For an overview of plasma pistol models throughout the Fallout series, see plasma pistol. |
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The plasma gun is the base plasma weapon in Fallout 76.
Background[]
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]
Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7]
This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[7] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[8] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[9]
Characteristics[]
The plasma pistol is the top of the line when it comes to energy-based sidearms. However, like the laser pistol, the plasma pistol can be easily modified into a plasma rifle. Still, it is an effective sidearm, though its ammunition is rather rare and expensive.
Crafting
Components | Requirements | Products | ||
---|---|---|---|---|
2 Glass 2 Adhesive 21 Steel 6 Screw | 1 Plasma |
The above template is generated from Template:F76 co Weapon Ranged PlasmaGun. For corrections, edit the target template.
Modifications[]
Barrel[]
Name | Description | Damage | Recoil | Fire rate | Range | Accuracy | Capacity | Weight | Value | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Flamer Barrel | Flame-thrower conversion. | +25% | Fixed AP cost: 30/attack | Fixed: 14.62 m (47.97 ft) | 300 | +10% | +10% | 2 Asbestos
5 Crystal 3 Adhesive 5 Silver 11 Steel 6 Screw |
|||
True Flamer Barrel | Superior hip-fire accuracy. | +25% | Fixed AP cost: 30/attack | Fixed: 14.62 m (47.97 ft) | +25% (hipfire)
+10% (sighted) -3% aiming time |
300 | +40% | +50% | 2 Asbestos
5 Crystal 3 Adhesive 5 Silver 11 Steel 6 Screw |
||
Stablilized Flamer Barrel | Superior Recoil. | +25% | -25% | Fixed AP cost: 30/attack | Fixed: 14.62 m (47.97 ft) | 300 | +40% | +50% | 2 Asbestos
5 Crystal 3 Adhesive 5 Silver 11 Steel 6 Screw |
||
Aligned Flamer Barrel | Improved recoil and hip-fire accuracy. | +25% | -12.5% | Fixed AP cost: 30/attack | Fixed: 14.62 m (47.97 ft) | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
300 | +30% | +15% | 2 Asbestos
5 Crystal 3 Adhesive 5 Silver 11 Steel 6 Screw |
Science Master 1 |
Short Barrel | Standard. | +20% (sighted) | +10% | +10% | 1 Circuitry
2 Glass 1 Adhesive 3 Steel 2 Screw |
||||||
True Short Barrel | Improved Range. Superior hip-fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+50% | +40% | 1 Circuitry
2 Glass 1 Adhesive 3 Steel 2 Screw |
||||||
Stabilized Short Barrel | Improved Range. Superior Recoil. | -25% | +40% | +40% | 1 Circuitry
2 Glass 1 Adhesive 3 Steel 2 Screw |
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Aligned Short Barrel | Improved range, recoil and hip-fire accuracy. | -12.5% | AP cost: -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 1 Circuitry
2 Glass 1 Adhesive 3 Steel 2 Screw |
Science Master 1 | |||
Splitter | Fires five projectiles. Improved damage. Poor accuracy. | +10% | AP cost: +100% | +10% | +10% | 2 Circuitry
3 Glass 2 Adhesive 6 Steel 4 Screw |
|||||
True Splitter | Superior hip-fire accuracy. | +10% | AP cost: +100% | +25% (hipfire)
+10% (sighted) -3% aiming time |
+50% | +40% | 2 Circuitry
3 Glass 2 Adhesive 6 Steel 4 Screw |
||||
Stabilized Splitter | Superior Recoil. | +10% | -25% | AP cost: +100% | +40% | +40% | 2 Circuitry
3 Glass 2 Adhesive 6 Steel 4 Screw |
||||
Aligned Splitter | Improved recoil and hip-fire accuracy. | +10% | -12.5% | AP cost: +100% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 2 Circuitry
3 Glass 2 Adhesive 6 Steel 4 Screw |
Science Master 1 | ||
Sniper Barrel | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | +50% | +50% | AP cost: +35% | +100% | +20% (sighted) | -70% | +40% | +30% | 4 Circuitry
5 Crystal 3 Adhesive 3 Silver 11 Steel 6 Screw |
|
True Sniper Barrel | Superior hip-fire accuracy. | +50% | +50% | AP cost: +35% | +100% | +30% (sighted)
+25% (hipfire) -3% aiming time |
-70% | +80% | +60% | 4 Circuitry
5 Crystal 3 Adhesive 3 Silver 11 Steel 6 Screw |
|
Stablilized Sniper Barrel | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | +50% | +25% | AP cost: +35% | +100% | +20% (sighted) | -70% | +80% | +60% | 4 Circuitry
5 Crystal 3 Adhesive 3 Silver 11 Steel 6 Screw |
|
Aligned Sniper Barrel | Improved recoil and hip-fire accuracy. | +25% | +50% | AP cost: +35% | +100% | +12.5% (hipfire)
+25% (sighted) -1.5% aiming time |
-70% | +60% | +35% | 4 Circuitry
5 Crystal 3 Adhesive 3 Silver 11 Steel 6 Screw |
Science Master 1 |
Automatic Barrel | Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | -15%
Fully automatic |
-50% | AP cost: -25% | -10% | +60% | +35% | 3 Circuitry
4 Crystal 2 Adhesive 5 Gear 2 Oil 2 Silver 8 Steel 5 Screw |
|||
True Automatic Barrel | Superior hip-fire accuracy. | -15%
Fully automatic |
-50% | AP cost: -25% | +25% (hipfire)
+10% (sighted) -3% aiming time |
-10% | +60% | +30% | 3 Circuitry
4 Crystal 2 Adhesive 5 Gear 2 Oil 2 Silver 8 Steel 5 Screw |
||
Stabilized Automatic Barrel | Superior Recoil. | -15%
Fully automatic |
-75% | AP cost: -25% | -10% | +60% | +30% | 3 Circuitry
4 Crystal 2 Adhesive 5 Gear 2 Oil 2 Silver 8 Steel 5 Screw |
|||
