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The Vault - Fallout Wiki
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{{for|a general article about a possible ''Fallout'' MMO|Fallout Online}}
 
{{for|a general article about a possible ''Fallout'' MMO|Fallout Online}}
 
{{Infobox game
 
{{Infobox game
  +
|name =''Project V13''
 
|image =FOOL muties.png
 
|image =FOOL muties.png
 
|image size =240px
 
|image size =240px
|developer =[[Masthead Studios]]<br />[[Interplay]]
+
|developer =[[Masthead Studios]]<br />[[Interplay]]<br>[[Black Isle Studios]]
 
|publisher =Interplay
 
|publisher =Interplay
 
|release date =canceled
 
|release date =canceled
 
|genre =massively multiplayer online<br />role-playing game
 
|genre =massively multiplayer online<br />role-playing game
|engine =Earthrise engine
+
|engine =[[Earthrise engine]]
 
|modes =Multiplayer
 
|modes =Multiplayer
 
|platforms =Windows
 
|platforms =Windows
 
}}{{Games|V13}}
 
}}{{Games|V13}}
   
'''''Project V13''''' (also known as '''''Fallout Online''''' or '''''FOOL''''') was a massively multiplayer online game (MMOG) set in the [[Fallout world|''Fallout'' world]] that was being developed by [[Interplay]] and [[Masthead Studios]]. [[Chris Taylor]], [[Mark O'Green]] and [[Jason Anderson]], three of the creators of the original ''[[Fallout]]'', were among its developers.
+
'''''Project V13''''' (also known as '''''[[Fallout Online]]''''' or '''''FOOL''''') was a canceled massively multiplayer online game (MMOG) set in the [[Fallout world|''Fallout'' world]] that was being developed by [[Interplay]] and [[Masthead Studios]]. [[Chris Taylor]], [[Mark O'Green]] and [[Jason Anderson]], three of the creators of the original ''[[Fallout]]'', were among its developers.
   
Interplay's rights to developing and publishing this game were the subject of a [[Bethesda vs. Interplay|legal dispute]] between [[Bethesda Softworks]], the current owner of the ''Fallout'' franchise, and [[Interplay]]. The dispute ended in January 2012 with a settlement in which Bethesda acquired full rights to ''Fallout Online''. It is unknown whether ''Project V13'' will continue being developed as a non-''Fallout'' game, or whether it will be canceled altogether.
+
Interplay's rights to developing and publishing this game were the subject of a [[Bethesda vs. Interplay|legal dispute]] between [[Bethesda Softworks]], the current owner of the ''Fallout'' franchise, and [[Interplay]]. The dispute ended in January 2012 with a settlement in which Bethesda acquired full rights to ''Fallout Online''. In December 2012 "resurrected" [[Black Isle Studios]] started a crowdfunding campaign to re-build ''Project V13'' as a post-apocalyptic strategy RPG with no relation to [[Fallout series|''Fallout'' series]].<ref>[http://www.nma-fallout.com/article.php?id=62866 NMA: Black Isle Studios crowdfunding PV13]</ref>
 
{{See|Fallout Online FAQ}}
 
   
 
==Development team==
 
==Development team==
 
{{columns|2|
 
{{columns|2|
* [[Chris Taylor]] - lead systems designer
+
* [[Jason D. Anderson]] - creative director
* [[Mark O'Green]] - designer
 
* [[Serg Souleiman]] - art director
 
* [[Jeff Clendenning]] - lead concept artist
 
 
* [[Natiq Aghayev]] - freelance concept artist
 
* [[Natiq Aghayev]] - freelance concept artist
 
* [[Caleb Cleveland]] - freelance concept artist
 
* [[Caleb Cleveland]] - freelance concept artist
* [[Jason D. Anderson]] - creative director (2007–2009)
+
* [[Jeff Clendenning]] - lead concept artist
  +
* [[Marshall Kautz]] - associate game designer
  +
* [[Alexandre Lainé]] - associate producer
 
* [[Mark O'Green]] - lead writer
 
* [[Serg Souleiman]] - art director
  +
* [[Kevin Stocker]] - content designer
  +
* [[Chris Taylor]] - lead systems designer
 
