The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
Register
Advertisement
Fallout 3 locations project
Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. If you want to participate, please check the project page.
Ranger compound
Fo3 RRCo VistaFo3 RRCo Ent 2
Fo3 RRCo Reilly RoomFo3 RRCo Barracks
Icon military
Shots of the compound: vista, entrance, Reilly's workspace, and the living quarters
Site
Compound-onmap
Map MarkerRanger Compound
Other
QuestsReilly's Rangers
Geomapping with Reilly
Searching for Cheryl
Technical
Cell NameSewardSquareRangerCompound (exterior)
zDCint12RangerCompound (interior)
ref id00030676 (exterior)
000314ae (interior)
 
Gametitle-FO3
Gametitle-FO3

The Ranger compound is the headquarters of Reilly's Rangers in 2277.

Layout[]

It's probably easiest to reach by entering Anacostia Metro Station at Anacostia Crossing (just north of Rivet City) and exiting at Seward Square (straight east, don't go down to the tracks). From the exit of the metro, head north past the Cornucopia grocery store and take the first alley to the east. Follow it around and, after it hooks north, take the east passage and it will be on your left.

The compound is within a partially destroyed building and is guarded by a camera and a computer terminal. Once the player meets Reilly or saves the Rangers in the quest Reilly's Rangers, a simple interaction with the terminal unlocks the doors to the Ranger compound.

All of the items in the compound can be taken without incurring any negative karma. There is also a usable bed and some safe lockers. If the player turns left after entering the compound, and then goes straight ahead, they'll enter the bed room/mess hall. There is a mattress on the floor on the right which you can use, and the locker against the wall on the right is safe to store gear in. The Compound makes an effective safe house.

Inhabitants[]

All of the members of Reilly's Rangers whom you managed to save from the quest will be present in the Ranger Compound at all times:

Notable loot[]

  • A Dean's Electronics skill book can be found on the generator in the pantry. The book may have fallen off the generator and gotten stuck inside/underneath. A grenade may get it out.
  • A scoped .44 magnum can be found on a shelf.

Related quests[]

Notes[]

  • If the player turns off the radio and turns up the volume in the "sleep hall" they can hear a gurgling sound.
  • Surprisingly, the coffee machine here actually seems to work, but the player can not get coffee from it.
  • On top of the compound, in the highest reachable floor of the building, are five ammunition boxes. Two of these boxes require a Lockpick skill of 50 to open. There are also two first-aid boxes, one of which is also locked and requires 50 Lockpick.
  • The building has two additional floors which are not linked by a staircase. The 4th floor contains three Nuka-Cola vending machines and can be reached by stacking of objects and jumping. The 5th floor has nothing of interest but provides a decent view of the area.
  • If the player killed Donovan (i.e. to get his unique helmet) or any other Ranger after the Reilly's Rangers quest, all Rangers will be hostile.

Gallery[]

Appearances[]

  • The Ranger compound appears only in Fallout 3.

Bugs[]

  • PlayStation 3Icon ps3 Xbox 360Icon xbox360 Sometimes the skill book Dean's Electronics can be stuck partially under the generator, making it nearly impossible to get. If this glitch manifests, the player should reload the auto-save .
Advertisement