Aligned Automatic Barrel | Improved recoil and hip-fire accuracy. | -15%
Fully automatic |
-50% | AP cost: -25% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
-10% | +40% | +5% | 3 Circuitry
4 Crystal 2 Adhesive 5 Gear 2 Oil 2 Silver 8 Steel 5 Screw |
Science Master 1 |
Stock[]
Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Weight | Value | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard Grip | Standard | -10% | 2 Adhesive
4 Plastic |
||||||||
True Stock | Superior hip-fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 2 Adhesive
4 Plastic |
||||||
Aligned Stock | Improved recoil and hip-fire accuracy. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 2 Adhesive
4 Plastic |
Science Master 1 | |||
Precise Stock | Improved Bash damage and hip-fire accuracy. | +20% | -25% | +20% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+50% | +20% | 2 Adhesive
4 Plastic |
Science Master 1 | ||
Stabilized Stock | Superior Recoil. | -55% | +20% | +40% (sighted) | +40% | +30% | 2 Adhesive
4 Plastic |
||||
Forceful Stock | Improved Bash damage and recoil. | +75% (bash) | -30% | +20% | +40% (sighted) | +30% | +15% | 2 Adhesive
4 Plastic |
Science Master 1 | ||
Bruising Grip | Superior Bash damage. | +150% (bash) | -10% | +5% (hip fire) | +40% | +30% | 2 Adhesive
4 Plastic |
Capacitor[]
Name | Description | Damage | Recoil | Fire rate | Range | Accuracy | Capacity | Weight | Value | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Prime Capacitor | Superior Damage. Bonus Damage to Scorchbeasts and Scorched. | +25% | 5 Ultracite
4 Crystal 2 Adhesive 14 Steel 8 Screw |
Science Master 1 | |||||||
Standard Capacitor | Standard. | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
|||||||||
Beta Wave Emitter | Adds better burning damage. Better range and ammo capacity. | +burning | +0.2 (mult) | +20% | +10% | +5% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
||||
Calibrated Beta Wave Tuner | Adds burning damage. Improved critical shot damage. | +burning
+34% critical |
+0.2 (mult) | +20% | +50% | +35% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
Science Master 1 | |||
Refined Beta Wave Tuner | Adds burning damage. Improved hip-fire accuracy. | +burning | +0.2 (mult) | +25% (hipfire)
+10% (sighted) -3% aiming time |
+20% | +50% | +35% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
Science Master 1 | ||
Calibrated Capacitor | Superior critical shot damage. | +34% critical | +10% (hipfire) | +40% | +30% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
|||||
Vicious Capacitor | Improved hip-fire accuracy, critical shot damage. | +17% critical | +18% (hipfire) | +70% | +30% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
Science Master 1 | ||||
True Capacitor | Superior hip-fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 2 Crystal
1 Adhesive 7 Steel 4 Screw |
Sights[]
Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Weight | Value | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard Sights | Standard. | 1 Adhesive
2 Steel |
|||||||||
Long Scope | Superior magnification (10x). | +25% (sighted) | +50% | +30% | 4 Glass
4 Adhesive 5 Steel 4 Screw |
||||||
Long Night Vision Scope | Night vision. Superior magnification (10x). | +25% (sighted) | +80% | +30% | 8 Aluminum
5 Glass 5 Adhesive 4 Screw |
||||||
Medium Scope | Better magnification (4x). | +25% (sighted) | +40% | +25% | 2 Glass
3 Adhesive 4 Steel 2 Screw |
||||||
Medium Night Vision Scope | Night vision. Better magnification (4x). | +25% (sighted) | +60% | +25% | 7 Aluminum
4 Glass 4 Adhesive 2 Silver 2 Screw |
||||||
Reflex Sight | Better focus (1.5x zoom) and sighted accuracy. | +15% (sighted)
-10% aiming time |
+25% | +10% | 2 Aluminum
1 Glass 2 Adhesive 1 Silver 2 Screw |
||||||
Short Scope | Improved magnification (4x). Superior sighted accuracy. | +30% | +25% (sighted)
+20% aiming time |
+20% | +20% | 1 Glass
2 Adhesive 3 Steel 2 Screw |
|||||
Short Night Vision Scope | Night vision. Improved magnification (4x). | +30% | +25% (sighted)
+20% aiming time |
+40% | +25% | 6 Aluminum
2 Glass 4 Adhesive 2 Silver 2 Screw |
|||||
Short Recon Scope | Tracks targets. Improved magnification (2x). | +20% | +25% (sighted) | +60% | +25% | 9 Aluminum
6 Crystal 6 Adhesive 5 Screw |
Locations[]
- Plasma guns can be bought from MODUS or rarely from Vendor Bot Phoenix. Mods are also found at MODUS vendors, Phoenix, while plans can be generally purchased at raider, Enclave, and Brotherhood vendors.
References
- ↑ Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
"{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
"desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt) - ↑ Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
- ↑ Research Note - Plasma rifle
- ↑ Chris Taylor interview for Vault13.net
- ↑ Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
"{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt) - ↑ Weapon behavior in the game.
- ↑ 7.0 7.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
- ↑ Energy weapon forge
- ↑ In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.