}}
 
}}
   
 
==Project history==
 
==Project history==
 
===Past attempts===
 
===Past attempts===
 
{{Main|Fallout Online}}
According to [[Feargus Urquhart]], when [[Brian Fargo]] was still the president of [[Interplay]], Fargo proposed a possible ''Fallout'' MMO to be made by Black Isle, but Urquhart refused:
+
According to [[Feargus Urquhart]], when [[Brian Fargo]] was still the president of [[Interplay]], Fargo proposed a possible ''Fallout'' MMO to be made by Black Isle, but Urquhart refused.
{{quotation|The reason at the time, because I would have loved to have made a Fallout MMO, was that I believed that Interplay was just not in a situation where they had the resources to do it. When you go off to do an MMO it's going to cost $100 million before you get it on the shelf; you've gotta buy servers and you've gotta have service people, and you have to have Game Masters. It's an undertaking, and on top of that, it means that you do have to do all that stuff so what else are you going to focus on? What other games are you going to be able to make?|[[Feargus Urquhart]]|[http://www.totalvideogames.com/NeverWinter-Nights-2/feature-9221.html TVG]}}
 
  +
  +
After Urquhart's refusal the game is believed to have been developed by [[Engage Games Online]].
  +
 
At one point, ''[[Fallout Tactics]]'' developer [[Micro Forté]] was also contracted to develop ''Fallout Online'' but the project was eventually canceled.
 
At one point, ''[[Fallout Tactics]]'' developer [[Micro Forté]] was also contracted to develop ''Fallout Online'' but the project was eventually canceled.
   
 
===Interplay/Masthead project===
 
===Interplay/Masthead project===
[[Image:Fallout Online concept art.jpg|thumb|Concept art of post apocalypse [[Seattle]] by [[Natiq Aghayev]]]]
+
[[File:Fallout Online concept art.jpg|thumb|Concept art of post apocalypse [[Seattle]] by [[Natiq Aghayev]]]]
 
In November 2006, [[Interplay]], headed by [[Herve Caen]], filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game.<ref>[http://www.sec.gov/Archives/edgar/data/1057232/000117091806001092/0001170918-06-001092-index.htm SEC filing]</ref> In April 2007, [[Bethesda Softworks]], the developer of ''[[Fallout 3]]'', purchased full rights to the ''Fallout'' IP for $5.75 million USD. While Bethesda now owned the rights to the ''Fallout'' MMO IP as well, clauses in the purchase agreement state allowed Interplay to license the rights to the development of the MMO.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13515 Fallout IP Sold to Bethesda (Gamasutra.com)]</ref> Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and surrender its license rights for Fallout. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Interplay would furthermore need to launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.
 
In November 2006, [[Interplay]], headed by [[Herve Caen]], filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game.<ref>[http://www.sec.gov/Archives/edgar/data/1057232/000117091806001092/0001170918-06-001092-index.htm SEC filing]</ref> In April 2007, [[Bethesda Softworks]], the developer of ''[[Fallout 3]]'', purchased full rights to the ''Fallout'' IP for $5.75 million USD. While Bethesda now owned the rights to the ''Fallout'' MMO IP as well, clauses in the purchase agreement state allowed Interplay to license the rights to the development of the MMO.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13515 Fallout IP Sold to Bethesda (Gamasutra.com)]</ref> Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and surrender its license rights for Fallout. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Interplay would furthermore need to launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.
   
 
In November 2007, Interplay reopened in-house development and hired ''[[Fallout]]'' developer [[Jason D. Anderson]] as creative director for an unannounced MMO.<ref>http://www.gamasutra.com/php-bin/news_index.php?story=16236</ref> Given the aforementioned facts, it's most likely that the game Anderson was working on is Interplay's ''Fallout'' MMO, given that he was the contact name of Interplay's jobs appliance and that Fallout was referred in the job requirements.<ref>http://jobs.gamasutra.com/jobseekerx/ViewCompanyProfile.asp?CompanyProfileID=3198</ref> In March 2009, Anderson left Interplay and joined [[wastelandwiki:InXile Entertainment|InXile Entertainment]].
On August 1, 2007, ZeniMax Media Inc., parent company of Bethesda Softworks, announced the creation of ZeniMax Online Studios. The division will be headed by Matt Firor, a well-known expert in the field of online gaming, and will focus on the Massively Multiplayer Online Game (MMO) market segment.<ref>[http://www.zenimax.com/zol_pressrelease08.01.07.htm ZeniMax Online Studios press release]</ref> It might work on a ''Fallout'' MMO in the future, if Interplay fails to gather enough money for their ''Fallout Online'' project.
 
 
In November 2007, Interplay reopened in-house development and hired ''[[Fallout]]'' developer [[Jason D. Anderson]] as creative director for an unannounced MMO.<ref>http://www.gamasutra.com/php-bin/news_index.php?story=16236</ref> Given the aforementioned facts, it's most likely that the game Anderson was working on is Interplay's ''Fallout'' MMO, given that he was the contact name of Interplay's jobs appliance and that Fallout was referred in the job requirements.<ref>http://jobs.gamasutra.com/jobseekerx/ViewCompanyProfile.asp?CompanyProfileID=3198</ref> In March 2009, Anderson left Interplay and joined [[w:c:wasteland:InXile Entertainment|InXile Entertainment]].
 
