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The Radium rifle is a weapon in Far Harbor.
Background[]
This ancient combat rifle has been converted by the Children of Atom to create a hybrid radiation and conventional weapon. Each .45 caliber round that leaves the barrel is combined with gamma radiation from the emitter mounted around it, making for a deadly weapon against human targets.[1]
Characteristics[]
A solid alternative to the combat rifle, combining its versatility with the lethality of the Gamma gun. For obvious reasons, this is best used against targets susceptible to radiation. Those immune or even healed by it can make for... Frustrating targets. It's best used against trappers, very few of whom have any notable resilience.
Modifications[]
The Radium rifle can be easily modified into a variety of weapons, like the assault rifle or combat rifle.
Receiver[]
- The mods do not affect radiation damage dealt by the weapon
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | 1x Adhesive
1x Circuitry 2x Gear 3x Oil 2x Screw 2x Spring 4x Steel |
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Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive
4x Aluminum 1x Circuitry 2x Gear 2x Oil 2x Screw |
||||
Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 1x Adhesive
1x Circuitry 2x Gear 2x Oil 2x Screw 6x Steel |
||||
Calibrated | +100% critical damage | +10% | +10% | +25% | 2x Adhesive
1x Circuitry 2x Gear 3x Oil 3x Screw 6x Steel |
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Hardened | +25% | +15% | +35% | 3x Adhesive
2x Circuitry 3x Gear 2x Oil 4x Screw 8x Steel |
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Automatic | Fully automatic
+25% AP cost |
-25% | -1x base | +20% | +40% | 3x Adhesive
1x Circuitry 4x Gear 4x Oil 4x Screw 9x Steel |
Gun Nut 1
Science! 1 | |||
Armor Piercing Automatic | Fully automatic
+25% AP cost Penetrates armor (-40 DR) |
-25% | -0.9x base | +25% | +45% | 3x Adhesive
8x Aluminum 1x Circuitry 4x Gear 3x Oil 5x Screw |
Gun Nut 1
Science! 2 | |||
Hair Trigger | -10% AP cost | +33% | +5% | +55% | 5x Adhesive
9x Aluminum 1x Circuitry 4x Gear 4x Oil 5x Screw |
Gun Nut 1
Science! 2 | ||||
Powerful | +75% | +25% | +55% | 5x Adhesive
9x Aluminum 4x Gear 3x Oil 5x Screw |
Gun Nut 1
Science! 2 | |||||
Hardened Automatic | Fully automatic
+25% AP cost |
-1x base | +30% | +60% | 4x Adhesive
9x Aluminum 2x Circuitry 4x Gear 3x Oil 6x Screw |
Gun Nut 2
Science! 3 | ||||
Rapid Automatic | Fully automatic
+25% AP cost |
-25% | +125% | -1x base | +30% | +65% | 5x Adhesive
9x Aluminum 1x Circuitry 5x Gear 4x Oil 6x Screw |
Gun Nut 2
Science! 3 | ||
Calibrated Powerful | +100% critical damage | +75% | +10% | +35% | +70% | 5x Adhesive
10x Aluminum 3x Circuitry 5x Gear 3x Oil 6x Screw |
Gun Nut 2
Science! 3 | |||
Hardened Piercing Auto | Fully automatic
+35% AP cost Penetrates armor (-40 DR) |
-0.9x base | +40% | +80% | 6x Adhesive
11x Aluminum 2x Circuitry 6x Gear 2x Oil 7x Screw |
Gun Nut 2
Science! 3 | ||||
Advanced | +125% | +45% | +95% | 7x Adhesive
12x Aluminum 4x Circuitry 6x Gear 2x Oil 8x Screw |
Gun Nut 3
Science! 4 | |||||
Powerful Automatic | Fully automatic
+25% AP cost |
+40% | -1x base | +50% | +90% | 8x Adhesive
13x Aluminum 3x Circuitry 6x Gear 3x Oil 8x Screw |
Gun Nut 3
Science! 4 |
Barrel[]
Name | Effects | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive | None | |
Long Barrel | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +20% | 2x Adhesive
3x Copper |
Science! 1 | |
Ported Barrel | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +40% | 6x Adhesive
8x Aluminum |
Gun Nut 1
Science! 3 |
Stock[]
Name | Fire Rate | Accuracy | Weight | Value | Resources | Perks required | |
---|---|---|---|---|---|---|---|
Short Stock | +5% iron sights transition | +7% stability
+40% sighted accuracy -15% recoil |
+20% | +20% | 2x Adhesive
5x Wood |
