| CATEGORY
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TYPE
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SUBTYPE
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PROMPT
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DIALOGUE BEFORE
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RESPONSE TEXT
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DIALOGUE AFTER
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SCRIPT NOTES
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SCENE
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| Scene
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SceneDialogue
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Custom
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Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly.
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Wait. That's what baseball was like? Really?
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Moe: ... I like my version better.
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Honestly confused. / Puzzled
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MoeGreetSceneBaseball02
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| Scene
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SceneDialogue
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Custom
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Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started.
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Oh my god. That sounds...
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Shocked by the brutality of a story the player is telling. / Surprised
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MoeGreetSceneBaseball02
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| Scene
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SceneDialogue
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Custom
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Wait a minute...
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Moe: ... I like my version better.
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Realizing the player is pulling her leg. / Amused
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MoeGreetSceneBaseball02
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| Scene
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SceneDialogue
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Custom
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Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate.
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Huh. Sounds almost elegant. You sure that's baseball?
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Moe: ... I like my version better.
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Puzzled
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MoeGreetSceneBaseball02
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| Scene
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SceneDialogue
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Custom
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Player Default: No, that's not what I mean. We're not just closed for the day. We're closed permanently. The detective's gone missing.
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Nicky's missing? What has he gotten himself into this time?
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Player Default: Don't worry, I can help. Tell me what happened.
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you and Nick are friends / Worried
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EllieGreetScene
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| Miscellaneous
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Miscellaneous
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SharedInfo
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Then it's settled! Let's head out and see how the Commonwealth and you collide.
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| Miscellaneous
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Miscellaneous
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Hello
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Mayor McDonough's finally gone, and people know the truth. Not bad, Blue.
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Mayor McDonough was outted as a Synth and is now either dead or gone
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| Miscellaneous
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Miscellaneous
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Hello
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Thanks again for sharing your story, Blue. I'll make sure no one forgets what happened.
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player told you how he was frozen in a Vault and lost his family
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| Miscellaneous
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Miscellaneous
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Hello
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Talk to Nick Valentine. He'll help you find your son. He's got a way with hard luck cases.
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you told the player that Nick Valentine could help him
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| Miscellaneous
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Miscellaneous
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Hello
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The great, green jewel. Diamond City is a place where everyone knows everyone, and no one talks to anyone.
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Amused
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| Miscellaneous
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Miscellaneous
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Hello
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Get used to this town. For all its faults, everything comes here or leaves here.
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Amused
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| Miscellaneous
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Miscellaneous
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Hello
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You can't stop the press. Oh, but they try. They try...
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Amused
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| Miscellaneous
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Miscellaneous
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Hello
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A bit busy. I'll talk to you later, Blue.
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| Scene
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SceneDialogue
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Custom
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TicketTakerAlias: I'm sorry, but Mayor McDonough's really steamed, Piper. Sayin' that article you wrote was all lies. The whole city's in a tizzy.
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Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh*
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PiperAlias: Open this gate, right now!
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frustrated, indignant shouting at a speakerphone
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01DmndIntroSceneLong
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| Scene
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SceneDialogue
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Custom
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PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh*
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Open this gate, right now!
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shouting at a loudspeaker
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01DmndIntroSceneLong
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| Scene
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SceneDialogue
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Custom
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PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh*
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Damn it, Danny, open up!
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shouting at a loudspeaker
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01DmndIntroSceneLong
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| Scene
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SceneDialogue
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Custom
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PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh*
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I know you're listening, Danny! Open the gate.
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shouting at a loudspeaker
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01DmndIntroSceneLong
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| Scene
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SceneDialogue
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Custom
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PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh*
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I can wait all day, Danny. Open up!
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shouting at a loudspeaker
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01DmndIntroSceneLong
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| Scene
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SceneDialogue
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Custom
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PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh*
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Open uuuup!
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shouting at a loudspeaker
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01DmndIntroSceneLong
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| Miscellaneous
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Miscellaneous
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SharedInfo
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You. You want into Diamond City, right?
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Player Default: I just got here, but yeah.
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opportunistic, confident
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04PiperIntroScene1
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| Miscellaneous
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Miscellaneous
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SharedInfo
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Better head inside quick before ole' Danny catches on to the bluff.
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Player Default: Sounds good. Let's go.
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(VOICE -- matter-of-fact)
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06PiperIntroScene3
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| Miscellaneous
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Miscellaneous
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SharedInfo
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Why don't we ask the newcomer? You support the news? 'Cause the mayor's threatening to throw free speech in the dumpster.
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Player Default: Always believed in freedom of the press.
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addressing the player
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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TicketTakerAlias: I got orders not to let you in, Ms. Piper. I'm sorry. I'm just doing my job.
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"Just doing your job?" Protecting Diamond City means keeping me out, is that it? "Oh look, it's the scary reporter!" Boo!
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TicketTakerAlias: I'm sorry, but Mayor McDonough's really steamed, Piper. Sayin' that article you wrote was all lies. The whole city's in a tizzy.
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indignant, sarcastic
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01DmndIntroSceneLong
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| Scene
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SceneDialogue
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Custom
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Player Default: What newspaper are you talking about?
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Mine. Publick Occurrences, and we're the hard look at the truth. So are you with us or not?
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Player Default: Always believed in freedom of the press.
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proud of your paper, and adamant that people support it
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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PiperAlias: Wait. Your son's missing?
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Oh, you hear that, McDonough? What's Diamond City Security going to do to help this man, huh? This isn't the first missing person's report to come through here, and now we've got an infant who's been taken!
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Mayor: Don't listen to her. While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here.
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reporter challenging a public official
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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PiperAlias: Wait. Your son's missing?
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You hear that, McDonough? Is Diamond City Security just going to stand by while a mother, searches for her infant son, all on her own?
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Mayor: Don't listen to her. While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here.
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reporter challenging a public official
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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PiperAlias: Did you say kidnapped?
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Well, McDonough? Diamond City Security going to investigate this? How about all the other kidnapping reports you been ignoring?
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Mayor: Don't listen to her. While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here.
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reporter challenging a public official
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08MayorIntroScene2a
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| Miscellaneous
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Miscellaneous
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SharedInfo
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Player Default: My son. Shaun. He's less than a year old.
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Wait. Your son's missing?
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PiperAlias: Oh, you hear that, McDonough? What's Diamond City Security going to do to help this man, huh? This isn't the first missing person's report to come through here, and now we've got an infant who's been taken!
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this isn't the first time you've heard of someone being kidnapped around here
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08MayorIntroScene2a
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| Miscellaneous
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Miscellaneous
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SharedInfo
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Player Default: Who would I talk to about finding a missing person?
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Well, whatever you do, don't bother going to Diamond City Security for help.
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Mayor: Don't listen to her. While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here.
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indignant
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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Player Default: An infant boy. Kidnapped.
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Did you say kidnapped?
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PiperAlias: Well, McDonough? Diamond City Security going to investigate this? How about all the other kidnapping reports you been ignoring?
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this isn't the first time you've heard of someone being kidnapped around here
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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Player Default: Now, I have to get going. I'm sorry Diamond City Security doesn't have time to help, but I'm sure Mister Valentine charges a reasonable fee.
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This is ridiculous! Diamond City Security can't spare one officer to help? I want the truth, McDonough! What's the real reason security never investigates any kidnappings?
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reporter accusing a public official
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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Player Default: Now, I have to get going. I'm sorry Diamond City Security doesn't have time to help, but I'm sure Mister Valentine charges a reasonable fee.
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This is ridiculous! I want the truth, McDonough! What's the real reason security always shrivels away when talk of missing persons comes up?
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reporter accusing a public official
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08MayorIntroScene2a
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| Miscellaneous
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Miscellaneous
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SharedInfo
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Player Default: I just got here, but yeah.
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Shh. Play along. What was that? You said you're a trader up from Quincy? You have enough supplies to keep the general store stocked for a whole month? Huh.
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(VOICE -- low voice, about to pull someone into a bluff; BODY -- silently motioning someone to play along)
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04PiperIntroScene1
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| Scene
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SceneDialogue
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Custom
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Player Default: I'm sure your city's a great place.
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Yeah. Greatest house of cards in the Commonwealth... until the wind blows.
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Mayor: *ahem* Now, was there anything particular you came to our city for?
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sarcastic
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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Player Default: This hasn't been the friendliest welcome.
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He's got you there, McDonough. Guess not everyone gets won over by that shark smile of yours.
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Mayor: *ahem* Now, was there anything particular you came to our city for?
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glad someone else sees through McDonough
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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Player Default: This hasn't been the friendliest welcome.
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She's got you there, McDonough. Guess not everyone gets won over by that shark smile of yours.
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Mayor: *ahem* Now, was there anything particular you came to our city for?
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glad someone else sees through McDonough
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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Player Default: Whatever. I'm not gonna be here long.
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Ugh, another "see no evil" type. You'll fit in just fiiine with all the inept guards.
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Mayor: *ahem* Now, was there anything particular you came to our city for?
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hates people who turn a blind eye to obvious problems
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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Player Default: What're you two arguing about anyway?
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What d'you think? Print lies and everybody's happy, but if you print the truth...
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Mayor: *ahem* Now, was there anything particular you came to our city for?
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indignant
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08MayorIntroScene2a
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| Scene
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SceneDialogue
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Custom
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Not a talker, huh? Have it your way.
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person you were talking to just walked off
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06PiperIntroScene3
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| Scene
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SceneDialogue
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Custom
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Player Default: Sounds good. Let's go.
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Another great day in Diamond City.
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sarcastic
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06PiperIntroScene3
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| Scene
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SceneDialogue
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Custom
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Player Default: I don't take orders from you.
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Whoa. Take it easy. Yikes. You, uh, come along whenever you're ready.
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06PiperIntroScene3
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| Scene
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SceneDialogue
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Custom
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Player Default: This place. Diamond City. What is it?
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Oh, the "green jewel"? She's a sight. Everyone who's anyone in the Commonwealth is from here, settled here, or got kicked out of here. A big wall, some power, working plumbing, schools, and some security goons are what make Diamond City the big monster it is. Heh. Love it or hate it. You'll see for yourself, soon enough. Let's go.
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06PiperIntroScene3
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| Scene
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SceneDialogue
|
Custom
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Player Default: You first.
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Wouldn't have it any other way.
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06PiperIntroScene3
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| Scene
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SceneDialogue
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Custom
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Nat: Piper! You're back.
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Hey, kiddo, how are the paper sales?
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Nat: Well, the presses are getting overloaded. That motor is going to go soon if we don't replace it.
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happy to see your kid sister
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DmndPiperNatScene02
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| Scene
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SceneDialogue
|
Custom
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Nat: Well, the presses are getting overloaded. That motor is going to go soon if we don't replace it.
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Ah, you've been saying that for weeks, and the old girl still keeps cranking. Stop worrying so much. I gotta head into the office. You start whistling if you see any angry politicians coming our way.
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Nat: Why? Is something wrong?
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dismissive, your sister is always worried about something
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DmndPiperNatScene02
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| Scene
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SceneDialogue
|
Custom
|
|
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I'm impressed, not everyone can claw information out of McDonough's tight-fisted hands. Hmm, why don't you stop by my office after you see Valentine? I think I just found my next story.
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player previously convinced the mayor to help him. PIPER is impressed
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10MayorIntroScene4
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| Scene
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SceneDialogue
|
Custom
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|
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Hmm, a big Diamond City welcome from the mayor. You feel honored yet? Look, I gotta go get settled in, but, um, step by my office later. I have an idea for an article you'd be perfect for.
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sarcastic, PIPER doesn't know that the player is looking for anything
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10MayorIntroScene4
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| Scene
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SceneDialogue
|
Custom
|
|
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Look, I-I'm sorry about your boy. Why don't you come by my office, later? I think I just found my next story. Give me some time to get settled in. While I'm at it, you should probably try to get your bearings around here. Maybe someone's seen your kid?
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player previously told PIPER that he's looking for his son. PIPER is sympathetic
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10MayorIntroScene4
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| Scene
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SceneDialogue
|
Custom
|
|
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So, you're looking for an infant boy, huh? Hmm. Interesting you not mentioning whether the boy's related to you in any way. Hmm. Why don't you stop by my office, later? I think maybe I can help you out, after I get some answers.
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Player previously said he was looking for an infant, PIPER is suspicious
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10MayorIntroScene4
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| Scene
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SceneDialogue
|
Custom
|
|
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So it's a missing person you're after, but you don't say who, or why they matter to you. Why don't you stop by my office, later? I think maybe I can help you out, after I get some answers.
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Player previously said he was looking for a missing person, PIPER is suspicious
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10MayorIntroScene4
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| Scene
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SceneDialogue
|
Custom
|
|
Mayor: I've had enough of this, Piper. From now on, consider you and that little sister of yours on notice.
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Yeah, keep talkin' McDonough. That's all you're good for.
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Mayor: Hmph.
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sarcastic, threatening
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09MayorIntroScene3
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| Scene
|
SceneDialogue
|
Custom
|
|
Mayor: You devious, rabble-rousing slanderer! The.. the level of dishonesty in that paper of yours! I'll have that printer scrapped for parts.
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Oooh, that a statement, Mr. McDonough? "Tyrant mayor shuts down the press?"
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unflustered, accusatory, you got him this time
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07MayorIntroScene1
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| Scene
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SceneDialogue
|
Custom
|
|
|
What do you mean you can't open the gate? Stop playing around, Danny! I'm standing out in the open here, for crying out loud!
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TicketTakerAlias: I got orders not to let you in, Ms. Piper. I'm sorry. I'm just doing my job.
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shouting at a speakerphone
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01DmndIntroSceneLong
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You hear that, Danny? You gonna open the gate and let us in? Or are you going to be the one talking to crazy Myrna about losing out on all this supply?
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TicketTakerAlias: Geez, all right. No need to make it personal, Piper. Give me a minute.
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(VOICE -- bluffing, shouting at a speakerphone)
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05PiperIntroScene2
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| Miscellaneous
|
Miscellaneous
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SharedInfo
|
|
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I believe ya. Nice Pip-Boy, by the way. Don't see too many people in Diamond City walking around with that.
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| Miscellaneous
|
Miscellaneous
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Hello
|
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Keep up.
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| Miscellaneous
|
Miscellaneous
|
Hello
|
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Let's go.
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| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
That's enough talk for now.
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| Miscellaneous
|
Miscellaneous
|
Hello
|
|
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We gotta get moving.
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| Miscellaneous
|
Miscellaneous
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Hello
|
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Another great day in Diamond City.
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sarcastic
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through.
|
Come on, Doc. No one else needs to die.
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DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better.
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Pleading
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004_MS07aCrockerScene02
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| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, screw this. Say "hi" to Earl for me.
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Wait! We don't have to do this!
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The player is about to open fire on a friend who is threatening the two of them with a gun. / Pleading
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004_MS07aCrockerScene02
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me.
|
Doc, be reasonable.
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DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me!
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Pleading
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004_MS07aCrockerScene02
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
He wouldn't listen.
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Companion: Crocker got exactly what was comin' to him.
|
Sad
|
004b_MS07aCompanionInterjects
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Why'd you do it? We could've talked him down.
|
|
Disappointed in the player? / Question
|
004b_MS07aCompanionInterjects
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't worry. I won't.
|
It's okay, Abbot. I got my eye on this one.
|
Abbot: Thinking you need a little education. Maybe a bit of community service, what do you say?
|
Playfully. / Amused
|
FFDiamondCity01QuestScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Forget you, pal.
|
Hey, be nice about the Wall. Means a lot to folks here.
|
Abbot: Thinking you need a little education. Maybe a bit of community service, what do you say?
|
Irritated
|
FFDiamondCity01QuestScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Abbot: Here's your payment. Now get going. I got work to do.
|
If anyone asks, I'm blaming you.
|
|
Amused
|
FFDiamondCity01WallNotGreenScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Abbot: Here's your payment and a little bonus for getting the right shade of green. Don't do anything with it I wouldn't do.
|
I'm glad we did this. The Wall is important to a lot of people here, Blue.
