The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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{{Overviewpagelist
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|check for =primary statistics
'''Primary Statistics''' show how talented the character is in certain abilities. In the [[SPECIAL]] character system, there are 7 Primary Stats. Their first letter form the name of the system itself:
 
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|image =Strength.png
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}}{{Games|FO1|FO2|FO3|FNV|FO4|F76|FOT|FOS|VB|JES|LH|TORN}}
   
 
'''Primary statistics''' are numerical representations of characters' inherent abilities. In the [[SPECIAL]] character system, there are 7 Primary Stats. Their first letters form the name of the system itself.
*[[Strength]]
 
*[[Perception]]
 
*[[Endurance]]
 
*[[Charisma]]
 
*[[Intelligence]]
 
*[[Agility]]
 
*[[Luck]]
 
   
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The primary statistics form the base for all [[derived statistics]].
For [[human]]s, Primary Statistics cannot go below 1 or above 10 during creation. For other races (available only in ''[[Fallout Tactics]]''), Primary Stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. In ''[[Fallout]]'' and ''[[Fallout 2]]'', the Primary Statistics cannot go below 1 or above 10 even with bonuses in game. In ''Fallout Tactics'', bonuses from items can increase the statistics beyond their natural racial maximum.
 
   
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==List of primary statistics==
In [[Fallout 3]], the S.P.E.C.I.A.L system minimum is 1 and the maximum is 10, but it can be raised "invisibly". For example, if someone has 10 [[Agility]] and then finds the [[bobblehead]] for it, the [[Agility]] still stays at 10, but if there ever is a negative modifier--for example, [[Metal Armor]] ([[Agility|Ag]] -1)-- the [[Agility]] will stay at 10, because the it was technically 11.
 
 
* [[Strength]]
 
* [[Perception]]
 
* [[Endurance]]
 
* [[Charisma]]
 
* [[Intelligence]]
 
* [[Agility]]
 
* [[Luck]]
   
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==Minimum and maximum==
For [[Fallout Tactics]], each race has some points distributed already at character creation. It does not, however, really matter, as they can be subtracted and added to anyway. Generally, humans have 40 '''Character Points''' to distribute among their characteristics. The numbers for other races are 42 for [[ghoul]]s, 40 for [[super mutants]], 41 for [[deathclaw]]s, 45 for [[humanoid robot]]s, and only 35 for [[dog]]s. Races with more than 40 character points generally have slower [[Perk Rate]].
 
 
For [[human]]s, Primary Statistics cannot go below 1 or above 10 during creation. For other races (available only in ''[[Fallout Tactics]]''), Primary Stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. In ''[[Fallout]]'' and ''[[Fallout 2]]'', the Primary Statistics cannot go below 1 or above 10 even with bonuses in game. In ''Fallout Tactics'', bonuses from items can increase the statistics beyond their natural racial maximum.
   
 
In [[Fallout 3]], the S.P.E.C.I.A.L system minimum is 1 and the maximum is 10, but it can be raised "invisibly". For example, if the player has 10 [[Agility]] and then finds the [[Agility Bobblehead]], [[Agility]] is still represented as 10 in the [[Pip-boy]] stats page, but if there ever is a negative modifier—for example, [[Metal Armor]] ([[Agility|Ag]] -1)-- the [[Agility]] stat will still show 10, because the player's Agility is technically 11 in this case, this can be confirmed on the PC version of the game using the command <code>player.getav</code>.
The Primary Statistics define the base stats for all '''[[Derived Statistics]]'''. See fitting Category for more information.
 
   
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==Races==
 
In ''[[Fallout Tactics]]'', each race has some points distributed already at character creation. It does not really matter, however, as they can be subtracted and added to anyway. Generally, humans have 40 points to distribute among their characteristics. The numbers for other races are 42 for [[ghoul]]s, 40 for [[super mutants]], 41 for [[deathclaw]]s, 45 for [[humanoid robot]]s, and only 35 for [[dog]]s. Races with more than 40 character points generally have slower [[Perk Rate]].
   
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==See also==
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* [[J.E. Sawyer's Fallout RPG primary statistics|''J.E. Sawyer's Fallout RPG'' primary statistics]]
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* [[Lionheart primary statistics|''Lionheart'' primary statistics]]
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* [[TORN primary statistics|''TORN'' primary statistics]]
   
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{{Navbox primary stats}}
<u>'''How to raise S.P.E.C.I.A.L. values:'''</u>
 
   
 
[[Category:Primary statistics| ]]
<u>'''Fallout 1'''</u>
 
 
You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except luck) by 1, however it is really expensive. The Power Armor will also raise your strength by 3, so keep that in mind when creating your character.
 
 
 
 
<u>'''Fallout 2'''</u><br />You can get a computer in the Brotherhood outpost in San Francisco to perform operations on you to raise each of your stats (except luck) by 1, however you need to find the associated memory modules. The Power Armor will also raise your strength by 3, so keep that in mind when creating your character.
 
 
'''Strength:''' Red memory module - found on the second level of the vault in vault city
 
 
''Perception:''
 
 
''Endurance:''
 
 
'''Charisma:''' Blue memory module - found in the enclave armory in navarro
 
 
''Endurance:''
 
 
''Agility:''
 
 
 
 
{{SPECIAL}}
 
[[Category:Primary statistics|*]]
 

Latest revision as of 21:24, 10 April 2019

Overviews per game
Strength
 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-F76
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-F76Gametitle-FOTGame tile Fallouit ShelterGametitle-VBGametitle-JESGametitle-LHGametitle-TORN

Primary statistics are numerical representations of characters' inherent abilities. In the SPECIAL character system, there are 7 Primary Stats. Their first letters form the name of the system itself.

The primary statistics form the base for all derived statistics.

List of primary statistics

Minimum and maximum

For humans, Primary Statistics cannot go below 1 or above 10 during creation. For other races (available only in Fallout Tactics), Primary Stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. In Fallout and Fallout 2, the Primary Statistics cannot go below 1 or above 10 even with bonuses in game. In Fallout Tactics, bonuses from items can increase the statistics beyond their natural racial maximum.

In Fallout 3, the S.P.E.C.I.A.L system minimum is 1 and the maximum is 10, but it can be raised "invisibly". For example, if the player has 10 Agility and then finds the Agility Bobblehead, Agility is still represented as 10 in the Pip-boy stats page, but if there ever is a negative modifier—for example, Metal Armor (Ag -1)-- the Agility stat will still show 10, because the player's Agility is technically 11 in this case, this can be confirmed on the PC version of the game using the command player.getav.

Races

In Fallout Tactics, each race has some points distributed already at character creation. It does not really matter, however, as they can be subtracted and added to anyway. Generally, humans have 40 points to distribute among their characteristics. The numbers for other races are 42 for ghouls, 40 for super mutants, 41 for deathclaws, 45 for humanoid robots, and only 35 for dogs. Races with more than 40 character points generally have slower Perk Rate.

See also

Primary statistics