![]() | This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right. |
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Poisons, venoms, and toxins are deadly substances that inhibit a subject's normal biological functions in a particular way. Poisons are ingested to cause harm, venoms are injected into the bloodstream, and toxins are a catch all term for any biologically produced poison or venom.
Variants[]
Poison[]
An undisclosed toxin useful in discreet assassinations.
Bleak venom[]
A concoction composed primarily of cazador and bark scorpion venoms, it rapidly decreases health for a short period of time.
Cloud Kiss (weak)[]
Mixing the poisonous and corrosive properties of the Cloud of the Sierra Madre with Abraxo cleaner creates a weak poison that decreases health a moderate amount.
Cloud Kiss (potent)[]
This variant of Cloud Kiss is stronger than the weak variant, having added turpentine and another jar of Cloud residue into the mix.
Cloud Kiss (lethal)[]
The lethal variant of Cloud Kiss takes full advantage of the Cloud's chemistry by using twice as much Abraxo cleaner and three times as much Cloud residue as the weak variant, creating a devastating toxin.
Dark datura[]
A venom favored particularly by the White Legs tribe of Zion, dark datura is the distilled result of datura root toxins and turpentine.
Mother Darkness[]
Mother Darkness is a neurotoxin mostly composed of bark scorpion venom with a touch of cazador venom that mildly paralyzes skeletal muscles and causes hallucinations.
Silver sting[]
Silver sting is a very easy venom to craft using mostly bark scorpion venom and little radscorpion venom to decrease overall health in addition to physically weakening the subject.
Tremble[]
As the name implies, the mix of radscorpion and cazador venoms causes uncontrollable spasms and violent tremors in addition to decreasing one's health.