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Happy
|
FFDiamondCity01WallGreenScene
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Ooooh, look who it is. What brings you to the Mayor's office, huh?
|
Player Default: I'm trying to track down a man named Kellogg.
|
suddenly noticing the player has walked into the office / Surprised
|
MQ105_004_PiperPlayerScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Why doesn't the mayor come out of his office, huh? He afraid of talking to the press? I bet if I said I was with the Institute, he'd come running...
|
Geneva: You ever think maybe you could get a man's attention easier if you used softer words, honey? Maybe shout a little less?
|
Irritated
|
MQ105_003_PiperScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Geneva: You ever think maybe you could get a man's attention easier if you used softer words, honey? Maybe shout a little less?
|
Ah, that reminds me of this article I'm writing about the mayor's affair with a certain air-headed, blonde...
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threatening, implying the secretary and the mayor are sleeping together / Irritated
|
MQ105_003_PiperScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm trying to track down a man named Kellogg.
|
Interesting. That's the guy who bought the house in the abandoned West Stands. Had that kid...
|
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piecing things together from the scraps of things you know / Thinking
|
MQ105_004_PiperPlayerScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: None of your business.
|
You know, that's the kind of talk I hear right before a big story of mine goes into print... I always find out. Sooner or later.
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not threatening, just confident and plucky / Irritated
|
MQ105_004_PiperPlayerScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Need to see the mayor about something.
|
Really? You came to the mayor's office to see the mayor? Who'd have thought?
|
|
sarcastic / Puzzled
|
MQ105_004_PiperPlayerScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Fine. Keep your secrets. Sooner or later, I'll find out. I always do.
|
|
not threatening, just confident and plucky / Friendly
|
MQ105_004_PiperPlayerScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What are you doing here, Piper?
|
Trying to find out why the Mayor happens to be meeting with the same suspicious looking courier every other week.
|
|
|
MQ105_004_PiperPlayerScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Not from any settlement I've heard of. Not from a caravan. Always in and out before anyone has a chance to talk to him.
|
|
Question
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MQ105_004_PiperPlayerScene
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| Scene
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SceneDialogue
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Custom
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An errand boy from the Institute maybe? After this article comes out, that's what everyone's going to be asking.
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Question
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MQ105_004_PiperPlayerScene
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| Scene
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SceneDialogue
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Custom
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Player Default: What are you doing here, Piper?
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Nah-ah, not until it's in print. You can read all about it in the next issue...
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teasing, not giving up your scoop / Amused
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MQ105_004_PiperPlayerScene
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| Scene
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SceneDialogue
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Custom
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Geneva: If you are done crowding the reception area, Miss Piper, the Mayor needs to make time for more... responsible citizens.
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Hmph. I was just leaving anyway.
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MQ105_005_GenevaScene
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| Scene
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SceneDialogue
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Custom
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What? Didn't like something I said?
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player is walking away
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MQ105_004_PiperPlayerScene
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| Miscellaneous
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Miscellaneous
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Hello
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Good luck with McDonough. Just watch yourself around him, okay?
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just leaving McDonough's office after Nick Valentine and the player showed up
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| Miscellaneous
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Miscellaneous
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Greeting
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Come on. What brought you all the way up to the Mayor's office?
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Player Default: I'm trying to track down a man named Kellogg.
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talking to the player, surprised to see him/her again, curiosity is high / Amused
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MQ105_004_PiperPlayerScene
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| Scene
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SceneDialogue
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Custom
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This is it, isn't it? Kellogg's here. All right, Blue. It's you and me. I think Dogmeat's earned some time off.
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At Fort Hagen, looking for Kellogg with the Player. Dogmeat has just lead you here following Kellogg's scent / Thinking
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MQ106_CompanionDogmeatScene
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| Scene
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SceneDialogue
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Custom
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Well, well, Nicky Valentine walks into my office for a change.
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Nick: What can I say, Piper? You, me, and hard luck all seem to run together like acid rain down an old sewer.
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emphasis on "my", you're usually the one pestering Nick for information / Amused
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MQ201b_002_PiperNickIntro
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| Scene
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SceneDialogue
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Custom
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Nick: What can I say, Piper? You, me, and hard luck all seem to run together like acid rain down an old sewer.
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You, uh, including your client here in that analogy?
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Piper: So, you two are finally letting me in on this little case of yours. What's the story?
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chuckling, amused by Nick's dramatic wording, he's always so serious / Amused
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MQ201b_002_PiperNickIntro
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| Scene
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SceneDialogue
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Custom
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Player Default: We need help, Piper. This man named Kellogg kidnapped my son, but that wasn't all. He was working with the Institute. He... he gave them Shaun...
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The Institute? Hoo boy...
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Surprised
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MQ201b_003_PiperScene01
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| Scene
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SceneDialogue
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Custom
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Nick: Where the Institute actually is. Or how to get in.
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Exactly. But there's one person who must know, right? The guy who just handed them Shaun.
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Nick: Kellogg. Huh...
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explaining a piece of the puzzle that everyone missed / Thinking
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Piper: You, uh, including your client here in that analogy?
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So, you two are finally letting me in on this little case of yours. What's the story?
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Player Default: We need help, Piper. This man named Kellogg kidnapped my son, but that wasn't all. He was working with the Institute. He... he gave them Shaun...
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Nick and the player have walked into your office. The player has just come back from confronting Kellogg
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MQ201b_002_PiperNickIntro
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| Scene
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SceneDialogue
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Custom
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Nick: "Gets his brains blown out..." Huh... His brains. You know, we may not need the man at all.
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You're talking crazy here Nick. Got a fault in the ole' subroutines?
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Nick: Look, there's a place in Goodneighbor called the Memory Den. Relive the past moments in your mind as clear as the day they happened.
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Puzzled
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Player Default: You were right, Nick. Kellogg did have my son. But that wasn't all. He was working with the Institute. He... he gave them Shaun...
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The Institute? Hoo boy...
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Nick: I'm sorry, friend. Truly. That makes things... considerably more complicated.
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Surprised
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Nick: I'm sorry, friend. Truly. That makes things... considerably more complicated.
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He ain't kidding. Heck, Nick's a synth, and even he doesn't know how to get in.
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Nick: No synth does. Security protocols strip those memories out.
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Player Default: Bullshit. You're a synth, Valentine! Tell me what you know!
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Whoa, whoa, whoa. Calm down, Blue...
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Nick: It's all right. The man's clearly upset. Look, Piper's right. Sad thing is, I have no idea....
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player just shouted at Nick / Surprised
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Nick: It's all right. The man's clearly upset. Look, Piper's right. Sad thing is, I have no idea....
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I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone.
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Nick: True enough.
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explaining things, breaking down what you know about the Institute
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Nick: True enough.
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Sometimes they snatch people in the middle of the night. And sometimes they leave old synths behind to remind us that they're out there. But to this day, there's one thing nobody really knows...
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Nick: Where the Institute actually is. Or how to get in.
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explaining who the Institute is, and what they do / Thinking
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Player Default: A literal dead end, huh?
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So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve...
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Player Default: He wasn't going to talk. Even if I had a way of bringing him alive.
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sympathetic to what the player did, but now you're stumped / Depressed
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Player Default: Let's see... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work...
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Jesus, Nick... Gross! Seriously?
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Nick: I know it's grisly, but what choice do we have? We got no leads. Nothing. That old merc's brain just might have all the secrets we need to know.
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Nick's suggestion is gruesome and you're a bit shocked / Surprised
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Come on, Nicky. I'm just asking for your opinion. It'd be a great quote.
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Nick: He's my client, Piper. Why don't you learn not to snoop on a man's private affairs?
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asking Nick about the Player
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MQ201a_001_PiperNickIntro
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| Scene
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SceneDialogue
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Custom
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Nick: He's my client, Piper. Why don't you learn not to snoop on a man's private affairs?
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Well, well. Speak of the devil...
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Nick: You're back. And... not with your son. What happened?
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Amused
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MQ201a_001_PiperNickIntro
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| Scene
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SceneDialogue
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Custom
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Player Default: Cybernetics, huh? We may have just won the lottery.
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Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you?
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Nick: I have to go to the Memory Den either way, if I'm gonna introduce you to Amari. But if you want to head there together, just say so.
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Nick: Don't worry. We're gonna get your boy back. Just a few more steps...
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While you two are out, I'm gonna do some more research. I'll be at the Publick if you need me.
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Piper: And by the way, at some point, you owe me an interview. I want to hear how this whole story got started.
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Nick: Don't worry. We're gonna get your boy back. Just a few more steps...
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While you two are out, I'm gonna do some more research. I'll be here if you need me.
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Piper: And by the way, at some point, you owe me an interview. I want to hear how this whole story got started.
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MQ201a_002_NickScene01
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| Scene
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SceneDialogue
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Custom
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Piper: While you two are out, I'm gonna do some more research. I'll be at the Publick if you need me.
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And by the way, at some point, you owe me an interview. I want to hear how this whole story got started.
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MQ201a_002_NickScene01
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| Miscellaneous
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Miscellaneous
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Greeting
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Come on. Let's hear the whole story.
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Player Default: We need help, Piper. This man named Kellogg kidnapped my son, but that wasn't all. He was working with the Institute. He... he gave them Shaun...
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Nick and the player have walked into your office. The player has just come back from confronting Kellogg
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MQ201b_003_PiperScene01
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| Scene
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SceneDialogue
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Custom
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Player Default: Then let's go find your home.
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You don't need to worry anymore.
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Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there.
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Friendly
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MS01BillyOutOfFridge
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| Scene
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SceneDialogue
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Custom
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Player Default: You'll have to figure out your own life.
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Have you lost it? We can't leave this kid out here on his own!
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Billy: I guess I'll just sit here until some monster comes and eats me.
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Quietly to the player, but livid. / Conspiratorial
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MS01BillyOutOfFridge
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| Scene
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SceneDialogue
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Custom
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Player Default: I hate to tell you this, but your parents are probably dead.
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Christ. You don't think that talk could wait until the kid gets settled.
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Billy: Dead? You really think so?
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Genuinely angry. / Disbelief
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MS01BillyOutOfFridge
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| Miscellaneous
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Miscellaneous
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SharedInfo
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Jack: You fool! Why didn't you do as I asked?
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Piper interjects
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MS09ParsonsBossRoomLorenzoEscapes
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| Scene
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SceneDialogue
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Custom
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Player Default: That's really interesting.
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You're not buying this hooey?
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Jack: I'm glad to hear you say that. It's become my life's work.
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Quietly concerned about the player. / Concerned
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MS09CabotHouseIntroJack
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| Scene
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SceneDialogue
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Custom
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Player Default: You can believe whatever wacko theories you want, as long as I get paid.
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We will be getting paid, right?
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Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor.
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Concerned
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MS09CabotHouseIntroJack
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| Scene
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SceneDialogue
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Custom
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Player Default: I'm really just here about the job.
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Not that this hasn't been scintillating.
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Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do.
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Very sarcastic. / Sarcastic
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MS09CabotHouseIntroJack
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| Scene
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SceneDialogue
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Custom
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Player Default: You think aliens created human civilization?
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Wonder what they'd think to see us now.
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Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria.
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Aside to herself. / Amused
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MS09CabotHouseIntroJack
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| Scene
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SceneDialogue
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Custom
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Player Default: I have a vial of that serum with me. Here, looks like you need it.
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Bottom's up.
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Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much.
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A bit torn over giving up the last of a very powerful serum. / Concerned
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MS09Mission2EmogeneAgeKnow
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| Scene
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SceneDialogue
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Custom
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Player Default: Thanks for your help.
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Now, if you'll excuse us, we've got a package to recover.
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ParsonsGuardCaptain: Sure thing.
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Confident
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MS09ParsonsCaptainScene1
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| Scene
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SceneDialogue
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Custom
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Player Default: So you've just been waiting for me to show up to do something about those assholes?
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Guess we're not all lucky enough to have loud-mouthed partners to watch our backs, are we?
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ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you.
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Mocking the player. / Amused
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MS09ParsonsCaptainScene1
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| Scene
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SceneDialogue
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Custom
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Player Default: That's all I needed to know.
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Let's not keep the boys waiting.
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ParsonsGuardCaptain: Well then, I guess we're done.
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Confident
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MS09ParsonsCaptainScene1
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| Scene
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SceneDialogue
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Custom
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Player Default: Sorry, I shouldn't have said that.
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Mouth runs faster than the brain on this model sometimes.
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ParsonsGuardCaptain: Was that an apology? Now I've seen everything.
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Ribbing the player to a nearby guard after the player said something foolish. / Friendly
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MS09ParsonsCaptainScene1A
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| Scene
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SceneDialogue
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Custom
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Player Default: Lucky for you I'm not afraid of a few raiders.
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Unfortunately, it seems like you don't know when to drop a subject.
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ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them?
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MS09ParsonsCaptainScene1A
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| Scene
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SceneDialogue
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Custom
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Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job.
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Just dig us deeper.
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ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not.
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Irritated
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MS09ParsonsCaptainScene1A
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| Scene
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SceneDialogue
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Custom
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Player Default: Whoa, whoa. Easy there.
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Just lower your weapon.
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FirstMate: Unable to comply.
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Trying to calmly disarm a hostile situation. / Pleading
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MS11_0080_Constitution_Scene_3
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| Scene
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SceneDialogue
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Custom
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Player Default: Try that and you'll be nothing but scrap metal, pal.
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Is now really the time to antagonize the killer robot?
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FirstMate: Threats detected. Awaiting permission to terminate target.
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Irritated
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MS11_0080_Constitution_Scene_3
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| Scene
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SceneDialogue
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Custom
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Player Default: This must be a misunderstanding. You invited me aboard.
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Real bad for tourism if you kill your invited guests.
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FirstMate: No records found.
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Joking, but still concerned for her safety. / Pleading
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MS11_0080_Constitution_Scene_3
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| Scene
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SceneDialogue
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Custom
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Player Default: What, you're going to kill me?
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Let's hope it doesn't come to that.
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FirstMate: Affirmative.
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Pleading
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MS11_0080_Constitution_Scene_3
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| Scene
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SceneDialogue
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Custom
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Oh, I don't want to watch.
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The player rigged the rockets on a ship to explode. / Concerned
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MS11_Comp_Sabotage
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| Scene
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SceneDialogue
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Custom
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Player Default: A sad state of affairs for such an historic ship.
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Seems the old girl deserves better.
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Ironsides: On that we are in agreement.
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Neutral
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MS11_0100_Meet_Ironsides
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| Scene
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SceneDialogue
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Custom
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Player Default: You should just abandon the ship.
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And just leave the carcass to the wolves? It'd be torn to bits.
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Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere.
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Concerned
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MS11_0100_Meet_Ironsides
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| Scene
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SceneDialogue
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Custom
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Player Default: That's quite a predicament.
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Whew. Can't imagine, being left out to dry like this.
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Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets.
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Neutral
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MS11_0100_Meet_Ironsides
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| Scene
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SceneDialogue
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Custom
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Player Default: How did it even get up here?
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Get up here? I'm more concerned if it's going to stay up here.
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Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is.
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Piper is standing with the player inside a two hundred year old ship lodged in the side of a building. / Concerned
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MS11_0100_Meet_Ironsides
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| Scene
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SceneDialogue
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Custom
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Player Default: Yeah, I'm in. What's the plan?
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I guess these folks could probably use the caps, right? Are we doing the right thing here?
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Mandy: That's the right call.
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Concerned
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MS11_0350_Meet_Mandy
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| Scene
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SceneDialogue
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Custom
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Player Default: No deal. I'm with Ironsides.
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I don't know. Maybe these people need the help more than the bots need their fantasy land.
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Mandy: Then screw you, asshole. You're lucky we don't gun you down.
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Concerned
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MS11_0350_Meet_Mandy
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| Scene
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SceneDialogue
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Custom
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Player Default: I need to think about this.
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It's tough. On the one hand, that's a priceless piece of history. But it doesn't feed these folks.
