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|For the add-on, see Point Lookout (add-on).|
Welcome to Point Lookout, my friend! The trip was fine, the weather's nice and damp, and everything out there looks pleasant as ever! Looks like nothing's changed since my last visit... except all that smoke I saw on the way in.”— Tobar
Long before the Great War, the region of Point Lookout was discovered by English explorer John Smith in 1612. Over two decades later, in 1634, Cecilius Calvert, 2nd Baron Baltimore sent the first colonists to Maryland aboard two ships, the Ark and the Dove. The settlers landed in Point Lookout and constructed the Ark & Dove Cathedral, naming it after the vessels that brought them to the New World. Point Lookout continued as a successful settlement.
During the American Civil War, the region served as a Union-controlled camp for Confederate prisoners of war. Sometime following the war, the greater region became a federally protected national park; the small seaside town became a tourist attraction, particularly with the boardwalk that pays homage to the original English settlers called "Pilgrim's Landing".
As during the American Civil War, the secluded backwater swamps of Point Lookout harbored another military prison, the Turtledove Detention Camp, for Chinese-Americans suspected of espionage against the United States, during the Sino-American War (2066—2077). The infamous spy Wan Yang was arrested in Point Lookout and taken to the camp for interrogation, eventually being killed by the harsh and cruel interrogation techniques. Meanwhile, just off the coast of Point Lookout, a Chinese submarine patrolled and gathered information. This submarine was ultimately discovered and disabled, at which point a single submariner was captured and taken to Turtledove. The United States Navy successfully salvaged the submarine just prior to the Great War.
Point Lookout was never directly hit by the nuclear bombs that fell during the Great War, but here, the water of Point Lookout's bogs were contaminated by the Potomac River that flows out of the Capital Wasteland, and the wasteland's irradiated terrain gives way to dense swamps and abandoned buildings where nature has largely replaced the human presence over two centuries. The pervasive radiation in the swamps (as well as frequent inbreeding) led to the birth and evolution of the swampfolk, a crazed, highly deformed, inbred people who live all around the swamps of the region. The radiation also gave rise to Feral ghouls and swamplurks being drawn to the area's radioactive swamp waters.
Point Lookout is almost devoid of any organized society or signs of civilization. Other than Tobar the Ferryman, Haley of Haley's Hardware, Madame Panada, Marguerite and the Point Lookout tribals, it is extremely difficult to find someone to trade with. However, Point Lookout should be a treasure trove of pre-War technology and artifacts, since it escaped the nuclear turmoil that scarred most of the Earth. Thus, Point Lookout is more than just a small swampy marsh, but a cache of pre-War technology waiting to be exploited. However, the amount of technology actually available in the area is limited, considering not only its rural location, but its isolation from the rest of the wasteland. The area became known to outsiders from the Capital Wasteland thanks to punga fruit, a unique fruit known to grow only in the local bogs, and many legends about the supposed treasures hidden there.
The muck surrounding the region contains bio-gas, accumulated because of the radioactive contamination of the Civil War-era mass graves in the area. The decomposing bodies buried in these ancient mass graves were slowly decomposed into methane due to the unique environment, a dense limestone wetlands substrate. Due to the radiation's effects on the normal process of decay the mass Civil War-era graves in the area have become unusual patches of a greenish-gray, smoking and/or steaming earthy muck that releases flammable methane bubbles occasionally.
There are 31 marked locations within Point Lookout as well as a few unmarked ones.
They are as follows (unmarked locations in italics):
- Ark & Dove Cathedral
- Ark & Dove Resting Grounds
- Beachview Campsite
- Blackhall Manor
- Calvert Mansion
- Coastal grotto
- Covered bridge
- Disaster relief outpost
- Dove Delta
- Egg clutch rock
- Flooded sinkhole
- Grower's shack
- Haley's Hardware
- Herzog Mine
- Jet crash site
- Kenny's Cave
- Lil' Tyke Playhouse
- Marguerite's shack
- Ofie clan plot
- Pilgrim's Landing
- Point Lookout Lighthouse
- Ritual site
- Ruzka's lair
- Sacred Bog entrance
- Smuggler's Shack
- Sub recovery site
- Trash heap
- Trapper's shack
- Truck wreckage
- Turtledove Detention Camp
- USS Ozymandias
- Wrecked Seatub
- "Now, I'm not normally one to discourage an adventurous spirit, but certain... events have convinced me of the value of forewarning. I know you think you're ready for anything, but the threats you'll face in the swamp make those super mutants look like playful puppies. So just be sure you know what you're getting into, okay? You still want to head out to Point Lookout?" (Tobar)
- It takes one month in game time to reach Point lookout.
Behind the scenes
- Coastal monument plaque: "Here marks the landing of Captain John Smith's shallop upon his discovery of Point Lookout in 1612."
- Fallout 3 loading screen hints#Point Lookout: "The Ark & Dove Cathedral is named for two English settler ships which landed near Point Lookout in 1634, leading to Maryland's founding."
- Many references to the American Civil War can be found in the graveyards and mausoleums that dot the area, as well as the abundance of Confederate hats and lever-action rifles found in the region.
- Soil survey tapes
- Megan Sawyer's portfolio