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The Radium rifle is a weapon in Fallout 76.
Background[]
This ancient combat rifle has been converted by post-war scavengers to create a hybrid radiation and conventional weapon. Each .45 caliber round that leaves the barrel is combined with gamma radiation from the emitter mounted around it, making for a deadly weapon against human targets.[1]
Characteristics[]
Best suited for PVP combat, due to the lack of innate radiation resistance among other players, the radium rifle is a decent weapon comparable to the combat rifle in versatility, were it not for the radiation damage, which will actually heal targets immune to radiation damage.
Modifications[]
The Radium rifle can be easily modified into a variety of weapons, like many other rifle-class weapons.
Receiver[]
- The mods do not affect radiation damage dealt by the weapon
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | 1x Adhesive
1x Circuitry 2x Gear 3x Oil 2x Screw 2x Spring 4x Steel |
|||||||
Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive
4x Aluminum 1x Circuitry 2x Gear 2x Oil 2x Screw |
||||
Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 1x Adhesive
1x Circuitry 2x Gear 2x Oil 2x Screw 6x Steel |
||||
Calibrated | +100% critical damage | +10% | +10% | +25% | 2x Adhesive
1x Circuitry 2x Gear 3x Oil 3x Screw 6x Steel |
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Hardened | +25% | +15% | +35% | 3x Adhesive
2x Circuitry 3x Gear 2x Oil 4x Screw 8x Steel |
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Automatic | Fully automatic
+25% AP cost |
-25% | -1x base | +20% | +40% | 3x Adhesive
1x Circuitry 4x Gear 4x Oil 4x Screw 9x Steel |
Gun Nut 1
Science! 1 | |||
Armor Piercing Automatic | Fully automatic
+25% AP cost Penetrates armor (-40 DR) |
-25% | -0.9x base | +25% | +45% | 3x Adhesive
8x Aluminum 1x Circuitry 4x Gear 3x Oil 5x Screw |
Gun Nut 1
Science! 2 | |||
Hair Trigger | -10% AP cost | +33% | +5% | +55% | 5x Adhesive
9x Aluminum 1x Circuitry 4x Gear 4x Oil 5x Screw |
Gun Nut 1
Science! 2 | ||||
Powerful | +75% | +25% | +55% | 5x Adhesive
9x Aluminum 4x Gear 3x Oil 5x Screw |
Gun Nut 1
Science! 2 | |||||
Hardened Automatic | Fully automatic
+25% AP cost |
-1x base | +30% | +60% | 4x Adhesive
9x Aluminum 2x Circuitry 4x Gear 3x Oil 6x Screw |
Gun Nut 2
Science! 3 | ||||
Rapid Automatic | Fully automatic
+25% AP cost |
-25% | +125% | -1x base | +30% | +65% | 5x Adhesive
9x Aluminum 1x Circuitry 5x Gear 4x Oil 6x Screw |
Gun Nut 2
Science! 3 | ||
Calibrated Powerful | +100% critical damage | +75% | +10% | +35% | +70% | 5x Adhesive
10x Aluminum 3x Circuitry 5x Gear 3x Oil 6x Screw |
Gun Nut 2
Science! 3 | |||
Hardened Piercing Auto | Fully automatic
+35% AP cost Penetrates armor (-40 DR) |
-0.9x base | +40% | +80% | 6x Adhesive
11x Aluminum 2x Circuitry 6x Gear 2x Oil 7x Screw |
Gun Nut 2
Science! 3 | ||||
Advanced | +125% | +45% | +95% | 7x Adhesive
12x Aluminum 4x Circuitry 6x Gear 2x Oil 8x Screw |
Gun Nut 3
Science! 4 | |||||
Powerful Automatic | Fully automatic
+25% AP cost |
+40% | -1x base | +50% | +90% | 8x Adhesive
13x Aluminum 3x Circuitry 6x Gear 3x Oil 8x Screw |
Gun Nut 3
Science! 4 |
Barrel[]
Name | Effects | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive | None | |
Long Barrel | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +20% | 2x Adhesive
3x Copper |
Science! 1 | |
Ported Barrel | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +40% | 6x Adhesive
8x Aluminum |
Gun Nut 1
Science! 3 |
Stock[]
Name | Fire Rate | Accuracy | Weight | Value | Resources | Perks required | |
---|---|---|---|---|---|---|---|
Short Stock | +5% iron sights transition | +7% stability
+40% sighted accuracy -15% recoil |
+20% | +20% | 2x Adhesive
