| For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle. |
Plasma Rifle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The plasma rifle is a weapon in Fallout 76.
Background[]
This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[1] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[2] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[3]
This rifle uses a microfusion cell as its power source and draws plasma from a separate cartridge. When depressing the trigger a plasma toroid is produced that can remain stable under normal atmospheric conditions. This toroid is then ejected down a superconducting barrel against a given target.[4][5]
Characteristics[]
Straddling the middle ground between pure energy and pure kinetic weapons, the plasma rifle is a highly customizable platform allowing for the creation of multiple types of weapons, including a marksman rifle, a shotgun, and a flamer. It uses its own, unique ammunition type that can be occasionally hard to find, but among the various energy weapons it's one of the finest.
Crafting
| Components | Requirements | Products | ||
|---|---|---|---|---|
2 Glass 2 Adhesive 21 Steel 6 Screw | 1 Plasma |
The above template is generated from Template:F76 co Weapon Ranged PlasmaGun. For corrections, edit the target template.
Modifications[]
Barrel[]
| Name | Description | Damage | Recoil | Fire rate | Range | Accuracy | Capacity | Weight | Value | Cost | Perks required |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Flamer Barrel | Flame-thrower conversion. | +25% | Fixed AP cost: 30/attack | Fixed: 14.62 m (47.97 ft) | 300 | +10% | +10% | 2 Asbestos
5 Crystal 3 Adhesive 5 Silver 11 Steel 6 Screw |
|||
| True Flamer Barrel | Superior hip-fire accuracy. | +25% | Fixed AP cost: 30/attack | Fixed: 14.62 m (47.97 ft) | +25% (hipfire)
+10% (sighted) -3% aiming time |
300 | +40% | +50% | 2 Asbestos
5 Crystal 3 Adhesive 5 Silver 11 Steel 6 Screw |
||
| Stablilized Flamer Barrel | Superior Recoil. | +25% | -25% | Fixed AP cost: 30/attack | Fixed: 14.62 m (47.97 ft) | 300 | +40% | +50% | 2 Asbestos
5 Crystal 3 Adhesive 5 Silver 11 Steel 6 Screw |
||
| Aligned Flamer Barrel | Improved recoil and hip-fire accuracy. | +25% | -12.5% | Fixed AP cost: 30/attack | Fixed: 14.62 m (47.97 ft) | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
300 | +30% | +15% | 2 Asbestos
5 Crystal 3 Adhesive 5 Silver 11 Steel 6 Screw |
Science Master 1 |
| Short Barrel | Standard. | +20% (sighted) | +10% | +10% | 1 Circuitry
2 Glass 1 Adhesive 3 Steel 2 Screw |
||||||
| True Short Barrel | Improved Range. Superior hip-fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+50% | +40% | 1 Circuitry
2 Glass 1 Adhesive 3 Steel 2 Screw |
||||||
| Stabilized Short Barrel | Improved Range. Superior Recoil. | -25% | +40% | +40% | 1 Circuitry
2 Glass 1 Adhesive 3 Steel 2 Screw |
||||||
| Aligned Short Barrel | Improved range, recoil and hip-fire accuracy. | -12.5% | AP cost: -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 1 Circuitry
2 Glass 1 Adhesive 3 Steel 2 Screw |
Science Master 1 | |||
| Splitter | Fires five projectiles. Improved damage. Poor accuracy. | +10% | AP cost: +100% | +10% | +10% | 2 Circuitry
3 Glass 2 Adhesive 6 Steel 4 Screw |
|||||
| True Splitter | Superior hip-fire accuracy. | +10% | AP cost: +100% | +25% (hipfire)
+10% (sighted) -3% aiming time |
+50% | +40% | 2 Circuitry
3 Glass 2 Adhesive 6 Steel 4 Screw |
||||
| Stabilized Splitter | Superior Recoil. | +10% | -25% | AP cost: +100% | +40% | +40% | 2 Circuitry
3 Glass 2 Adhesive 6 Steel 4 Screw |
||||
| Aligned Splitter | Improved recoil and hip-fire accuracy. | +10% | -12.5% | AP cost: +100% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 2 Circuitry
3 Glass 2 Adhesive 6 Steel 4 Screw |
Science Master 1 | ||
| Sniper Barrel | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | +50% | +50% | AP cost: +35% | +100% | +20% (sighted) | -70% | +40% | +30% | 4 Circuitry
5 Crystal 3 Adhesive 3 Silver 11 Steel 6 Screw |
|
| True Sniper Barrel | Superior hip-fire accuracy. | +50% | +50% | AP cost: +35% | +100% | +30% (sighted)
+25% (hipfire) -3% aiming time |
-70% | +80% | +60% | 4 Circuitry
5 Crystal 3 Adhesive 3 Silver 11 Steel 6 Screw |
|
| Stablilized Sniper Barrel | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | +50% | +25% | AP cost: +35% | +100% | +20% (sighted) | -70% | +80% | +60% | 4 Circuitry
5 Crystal 3 Adhesive 3 Silver 11 Steel 6 Screw |
|
| Aligned Sniper Barrel | Improved recoil and hip-fire accuracy. | +25% | +50% | AP cost: +35% | +100% | +12.5% (hipfire)
+25% (sighted) -1.5% aiming time |
-70% | +60% | +35% | 4 Circuitry
5 Crystal 3 Adhesive 3 Silver 11 Steel 6 Screw |
Science Master 1 |
| Automatic Barrel | Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | -15%
Fully automatic |
-50% | AP cost: -25% | -10% | +60% | +35% | 3 Circuitry
4 Crystal 2 Adhesive 5 Gear 2 Oil 2 Silver 8 Steel 5 Screw |
|||
| True Automatic Barrel | Superior hip-fire accuracy. | -15%
Fully automatic |