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Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing.
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Concerned
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MS11_0350_Meet_Mandy
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| Scene
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SceneDialogue
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Custom
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|
Player Default: Still not interested.
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Yeah, Paul. We're not a hit squad.
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PaulPembroke: I don't know why I expected you to help me.
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Kindly trying to turn down an acquaintance offering to hire Piper and the player as muscle. / Pleading
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MS13PaulIntroScene
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| Scene
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SceneDialogue
|
Custom
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|
Player Default: You're going to have to make it worth my while.
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Not too keen on moonlighting as hired muscle.
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PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke.
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Concerned
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MS13PaulIntroScene
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| Scene
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SceneDialogue
|
Custom
|
|
PaulPembroke: Keep talking.
|
Okay. Good. Henry, you wanna make with the apologizing?
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HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that.
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Trying to help defuse a dangerous situation. / Pleading
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MS13BConfrontCooke
|
| Scene
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SceneDialogue
|
Custom
|
|
Player Default: Think this through. Darcy isn't worth dying for - or killing for.
|
Think about what you're doing to poor Paul.
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HenryCooke: You know what? You're right.
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Pleading
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MS13BConfrontCookeAlone
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm counting to three. One... two...
|
We don't have to do it this way.
|
HenryCooke: Hold up. Don't get crazy on me. We can talk this out.
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Pleading
|
MS13BConfrontCookeAlone
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I told you what you need to do. The next move is up to you.
|
Be smart about this, Henry.
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HenryCooke: This is how I deal with assholes like you.
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Pleading
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MS13BConfrontCookeAlone
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Last chance - are you going to stay away from Darcy or not?
|
Maybe ultimatums aren't the way we should be...
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HenryCooke: Take it easy. We can talk this through.
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Piper starts pleading with the player, but is cut off by the next character speaking. / Pleading
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MS13BConfrontCookeAlone
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What was that.
|
|
Extremely disappointed in the player after they attacked someone who had proposed a truce. / Sad
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MS13BAfterConfrontationViolence
|
| Scene
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SceneDialogue
|
Custom
|
|
Player Default: Paul, put the gun away. Nobody needs to get shot here.
|
There's no way this works out in your favor if you pull that trigger.
|
PaulPembroke: Screw that.
|
Trying to convince an acquaintance to not shoot someone else. / Pleading
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MS13BConfrontCooke
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Better just shoot him, Paul.
|
What the hell are you doing!
|
PaulPembroke: Keep talking.
|
Player is about to kill someone. / Angry
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MS13BConfrontCooke
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Put the guns away before this gets out of hand.
|
That's right. We can solve this like civilized people.
|
PaulPembroke: Too late.
|
Confident
|
MS13BConfrontCooke
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why don't you see if Cooke is going to listen?
|
And, hey, maybe put the gun away?
|
PaulPembroke: He never listens.
|
Pleading
|
MS13BConfrontCooke
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I'm taking all of it as the rest of my payment.
|
After all we've been through with this guy?
|
PaulPembroke: That was never part of the deal!
|
Irritated
|
MS13EDivideSpoils
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: 70-30 seems more like it.
|
The man's not your welcome mat.
|
PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now.
|
Irritated
|
MS13EDivideSpoils
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town...
|
I can't believe what I'm hearing.
|
Yefim: All right, that's enough!
|
Dumbstruck by hearing Vadim and the player proposing to murder an innocent person. / Surprised
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MS14BobrovOpeningScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town...
|
Honestly, Vadim. What the hell has gotten into you?
|
Yefim: All right, that's enough!
|
Surprised
|
MS14BobrovOpeningScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It would be quick, and probably mostly painless. You just first lead him out of town...
|
I can't believe you're even considering this.
|
Yefim: All right, that's enough!
|
Surprised
|
MS14BobrovOpeningScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town...
|
Vadim. This isn't funny.
|
Yefim: All right, that's enough!
|
Surprised
|
MS14BobrovOpeningScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Travis: Well, if you think it would work...
|
We're right behind ya.
|
|
Amused
|
MS14TravisBarPreFightScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Travis: I'm not a coward!
|
That's it. Let out the beast.
|
|
Hiding her mirth. / Amused
|
MS14TravisBarPreFightScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nothing will change unless you make it happen.
|
Come on, Travis. You don't want to live like that.
|
|
Pleading
|
MS14TravisBarPreFightScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't you want this to stop?
|
Then you need to make it stop.
|
|
Stern
|
MS14TravisBarPreFightScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened.
|
Don't do that to yourself. All we can do now is figure out how to make this right.
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
Apologetic
|
MS14TravisStage65Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, man. I can't believe this.
|
Vadim needs us, Travis.
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
Stern
|
MS14TravisStage65Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right. We've got to get him back.
|
Uh, yeah. Yeah we do, Travis. Where's this been hiding?
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
Surprised by Travis' sudden courage. / Surprised
|
MS14TravisStage65Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I guess... Maybe it doesn't matter. But getting him back does.
|
You're right, but you really think you're up for this?
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
Concerned
|
MS14TravisStage65Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay, okay. Good. I mean, I can do this. Totally.
|
That's a good attitude. Because in a minute, you're going to have to.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Stern
|
MS14TravisStage70Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for...
|
Look, don't let Blue scare ya. Just stay alert and you'll stay alive.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Confident
|
MS14TravisStage70Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay, right. Sure. Yeah.
|
And we'll all walk out of this in one piece.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Confident
|
MS14TravisStage70Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not really. I mean, I think it's... It's where their little gang hides out. There shouldn't be too many of them.
|
Good. We get the drop on them, this should be a piece of cake.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Confident
|
MS14TravisStage70Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks.
|
Pretty well? I barely recognize ya, Travis.
|
Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?
|
Friendly
|
MS14TravisStage90Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, yeah. I know.
|
Yeah, folks with bad attitudes. Can get real tired.
|
Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?
|
Making a veiled reference to the player acting rudely towards another character. / Irritated
|
MS14TravisStage90Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, I'm sure. Not me, though.
|
But you still came out on top. You should be real proud.
|
Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?
|
Confident
|
MS14TravisStage90Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Haven't met a man I couldn't lay out.
|
Always in self defense, I'm sure.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
Sarcastic. / Sarcastic
|
MS14VadimStage10Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not some thug. I don't get involved in stuff like that.
|
Real quick way to make a lot of enemies.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
Neutral
|
MS14VadimStage10Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I can hold my own, if that's what you mean.
|
This one's a pretty tough cookie.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
Confident
|
MS14VadimStage10Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What does that have to do with anything?
|
You planning to concuss Travis to confidence?
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
Puzzled
|
MS14VadimStage10Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
She may have been a monster, but did she have to die?
|
|
Concerned
|
MS17_Comp_KilledChambers
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Continue your work, then.
|
They're just going to go on torturing people. You know that.
|
HonestDan: I wish you hadn't said that.
|
Concerned
|
MS17_400_Chambers
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's a deal I won't accept.
|
The pain you've caused, it ends today.
|
DoctorChambers: Then you'll just have to kill me.
|
Angry
|
MS17_400_Chambers
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't kill the girl. Spare her.
|
She's coming with us.
|
DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator.
|
Defiant
|
MS17_400_Chambers
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can keep your caps.
|
Sooner or later, all the scum is gonna float to the surface.
|
JacobOrden: Please, just leave well enough alone. There's more going on then you realize.
|
Defiant
|
MS17_300_JacobWarning
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though.
|
Come on. We can work something out.
|
JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade.
|
Friendly
|
MS17_300_JacobWarning
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How can you justify killing a caravan?
|
These people don't get to be your playthings.
|
JacobOrden: It isn't as simple as all that. Hasn't our community been good to you? And others passing through?
|
Defiant
|
MS17_300_JacobWarning
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No deal.
|
He seems like a good guy. We really gonna try and screw him like this?
|
HonestDan: We'll see who finds those caravan hands first, then.
|
Quietly questioning the player. / Conspiratorial
|
MS17_300_Dan_Follows
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You know, I always figured you'd be great on radio. You got the looks for it.
|
|
Playfully. / Amused
|
MS04_Comp_ActingLikeShroud
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
How could you do something like that?
|
|
The player just killed someone for money. Piper is upset and disheartened. / Angry
|
MS04_Comp_PCisAssassin
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
We could've gotten Kent out of that alive.
|
|
Extremely disappointed in the player. / Disbelief
|
MS04_Comp_PCKilledHostage
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hand over the caps.
|
Ugh. I can't believe you.
|
AJ: Here. And don't show your face around here again.
|
Disgust
|
MS04_0500_2_AJ
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Stop selling to children, miscreant. Or face my wrath.
|
Board up the windows, because we're putting you out of business.
|
AJ: Screw you. Waste the freak.
|
Defiant
|
MS04_0500_2_AJ
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good on you for trying to make the world better.
|
I've heard crazier plans to do it.
|
Kent: I just have to do something, you know?
|
Amused
|
MS04_0100_Intro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure, Kent. You have a plan, all right.
|
You really got to rain on this guy's picnic?
|
Kent: I know how it sounds.
|
Conspiratorial
|
MS04_0100_Intro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Looks like it's my lucky day. Because I'm getting both of you.
|
Don't you dare, Sinjin.
|
|
Someone else is being held hostage. / Angry
|
MS04_1300_SinjinConfrontation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Kent: He'd... He'd. Episode 23.
|
Didn't know he had it in him.
|
Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next.
|
Quietly impressed. / Happy
|
MS04_1300_SinjinConfrontation
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Probably a story I should follow up on anyway...
|
|
Leaving the player's service. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey. Watch yourself, alright?
|
|
Leaving the player's service. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'll be home, if you need me.
|
|
Leaving the player's service. / Neutral
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I don't believe it.
|
|
Watching a massive airship pass overhead. / Disbelief
|
BoS201_00_PrydwenArrives
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Going to be a quick war with that thing on our side.
|
You two can't be that naive. That thing, it's just going to escalate everything. You can't honestly believe it will stem the bloodshed?
|
BoS201Danse: That's the plan.
|
Disbelief
|
BoS201_01_DanseStage20
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: After rolling that thing in, you've certainly started a war.
|
You're right. There's no way this doesn't just lead to more death.
|
BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins.
|
Angry
|
BoS201_01_DanseStage20
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind.
|
What have you done?
|
BoS201Danse: What's the matter? Don't like kicking in the door?
|
Concerned and afraid. / Concerned
|
BoS201_01_DanseStage20
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who's Elder Maxson?
|
He's a dangerous man, that's what he is.
|
BoS201Danse: Maxson is the commander of this division of the Brotherhood of Steel.
|
Concerned
|
BoS201_01_DanseStage20
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I refuse to allow the mistakes of the past to be repeated.
|
And how many lives are you willing to end just to do it?
|
Player Default: Don't worry, I'm convinced.
|
Defiant
|
BoS201_07_MaxsonStage140
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm a bit surprised that you don't realize that by now.
|
It's a hard life, but it's a life. You starting a war isn't going to fix that.
|
Player Default: Don't worry, I'm convinced.
|
Defiant
|
BoS201_07_MaxsonStage140
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow.
|
Can we afford to stand by while this man sends the Commonwealth careening into war?
|
Player Default: Don't worry, I'm convinced.
|
Angry
|
BoS201_07_MaxsonStage140
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The difference is our war won't reduce civilization to ashes.
|
The claim of every tyrant. "Don't worry, my war will be better."
|
Player Default: Don't worry, I'm convinced.
|
Defiant
|
BoS201_07_MaxsonStage140
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Relax, Tom, you'll be all right.
|
Deep breaths.
|
TinkerTom: Right, the whole breathing in and out. OK.
|
Comforting. / Friendly
|
RR302_0700_AtPoliceStation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I loved the song. It was perfect.
|
Real great set this evening, ma'am.
|
|
Honest praise. / Grateful
|
MagnoliaGreetScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Of songs, that is. Is it warm in here?
|
Magnolia: Oh, thank you! A girl tries her best. *chuckle*
|
Realizing she just made an accidental come-on. A little embarrassed. / Nervous
|
MagnoliaGreetScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
PrestonGarvey: Let's do this, General.
|
Walking into a confined space overrun by Mirelurks? What did you get me into?
|
|
Concerned
|
Min02PrestonCourtyard
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.
|
Tactics are overrated anyway.
|
PrestonGarvey: If you say so.
|
Player has just suggested a frontal assault against a superior force. / Neutral
|
Min02PrestonCastlePrebattle2
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not ready to make a call yet.
|
Well, I don't think those Lurks are going anywhere.
|
PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan.
|
Neutral
|
Min02PrestonCastlePrebattle2
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's hit them from both sides.
|
They won't know what hit 'em.
|
PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support.
|
Amused
|
Min02PrestonCastlePrebattle2
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Set up a firing line and I'll draw them out.
|
You can't do this alone. I'm coming with you.
|
PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there.
|
Irritated
|
Min02PrestonCastlePrebattle2
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's pretty ingenious. I bet you can work around the clock.
|
And you're happy working those kinds of hours?
|
SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation.
|
Concerned
|
DialogueGraygardenIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.
|
You can't exactly sample the wares, can you?
|
SupervisorWhite: Ah, but that's where Graygarden is unique, darling.
|
Puzzled
|
DialogueGraygardenIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war.
|
Huh, didn't realize we were walking through a historic landmark.
|
SupervisorWhite: Yes, construction was completed mere days before the war.
|
Amused
|
DialogueGraygardenIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's not even one person here?
|
Thought this place was creepily tidy.
|
SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance.
|
Amused
|
DialogueGraygardenIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors.
|
You are quite the firecracker.
|
Player Default: Well, it's definitely unique. Sort of hard to miss.
|
Amused
|
DialogueGraygardenIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No wonder your crops are doing so well.
|
Never going to be able to look at one the same again, but they're really coming in well.
|
Roger: Yeah, they really are.
|
Just found out the bumper crops she's staring at are all grown in human feces. / Disgust
|
DialogueWarwickHomesteadIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't care how fertile the soil is, this place reeks.
|
But they grow a mean tato. Not sure I'll ever be able to eat one again.
|
Roger: Yeah, but you get used to it.
|
Just found out the bumper crops she's staring at are all grown in human feces. / Disgust
|
DialogueWarwickHomesteadIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Take the good with the bad, I guess.
|
I guess.
|
Roger: That's how it is everywhere, friend.
|
Reluctantly commiserating. / Disgust
|
DialogueWarwickHomesteadIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do you grow here?
|
Whatever it is, I don't think it's well.
|
Roger: We've got mutfruit and tatos for the time being.
|
Disgust
|
DialogueWarwickHomesteadIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hold on, you'll make it through.
|
We can patch this up. You're going to be alright, Glory.
|
Glory: Bullshit. *cough*
|
Sad
|
RR303_0300b_GloryDeath
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for this.
|
You're a real piece of work, you know that?
|
Glory: Isn't there... supposed to be a light?
|
Sad and livid. / Sad
|
RR303_0300b_GloryDeath
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I promise.
|
We'll free every damn one.
|
Glory: If anyone... *cough*
|
Reverently. / Sad
|
RR303_0300b_GloryDeath
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How bad is it?
|
Just hang in there, Glory.
|
Glory: No escape... this time. *cough*
|
Sad
|
RR303_0300b_GloryDeath
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah. Holding up.
|
Look, I'm just gonna say it. You're a Vault Dweller. The jumpsuit's a dead giveaway.
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
Puzzled
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah. Holding up.
|
Look, I'm just gonna say it. You're a Vault Dweller. You might not be wearing the blue jumpsuit, but the Pip-Boy and that "fish out of water" look? Dead giveaways.
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's been a bad day.
|
Not like a cozy day in the Vault, huh? Yeah, I know where you're from. Jumpsuit's a dead giveaway.
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
player never told you he's from a Vault. You figured it out / Suspicious
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's been a bad day.
|
Not like a cozy day in the Vault, huh? Yeah, I know where you're from. You're not wearing the blue jumpsuit right now, but the Pip-Boy and that "fish out of water" look? Dead giveaways.