None | |
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | 4x Adhesive
7x Wood |
Gun Nut 1
Science! 3 | |
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 5x Adhesive
6x Aluminum 3x Spring |
Gun Nut 1
Science! 3 | |
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 6x Adhesive
7x Aluminum 6x Spring |
Gun Nut 1
Science! 3 |
Magazine[]
Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Magazine | 20 | +10% | +10% | +2.5% | 4x Adhesive
3x Screw 3x Spring 5x Steel |
None | ||
Large Magazine | 40 | +10% AP cost
+3% iron sights transition |
+20% | +20% | 5x Adhesive
4x Screw 5x Spring 6x Steel |
Science! 2 | ||
Quick Eject Mag | 20 | +30% | -5% AP cost | +15% | +35% | 6x Adhesive
3x Aluminum 3x Oil 3x Screw 6x Spring |
Gun Nut 1
Science! 3 |
|
Large Quick Eject Mag | 40 | +20% | +3% iron sights transition | +25% | +55% | 7x Adhesive
10x Aluminum 5x Oil 4x Screw 8x Spring |
Gun Nut 2
Science! 4 |
Optics[]
Name | Effects | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive
2x Steel |
None | |||
Glow Sights | -7.5% AP cost
-5% iron sight transition |
+10% (sighted) | +2.5% | +10% | 2x Adhesive
2x Steel |
None | |
Reflex Sight (Circle) | 1.5x scope
-15% AP cost -10% iron sight transition |
+15% (sighted) | +10% | +25% | 2x Adhesive
2x Aluminum 1x Glass 2x Screw 1x Silver |
None | |
Short Scope | 4x scope
-20% base stability +30% AP cost +10% iron sight transition |
+20% (sighted) | +20% | +20% | 2x Adhesive
1x Glass 2x Screw 2x Steel |
None | |
Medium Scope | 6x scope
-20% base stability +40% AP cost +15% iron sight transition |
+20% (sighted) | +25% | +40% | 3x Adhesive
2x Glass 2x Screw 3x Steel |
Gun Nut 1
Science! 3 | |
Long Scope | 10x scope
-20% base stability +50% AP cost +20% iron sight transition |
+20% (sighted) | +30% | +50% | 4x Adhesive
4x Glass 4x Screw 5x Steel |
Gun Nut 1
Science! 3 | |
Short Night Vision Scope | 4x night-vision scope
-20% base stability +30% AP cost +10% iron sight transition |
+20% (sighted) | +20% | +65% | 4x Adhesive
4x Aluminum 1x Circuitry 1x Fiber Optics 2x Glass 2x Screw 2x Silver |
Gun Nut 2
Science! 3 | |
Medium Night Vision Scope | 6x night-vision scope
-20% base stability +40% AP cost +15% iron sight transition |
+20% (sighted) | +25% | +75% | 4x Adhesive
5x Aluminum 2x Circuitry 1x Fiber Optics 1x Glass 2x Screw 2x Silver |
Gun Nut 2
Science! 3 | |
Long Night Vision Scope | 10x night-vision scope
-20% base stability +50% AP cost +20% iron sight transition |
+20% (sighted) | +30% | +85% | 5x Adhesive
6x Aluminum 2x Circuitry 2x Fiber Optics 5x Glass 2x Screw |
Gun Nut 2
Science! 4 |
Barrel[]
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
No Muzzle | ||||||||||
Compensator | +15% better recoil per shot
+75% better recoil arc |
-1.5 x Base | +20% | +50% | 3x Adhesive
4x Aluminum |
Gun Nut 1
Science! 3 | ||||
Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 4x Adhesive
5x Aluminum |
Gun Nut 1
Science! 3 | ||||
Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 5x Adhesive
7x Aluminum 4x Plastic 3x Screw |
Gun Nut 1
Science! 4 |
Locations[]
- Vendors
- Sold by various vendors on Mount Desert Island, such as Allen Lee or Dejen
- Non-player characters
- Carried by Children of Atom on Mount Desert Island.
Behind the scenes[]
- The weapon is visually based on the Gustloff Volkssturmgewehr (People's Storm Rifle; not an assault rifle, but simply rifle of the organization) model 1-5, designed to be a cheap, mass-produced semi-automatic rifle for use by the Deutsches Volkssturm. It was a semi-automatic rifle using the 7.92×33mm Kurz round designed for Sturmgewehr 44 and that rifle's magazines. It had an effective range of 300 meters and was rather inaccurate
References
- ↑ Far Harbor loading screen hints: "The Radium Rifle irradiates bullets as they are fired, causing ballistic damage, with an extra kick of radiation damage that is deadly to humans."