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The radio is a Fallout and Fallout 2 item.
Background
The 2043B model Radio Communicator from Wattz Electronics is a large, sturdy communications device designed for use by entities requiring a device that can take a beating and still function within the specified parameters. The typical 2043B came with an olive green camouflage paint, a short range antenna (with a range of at least four miles),[1] and an RS-121-compliant interface (optional in most radio communicators).[2] The ubiquitous radio was a versatile device and could be paired with other units to remotely control compatible devices, eg. forcefield networks.[3]
Characteristics
The radio is a trade item and nothing more. The player needs a specific broken radio to give to Vic. The normal units can be safely sold off.
Locations
- Loot
- Vault City: In a locked locker near Valerie.
- Vault 8: In a footlocker on level 2.
- New Reno: Found on a bench in the basement of New Reno Arms, near Algernon.
References
- ↑ Super mutant: "{101}{}{[There is a squeal of static, then you hear a deep voice over the radio.] Command to patrol, command to patrol. What is your status? Over.}"
Te Vault Dweller: "{104}{}{Command, we are under attack by a large group of armed humans. Request assistance. Over.}"
Super mutant: "{111}{}{Understood, patrol. What are your coordinates?}"
The Vault Dweller: "{113}{}{Four miles, south-southwest.}"
Super mutant: "{116}{}{Understood, patrol. We are sending reinforcements.}"
(RADIO.MSG) - ↑ Fallout and Fallout 2 item description: "{10000}{}{Radio}"
"{10001}{}{A model 2043B Radio Communicator, from the fine people at Wattz Electronics. Dependable, rugged, and camouflaged. With the optional RS-121 interface.}"
(PRO ITEM.MSG (Fallout) PRO ITEM.MSG (Fallout 2)) - ↑ Fallout quest script message: "{123}{}{You send the command code to toggle the force field settings.}"
(RADIO.MSG)