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
player never told you he's from a Vault. You figured it out / Suspicious
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: My favorite ballpark's become a shantytown. Today's been great.
|
Interesting you mentioning that, seeing as you're from a Vault. Jumpsuit's a bit of a giveaway.
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
Suspicious
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: My favorite ballpark's become a shantytown. Today's been great.
|
Interesting you mentioning that, seeing as you're from a Vault. Yeah, you're not wearing the blue jumpsuit right now, but the Pip-Boy and that "fish out of water" look? Dead giveaways.
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
Suspicious
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why are you calling me that?
|
'Cause of the blue jumpsuit you're wearing? You're a Vault dweller.
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
Disbelief
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why are you calling me that?
|
'Cause you're a Vault Dweller? I know you're not wearing the blue jumpsuit right now, but the Pip-Boy and that "fish out of water" look? Dead giveaways.
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
player never told you he's from a Vault. You figured it out / Puzzled
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I was a soldier.
|
You fought in the War? Tell me. What happened? What was it all about?
|
Player Default: Protecting freedom. The American way of life.
|
Puzzled
|
zFFDiamondCity07PiperMalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hardly matters now.
|
From where you're standing, I guess it doesn't.
|
Piper: Tell me. The world back then. What was it like?
|
Concerned
|
zFFDiamondCity07PiperMalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I was a father. I just wanted a better life for my son.
|
Interesting...
|
Piper: Tell me. The world back then. What was it like?
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperMalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: My marriage was the most important thing in my life.
|
Huh...
|
Piper: Tell me. The world back then. What was it like?
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperMalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I practiced law.
|
A lawyer, huh? And what was justice like back then?
|
Player Default: I made sure everyone got a fair trial. That they didn't get rolled over by the system.
|
|
zFFDiamondCity07PiperFemalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hardly matter now.
|
Maybe not from where you're standing...
|
Piper: Tell me. The world back then. What was it like?
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperFemalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I had just given birth to Shaun a few months prior. It kind of occupied most of my time.
|
I'll bet. Try raising a little sister sometime...
|
Piper: Tell me. The world back then. What was it like?
|
empathizing, you had to raise your little sister mostly on your own / Amused
|
zFFDiamondCity07PiperFemalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: My marriage was the most important thing in my life.
|
Interesting...
|
Piper: Tell me. The world back then. What was it like?
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperFemalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Protecting freedom. The American way of life.
|
Protecting a way of life, huh?
|
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperMalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Reds just kept pushing and pushing. Someone had to stop them.
|
And that someone was you? Interesting...
|
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperMalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Aliens invaded. And they brought laser-shooting dinosaurs!
|
Sure. And then Grognak the Barbarian showed up and married the dinosaur queen, right? Just like in the history books.
|
|
sarcastic, sassing back, Grognak is a comic book character / Sarcastic
|
zFFDiamondCity07PiperMalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, we've already skipped to the ending. What's more to tell?
|
Fair enough...
|
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperMalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I made sure everyone got a fair trial. That they didn't get rolled over by the system.
|
The guardian of the downtrodden, huh?
|
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperFemalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It was a bunch of power-hungry bastards locking up anyone they didn't like or got in their way.
|
So... not much has changed, then?
|
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperFemalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Trial by combat. I racked up 30 kills in my day.
|
Oh, I always wondered why old, prewar courthouses have all that gladiator equipment just lying around...
|
|
sarcastic, sassing back / Sarcastic
|
zFFDiamondCity07PiperFemalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's it matter now? The American penal code burned up along with most of Boston.
|
Fair enough...
|
|
reporter interviewing someone, contemplating their statement
|
zFFDiamondCity07PiperFemalePlayerBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Tell me. The world back then. What was it like?
|
Player Default: Blue skies, green grass, clean streets. A nice home with a bunch of silly appliances. Friendly neighbors. Not like now. Not at all.
|
reporter doing an interview / Question
|
zFFDiamondCity07PiperFinalBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Blue skies, green grass, clean streets. A nice home with a bunch of silly appliances. Friendly neighbors. Not like now. Not at all.
|
Wow. This is going to be a great story! Just wait till you see this in print. You won't regret this, Blue.
|
|
excited, already writing the article in your head / Happy
|
zFFDiamondCity07PiperFinalBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Look, about your son. I didn't know if you were on the up-and-up before, didn't want to waste my friend's time, but I think he can help you.
|
|
Concerned
|
FFDiamondCity07MQ103Branch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
His name's Nick Valentine, detective extraordinaire. Got an office here in Diamond City. Just look for the neon sign with the heart in it.
|
Player Default: Thanks Piper. I'll talk to him.
|
genuinely respectful of Nick. You've worked with him before, and he's good
|
FFDiamondCity07MQ103Branch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A strong note to end on, Blue. Thanks.
|
That's everything. It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about.
|
|
Happy
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Anyway, I agreed to come with you, right? Watch your back? Just say the word when you're ready. I can't wait to see where this story goes next.
|
|
Friendly
|
FFDiamondCity07EndInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Anyway, we should probably get going. Thanks again.
|
|
currently following the player / Friendly
|
FFDiamondCity07EndInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Anyway, if you need me, you'll know where I'll be. Thanks again.
|
|
Friendly
|
FFDiamondCity07EndInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks Piper. I'll talk to him.
|
He'll like you. He's got a soft spot for the hard luck cases.
|
|
|
FFDiamondCity07MQ103Branch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't see how he could possibly help me.
|
That's what most people say, until they need him. And don't look now, Blue, but you do.
|
|
|
FFDiamondCity07MQ103Branch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Neon sign with a heart? You sure he's not running a brothel?
|
*chuckle* THAT would be hilarious. But no, Blue, he's on the up-and-up.
|
|
Amused
|
FFDiamondCity07MQ103Branch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So you think this Nick Valentine can find Shaun?
|
Yeah. People don't like talking about him, part of the whole "head in the sand" mindset Diamond City is famous for.
|
|
Amused
|
FFDiamondCity07MQ103Branch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But when you're down on your luck, and no one else is going to give you a hand? He's always there.
|
|
Concerned
|
FFDiamondCity07MQ103Branch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure sounds like they might be.
|
Not even a baby is safe from them. And people wonder why I can't just look the other way...
|
|
Thinking
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A man took Shaun. Not some shadowy group.
|
I hope that's true. Because if they are involved, everything gets worse.
|
|
Concerned
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know.
|
No one ever does. That's what makes them so scary.
|
|
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Institute? Who are they?
|
That, Blue, is the biggest mystery in the Commonwealth. No one really knows who or where they are, but their handiwork is all over.
|
|
player asks about the Institute
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Synths. Synthetic people. Sent from their hidden labs to do the Institute's dirty work.
|
|
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Sometimes they even replace a person with a Synth double. A little covert agent no one would ever suspect.
|
|
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now, not everything that goes wrong has the Institute behind it, but there's always a chance. That's why I'm asking.
|
Player Default: Sure sounds like they might be.
|
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Institute? Who are they?
|
That's right. There's two major kinds you have to watch out for.
|
|
player asks about Synths
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
The first is an obvious fake. Skin looks like plastic. Skeleton might even be showing.
|
|
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You see groups of them scouring the Commonwealth, killing people, and scavenging what's left. I reported on University Point a while back. Whole town got cleaned out.
|
|
Puzzled
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
The second type of Synth is the real deal. With skin, blood, warm smiles and guilty glances just like a good, old-fashioned human.
|
|
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So do you think they could be involved? The Institute, or one of their agents?
|
Player Default: Sure sounds like they might be.
|
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
For the last part of our interview, I'd like to do something different. I want you to make a statement to Diamond City directly.
|
|
fishing for a good, inspiring statement from the player / Concerned
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
The threat of kidnapping is all but ignored in the Commonwealth. Everyone wants to pretend it doesn't happen.
|
|
Concerned
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What would you say to someone out there who's lost a loved one, but might be too scared, or too numb to the world, to look for them?
|
Player Default: No matter how much you want to give up, don't. You have to have hope. That you'll see them again. Or at least, that you'll know the truth.
|
Concerned
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look, I'm just gonna say it. You're a Vault Dweller. The jumpsuit's a dead giveaway.
|
So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
Piper: You do that, and... I'll tell you what. I'll come with you. Watch your back while you get used to the world above ground.
|
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
You do that, and... I'll tell you what. I'll come with you. Watch your back while you get used to the world above ground.
|
Player Default: All right, Piper. I'm in.
|
Thinking
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth.
|
Besides, I'm already following you around. Might as well get some quotes while we're at it.
|
Player Default: All right, Piper. I'm in.
|
Thinking
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right, Piper. I'm in.
|
Good. Let's get down to business.
|
Piper: So, I know you're from a Vault. How would you describe your time on the inside?
|
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not now, Piper.
|
All right. It can wait. For a bit.
|
Piper: So, I know you're from a Vault. How would you describe your time on the inside?
|
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Here's your headline: "Local man says no."
|
Gonna be like that, huh? Smart ass. Fine. We'll do this later, but I want that interview, got me?
|
Piper: So, I know you're from a Vault. How would you describe your time on the inside?
|
chuckle before the "smart ass" / Amused
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What kind of interview is this going to be?
|
I ask you who you are, get your opinion on life out there, and maybe load up a few tough questions and keep it interesting.
|
|
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What do you say?
|
Player Default: All right, Piper. I'm in.
|
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good. Let's get down to business.
|
So, I know you're from a Vault. How would you describe your time on the inside?
|
Player Default: My family and I were frozen. I didn't spend much time in the Vault.
|
newspaper interview
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: My family and I were frozen. I didn't spend much time in the Vault.
|
Wait. They boxed you up in a fridge? The whole time? Are you saying you were alive before the War?
|
Player Default: Yes. I'm over 200 years old.
|
the War referring to the War where the bombs fell / Question
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Normal. Nothing out of the ordinary.
|
Normalcy is a bit of a relative concept in the Commonwealth, but okay. I can work with that.
|
Piper: So. You've seen the Commonwealth. Diamond City. How does it compare to your old life?
|
Suspicious
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It was just me and a thousand guinea pigs. They turned... carnivorous.
|
Okay, I guess we're going have to go with the satirical approach to this article...
|
Piper: So. You've seen the Commonwealth. Diamond City. How does it compare to your old life?
|
mumbling to yourself, annoyed / Suspicious
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why's that important? I'm here now, aren't I?
|
I told you, this is a perspective piece. People in Diamond City need to know you're from a different world than them.
|
|
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So, what was the Vault like?
|
Player Default: My family and I were frozen. I didn't spend much time in the Vault.
|
getting back to it
|
FFDiamondCity07PiperStartInterview
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I misspoke.
|
Oh no. You're not backpedaling from that one. It's true, isn't it?
|
Piper: Oh my god. "The Man Out of Time."
|
Stern
|
FFDiamondCity07FrozenBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Behold! I am immortal!
|
You know, I guess you kind of are, aren't you?
|
Piper: Oh my god. "The Man Out of Time."
|
chuckling / Amused
|
FFDiamondCity07FrozenBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The War? Which War?
|
The one that gave us this lovely landscape of demolished buildings and nuclear radiation every ten feet?
|
|
player is asking a dumb question / Puzzled
|
FFDiamondCity07FrozenBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You're telling me you saw everything before they blasted it into pieces?
|
Player Default: Yes. I'm over 200 years old.
|
|
FFDiamondCity07FrozenBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh no. You're not backpedaling from that one. It's true, isn't it?
|
Oh my god. "The Man Out of Time."
|
Piper: So. You've seen the Commonwealth. Diamond City. How does it compare to your old life?
|
chuckling, reading the last sentence like a big headline / Amused
|
FFDiamondCity07FrozenBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh no. You're not backpedaling from that one. It's true, isn't it?
|
Oh my god. "The Woman Out of Time."
|
Piper: So. You've seen the Commonwealth. Diamond City. How does it compare to your old life?
|
chuckling, reading the last sentence like a big headline / Amused
|
FFDiamondCity07FrozenBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So. You've seen the Commonwealth. Diamond City. How does it compare to your old life?
|
Player Default: Honestly, seeing everyone surviving out here? Rebuilding the world? It gives me hope.
|
continuing the interview, sympathetic to the player being from somewhere completely different / Concerned
|
FFDiamondCity07CommonwealthBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Honestly, seeing everyone surviving out here? Rebuilding the world? It gives me hope.
|
That's... surprisingly inspired, Blue. We're definitely quoting that.
|
|
Impressed
|
FFDiamondCity07CommonwealthBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're all living in rusty shacks, killing each other, and my god, the smell...
|
Okay... That's gonna be a fun one to quote...
|
|
talking to yourself, you know your readership won't like that statement / Nervous
|
FFDiamondCity07CommonwealthBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've been having too much fun blowing things up to think about it.
|
Gotta make my job hard for me, huh? All right. If that's the quote, that's the quote...
|
|
chuckling / Amused
|
FFDiamondCity07CommonwealthBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can you even compare the two? The world out here? It's not even close to the one I left.
|
Feeling a little homesick, are we? Can't say I blame you.
|
|
Concerned
|
FFDiamondCity07CommonwealthBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No matter how much you want to give up, don't. You have to have hope. That you'll see them again. Or at least, that you'll know the truth.
|
A strong note to end on, Blue. Thanks.
|
Piper: That's everything. It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about.
|
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Find who's responsible, and make them pay. Simple as that.
|
I'll take anger over apathy any day. Good quote. Thanks Blue.
|
Piper: That's everything. It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about.
|
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can only take it one day at a time. Just keep going. That's all anyone can do.
|
We're all just doing what we have to, huh? I think my readers can relate to that.
|
Piper: That's everything. It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about.
|
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Wait. People just ignore kidnappings out here?
|
Yeah, Blue, you haven't noticed?
|
|
Surprised
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You grow up in the Commonwealth, and eventually someone is going to get taken. Maybe not someone you know, but someone.
|
|
Depressed
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And people just say "well, could've been worse. Could've been killed by Raider attacks or Super Mutants, or Feral Ghouls." They just give up.
|
|
Depressed
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So I want my readers to hear what keeps you going. Maybe they'll find a little inspiration. Now, what would you like to say?
|
Player Default: No matter how much you want to give up, don't. You have to have hope. That you'll see them again. Or at least, that you'll know the truth.
|
|
FFDiamondCity07FindingShaunBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now, I already know you're looking for your son. Shaun. Do you suspect the Institute was involved in his kidnapping?
|
Player Default: Sure sounds like they might be.
|
continuing the interview, sympathetic to the player, sense of worry over the Institute / Concerned
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now, the big question. You came all this way looking for someone. Who is it?
|
Player Default: My son, Shaun, was kidnapped. He's not even a year old.
|
player never told you about Shaun before / Question
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now, the big question. Why come to Diamond City? You're looking for someone, aren't you? Who is it?
|
Player Default: My son, Shaun, was kidnapped. He's not even a year old.
|
player never told you about Shaun before / Question
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: My son, Shaun, was kidnapped. He's not even a year old.
|
The parent after the missing child. *sigh* As heartbreaking today as it ever was.
|
|
Concerned
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Tell me, do you suspect the Institute is involved?
|
Player Default: Sure sounds like they might be.
|
sympathetic to the player, sense of worry over the Institute / Concerned
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You heard wrong. I'm not looking for anyone.
|
Don't lie to me, Blue. This is your story. Don't you want people to know the truth?
|
Player Default: My son, Shaun, was kidnapped. He's not even a year old.
|
Concerned
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I lost family, okay? I'm trying to get one of them back.
|
What's their name, Blue? Who are they?
|
Player Default: My son, Shaun, was kidnapped. He's not even a year old.
|
Concerned
|
FFDiamondCity07WhoIsItBranch
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why do you care?
|
This is news. No one else in Diamond City may care about the missing, but my paper does.
|
Player Default: My son, Shaun, was kidnapped. He's not even a year old.
|
|
FFDiamondCity07WhoIsItBranch
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Glad you dropped by. You holdin' up Blue?
|
Player Default: Yeah. Holding up.
|
you nickname the player "Blue" because of the blue vault jumpsuit
|
FFDiamondCity07PiperStartInterview
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Holdin' up Blue?
|
Player Default: Yeah. Holding up.
|
you nickname the player "Blue" because of the blue vault jumpsuit
|
FFDiamondCity07PiperStartInterview
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You ready for that interview now, Blue?
|
Player Default: All right, Piper. I'm in.
|
you previously asked for the interview and were turned down
|
FFDiamondCity07PiperStartInterview
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You holdin' up Blue?
|
Player Default: Yeah. Holding up.
|
you nickname the player "Blue" because of the blue vault jumpsuit
|
FFDiamondCity07PiperStartInterview
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Holdin' up Blue?
|
Player Default: Yeah. Holding up.
|
you nickname the player "Blue" because of the blue vault jumpsuit
|
FFDiamondCity07PiperStartInterview
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Ready for that interview, Blue?
|
Player Default: All right, Piper. I'm in.
|
you previously asked for the interview and were turned down
|
FFDiamondCity07PiperStartInterview
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You ask around about your boy. I gotta get setup.
