|Josh Sawyer on IGN Unfiltered|
|Notes from the June interview
|Hidden Stuff in the Fallout 76 Teaser|
|Think you missed anything? Let's see...
|Walking the Freedom Trail|
|This article is our way to celebrate the 241st anniversary of American Independence!
|Far Harbor: A Size Comparison|
|This article is devoted to a commonly raised issue: Just how large is Far Harbor?
The basic facts
During a standoff in one raid on a small ranching community the ranchers called a truce and offered to pay the raiders "protection money" to keep them from raiding. The raiders agreed and that became the start of a successful relationship. As the raiders had few places to spend the money they ended up spending it on equipment, food, and liquor from the ranchers, and the two groups became intermingled over the next decade as disaffected rancher sons went to join the raiders and older raiders "retired" to start ranching. About 20 years later a sickness depleted their available number of younger people, so they took again to raiding other tribes for children and teens in order to replenish their numbers. Eventually this scope broadened into slaving for laborers as well as adoptees, and slaving for profit soon followed. Now they are slave-raiders with a fixed base, despised by all others near them for their predation.
The game would have taken place in the year 2253 in the American Southwest. The Prisoner, the player character, awakens in a prison cell. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When they awaken, they find their cell door open and a hole in the wall leading outside. Leaving the prison, the character is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore this new world.