5x Wood |
None | |
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | 4x Adhesive
7x Wood |
Gun Nut 1
Science! 3 | |
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 5x Adhesive
6x Aluminum 3x Spring |
Gun Nut 1
Science! 3 | |
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 6x Adhesive
7x Aluminum 6x Spring |
Gun Nut 1
Science! 3 |
Magazine[]
Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Magazine | 20 | +10% | +10% | +2.5% | 4x Adhesive
3x Screw 3x Spring 5x Steel |
None | ||
Large Magazine | 40 | +10% AP cost
+3% iron sights transition |
+20% | +20% | 5x Adhesive
4x Screw 5x Spring 6x Steel |
Science! 2 | ||
Quick Eject Mag | 20 | +30% | -5% AP cost | +15% | +35% | 6x Adhesive
3x Aluminum 3x Oil 3x Screw 6x Spring |
Gun Nut 1
Science! 3 |
|
Large Quick Eject Mag | 40 | +20% | +3% iron sights transition | +25% | +55% | 7x Adhesive
10x Aluminum 5x Oil 4x Screw 8x Spring |
Gun Nut 2
Science! 4 |
Optics[]
Name | Effects | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive
2x Steel |
None | |||
Glow Sights | -7.5% AP cost
-5% iron sight transition |
+10% (sighted) | +2.5% | +10% | 2x Adhesive
2x Steel |
None | |
Reflex Sight (Circle) | 1.5x scope
-15% AP cost -10% iron sight transition |
+15% (sighted) | +10% | +25% | 2x Adhesive
2x Aluminum 1x Glass 2x Screw 1x Silver |
None | |
Short Scope | 4x scope
-20% base stability +30% AP cost +10% iron sight transition |
+20% (sighted) | +20% | +20% | 2x Adhesive
1x Glass 2x Screw 2x Steel |
None | |
Medium Scope | 6x scope
-20% base stability +40% AP cost +15% iron sight transition |
+20% (sighted) | +25% | +40% | 3x Adhesive
2x Glass 2x Screw 3x Steel |
Gun Nut 1
Science! 3 | |
Long Scope | 10x scope
-20% base stability +50% AP cost +20% iron sight transition |
+20% (sighted) | +30% | +50% | 4x Adhesive
4x Glass 4x Screw 5x Steel |
Gun Nut 1
Science! 3 | |
Short Night Vision Scope | 4x night-vision scope
-20% base stability +30% AP cost +10% iron sight transition |
+20% (sighted) | +20% | +65% | 4x Adhesive
4x Aluminum 1x Circuitry 1x Fiber Optics 2x Glass 2x Screw 2x Silver |
Gun Nut 2
Science! 3 | |
Medium Night Vision Scope | 6x night-vision scope
-20% base stability +40% AP cost +15% iron sight transition |
+20% (sighted) | +25% | +75% | 4x Adhesive
5x Aluminum 2x Circuitry 1x Fiber Optics 1x Glass 2x Screw 2x Silver |
Gun Nut 2
Science! 3 | |
Long Night Vision Scope | 10x night-vision scope
-20% base stability +50% AP cost +20% iron sight transition |
+20% (sighted) | +30% | +85% | 5x Adhesive
6x Aluminum 2x Circuitry 2x Fiber Optics 5x Glass 2x Screw |
Gun Nut 2
Science! 4 |
Barrel[]
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
No Muzzle | ||||||||||
Compensator | +15% better recoil per shot
+75% better recoil arc |
-1.5 x Base | +20% | +50% | 3x Adhesive
4x Aluminum |
Gun Nut 1
Science! 3 | ||||
Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 4x Adhesive
5x Aluminum |
Gun Nut 1
Science! 3 | ||||
Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 5x Adhesive
7x Aluminum 4x Plastic 3x Screw |
Gun Nut 1
Science! 4 |
Locations[]
- Vendors
- Sold by Free States vendor bots.
Behind the scenes[]
- The weapon is visually based on the Gustloff Volkssturmgewehr (People's Storm Rifle; not an assault rifle, but simply rifle of the organization) model 1-5, designed to be a cheap, mass-produced semi-automatic rifle for use by the Deutsches Volkssturm. It was a semi-automatic rifle using the 7.92×33mm Kurz round designed for Sturmgewehr 44 and that rifle's magazines. It had an effective range of 300 meters and was rather inaccurate
References
- ↑ Far Harbor loading screen hints: "The Radium Rifle irradiates bullets as they are fired, causing ballistic damage, with an extra kick of radiation damage that is deadly to humans."