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Someone must know something. Keep looking around.
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Don't worry. We'll get you help, just get your bearings first.
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
We'll talk more once I get settled in.
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I gotta check a few things, first. We'll talk later.
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
You aren't seriously going to take this job, are you?
|
|
Surprised
|
|
| Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
Had me worried for a second there, Blue.
|
|
Conspiratorial
|
|
| Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
Because we wouldn't want to be underpaid assassins...
|
|
Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hold up, a sec.
|
|
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Here you go.
|
Real sweet of you.
|
Sheffield: *gasp* Oh thank you! Thank you!
|
Conspiratorial
|
FFDiamondCity08GiveNukaScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm... gonna go...
|
You really getting your breeches in a bunch over one Nuka-Cola?
|
Sheffield: *whimpering*
|
Quietly chastising the player. / Conspiratorial
|
FFDiamondCity08GiveNukaScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Drink. Some. Water.
|
We can't just help the guy out?
|
Sheffield: Nuka-Cola...So thirsty...*whimpering*
|
Irritated
|
FFDiamondCity08GiveNukaScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You want a soda? Is that it?
|
Come on. We can spare something, can't we?
|
Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that...
|
Pleading
|
FFDiamondCity08GiveNukaScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips.
|
Keeping nukes out of the hands of Super Mutants? Oh, we'll do our best alright.
|
BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.
|
Neutral
|
BoS202_01_MaxsonStage10
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.
|
This isn't something we can just let stand. We have to stop them.
|
BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.
|
Pleading
|
BoS202_01_MaxsonStage10
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wish all of mankind shared your sentiment.
|
Hey, I hate 'em as much as anyone, but maybe we pull back on the bloodlust a little?
|
BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
|
Concerned
|
BoS202_02_DanseStage100
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Have you taken leave of your senses?
|
Killing's killing, Danse. There's always a cost to taking a life.
|
BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
|
Neutral
|
BoS202_02_DanseStage100
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, it's good to see you dealt with them the Brotherhood way.
|
Not that they gave us a lot of choice.
|
BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
|
Neutral
|
BoS202_02_DanseStage100
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right, I suppose.
|
Just try and remember we're talking about a person here.
|
|
Pleading
|
MinVsInstStage50EnricoScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now, what do you know?
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
Question
|
MinVsInstStage50EnricoScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming.
|
Well, we're here to help now.
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
Neutral
|
MinVsInstStage50EnricoScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is...
|
There's no changing the situation at this point. So what do you know?
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
Neutral
|
MinVsInstStage50EnricoScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They thought I'd be able to relate to him, with my scientific background.
|
Seems like another miscalculation to me.
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
Neutral
|
MinVsInstStage50EnricoScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Institute wants the same things you do. We can find a way to work together.
|
All we're asking is a little good faith.
|
MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay.
|
Pleading
|
MinVsInstMinutemenStage30CitizenQuestion
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down.
|
I think this guy might be willing to work with us.
|
MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay?
|
Irritated
|
MinVsInstMinutemenStage30CitizenQuestion
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger.
|
We know what we're doing.
|
MinutemenContact: You'd better be right. If you're not, that man's life is on your head.
|
Neutral
|
MinVsInstMinutemenStage30CitizenQuestion
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sure you're willing to risk being wrong about this?
|
Because that man's death will be on your hands.
|
MinutemenContact: Look, I... I just want people to be safe, y'know? I don't want anyone else dying, or getting' kidnapped or whatever.
|
Neutral
|
MinVsInstMinutemenStage30CitizenQuestion
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Inquiring minds want to know.
|
BoS100Danse: Very well.
|
Amused
|
BoS100_02_SceneMain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: At this rate, you'll be dead within two days. And I want no part of it.
|
Are we really just going to leave them?
|
BoS100Danse: Then there's no need for you to remain here.
|
Quietly, pleading with the player. / Concerned
|
BoS100_02_SceneMain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That all depends. How much are you paying?
|
Uh, not sure I'm on board with this whole guns-for-hire thing.
|
BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services.
|
Concerned
|
BoS100_02_SceneMain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I want to help but I don't like the secrecy. Who are you? Really?
|
You owe us that much.
|
BoS100Danse: Very well.
|
Neutral
|
BoS100_02_SceneMain
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Always ready to get my hands dirty.
|
Player Default: I'd be glad to help.
|
Neutral
|
Min01SturgesIntro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader.
|
I've already followed you through hell and high water and I like to think I have more sense than most.
|
Player Default: Okay. I'll do it.
|
Playfully. / Amused
|
Min01PrestonOutroFinal
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay. I'll do it.
|
It's gonna be a lot of responsibility. But I know you'll make this place better.
|
Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too.
|
Happy
|
Min01PrestonOutroFinal
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I'm not your savior. I have my own problems to deal with.
|
Can't force you to do anything, but you could do a lot of good in this role.
|
Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own.
|
Concerned
|
Min01PrestonOutroFinal
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No one likes delays.
|
And we wouldn't want to keep anyone waiting.
|
OldManStockton: It's bad for business.
|
Amused
|
RRM01_0300_MeetingStockton
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're talking about synths, right?
|
Your capacity for intrigue never ceases to impress.
|
OldManStockton: Yes, I am talking about synths.
|
Player just ignored some pretty cool spy talk. Piper's a bit disappointed. / Irritated
|
RRM01_0300_MeetingStockton
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A trader always has to move his merchandise efficiently.
|
Wouldn't want to miss any stops along the route, now would we?
|
OldManStockton: Exactly.
|
Amused
|
RRM01_0300_MeetingStockton
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So, is there anyone you like?
|
I've met Radscorpions with less venom.
|
DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake.
|
Quietly to the player. / Conspiratorial
|
RRM01_0100_Start
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's a dead drop?
|
Come on, Blue. This isn't amateur hour.
|
DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it.
|
Quietly chastising the player. / Conspiratorial
|
RRM01_0100_Start
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's nothing worse than losing a child. Believe me, I know.
|
I couldn't imagine what it'd be like to lose someone that close to me.
|
Blake: I'm sorry to hear you say so.
|
Sad
|
DialogueAbernathyFarmBlakeScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If your daughter was that stupid, she got what she deserved.
|
That girl is dead!
|
Blake: You're a real son of a bitch, aren't you?
|
Livid. / Angry
|
DialogueAbernathyFarmBlakeScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: From what I've seen, nobody out here's got it easy.
|
You've chosen a real hard life.
|
Blake: Yeah, well, that don't help us sleep any easier.
|
Neutral
|
DialogueAbernathyFarmBlakeScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Need a countdown on the Institute's favorite people?
|
Player Default: Tell me about the Minutemen.
|
sarcastic about "favorite people", really going to talk about their enemies
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Have any more questions about the Institute's enemies, Blue?
|
Player Default: Tell me about the Minutemen.
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Tell me about the Minutemen.
|
You know that group you rescued in Concord? Far as I know, they're the last Minutemen left in the Commonwealth.
|
|
Question
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
They used to be a volunteer army, dedicated to protecting "friends, family, and neighbors." Sounds soft, but they were a real thing at one point.
|
Player Default: Tell me about the Minutemen.
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Tell me about the Minutemen.
|
They're a volunteer army, dedicated to protecting the Commonwealth from things like the Institute. Things that make people afraid.
|
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But they're not around anymore. A lot of petty infighting. People lost faith, and well, you can't have a volunteer army without volunteers.
|
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Last I heard, the only remaining group of them was making their way to Concord.
|
Player Default: Tell me about the Minutemen.
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should get going.
|
All right.
|
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That Brotherhood airship is hard to miss.
|
The Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want. Especially if it's high-tech.
|
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
They just might have the muscle to give the Institute a run for their money, but they're... let's just say they have their own agenda.
|
Player Default: Tell me about the Minutemen.
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You said something about the Railroad?
|
Supposedly, they help runaway Synths escape the Institute. But they're secretive. Ultra-paranoid.
|
|
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
The only thing I have is a rumor. A code-phrase. "Follow the Freedom Trail."
|
Player Default: Tell me about the Minutemen.
|
|
PostMQ201Piper_Institute01
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You know, the Institute has a lot of enemies. The Minutemen tangled with them once, the Railroad still does. I've even got some notes on these new guys. The Brotherhood of Steel.
|
Player Default: Tell me about the Minutemen.
|
walking alongside the player, making conversation about your investigation into the Institute / Thinking
|
PostMQ201Piper_Institute01
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: (playful bark)
|
Don't let this one get you in too much trouble, boy.
|
Dogmeat: (sad whimper)
|
Friendly. Talking to a dog. / Friendly
|
DogmeatPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd be honored to join.
|
Yeah? Is "honored" the word?
|
BoS101Danse: That's what I wanted to hear.
|
Questioning Blue's agreement to join up with the Brotherhood, then agreeing to sign up too. / Concerned
|
BoS101SceneStage360
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, I need to move on.
|
Not to mention the uniforms leave something to be desired.
|
BoS101Danse: That's a shame.
|
Neutral
|
BoS101SceneStage360
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know.
|
I got your back, no matter whose target you paint on there.
|
BoS101Danse: It's a big decision, so I understand your hesitation.
|
Neutral
|
BoS101SceneStage360
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Not a lot of folks have such enlightened attitudes when it comes to synths.
|
|
Approvingly. / Amused
|
RR102_Comp_PCisAntiSlave
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Doesn't matter if someone was born or built. A person's a person. I figured you'd understand that.
|
|
Concerned
|
RR102_Comp_SynthsAreMachines
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your leader was just being cautious.
|
I'll take hurt feelings over becoming the Institute's plaything any day.
|
Deacon: Exactly. Kind of killed our chance at a friendy first impression, though.
|
Amused
|
RR102_100_Deacon_Intro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you greet all newcomers like that no one's ever going to help you.
|
I guess hospitality probably isn't real high on the Railroad's priority list.
|
Deacon: Don't be too hard on the old girl. She's just looking after her wayward children.
|
Amused
|
RR102_100_Deacon_Intro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's done is done.
|
We weren't exactly expecting slippers and a cold Nuka-Cola.
|
Deacon: A healthy attitude.
|
Amused
|
RR102_100_Deacon_Intro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you really have to be so cagey?
|
Wasn't what I'd call a warm welcome.
|
Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over.
|
Irritated
|
RR102_100_Deacon_Intro
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Why not just shoot him now? Save someone the trouble.
|
|
Upset. / Irritated
|
RR102_Comp_RickySuicide
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: About time I got out of this place. Let's go.
|
So, no one's managed to put you in the ground yet, Cait?
|
Dogmeat: (curious sound)
|
Friendly. / Question
|
COMCaitPickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Preston: Take care, Codsworth.
|
I'll head for home, then. Good luck.
|
|
|
COMPrestonFollowStartScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well, if it ain't the pride of the Minutemen. Be safe, you two.
|
Preston: Take care, Codsworth.
|
Honest. / Friendly
|
COMPrestonFollowStartScene
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Speak up. I couldn't hear ya.
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You're standing there with your jaw hanging out. Say something.
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Mind speaking up?
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Hello? Anyone home?
|
|
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
What? No comment?
|
|
chuckle at the beginning, small press humor
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
myActor: I could use a little pick-me-up.
|
Hey.
|
|
Ordering a drink at a bar. / Friendly
|
AO_Companion_Bar_Generic
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
We're drinking here? Hmm.
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
Entering a dive bar. / Concerned
|
AO_Companion_Bar_Vadim
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
What'd you do this time, Vadim?
|
Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.
|
Sighs before speaking. This is a conversation she's had a lot. / Irritated
|
AO_Companion_Bar_Vadim
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.
|
Vadim, please. Stop. Now. Can, can I just have a beer?
|
|
Pleading with Vadim for him to stop telling a story. / Pleading
|
AO_Companion_Bar_Vadim
|
| Scene
|
SceneDialogue
|
Custom
|
|
myActor: Oh... this place looks interestin'.
|
So, what's the thing least likely to make me blind?
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
Ordering a drink in a dive bar. / Amused
|
AO_Companion_Bar_Vadim
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey, I, uh, need a minute.
|
Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.
|
Conspiratorial
|
AO_Companion_Bar_Wellingham
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.
|
No!
|
Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.
|
Aghast, after hearing excellent gossip. / Surprised
|
AO_Companion_Bar_Wellingham
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.
|
Fine! I guess I'll go do that.
|
|
Pretending to be angry, but having trouble keeping it together. / Amused
|
AO_Companion_Bar_Wellingham
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Thanks, Welly.
|
|
Warmly, but still quiet and conspiratorially. / Friendly
|
AO_Companion_Bar_Wellingham
|
| Scene
|
SceneDialogue
|
Custom
|
|
myActor: Okay, please tell me this robot bartender knows how to pour a drink.
|
Well look who it is! Don't you have a boot to polish somewhere!
|
|
Intentionally loud and clearly pretending to be angry. / Angry
|
AO_Companion_Bar_Wellingham
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey, Welly, what ya got for me?
|
Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.
|
Friendly and conspiratorially. / Conspiratorial
|
AO_Companion_Bar_Wellingham
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Oh. Takin' me someplace fancy.
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
Amused
|
AO_Companion_Bar_Cooke
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
Henry. Don't be like that.
|
Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.
|
Bartender immediately clammed up when she walked up to the bar. Piper's not happy about that. / Pleading
|
AO_Companion_Bar_Cooke
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.
|
Come on, Henry. You don't have to be afraid of me. Reporter's honor. Now, how about a drink?
|
|
Pleading
|
AO_Companion_Bar_Cooke
|
| Scene
|
SceneDialogue
|
Custom
|
|
myActor: Quaint little place they've got here... I like it.
|
Hey Henry. How's business?
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
Friendly
|
AO_Companion_Bar_Cooke
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What a lovely place to get shanked.
|
Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?
|
Sarcastic. / Sarcastic
|
AO_Companion_Bar_Whitechapel
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?
|
Woah, now. You talk to all your customers that way?
|
Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart.
|
Amused, but a bit taken aback by the chastisement you received from a bartender. / Amused
|
AO_Companion_Bar_Whitechapel
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart.
|
No kidding. I'll have a beer, please.
|
|
Amused. Emphasis on the word "please." / Amused
|
AO_Companion_Bar_Whitechapel
|
| Scene
|
SceneDialogue
|
Custom
|
|
myActor: I know this place.
|
Hey there, Charlie. Beer?
|
Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?
|
Casually addressing a bartender. / Neutral
|
AO_Companion_Bar_Whitechapel
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Huh. What's this guy up to?
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
To herself. / Friendly
|
AO_Companion_Bar_Deezer
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
Uh, lemonade? Doesn't that require... lemons?
|
Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!
|
Puzzled
|
AO_Companion_Bar_Deezer
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!
|
So I'm going to take that as a "no."
|
|
Concerned
|
AO_Companion_Bar_Deezer
|
| Scene
|
SceneDialogue
|
Custom
|
|
myActor: Is that a robot... sellin' drinks?
|
Hey there, buddy. You lost?