   
 
[[File:V13 concept.jpg|thumb|Concept art by [[Natiq Aghayev]]]]
 
[[File:V13 concept.jpg|thumb|Concept art by [[Natiq Aghayev]]]]
On June 30, 2008, it was announced that [[Interactive Game Group]], LLC (created by Frederic Chesnais, former Chief Executive Officer of Atari, which now also owns MicroProse) purchased 2,000,000 shares of Interplay stock, as consideration for entering into a game production agreement, likely related to ''Fallout Online''.
+
On June 30, 2008, it was announced that [[wikipedia:Interactive Game Group|Interactive Game Group]] (created by Frederic Chesnais, former Chief Executive Officer of Atari, which now also owns MicroProse) purchased 2,000,000 shares of Interplay stock, as consideration for entering into a game production agreement, likely related to ''Fallout Online''.
   
 
On April 2, 2009 Interplay announced a binding letter of intent with [[Masthead Studios]], a Bulgarian-based developer, to fund the development of ''Project V13''. Masthead and Interplay teams will work together under the direction and control of Interplay to complete development of the project.<ref>[http://www.earthtimes.org/articles/show/interplay-and-masthead-studios-to-jointly-develop-massively-multiplayer-online-game,773733.shtml Interplay and Masthead Studios to Jointly Develop Massively Multiplayer Online Game]</ref><ref>[http://www.gamespot.com/pc/rpg/projectv13/news.html?sid=6207361&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 Earthrise studio arming Fallout MMORPG]</ref>
 
On April 2, 2009 Interplay announced a binding letter of intent with [[Masthead Studios]], a Bulgarian-based developer, to fund the development of ''Project V13''. Masthead and Interplay teams will work together under the direction and control of Interplay to complete development of the project.<ref>[http://www.earthtimes.org/articles/show/interplay-and-masthead-studios-to-jointly-develop-massively-multiplayer-online-game,773733.shtml Interplay and Masthead Studios to Jointly Develop Massively Multiplayer Online Game]</ref><ref>[http://www.gamespot.com/pc/rpg/projectv13/news.html?sid=6207361&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 Earthrise studio arming Fallout MMORPG]</ref>
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On December 10, 2009 the Maryland District Court decided to deny Bethesda's request for preliminary injunction. Interplay is therefore able to continue development on the project until the case is finished.<ref>[http://www.gamespot.com/news/6243343.html?tag=result;title;0/ "Interplay staves off Fallout MMORPG shutdown"]</ref>
 
On December 10, 2009 the Maryland District Court decided to deny Bethesda's request for preliminary injunction. Interplay is therefore able to continue development on the project until the case is finished.<ref>[http://www.gamespot.com/news/6243343.html?tag=result;title;0/ "Interplay staves off Fallout MMORPG shutdown"]</ref>
  +
  +
On January 9, 2012 Bethesda Softworks announced that the long-lasting litigation between Bethesda and Interplay, over the rights to Fallout Online ended with a settlement in which Bethesda acquired full rights to the MMO in exchange for paying Interplay $2 million. Interplay's rights to sell the original Fallout games will also expire on December 31, 2013.<ref>[http://community.falloutwiki.com/news/12-settlement-details-bethesda-has-full-fallout-online-rights/ Settlement details - Bethesda has full Fallout Online rights]</ref>
  +
  +
===Future status===
  +
On December 20, 2012 Black Isle Studios started a crowdfunding campaign to re-build ''Project V13''. Having lost all rights for ''Fallout'' IP, they now position it as a "post-apocalyptic strategy RPG". Right after the start the campaign was heavily criticized for being rather nontransparent and for not having a specific goal.<ref>[http://www.nma-fallout.com/article.php?id=62866 NMA: Why the PV13 crowdfunding is bad]</ref><ref>[http://www.destructoid.com/black-isle-needs-a-kickstarter-to-kickstart-a-kickstarter-240960.phtml Black Isle needs a Kickstarter to Kickstart a Kickstarter - Destructoid]</ref>
   
 
==Gallery==
 
==Gallery==
Line 65: Line 73:
 
Picture names in quotation marks denote names given to the art by Fallout Online's art director, [[Serg Souleiman]], or another member of the development team.
 
Picture names in quotation marks denote names given to the art by Fallout Online's art director, [[Serg Souleiman]], or another member of the development team.
 