-50% | AP cost: -25% | +25% (hipfire)
+10% (sighted) -3% aiming time |
-10% | +60% | +30% | 3 Circuitry
4 Crystal 2 Adhesive 5 Gear 2 Oil 2 Silver 8 Steel 5 Screw |
||
| Stabilized Automatic Barrel | Superior Recoil. | -15%
Fully automatic |
-75% | AP cost: -25% | -10% | +60% | +30% | 3 Circuitry
4 Crystal 2 Adhesive 5 Gear 2 Oil 2 Silver 8 Steel 5 Screw |
|||
| Aligned Automatic Barrel | Improved recoil and hip-fire accuracy. | -15%
Fully automatic |
-50% | AP cost: -25% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
-10% | +40% | +5% | 3 Circuitry
4 Crystal 2 Adhesive 5 Gear 2 Oil 2 Silver 8 Steel 5 Screw |
Science Master 1 |
Stock[]
| Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Weight | Value | Cost | Perks required |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard Grip | Standard | -10% | 2 Adhesive
4 Plastic |
||||||||
| True Stock | Superior hip-fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 2 Adhesive
4 Plastic |
||||||
| Aligned Stock | Improved recoil and hip-fire accuracy. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 2 Adhesive
4 Plastic |
Science Master 1 | |||
| Precise Stock | Improved Bash damage and hip-fire accuracy. | +20% | -25% | +20% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+50% | +20% | 2 Adhesive
4 Plastic |
Science Master 1 | ||
| Stabilized Stock | Superior Recoil. | -55% | +20% | +40% (sighted) | +40% | +30% | 2 Adhesive
4 Plastic |
||||
| Forceful Stock | Improved Bash damage and recoil. | +75% (bash) | -30% | +20% | +40% (sighted) | +30% | +15% | 2 Adhesive
4 Plastic |
Science Master 1 | ||
| Bruising Grip | Superior Bash damage. | +150% (bash) | -10% | +5% (hip fire) | +40% | +30% | 2 Adhesive
4 Plastic |
Receiver[]
| Name | Description | Damage | Recoil | Fire rate | Range | Accuracy | Capacity | Weight | Value | Cost | Perks required |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Prime Capacitor | Superior Damage. Bonus Damage to Scorchbeasts and Scorched. | +25% | 5 Ultracite
4 Crystal 2 Adhesive 14 Steel 8 Screw |
Science Master 1 | |||||||
| Standard Capacitor | Standard. | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
|||||||||
| Beta Wave Emitter | Adds better burning damage. Better range and ammo capacity. | +burning | +0.2 (mult) | +20% | +10% | +5% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
||||
| Calibrated Beta Wave Tuner | Adds burning damage. Improved critical shot damage. | +burning
+34% critical |
+0.2 (mult) | +20% | +50% | +35% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
Science Master 1 | |||
| Refined Beta Wave Tuner | Adds burning damage. Improved hip-fire accuracy. | +burning | +0.2 (mult) | +25% (hipfire)
+10% (sighted) -3% aiming time |
+20% | +50% | +35% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
Science Master 1 | ||
| Calibrated Capacitor | Superior critical shot damage. | +34% critical | +10% (hipfire) | +40% | +30% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
|||||
| Vicious Capacitor | Improved hip-fire accuracy, critical shot damage. | +17% critical | +18% (hipfire) | +70% | +30% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
Science Master 1 | ||||
| True Capacitor | Superior hip-fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
Sights[]
| Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Weight | Value | Cost | Perks required |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard Sights | Standard. | 1 Adhesive
2 Steel |
|||||||||
| Long Scope | Superior magnification (10x). | +25% (sighted) | +50% | +30% | 4 Glass
4 Adhesive 5 Steel 4 Screw |
||||||
| Long Night Vision Scope | Night vision. Superior magnification (10x). | +25% (sighted) | +80% | +30% | 8 Aluminum
5 Glass 5 Adhesive 4 Screw |
||||||
| Medium Scope | Better magnification (4x). | +25% (sighted) | +40% | +25% | 2 Glass
3 Adhesive 4 Steel 2 Screw |
||||||
| Medium Night Vision Scope | Night vision. Better magnification (4x). | +25% (sighted) | +60% | +25% | 7 Aluminum
4 Glass 4 Adhesive 2 Silver 2 Screw |
||||||
| Reflex Sight | Better focus (1.5x zoom) and sighted accuracy. | +15% (sighted)
-10% aiming time |
+25% | +10% | 2 Aluminum
1 Glass 2 Adhesive 1 Silver 2 Screw |
||||||
| Short Scope | Improved magnification (4x). Superior sighted accuracy. | +30% | +25% (sighted)
+20% aiming time |
+20% | +20% | 1 Glass
2 Adhesive 3 Steel 2 Screw |
|||||
| Short Night Vision Scope | Night vision. Improved magnification (4x). | +30% | +25% (sighted)
+20% aiming time |
+40% | +25% | 6 Aluminum
2 Glass 4 Adhesive 2 Silver 2 Screw |
|||||
| Short Recon Scope | Tracks targets. Improved magnification (2x). | +20% | +25% (sighted) | +60% | +25% | 9 Aluminum
6 Crystal 6 Adhesive 5 Screw |
Locations[]
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
References
- ↑ The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
- ↑ Energy weapon forge
- ↑ In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
- ↑ Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
- ↑ Research Note - Plasma rifle

