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The Vault - Fallout Wiki
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For an overview of plasma pistol models throughout the Fallout series, see plasma pistol.
Plasma pistol
Requirements
SkillEnergy Weapons 0
Strength Req.2
Attack statistics
Dmg/Attack
33 (39.3)
DPS
57.8 (96.2)
DPS (reload)
47.4 (78.2)
Crit Dmg
33
Crit % Mult
x1.5
Attacks/Sec
1.8 (2.5)AP30
Projectiles1Spread0.5
Ammo & reloading
Ammo TypeEnergy cell
Ammo/Shot
2
Shots/Reload
16
Ammo Cap.32
Reload Time
2 (1.5)
Other
Weight3Value200
Item HP150
Repair
Plasma pistol
Editor ID?
Base IDxx000855
Perk Effects
Perks (dam.)
Lord Death
(+1.3)
Perks (Att.)
Fast Shot
(+0.4)
Perks (Rel.)
Rapid Reload
(-0.5s)
 

The plasma pistol (GRA) is an energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background[]

The following section is transcluded from plasma pistol. To modify, please edit the source page.

This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward, probably by electromagnetic propeller built around the cathode. The propelled energy forms a Plasma Pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.

Characteristics[]

This weapon is a powerful energy-based pistol, firing superheated bolts of green plasma able to punch through most critters and low-level types of armor with ease.

Compared to the standard plasma pistol, the GRA variant shares the same stats and textures,[1] however this variant was specially designed by the Gun Runners to accept modifications which the standard plasma pistol cannot. It is an improved holdout weapon, meaning it can be concealed and brought into weapons-free zones if the player's Sneak skill is 50 or over.

Modifications[]

Variants[]

Locations[]

Gallery[]

Sounds[]

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References

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