<gallery>
 
<gallery>
File:Character dude.jpg|"Character dude"
+
Character dude.jpg|"Character dude"
File:Project V13 concept art 3.jpg|"Survivor"
+
Project V13 concept art 3.jpg|"Survivor"
File:V13 Power Armor.jpg|"Badass Armor"
+
V13 Power Armor.jpg|"Badass Armor"
File:05 character sketches.jpg|"Character sketches"
+
05 character sketches.jpg|"Character sketches"
File:Nl ghouls.png|Ghoul sketches
+
Nl ghouls.png|Ghoul sketches
File:Concept mutant mantis shrimp.jpg|"Mutant mantis shrimp"
+
Concept mutant mantis shrimp.jpg|"Mutant mantis shrimp"
File:9 powerup S.jpg|"Powerup"
+
9 powerup S.jpg|"Powerup"
File:Project V13 concept art.jpg|"Factory"
+
Project V13 concept art.jpg|"Factory"
File:Project V13 concept art 4.jpg|"Desert"
+
Project V13 concept art 4.jpg|"Desert"
File:Project V13 concept art 2.jpg|"Graveyard"
+
Project V13 concept art 2.jpg|"Graveyard"
File:Swamp.jpg|"Swamp"
+
Swamp.jpg|"Swamp"
File:RetroApocolypse OldDesertCity 001.jpg|"Old Deserted City"
+
RetroApocolypse OldDesertCity 001.jpg|"Old Deserted City"
File:V13 Underground City.jpg|"Underground City"
+
V13 Underground City.jpg|"Underground City"
File:V13 Snow City.jpg|"Snow City"
+
V13 Snow City.jpg|"Snow City"
File:V13 Shipyard.jpg|"Frozen Shipyard"
+
V13 Shipyard.jpg|"Frozen Shipyard"
File:V13 concept.jpg|"A day to build a life on"
+
V13 concept.jpg|"A day to build a life on"
File:Fallout Online concept art.jpg|"War Never Changes"
+
Fallout Online concept art.jpg|"War Never Changes"
File:07 house sketches S.jpg|"House sketches"
+
07 house sketches S.jpg|"House sketches"
File:FOOL OldHouse 001.jpg|"Old style house"
+
FOOL OldHouse 001.jpg|"Old style house"
File:FOOL concept 003.jpg|Tesla Tower
+
FOOL concept 003.jpg|Tesla Tower
File:FOOL concept 001.jpg
+
FOOL concept 001.jpg
File:FOOL concept 004.jpg
+
FOOL concept 004.jpg
 
</gallery>
 
</gallery>
   
Line 93: Line 101:
   
 
<gallery>
 
<gallery>
File:Project V13 screenshot1.jpg
+
Project V13 screenshot1.jpg
File:Project V13 screenshot2.jpg
+
Project V13 screenshot2.jpg
File:Project V13 screenshot3.jpg
+
Project V13 screenshot3.jpg
  +
FOOL GAS STATION.jpg|Abandoned gas station
 
</gallery>
 
</gallery>
   
 
===Videos===
 
===Videos===
<youtube align=left>_hBrZwhbQxs</youtube>
+
{{video gallery|_hBrZwhbQxs}}
{{clear}}
 
{{clear}}
 
 
==References==
 
{{References}}
 
   
 
==External links==
 
==External links==
* [http://fallout-on-line.com/ Official website]
+
* [http://web.archive.org/web/20110724180053/http://fallout-on-line.com/ Official website on Wayback Machine]
* [http://www.interplay.com/forums/viewforum.php?f=7 Official forum]
+
* [http://blackisle.com/ Crowdfunding project]
 
* [http://www.falloutonlineforum.com Unofficial Fallout Online Forum]
 
* [http://www.falloutonlineforum.com Unofficial Fallout Online Forum]
 
* [http://www.fo-esp.com Unofficial Fallout Online Spanish Website]
 
* [http://www.fo-esp.com Unofficial Fallout Online Spanish Website]
  +
 
==References==
 
{{References}}
   
 
{{Navbox Fallout games}}
 
{{Navbox Fallout games}}
   
 
[[Category:Project V13| ]]
 
[[Category:Project V13| ]]
  +
[[Category:Canceled Fallout games]]
 
[[de:Fallout Online]]
 
 
[[pl:Project V13]]
 

Latest revision as of 03:56, 11 June 2018

Icon disambig
For a general article about a possible Fallout MMO, see Fallout Online.
Project V13
FOOL muties
DeveloperMasthead Studios
Interplay
Black Isle Studios
PublisherInterplay
Release Datecanceled
Genremassively multiplayer online
role-playing game
EngineEarthrise engine
ModesMultiplayer
PlatformsWindows
 
PV13
PV13

Project V13 (also known as Fallout Online or FOOL) was a canceled massively multiplayer online game (MMOG) set in the Fallout world that was being developed by Interplay and Masthead Studios. Chris Taylor, Mark O'Green and Jason Anderson, three of the creators of the original Fallout, were among its developers.

