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Raider Problem at Tenpines Grove | ||||||||||||||||||||||||||||||||||||||||||||||||
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Raider Problem at Tenpines Grove is a quest that can be obtained in the Commonwealth Fallout 4..
Synopsis[]
With the raiders in Concord temporarily dealt with, Preston Garvey and his group will need a new home to settle in at. Sanctuary Hills is their next destination, and it will be up to the Sole Survivor to help escort them there safely.
Walkthrough[]
- Upon arrival at Sanctuary Hills, Preston and his group will settle in and make the location their new home. Speaking with Preston further, he will reveal his dream of bringing the Minutemen back as a prominent faction in the Commonwealth, and after having seen what the Sole Survivor can do as a force of good, will make them the faction’s new general, and will send them on their way to help out the locale and recruit new Minutemen for the cause.
- The first location will be Tenpines Bluff, in which they are being terrorized by a local group of raiders, housing themselves in the nearby Corvega assembly plant in Lexington.
- After wiping out the raiders in their entirety, and having dealt with or escaped from the feral ghouls that are also assaulting the raiders, the Sole Survivor will then report back to Tenpines Grove, in which the settlement will then pledge their future support for the Minutemen.
Notes[]
- After Preston and his group have been brought to Sanctuary Hills, Codsworth will become available as a permanent companion.
- While this quest counts as a major faction quest the first time around, this quest will become repeatable throughout the rest of the game, and will either be given out repeatably by Preston himself, or by the Minuteman stationed at the radio in the Castle.
- With the settlement's support, the location's workbench will become available to the Sole Survivor, who can now use the area to build in.