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
Friendly
|
AO_Companion_Bar_Deezer
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You up for a little beverage break?
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
Approaching a bar. / Question
|
AO_Companion_Bar_Savoldi
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
Joe. I'm hurt. Have you finally managed to resist my charm?
|
Bartender: Well... it appears I finally have a customer who wants to show a little class.
|
Sarcastic. / Sarcastic
|
AO_Companion_Bar_Savoldi
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Well... it appears I finally have a customer who wants to show a little class.
|
Joe. Don't sully this... one, please.
|
|
Flirty, then flat out asking for a beer. / Flirting
|
AO_Companion_Bar_Savoldi
|
| Scene
|
SceneDialogue
|
Custom
|
|
myActor: Oh, they have a bar down here?
|
Well hey, Savoldi. Got any good dirt for me today?
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
Playfully. / Amused
|
AO_Companion_Bar_Savoldi
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. How about I introduce you to my confidential informant?
|
Bartender: Nan-ni shimasho-ka?
|
Joking. / Amused
|
AO_Companion_Bar_Takahashi
|
| Scene
|
SceneDialogue
|
Custom
|
|
myActor: Be right back, gonna grab a quick drink.
|
Takahashi, thank you for meeting me here.
|
Bartender: Nan-ni shimasho-ka?
|
Trying to keep a straight face through obvious amusement. / SinisterSmile
|
AO_Companion_Bar_Takahashi
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nan-ni shimasho-ka?
|
No! But we've been traveling together for ages.
|
Bartender: Nan-ni shimasho-ka?
|
Pretend surprise. / Surprised
|
AO_Companion_Bar_Takahashi
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nan-ni shimasho-ka?
|
No! You don't say?
|
Bartender: Nan-ni shimasho-ka?
|
Pretend surprise. / Surprised
|
AO_Companion_Bar_Takahashi
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nan-ni shimasho-ka?
|
Sorry, Blue. The jig is up. Takahashi told me everything. Web of lies, gone. I mean, I bet your name's not even Blue, is it?
|
|
Very pleased with her own joke. / Amused
|
AO_Companion_Bar_Takahashi
|
| Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nan-ni shimasho-ka?
|
Huh. Never realized noodles were such a rough game.
|
|
Very pleased with her own joke. / Amused
|
AO_Companion_Bar_Takahashi
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I am parched.
|
|
Approaching a bar. / Neutral
|
AO_Companion_Bar_Generic
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Something you recommend?
|
|
Question
|
AO_Companion_Bar_Generic
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now there's a ringing endorsement. I'll have one.
|
|
Amused
|
AO_Companion_Bar_Generic
|
| Scene
|
SceneDialogue
|
Custom
|
|
Phyllis: And Samuel is at my feet and there's blood everywhere.
|
That doesn't mean it was your fault...
|
Player Default: I know this must be hard for you. Please, tell me the rest.
|
Concerned
|
DN036_WhatHappenedSubtopic
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They've got something they use to control us, to make us do things we don't want to do.
|
Sounds like there's a story here.
|
Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM.
|
Conspiratorial
|
DN036_Main
|
| Scene
|
SceneDialogue
|
Custom
|
|
Roger: Now he's starting to work on my wife and kids, trying to turn them against me too.
|
And no one would want that.
|
Player Default: They just need to be convinced Bill's wrong. That won't be hard.
|
Sarcastic. / Sarcastic
|
InstM01RogerSceneSuspect
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know you're in a tough situation here, but lives are at stake. Please help me.
|
You know what the right choice is here.
|
Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute.
|
Pleading
|
InstM01CedricScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic.
|
You should be ashamed.
|
Cedric: Then I guess this conversation's over.
|
Stern
|
InstM01CedricScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If that what it takes, fine.
|
But you better give us what we need.
|
Cedric: Well now, looks like I can help you after all.
|
|
InstM01CedricScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't care about Roger's family? Not even his children?
|
Their deaths will be on your hands.
|
Cedric: You really aren't from around here, are you?
|
Stern
|
InstM01CedricScene
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Good luck, General. I hope you find your son.
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
No sign of Ghouls in here. We must be getting close.
|
|
Walking through an abandoned underground parking lot. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
God. Looks like no one's been in here for years.
|
|
Walking through tunnels leading to the Institute. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
They destroyed the world and still had all this left over?
|
|
Staring at an enormous bomb depot. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh my god. Are those... nukes?
|
|
Looking at four missiles. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Is, is that a tomb?
|
|
Looking at a massive metal pyramid. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Death by nuclear car isn't how I want to go.
|
|
Walking through an underground car park. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I always pictured the Railroad slinking through sewers. This I could get used to.
|
|
Walking through a large penthouse. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How far down you think these go?
|
|
Walking through the crypt under a nice church. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Real shame to see a place like this neglected.
|
|
Walking through a crumbling church. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Air seem cleaner up here?
|
|
Standing on top of a very tall building. Inhaling deep before speaking. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That's a whole lot of building.
|
|
Standing at the base of an extremely tall skyscraper. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You see any back issues of "Grognak the Barbarian?" I could use them for, uh, research purposes.
|
|
Walking through a comic store. A bit bashful. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like we've uncovered the secret lair of the Silver Shroud.
|
|
Walking through a TV studio with cheesy cardboard cutouts. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You know, it's kind of soothing once you go a little deaf.
|
|
Submarine engine turned on. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't get to wander around an active submarine everyday.
|
|
Walking into a massive engine room. Begins writing in her notebook. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh, you've got to be kidding me.
|
|
Walking through the bridge of a functioning submarine. Impressed. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Just one second. Need to get this all down.
|
|
Writing in her notebook. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Wonder how long he was living up here.
|
|
Looking at a dead body. / Somber
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
No one even tried to get away. Must've been a good flick.
|
|
Walking through a drive-in full of cars. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
It's like something out of a museum.
|
|
Walking into a perfectly pristine office. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You gotta be kidding me. I thought these were all gone. Might come back and get you later.
|
|
Looking at a mechanical pony that way nearly crushed by a collapsed roof. Begins writing in her notebook. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Reminds me of Diamond City. Rich folks up top, everyone else down below.
|
|
Walking through a large cemetery. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I really hope all this water got treated.
|
|
Walking through an old water treatment plant that's sprung a leak. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, isn't this clever.
|
|
Walking into a small underground bunker. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Quaint.
|
|
Walking into a town overrun by Super Mutants full of eviscerated bodies. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You know the guy who owned this place wrote the book "On Civil Disobedience." Like, literally.
|
|
Walking through Henry David Thoreau's cabin. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh, lovely. The morgue.
|
|
Walking into an old morgue. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I find the quality of care at this facility to be lacking. At best.
|
|
Walking through a very large abandoned hospital waiting room. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
A real shame. They still had a lot more rounds of musical chairs left.
|
|
Walking into a room with a support group-style ring of chairs. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Wow. How much fission can one Vault need?
|
|
Walking into a large reactor room. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue.
|
|
Just saw a corpse get dragged through a hole in the ceiling. / Afraid
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue. What the hell's up there?
|
|
Heard something large walking overhead. Trying not to draw its attention. / Conspiratorial
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This is just creepy.
|
|
Walking through a training ground designed to look like the nuked world outside. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Is that what I think it is?
|
|
Stumbled upon the entrance to a vault in a school basement. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
It's like where old excavators go to die.
|
|
Walking through a room full of excavation machinery. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Is, is that who I think it is? You okay?
|
|
Looking at the corpse of the player's spouse. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Isn't this where Nick was trapped? I can imagine worse places to be holed up.
|
|
Looking at the entrance to a massive vault. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Fancy set up for a house of worship.
|
|
Walking through a church attic filled with theatrical set pieces. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodness.
|
|
Walking through a ruined children's nursery. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodness. That could be hiding a lot of Mirelurks.
|
|
Looking into a massive water-filled quarry. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This little guy's going to be real popular.
|
|
Talking to a robot the player just released from captivity. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This place is disgusting. Think I might lay off the Button from here on out. Hey, story idea.
|
|
Looking at some very sorry old beer brewing equipment. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
"Do you know where your suds have been?"
|
|
Speaking as though reading a headline while writing in her notebook. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Bet it was a big disappointment when to the local drunks when found out that thing's empty.
|
|
Spotting a massive beer barrel. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. Never been down here. Hate to say it, but a story about the inner workings of the Combat Zone would really move some papers.
|
|
Writing in her notebook while looking at lifts leading into a care fighting ring. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Animals on either side of this cage.
|
|
Looking at a cage fighting ring. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
So much mud.
|
|
After emptying a massive quarry of all its water. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't even recognize the place without all the fish remains.
|
|
Observing the clean-up efforts done to make an old fortress habitable. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
So I guess that'd make this the dungeon, huh?
|
|
Walking through the basement of an old fortress. Emphasis in "the dungeon." / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blech. Sure we don't want to just let the Mirelurks keep it?
|
|
Entering an area overrun by Mirelurks filth. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I have definitely had this nightmare.
|
|
Finding a corpse eaten by bugs. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue, we're walking right into Boston Common. People don't come back from here.
|
|
Approaching a very dangerous area. / Afraid
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
These weren't here... wait, are those Brotherhood markings?
|
|
Noticing some well maintained barricades. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Yes, yes, we hear you.
|
|
Hearing an old military warning broadcast stuck on repeat. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't believe the shape this thing is in.
|
|
Walking through the largely intact remains of an airplane. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Is this a dump? Was this a dump?
|
|
Walking through an old salvage warehouse. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How many Raiders are lost every year to safety hazards? Not enough, you ask me.
|
|
Walking past areas of molten metal. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I guess we wouldn't be lucky enough for him to just fall in one of these things, would we?
|
|
Encountering a raider with power armor standing near a blast furnace. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You think these folks died in the blasts?
|
|
Walking through a convalescence home, looking at all the folks dead in their beds. / Somber
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Kids didn't have to worry about much back then, did they?
|
|
Walking through an old playground. / Somber
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This the local guard hut or something?
|
|
Walking into a crumbling Ranger's cabin. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. Now why hasn't anyone scavenged you?
|
|
Looking at a largely intact military robot. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't believe people used to vacation here. I guess folks in your day must've enjoyed a little frostbite.
|
|
Standing on a boardwalk. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn. Raiders. So, around? Or through?
|
|
Having sighted a collection of Raiders. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Guess these folks just couldn't get along.
|
|
Entering a building where pre-war folks were in the process of making an exit and ended up killing each other. Rerecord. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How long do you think she's been here?
|
|
Staring at the skeleton of a little girl. / Somber
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh, it's nicer from up here... I think.
|
|
Walking across a crumbling freeway over a non-descript town. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
See scenic Quincy, home to... uh... gimme a minute...
|
|
At first sounding like a tourism movie, then failing to come up with anything of interest to see. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Desperate times.
|
|
Looking at the remains of a massacre of people clamoring for food. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ah, the old rusty tube museum. The highlight of any Commonwealth tour.
|
|
Joking about walking inside a turbine. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Surprised these haven't been harvested for parts.
|
|
Standing in a room full of generators. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You don't think those buttons will pump anything in here, right?
|
|
Standing near a collection of buttons. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ugh, this stuff burns my lungs.
|
|
Making her way through gas. Coughing as she speaks. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh, are these abstra...
|
|
Looking at extremely gruesome paintings, but not yet realizing what they are. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh god.
|
|
Then realizing. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What, what the hell happened down here?
|
|
Pulled into a sinkhole and coming across a collection of dead bodies. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
All the dangers of the wilderness, all the privacy of downtown.
|
|
Walking through an old trailer park. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I mean the area's nice, but I'm not sure about the neighbors.
|
|
Walking towards a nice collection of cabins overrun with mutated crabs. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hope none of this is still live.
|
|
Walking through an old power station. / Nervous
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Couple coats of paint and this place'll be right as rain.
|
|
Looking at a collection of houses that have been washed into the sea. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't believe someone hasn't put that thing out of its misery.
|
|
Listening to an annoying educational robot. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone was not a fan of the aquarium.
|
|
Walking through a shattered aquarium. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Jesus.
|
|
Walking into a torture chamber. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Please tell me that's not what I think it is.
|
|
Looking at a homemade nuclear weapon. / Worried
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Is it just me or is this place still cleaner than the surgery in Diamond City?
|
|
Walking into a two hundred year old operating theater. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I guess no one will miss it at this point.
|
|
Inside a bank vault. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodness. It's almost like a little city up here.
|
|
She and the player have just, or are in the process of, wiping out a very large hostile fort. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
All this destruction. All the work of the Institute.
|
|
Walking through a destroyed town while writing in her notebook. / Angry
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, you can't beat the view.
|
|
Just climbed into a sniper's nest with the player. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Couldn't even be bothered to bury them, could they?
|
|
Staring into an enormous radioactive waste dumping site. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, would you look that. Such majesty.
|
|
Looking at a belching radioactive geyser. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, Mass Fusion sure built 'em to last, didn't they?
|
|
Staring at a functioning two hundred year old reactor. / Nervous
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Sure hope no one drops something while we're down here.
|
|
Staring up at a thirty story atrium. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey, at least they don't check tickets anymore. So there's that going for us.
|
|
Walking through an old subway station. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How can someplace smell this bad two hundred years after the fact?
|
|
Walking into an old fish processing plant. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, shit. You see a way out of here?
|
|
Trapped in a basement. / Angry
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Wow. That does not smell sanitary.
|
|
Walking into a meat canning facility. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Now this is creepy.
|
|
Upon finding a surveillance room for a vast underground facility. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
They have wings they're not even using.
|
|
A little upset upon entering an underground facility with large unused sections people could live comfortably in. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue, that's Libertalia. They're not exactly known for their hospitality.
|
|
Approaching a settlement. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Place is nicer without the Raiders. Not much, but nicer.
|
|
Piper and the player just cleared out a den of violent men. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Not sure this is the place to take an extended dip.
|
|
Approaching a highly irradiated lake. / Pleading
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What a view.
|
|
Standing on top of a lighthouse. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh, this is where the Charles River Trio "performs." Come on, let's get out of here before they ask us to watch.
|
|
Walking by an old radio station no one really likes. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
And now the story of a lifetime, the fabled treasure of Jamaica...
|
|
Extremely excitedly writing in her notebook. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh.
|
|
Looking up from her notebook, completely disappointed. / Sad
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You getting the feeling we're on the right trail?
|
|
Walking through a highly secured basement. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Radiation sure did a number on these folks. Probably best if we didn't linger.
|
|
Finding a cache of radioactive barrels in an old barn. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
And now it's time for every Commonwealther's favorite game: is it still structurally sound?
|
|
Walking through a building with a large section of collapsed roof. / Nervous
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Nasty way to go.
|
|
Walking by a body of a man eaten by Mirelurks. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
It never ceases to amaze me just how horrible people can be to one another.
|
|
Walking through a place where doctors experimented on patients. / Angry
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodness, Blue. Do you have a deathwish? Let's get out of here.
|
|
Inside a highly irradiated crater. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Think the water's deep enough to break the fall?
|
|
Mischievously suggesting they jump off a very tall building. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Another bastion of knowledge, lost to the ages.
|
|
A little sad walking into a destroyed library. / Sad
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Where'd the Gunners get the brains to build something like this?
|
|
Walking across a crane being used as a drawbridge. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
So, are these beyond repair or just lying in wait?
|
|
Walking through a robot showroom. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Never wish a death like that on anyone.
|
|
Walked into a room where a group of people have been eaten by Ghouls. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
To have been in this place in its prime.
|
|
Walking through an area filled with Ghouls. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Good luck finding anything in here.
|
|
Walking through a room filled with machine parts. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue, I don't like this.
|
|
Feels like she's about to walk into an ambush. / Nervous
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Place is in surprisingly good shape, considering.
|
|
Entering a well-put together military command center. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Warm, two-century-old bags of blood. Lovely.