Interplay's rights to developing and publishing this game were the subject of a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay. The dispute ended in January 2012 with a settlement in which Bethesda acquired full rights to Fallout Online. In December 2012 "resurrected" Black Isle Studios started a crowdfunding campaign to re-build Project V13 as a post-apocalyptic strategy RPG with no relation to Fallout series.[1]

Development team

Project history

Past attempts

Main article: Fallout Online

According to Feargus Urquhart, when Brian Fargo was still the president of Interplay, Fargo proposed a possible Fallout MMO to be made by Black Isle, but Urquhart refused.

After Urquhart's refusal the game is believed to have been developed by Engage Games Online.

At one point, Fallout Tactics developer Micro Forté was also contracted to develop Fallout Online but the project was eventually canceled.

Interplay/Masthead project

Fallout Online concept art

Concept art of post apocalypse Seattle by Natiq Aghayev

In November 2006, Interplay, headed by Herve Caen, filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game.[2] In April 2007, Bethesda Softworks, the developer of Fallout 3, purchased full rights to the Fallout IP for $5.75 million USD. While Bethesda now owned the rights to the Fallout MMO IP as well, clauses in the purchase agreement state allowed Interplay to license the rights to the development of the MMO.[3] Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and surrender its license rights for Fallout. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Interplay would furthermore need to launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.

In November 2007, Interplay reopened in-house development and hired Fallout developer Jason D. Anderson as creative director for an unannounced MMO.[4] Given the aforementioned facts, it's most likely that the game Anderson was working on is Interplay's Fallout MMO, given that he was the contact name of Interplay's jobs appliance and that Fallout was referred in the job requirements.[5] In March 2009, Anderson left Interplay and joined InXile Entertainment.

V13 concept

Concept art by Natiq Aghayev

On June 30, 2008, it was announced that Interactive Game Group (created by Frederic Chesnais, former Chief Executive Officer of Atari, which now also owns MicroProse) purchased 2,000,000 shares of Interplay stock, as consideration for entering into a game production agreement, likely related to Fallout Online.

On April 2, 2009 Interplay announced a binding letter of intent with Masthead Studios, a Bulgarian-based developer, to fund the development of Project V13. Masthead and Interplay teams will work together under the direction and control of Interplay to complete development of the project.[6][7]

On June 15, 2010, the game was officially announced as Fallout Online.

Legal dispute

Project V13 concept art

Concept art by Serg Souleiman

On April 15, 2009, it was announced that Bethesda Softworks moved to rescind the Fallout MMORPG license. Interplay received notice from Bethesda that it intends to terminate the trademark license agreement, claiming that Interplay is in breach of the agreement for failure to commence full scale development by April 4, 2009 and to secure certain funding for the game. Interplay disputes these claims.[8]

On July 15, 2009 Interplay's Project V13 developer Chris Taylor posted a reply on the Interplay website "Project V13" Forum thread refuting the claims that Interplay lost the rights to the Fallout MMORPG.

On September 8, 2009 Bethesda filed a copyright infringement lawsuit against Interplay in the Maryland District Court.[9]

On December 10, 2009 the Maryland District Court decided to deny Bethesda's request for preliminary injunction. Interplay is therefore able to continue development on the project until the case is finished.[10]

On January 9, 2012 Bethesda Softworks announced that the long-lasting litigation between Bethesda and Interplay, over the rights to Fallout Online ended with a settlement in which Bethesda acquired full rights to the MMO in exchange for paying Interplay $2 million. Interplay's rights to sell the original Fallout games will also expire on December 31, 2013.[11]

Future status

On December 20, 2012 Black Isle Studios started a crowdfunding campaign to re-build Project V13. Having lost all rights for Fallout IP, they now position it as a "post-apocalyptic strategy RPG". Right after the start the campaign was heavily criticized for being rather nontransparent and for not having a specific goal.[12][13]

Gallery

Concept art

Picture names in quotation marks denote names given to the art by Fallout Online's art director, Serg Souleiman, or another member of the development team.

Proof of concept screenshots

These screenshots are from an early proof of concept and they do not represent the appearance of the final product.

Videos

External links

References