The Vault - Fallout Wiki

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The Vault - Fallout Wiki
Varmint rifle icon.png
SkillGuns 0
Strength Req.3
Attack statistics
23 (27.4)
30 (49.9)
DPS (reload)
22.2 (36.4)
Crit Dmg
Crit % Mult
1.3 (1.8)AP33
Ammo & reloading
Ammo Type5.56mm round
Ammo Cap.8
Reload Time
2.2 (1.6)
Item HP200
Varmint rifles
Manual action guns
Editor ID?
Base ID000e5b17
Perk Effects
Perks (dam.)
Lord Death
Perks (Att.)
Fast Shot
Perks (Rel.)
Rapid Reload

The Ratslayer is a unique weapon in Fallout: New Vegas.


Ratslayer expanded

The Ratslayer is the unique variant of the varmint rifle. It has a black synthetic stock instead of the standard wood, parts that appear to be made from stainless steel, and has a rat skull with 69 hatch marks on the stock.

Compared to the varmint rifle, the Ratslayer boasts a higher damage-per-second, a much higher critical multiplier, and lighter weight, as well as coming with all of the possible varmint rifle modifications already built in. This includes the extended magazine, night scope, though the scope on this has a 3.5x magnification compared to the 2.86x magnification on a standard varmint rifle scope, and a silencer.



Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Varmint rifle Bolt-action rifle 18 21.9 1.2 x1 18 0.024 35 5.56mm round 5 5.5 120 75 Guns:0 Strength:3 -
Ratslayer Bolt-action rifle 23 30 1.3 x5 23 0.02 33 5.56mm round 8 4.5 200 2000 Guns:0 Strength:3 Night-vision scoped; silenced


Inside the Broc Flower Cave, on the upper level, below a desk in the makeshift laboratory. It may be quite hard to find as there are lots of giant rats in this room. With the Wild Wasteland trait, the area containing the Ratslayer will have several unique giant rats.


  • The Ratslayer has a very high critical multiplier of x5, making it the gun with the 3rd highest multiplier (after alien blaster and Euclid's C-Finder). This fact alone makes the Ratslayer a very powerful gun, a player with a critical chance of 20 (or higher) would score a critical strike on every successful hit.
  • The Ratslayer also has the smallest spread of any 5.56mm chambered weapon, making it a valuable choice for sniping targets at great distance.


  • PCIcon pc.png Xbox 360Icon xbox360.png It appears that the night vision scopes for varmint rifles work off of the in-game clock, making them activate at 6:00pm, while the sun doesn't go down until around 7:00pm.
  • Xbox 360Icon xbox360.png When using the "player sight" final/first kill cam, the scope will momentarily turn clear, no matter what time of day it is.
  • PCIcon pc.png The onHit effect for this weapon is defined as "Dismember only" (the weapon will only calculate the chance to sever limbs), as opposed to the varmint rifle, which uses "No Dismember/Explode" onHit effect (all limbs hit by the weapon will remain intact). There is a bug associated with the "dismember only" effect, which will immediately alarm all enemies in the vicinity of the killed enemy. This is not triggered by the sound level of the Ratslayer, which is the same as the standard varmint rifle's sound level, but by the onHit effect itself. Because of this bug, this weapon is mostly useless for sneak attacks, as only one sneak attack is possible before enemies become alarmed.
  • PlayStation 3Icon ps3.png When looking through the scope, the screen might be seen as green and pink, making it impossible to use the scope. This may happen on any scoped weapon (including binoculars). To fix this, just save the game, shut down your PS3, then restart the game and the problem should be fixed.
  • PlayStation 3Icon ps3.png When killing a group of enemies in Sneak mode, one of them may become an 'Ash pile'. This is random occurrence, and was only mentioned here after it happened more than 10 times in one playthrough.
  • Xbox 360Icon xbox360.png There is a bug that only happens while; being in third-person, in motion, wearing the NCR Ranger patrol armor, and holstering the Ratslayer. The weapon clips inside your body and only shows the barrel of the gun protruding through your left shoulder. This can be fixed by drawing your weapon, stopping motion, and holstering your weapon again.