silver |
Gun Nut 2 Science! 1 | |
Long Night Vision Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(night vision) |
+20% sighted accuracy | +30% | +85% | 6x Adhesive 8x Aluminum 4x Circuitry 4x Fiber Optics 6x Glass 4x Nuclear Material 5x Screw 3x Silver |
Gun Nut 3 Science! 1 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 7x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 5x Fiber Optics 4x Nuclear Material 5x Screw 4x Silver |
Gun Nut 3 Science! 1 | |
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 7x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 5x Fiber Optics 4x Nuclear Material 5x Screw 4x Silver |
Gun Nut 3 Science! 1 |
Muzzle[]
Slot | Damage | Effects | Range | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
No Muzzle | None | |||||||
Bayonet | +100% bash damage | Min: -0.75 x base
Max: -1.5 x base |
+25% | +20% | 1x Adhesive 2x Screw 2x Steel |
None | ||
Compensator | -15% recoil | Min: -0.5 x base
Max: -1 x base |
+20% | +50% | 3x Adhesive 3x Aluminum |
Gun Nut 2 | ||
Muzzle Brake | -20% recoil | Min: -0.75 x base
Max: -1.5 x base |
+20% | +75% | 4x Adhesive 4x Aluminum |
Gun Nut 2 | ||
Suppressor | Weapon is suppressed (Quiet) | Min: -1.25 x base
Max: -2.5 x base |
+25% | +100% | 4x Adhesive 6x Aluminum 4x Plastic 2x Screw |
Gun Nut 3 |
Locations[]
- Salem: Found on Barney Rook at the Rook family house.