|
|
Walking into a blood donation fridge. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Mmm. Fresh tarberries.
|
|
Observing a group of people who have turned an old pool into a tarberry bog. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
It's certainly the most benign use of Power Armor I've come across, that's for sure.
|
|
Watching a group of greaser race suits of power armor. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Spared no expense it would seem.
|
|
Walking under a nicely domed ceiling. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
So many people dedicated to finding out the truth.
|
|
Walking through the writer's room of a news facility. / Disbelief
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Uh, Blue. If you're looking to commune with the Mirelurks, next time, count me out.
|
|
Walking through a Mirelurk den. / Nervous
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. They actually tried to train Mister Handy's. Could've fooled me.
|
|
Walking through a robot training facility. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
My god. They were teaching the robots to bowl? So, these were the men who doomed the world.
|
|
Walking through a bowling alley. Sarcastic. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Can, can we get inside that thing?
|
|
Looking at a giant statue of a robot. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What exactly was the goal of this fraternity, again?
|
|
Walking into an armory in an abandoned club's hall. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That is a lot of death.
|
|
Looking at a pile of miniature nukes. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hello. Who got the train running?
|
|
Curious while looking at a functioning train. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Mirelurks, direct to your doorstep. Yeesh.
|
|
Sarcastic, then concerned. Walking through a flooded town. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How far down does this place go?
|
|
Looking down into a very large basement. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blech. You could nuke this place a second time and you'd still never get that smell out.
|
|
Smells something horrific. Looking at hanging sacks of meat. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You think we're under Concord proper yet?
|
|
Walking through sewers. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh god. I have to sneeze... no, got it.
|
|
Honestly terrified as she walks by a sleeping Deathclaw, manages to hold in her sneeze, then extremely relieved. / Afraid
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
A silent neighborhood. A fortified homestead. This is how you start a good story... or a horror novel.
|
|
Finding a highly fortified house. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Something's not right. Where are the people?
|
|
Walking through a surprisingly quiet neighborhood. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh yeah. This place looks safe. How much longer do we need to stand here?
|
|
Walking through a former dry dock. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
"Inside Easy City Downs."
|
|
Entering the robot "stables" at a race track. Speaking like she's writing a headline. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Definitely a story here.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Now this, this is funny.
|
|
Approaching an active race track. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh my god.
|
|
Stumbling upon a room filled with torture implements. / Disbelief
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Yeah, I just ate, so you go ahead.
|
|
Staring into a creepy water hole in a small cave. Nervous and trying to avoid something unpleasant. / Nervous
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That is a hell of a first step.
|
|
Staring into a deep hole in a quarry. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Wouldn't want to be the one having to clean those windows.
|
|
Walking through a huge atrium in an abandoned insane asylum. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This the sort of stuff you normally see in a hospital?
|
|
Skeptical. Walking through an abandoned high tech lab. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This place would give a Ghoul nightmares.
|
|
Walking through an abandoned insane asylum. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Still prefer this to swimming across.
|
|
Looking a pile of old boats. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
So, that's progress. Not a lot.
|
|
A ship that was stuck in a building is now stuck in another building. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm confused. This didn't sail up here, right?
|
|
Looking at a ship stuck in the side of a building. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, there goes any restful sleep I was planning for in the near future.
|
|
Looking at an enemy wearing a mascot head. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hope they don't mind us dropping in. Come on. It's a joke, Blue. Keep up.
|
|
Dropping through a hole in the ceiling. Emphasis on "dropping in," then hamming it up. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Basement full of Ghouls. And just when I thought I'd smelled everything.
|
|
Walking into a basement where a group of Ghouls have been eating corpses. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What kind of nuts would want to live in a blast crater? This kind, I guess.
|
|
Observing a settlement set up in a nuke crater. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm guessing "go around" is probably out of the question, huh?
|
|
Observing a tunnel guarded by hostiles. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I've seen birds land on Corvegas and go up in flames. Can't believe people used to drive these things.
|
|
Walking through a crumbling car assembly plant. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
God, I hope they don't start singing.
|
|
Looking at a group of Super Mutants wearing sailors hats. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How, how does something like this even happen?
|
|
A tugboat stuck between the two sides of a drawbridge. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Be a nice view, if it weren't for that wreck out there.
|
|
Looking at an overturned boat in the middle of a reservoir. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I've seen books used for worse.
|
|
Walking into an old school library filled with Mutants. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
And I've lost my appetite.
|
|
Looking at dangling sacks of meat in a school cafeteria. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Might be a while till the next show.
|
|
Looking at an amphitheater. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Cambridge Polymer Lab, the cutting edge of decrepit.
|
|
Walking through a destroyed laboratory. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
No, this doesn't feel like a trap at all...
|
|
Walking into a mad scientist lab. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
The stuff in here's older than you, Blue.
|
|
Walking around a fastidiously maintained home. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Worst part of being lookout in the Obelisk? Forgetting your lunch.
|
|
Looking at a large obelisk monument with multiple sections knocked out of it. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hope these folks didn't suffer. Course, knowing Super Mutants...
|
|
Walking through a farm that was overrun by monsters. / Somber
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
So many books. I'd live in this place if it weren't for all the Mutants.
|
|
Wryly. Walking through the vast Boston Public Library. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You think there might still be real lions out there somewhere?
|
|
Looking at a lion statue outside the Boston public library. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'll never understand the games of the past. Give me Red Menace any day of the week.
|
|
Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You think they designed this place with sniper fire in mind or that was just a lucky coincidence?
|
|
Sarcastic. Walking through a very large atrium. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Not easy for anyone out here.
|
|
Looking at a robot that committed suicide. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hell of a set-up to just get people sauced.
|
|
Walking through a brewery. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Was there a ban on depicting anything other than an old general, a lion, or an angry-looking naked lady back then?
|
|
Looking at a fountain decked out with a variety of lions and naked women. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Bet this was where all the fashionable folks of Boston came in its day.
|
|
Walking through an abandoned department store. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You know, if you're looking to get a drink, I can think of worse places.
|
|
Entering an old speakeasy filled with hostile enemies. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Could probably spend a lifetime sorting through all this old intel.
|
|
Looking around an old spy agency. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like Raider heaven in here.
|
|
Walking into a room filled with guns and drugs. / Neutral
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs.
|
Here we go, I guess.
|
X418: Here are the recall codes. Follow me.
|
Reluctant. / Neutral
|
Inst302Stage40CourserScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Easy. I just didn't know there were any other Minutemen out there.
|
We don't want any trouble.
|
RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me.
|
Pleading
|
Min03RonnieIntroBrawl
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd like to see you try.
|
Ma'am, I don't know this person. So if you need to do some punching...
|
RonnieShaw: This is going to be fun.
|
Trying to back herself out of the fight. / Disbelief
|
Min03RonnieIntroBrawl
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for a dick-measuring contest. What do you actually want?
|
And I have a new worst mental image.
|
RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business.
|
Just heard the player describe something disgusting. / Disgust
|
Min03RonnieIntroBrawl
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you're a Minuteman, how come Preston never told me about you?
|
We thought Preston and his crew were the only ones left.
|
RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones.
|
Friendly
|
Min03RonnieIntroBrawl
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Hasn't exactly been the cakewalk we'd hoped for.
|
|
Neutral
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course I'm not going to go through with it. So how do I deal with it?
|
There's got to be something we can do.
|
Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault.
|
Confident
|
Inst306Stage20Desdemona
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm afraid you all have to die.
|
Blue, don't do this!
|
Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight.
|
Quietly pleading. Upset about the player deciding to kill someone. / Pleading
|
Inst306Stage20Desdemona
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're alive, so what do you think?
|
We're not the bad guys.
|
Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment.
|
Player just informed someone he's been hired to kill that he's not going to do it. / Pleading
|
Inst306Stage20Desdemona
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How do I deal with this, Desdemona?
|
Could really use some good ideas about now.
|
Desdemona: Give me a straight answer first. Are you still on our side?
|
|
Inst306Stage20Desdemona
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me.
|
They aren't exactly renowned for being big on the whole "live and let live" thing.
|
|
Neutral
|
DN053_Virgil_Stage70_Threaten
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
BoS301Duff: I'm afraid something terrible has happened to her.
|
Gone for a week. Blue, she could be in real trouble.
|
Player Default: Don't worry, I'll find her.
|
Concerned. / Concerned
|
BoS301_04_DoctorDuff
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime.
|
Can't imagine what life at school must've been like with a name like that.
|
BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here?
|
Puzzled
|
BoS301_05_ScaraStage0060
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because we care what happens to the Commonwealth.
|
They may not be saints, but does it really matter if it serves a noble end?
|
BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face.
|
Pleading
|
BoS301_06_LiStage0070
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you don't work on Prime, I'll have you shot.
|
Jesus, Blue. Have you lost it?
|
BoS301Li: You son of a bitch!
|
|
BoS301_06_LiStage0070
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If not for the Brotherhood, do it for Doctor Virgil.
|
Think about what we could accomplish here.
|
BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind?
|
Pleading
|
BoS301_06_LiStage0070
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS301ChildofAtom: That is why they must be safeguarded.
|
Just say whatever you have to to get us out of here.
|
Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want?
|
Conspiring with the player. / Conspiratorial
|
BoS301_10_ChildofAtomStage0160
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Must've been one hell of an argument.
|
|
Walking through a large battle field. / Amused
|
BoSM01_CompanionStage060_Commentary1
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
God. Would you look at how many of those things she took down.
|
|
Looking at a corpse of a woman who attempted to wall herself off in a room to get away from Ghouls. She did not succeed. / Neutral
|
BoSM01_CompanionStage070_Commentary1
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Goodness. Climbed all the way up here just to die.
|
|
Concerned
|
BoSM01_CompanionStage080_Commentary1
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Danse wasn't some sick dog to be put down. Though I'm pretty sure Maxson's not going to see things that way.
|
|
Neutral
|
BOS302_13_CompanionReactsExecute
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
This is how they plan to make the Commonwealth safe?
|
Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him.
|
Player stood by while a friend was executed. / Concerned
|
BOS302_13_CompanionReactsExecute
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Danse did nothing to deserve this.
|
Companion: I wished you had the bollocks to do that yourself. At least it's over with.
|
Player just killed a friend on someone else's orders. / Sad
|
BOS302_13_CompanionReactsExecute
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: With pleasure. I'll make him pay for lying to us.
|
You can't be serious. We're not assassins.
|
BoS302Maxson: I appreciate your cooperation.
|
Upset the player has agreed to execute someone. / Disbelief
|
BoS302_01_MaxsonStage010
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I won't do it. Danse deserves a chance to explain himself.
|
The man didn't do anything wrong.
|
BoS302Maxson: You will do it. This is not up for judgment or debate!
|
Pleading. / Pleading
|
BoS302_01_MaxsonStage010
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know what to say.
|
Come on, Blue. Now's not the time to get bashful. Tell him this is nuts.
|
BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order.
|
Quietly trying to convince the player. / Conspiratorial
|
BoS302_01_MaxsonStage010
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Isn't there some other way?
|
Exactly. You're not willing to let off one innocent man?
|
BoS302Maxson: Absolutely not. My decision is final.
|
|
BoS302_01_MaxsonStage010
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do.
|
What we "have to do" is not follow orders given to us by a lunatic.
|
Player Default: All right, I'll hear him out.
|
Emphasis on "have to do" / Angry
|
BoS302_03_HaylenStage040
|
| Scene
|
SceneDialogue
|
Custom
|
|
Codsworth: By the way, Concord is nearby, and I've seen people there. I don't know if they can help, but perhaps we should take a look?
|
Hey Codsworth. You sure you're up for this?
|
Dogmeat: (sad whimper)
|
Question
|
COMCodsworthPickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Right behind you, sir.
|
Well, if it isn't the Institute's little errand boy.
|
X688: He couldn't be in better hands.
|
Stern
|
COMX688_PickupScene
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ugh. I think I'm going to be sick.
|
|
Watching the player eat a corpse. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, at least you know it's fresh...
|
|
Watching the player eat a corpse. Making a joke despite extreme disgust. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
There has to be something else around here to eat.
|
|
Watching the player eat a corpse. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Remind me to never die in your presence.
|
|
Watching the player eat a corpse. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh god.
|
|
Watching the player eat a corpse. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey.
|
|
Waking up next to the player, happy to see them. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Lovely night.
|
|
Waking up next to the player, happy to see them. / Flirting
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't believe we slept this late.
|
|
Waking up next to the player, happy to see them. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
We really have to get up?
|
|
Waking up next to the player, happy to see them. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Wakey wakey, Blue. Come on. Time to move.
|
|
Waking up next to the player, happy to see them. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
There were people here.
|
|
Entered a recently abandoned area. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Where is everyone?
|
|
Entered a recently abandoned area. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like we just missed... whoever was here.
|
|
Entered a recently abandoned area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Shouldn't there be... people here?
|
|
Entered a recently abandoned area. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like someone skipped out of here in a hurry.
|
|
Entered a recently abandoned area. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Whew, bright in here, ain't it?
|
|
Walking into a bright area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Could we turn down the wattage on that thing?
|
|
Walking into a bright area. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, at least we'll be able to see anyone coming in here.
|
|
Walking into a bright area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Feel like I need to take my shoes off in here.
|
|
Walking into an extremely clean area. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Who has time to do this sort of cleaning?
|
|
Walking into an extremely clean area. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Look at this place. Their maid's got talent.
|
|
Walking into an extremely clean area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Wandering through places like this is how people end up someone else's dinner...
|
|
Walking through a creepy area. / Afraid
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This place gives me the willies.
|
|
Walking through a creepy area. / Afraid
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue. Something's not right here.
|
|
Walking through a creepy area. / Afraid
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Can you see a damn thing?
|
|
Walking through a dark area. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How can you even see where we're going?
|
|
Walking through a dark area. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey. You still there? Can barely see in here.
|
|
Walking through a dark area. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
A Mr. Handy, a featherduster, and, say, what, a hundred years, and this place would be right as rain.
|
|
Walking through a dusty area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ugh. I hope this stuff is dust.
|
|
Walking through a dusty area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I guess this place doesn't get a whole heck of a lot of foot traffic.
|
|
Walking through a dusty area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Doesn't seem like a great place to linger, Blue.
|
|
Walking through an open area. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You know what this place could use? Cover.
|
|
Walking through an open area. / Stern
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Anyone decides to pick a fight with us out here, we're in trouble.
|
|
Walking through an open area. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone's not interested in visitors.
|
|
Walking by a fortified area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That's one way to keep out uninvited guests.
|
|
Walking by a fortified area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Guess they're not interested in sharing, huh?
|
|
Walking by a fortified area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Who could do something like that?
|
|
What through an area covered in gore. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
My god...
|
|
What through an area covered in gore. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What on earth could someone have done to deserve this?
|
|
What through an area covered in gore. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ugh. Looks like they ought to just torch this place and start over.
|
|
Walking through a disgusting area. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I guess this isn't the scenic route.
|
|
Walking through a disgusting area. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This can't be sanitary.
|
|
Walking through a disgusting area. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Feel like I'm going to have to burn my clothes once we get out of here.
|
|
Walking through a disgusting area. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What is all this?
|
|
Walking into an area filled with tech. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How much of this you think still works?
|
|
Walking into an area filled with tech. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Lot of nifty toys in here.
|
|
Walking into an area filled with tech. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
And I thought the lifts in Diamond City were fancy.
|
|
Walking into an area filled with tech. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You say something?
|
|
Yelling over the noise. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You think we could ask them to turn this down?
|
|
Yelling over the noise. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
This place is nice. Don't know why we don't come here more often.
|
|
Yelling over the noise. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
At least they'll never hear us coming.
|
|
Yelling over the noise. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Did Super Mutants decorate this place?
|
|
Walking through an extremely messy area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How do you find anything in here?
|
|
Walking through an extremely messy area. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Couldn't part with... anything, could they?
|
|
Walking through an extremely messy area. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What a bunch of junk.
