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For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle.
Plasma caster
PlasmaCasterDummyImage
PlasmaCasterHS
Plasma caster icon
Regular and fully modified
Requirements
SkillEnergy Weapons 100
Strength Req.8
Attack statistics
Dmg/Attack
65 (77.4)
DPS
195 (324.9)
DPS (reload)
102.6 (167)
Crit Dmg
65
Crit % Mult
x1
Attacks/Sec
3 (4.2)AP25
Projectiles1Spread0.7
Ammo & reloading
Ammo TypeMicrofusion cell
Ammo/Shot
1
Shots/Reload
10
Ammo Cap.10
Reload Time
3 (2.3)
Other
Weight20Value7000
Item HP80
Repair
Plasma caster
Energy Weapons
Editor ID?
Base ID000906cf
Perk Effects
Perks (dam.)
Lord Death
(+2.6)
Perks (Att.)
Fast Shot
(+0.6)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
Gametitle-FNV
Gametitle-FNV

The Winchester P94[1] is a weapon in Fallout: New Vegas.

Background[]

The following section is transcluded from Plasma rifle. To modify, please edit the source page.

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[2][3][4] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[5] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[6] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[7]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[8]

Characteristics[]

The plasma caster is a powerful energy weapon, having a rather low AP cost and high rate of fire. Its precision in V.A.T.S. suffers if a character cannot meet the steep Energy Weapons skill requirement (100) and at 20 pounds it is the heaviest energy weapon in the game. It's extremely rare without Old World Blues or Lonesome Road and not very durable, so the Jury Rigging perk or weapon repair kits may be necessary for continuous use of this weapon. It can be fired 396 times from full condition before breaking.

Modifications[]

Variants[]

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req.
Plasma caster Heavy energy weapon 65 195 3 x1 65 0.7 25 Microfusion cell 10 20 80 7000 Energy Weapons:100 Strength:8
The Smitty Special Heavy energy weapon 35 245 7 x1 35 1.3 30 Microfusion cell 20 20 220 20000 Energy Weapons:100 Strength:8

Locations[]

Notes[]

  • In the G.E.C.K., there is a plasma caster critical effect explosion that was cut out from the game. In the projectiles window, the explosion is already set but is unchecked.
  • https://archive.is/EZQre

Behind the scenes[]

  • While the original idea to include the Winchester P94 in Fallout: New Vegas came from J.E. Sawyer, Paul Fish was responsible for modelling and texturing it.[9]
  • The weapon's name is a throwback to its original item name from the Fallout beta.[10]

Bugs[]

  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 The weapon fails to fire a projectile properly when used in third-person view. After equipping it when in third-person view it may not work even when switching to first-person view. Re-equipping it while in first-person view may solve this.
  • Xbox 360Icon xbox360 When using the weapon in V.A.T.S. the projectile will often not fire unless very close to the target, and if standing under a roof the projectile may collide with the structure.

Gallery[]

Sounds[]

SingleShotVB

References

  1. The Courier: "What kind of prototypes?"
    Arcade Gannon: "Plasma rifles. They were intended to replace the P94 plasma caster."
    (Arcade Gannon's dialogue)
  2. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  3. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  4. Research Note - Plasma rifle
  5. Chris Taylor interview for Vault13.net
  6. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  7. Weapon behavior in the game.
  8. The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  9. J.E. Sawyer when asked on Formspring
  10. PRO ITEM.MSG (demo)
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