|
|
Walking through an extremely messy area. / Stern
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue. Would you look at this place?
|
|
Walking into a pleasant area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Easy to forget places like this even exist.
|
|
Walking into a pleasant area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Weren't not in any rush to go, are we?
|
|
Wanting to stick around in a pleasant area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
When'd it get so quiet?
|
|
Walking through an extremely quiet area. / Nervous
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Got awful quiet in here...
|
|
Walking through an extremely quiet area. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hello? Someone out there? ...nothing. Quiet, ain't it?
|
|
Walking through an extremely quiet area. Waits a moment after "someone out there?" / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You ever wonder... oh, jeez. Sorry. Quiet in here...
|
|
Walking through an extremely quiet area. Overly loud initially, then realizing how loud she's being in the silence, then quietly apologizing. / Apologetic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Certainly seems secure. This might be a good place to rest up.
|
|
Walking into a safe area. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't expect anyone will bother us in here...
|
|
Walking into a safe area. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Seems like the kinda place you could kick back, right?
|
|
Walking into a safe area. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Girl could get real comfortable in a place like this.
|
|
Walking into a safe area. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Whatever is making that smell needs to seek medical attention, immediately.
|
|
Smelling something horrific. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I think we've found a new frontier of foul.
|
|
Smelling something horrific. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ugh, do you smell that?
|
|
Smelling something horrific. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
It is rank in here.
|
|
Smelling something horrific. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hope you're not thirsty.
|
|
Walking through a watery area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ugh. Places like this are why I try to avoid drinking water.
|
|
Walking through a watery area. / Disgust
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone needs to drain this place in a serious way.
|
|
Walking through a watery area. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue, come on. Let me carry something before you cripple yourself.
|
|
Offering to help the player carrying a heavy load. / Pleading
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You look about ready to topple over.
|
|
Player is carrying way too much stuff. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Woah. Lookin' a little unsteady. There anything you can leave behind?
|
|
Player is carrying way too much stuff. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Heh. You still alive under all that?
|
|
Player is carrying way too much stuff. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Might be time to drop something.
|
|
Player is carrying way too much stuff. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Uh, Blue. Where are your pants?
|
|
Player is walking around without clothes. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh, what I wouldn't give for a camera right now.
|
|
Player is walking around without clothes. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You chilly? It seems chilly.
|
|
Joking, as the player is walking around without clothes. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Handy, aren't ya?
|
|
Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
If you wanted to make me a second printing press while you're at it...
|
|
Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Always was a little jealous of folks who could craft something other than a paragraph.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What the... Blue, you okay?
|
|
Player just triggered a mine. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Wow! Loud!
|
|
A mine just went off. Yelling because of the sound. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Everything still attached?
|
|
Player just triggered a mine. Concerned. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You sure it's safe to swim here?
|
|
Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I guess this looks clean... -ish.
|
|
Player just went for a swim. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey look. Blue soup.
|
|
The player is swimming. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hope you know what you're doing.
|
|
Not happy the player is picking pockets. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm just going to tell myself that they wronged you in the past.
|
|
Not happy the player is picking pockets. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
People aren't real fond of sticky fingers around here.
|
|
Not happy the player is picking pockets. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue, that belongs to someone.
|
|
Watching the player steal. Chastising. / Conspiratorial
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You looking to get us in trouble?
|
|
Whispering strongly. Watching the player steal. Chastising. / Conspiratorial
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't mind us. Just perusing.
|
|
To herself, pretending to not notice the player's theft. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
There's that silver tongue.
|
|
Player just convinced someone to provide additional caps. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Awful smooth, Blue.
|
|
Player just convinced someone to provide additional caps. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You really think they can afford that much? Well, I guess they did.
|
|
Player just convinced someone to provide additional caps. / Conspiratorial
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Put it to good use.
|
|
Piper and the player just received a reward. Not scolding. Friendly. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That should make things easier goin' forward.
|
|
Piper and the player just received a reward. / Impressed
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That's generous of 'em.
|
|
Piper and the player just received a reward. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Not too shabby.
|
|
Piper and the player just received a reward. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hard work payin' off.
|
|
Piper and the player just received a reward. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That one worth reading?
|
|
Player is reading a book. Piper's interested. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Take your time. The literate keep me fed.
|
|
Honestly glad to see the player reading. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Wish I'd brought something to peruse myself.
|
|
Player is reading a book. Piper's interested. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue, you look like death. Let's get you to a doctor.
|
|
Player has radiation poisoning. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
We need to get you some RadAway, quick.
|
|
Player has radiation poisoning. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't know if you're going for that Ghoul look, but you're definitely getting there. Let's get you to a doc.
|
|
Player has radiation poisoning. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You wanna get out of here? I don't think we'd make pretty Ghouls.
|
|
Taking radiation damage. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ugh. You feel that too? Rads.
|
|
Taking radiation damage. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Gonna have a lot more limbs and a lot less hair if we stick around here too much longer.
|
|
Taking radiation damage. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Sooner we get out of this radiation, the better.
|
|
Taking radiation damage. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
We're not going to stay smoothskins much longer if we don't get a move on.
|
|
Taking radiation damage. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Your leg's not looking so hot.
|
|
Player's leg is crippled. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Your leg okay? Cause it's looked better.
|
|
Player's leg is crippled. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Easy now, Blue. That leg's real beat up.
|
|
Player's leg is crippled. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How're you still standing?
|
|
Player took a nasty blow to the head. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue? You with me?
|
|
Player took a nasty blow to the head. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Come on. Focus. Couple Stims and you'll be right as rain.
|
|
Player took a nasty blow to the head. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue, your arm.
|
|
Shocked. Player's arm is crippled. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't worry. Your arm's still attached. I think.
|
|
Reassuring at first, then a bit nervous. Player's arm is crippled. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey! You're going to be alright.
|
|
Shocked. Player's arm is crippled. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Uh, you forget your key at home?
|
|
Player just picked a lock on a door/safe belonging to someone. Piper's not happy. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue? What're you doing?
|
|
Player just picked a lock on a door/safe belonging to someone. Disapproving. / Conspiratorial
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Breaking and entering. Anything for a story.
|
|
Player just picked a lock on a door/safe belonging to someone. Piper's not pleased. Sighs between "entering" and "anything." / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't keep you out.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You sure know your way around a bobbypin.
|
|
Impressed. Player just picked a lock. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You're pretty good at that. Like, "maybe next time you're in my house I need to keep an eye on you" good.
|
|
Impressed. Player just picked a lock. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Deftly done.
|
|
Impressed. Player just picked a lock. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't keep you out.
|
|
Impressed. Player just picked a lock. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What the hell, Blue?!
|
|
Livid. Player just murdered someone. / Angry
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Have you lost your mind? What could they have possibly done?
|
|
Player just murdered someone. / Angry
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
What the hell has gotten into you?
|
|
Player just murdered someone. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Mean looking machine, you got there.
|
|
Player just modified a weapon. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Just be careful, okay? You flash a weapon like that, someone might think you're looking for trouble.
|
|
Player just modified a weapon. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You sure know how to take self-defense to the next level.
|
|
Player just modified a weapon. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Not a bad look for you.
|
|
Player just modified armor. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, that looks like it could take a beating.
|
|
Player just modified armor. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That'll sure keep you safe another day.
|
|
Player just modified armor. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, there's a classic.
|
|
Looking at a prewar item. The object may or may not actually be a classic. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Doesn't look a day past a hundred and ninety-nine.
|
|
Joking. Looking at a prewar item. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That's in better shape than I'd expected.
|
|
Looking at a prewar item. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, if anyone could figure out a good use for it...
|
|
Player is digging through garbage. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hmm. What's that for?
|
|
Player is digging through garbage. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Certainly seen better days, hasn't it?
|
|
Player is digging through garbage. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Never expected I'd ever get this close to one of those.
|
|
Just stumbled on a very valuable item. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh, that looks just like a... oh my god...
|
|
Honestly excited. Just stumbled on a very valuable item. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
There's no way that is what I think it is...
|
|
Just stumbled on a very valuable item. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Free for the taking.
|
|
Player is looting a corpse. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I can carry something if you need me to.
|
|
Player is looting a corpse. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ours now.
|
|
Player is looting a corpse. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Just going to go to waste otherwise.
|
|
Player is looting a corpse. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
It's better in our hands anyway.
|
|
Player is looting a corpse. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn. You testing gravity or something?
|
|
Player just jumped from a great height. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey! Are you okay?
|
|
Player just jumped from a great height. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
There are safer ways to get your thrills.
|
|
Player just jumped from a great height. / Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
See, all better, boy.
|
|
Player just healed their dog. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Patched up and back on the prowl.
|
|
Player just healed their dog. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Good boy, Dogmeat. Take your medicine.
|
|
Player just healed their dog. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. Didn't know those worked on dogs.
|
|
Player just healed their dog. / Grateful
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Heh. Thanks, Blue.
|
|
Player just healed her. / Grateful
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh. Much better.
|
|
Player just healed her. / Grateful
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'd kiss the man who invented Stims.
|
|
Player just healed her. / Grateful
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Made quick work of that.
|
|
Impressed. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
How did you do that? I can barely get mine to save.
|
|
Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Did you try rebooting the... oh, you already got it. Nice.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
There it is.
|
|
Player just hacked a computer terminal. / Impressed
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey, hey. Whatever you did worked.
|
|
Player just hacked a computer terminal. / Impressed
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Going up.
|
|
Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I could get used to this.
|
|
Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm just going hang onto my notebook.
|
|
Trying to not seem nervous. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hoo boy. That's a lot of metal.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That's one heck of a get-up, Blue.
|
|
Impressed. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hope you plan on using your robot powers for good.
|
|
Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You sure you want to leave that?
|
|
Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
There isn't something else we can ditch? That's just a lot of caps to leave in the dirt.
|
|
Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone'll find a use for it.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Whatever you need to get ya through the day.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. Thought that stuff was for polishing chrome.
|
|
Joking as the player takes a drink. / Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You ever try the moonshine at the Dugout Inn? Fastest way I know to ruin an evening.
|
|
Amused
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Bottoms up.
|
|
Player drinks alcohol. / Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Good Samaritans are hard to come by these days.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, aren't you just a big softie...
|
|
Player just gave something away. Piper approves. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
They looked like they could use it more than us.
|
|
Player just gave something away. Piper approves. / Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hang in there, Dogmeat. You'll be okay, boy.
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Dogmeat's going to be alright? Right?
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Dogmeat! I think he needs help!
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Any chance we could try and keep "stray bullet" out of my obituary?
|
|
Player is firing wildly in the air. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Woah! Watch it!
|
|
Player is firing wildly in the air. / Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey. How about channeling that anger somewhere else, huh?
|
|
Player is firing wildly in the air. / Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Erg! Got my leg!
|
|
In severe pain. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ah! My leg!
|
|
In extreme pain. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Why, why can't I feel my leg?
|
|
Panicked and in pain. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm okay! I... oh. Oh, my head...
|
|
Takes a second for the pain to kick in. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ah! My head!
|
|
Through gritted teeth. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Why... why's the room spinning?
|
|
Woozy and in pain. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue! Blue, I can't feel my arm!
|
|
Scared because her arm was just crippled. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ah! My arm!
|
|
Her arm was just crippled. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
My arm. Does it look bad?
|
|
In serious pain. Her arm was just crippled. / InPain
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You oughtta be careful with that stuff. I don't expect that's the kind of habit you're looking to form.
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Be smart with that. It can end up costing more than you bargain for.
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Which one is that? Oh, nasty stuff.
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Yeah, chems were never really my cup of tea. You have fun, though.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
We need to get you to a doctor, Blue.
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You don't look so good. Was that laced with something?
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Maybe it's time to lay off the chems? Go see the doc?
|
|
Concerned
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Reaching for the gun first, huh? Figures.
|
|
Sighs are "Huh?" / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Really? Again?
|
|
Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Another day, another wave of bullets...
|
|
Sighs before beginning. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Great. One more story of violence to toss on the pile...
|
|
Sarcastic. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I'd say I'm surprised, but I'm not...
|
|
Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Not willing to lend a hand, huh? Figures.
|
|
Disappointed in the player's selfishness. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
"Tightwad stiffs soul in need."
|
|
Pretending to read headline. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
These folks could really use our help.
|
|
Stern
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Really? Couldn't spare a thing?
|
|
Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Folks love a good "helping the little guy" story. Wish I could write one of those.
|
|
Chastising the player. / Irritated
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
The gift of gab saves lives again.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
And everyone walks away unscathed.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Whew. For a moment there I had visions of bullets whizzing past my head. Again.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Thank god. Not every story in the Commonwealth has to end in a body count.
|
|
Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I think I'm rubbing off on ya, Blue.
|
|
Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
That was real good of you, Blue.
|
|
Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Most folks can't be bothered. But then you aren't most folks, are ya?
|
|
Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Easy to forget there are still genuinely good people out there.
|
|
Friendly
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
You trying to impress me? It's working.
|
|
Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
They could use it more than us.
|
|
Player just performed a generous act. / Neutral
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That the Commonwealth is finally safe.
|
Exactly.
|
Piper: It means no more kidnappings. No more sleepless nights, terrified your neighbor's plotting against you.
|
Excited. / Impressed
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know a lot of people sacrificed themselves to get us here.
|
They did. But thanks to them, and you, we get to live free.
|
Piper: It means no more kidnappings. No more sleepless nights, terrified your neighbor's plotting against you.
|
Somber, but hiding excitement. The player just brought up all the causalities incurred saving the Commonwealth. / Neutral
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Cambridge has one hell of a new pothole?
|
Heh. I suppose it does. But more than that...
|
Piper: It means no more kidnappings. No more sleepless nights, terrified your neighbor's plotting against you.
|
Amused
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You gonna to make me guess?
|
Have you ever known me to hold back information?
|
Piper: It means no more kidnappings. No more sleepless nights, terrified your neighbor's plotting against you.
|
Amused
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Exactly.
|
It means no more kidnappings. No more sleepless nights, terrified your neighbor's plotting against you.
|
|
Excited. / Happy
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
No more fear.
|
|
Excited. / Happy
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Thanks to you, we don't have to be afraid anymore.
|
Player Default: They don't have to be afraid thanks to us. I never could have done this by myself.
|
Excited. / Grateful
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They don't have to be afraid thanks to us. I never could have done this by myself.
|
True, but the Institute was around for a long time before you got here. Not anymore.
|
Piper: Welcome to day one of the new Commonwealth.
|
Impressed
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, don't worry. I'll give them something new to be afraid of.
|
...you know your victory speeches could use some work.
|
|
Player just made a strange threat against the Commonwealth after saving it. / Puzzled
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Doesn't change the fact that we're all in your debt.
|
Piper: Welcome to day one of the new Commonwealth.
|
Grateful
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know, except of Deathclaws. And mutants. Ferals. Ambitious Mole Rats.
|
Okay. Maybe a couple of things to be afraid of. But you took care of the big one.
|
Piper: Welcome to day one of the new Commonwealth.
|
Excited. / Impressed
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So with the Institute gone, does this mean you're out of a job?
|
You're joking, right? Someone's going to have to document the post-Institute world, now won't they?
|
Piper: Welcome to day one of the new Commonwealth.
|
Amused
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: True, but the Institute was around for a long time before you got here. Not anymore.
|
Welcome to day one of the new Commonwealth.
|
|
This needs to be read neutral, with just a little smirk. / Neutral
|
COMPiper_11_PostMQ302
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We've secured the Institute's future. You bet I'm proud of that.
|
Oh yeah? And what about the Commonwealth's future?
|
Piper: You know what this means right? It means people getting snatched in the night. Neighbors turning on each other.
|
Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If I wanted your opinion I'd ask for it.
|
What? You think I'm just going to stand here?
|
Piper: You know what this means right? It means people getting snatched in the night. Neighbors turning on each other.
|
Player just said something rather dismissive to you. / Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It may not be the Commonwealth's most thumbed newspaper, but I'd call it a success, sure.
|
Oh, you're a riot.
|
Piper: You know what this means right? It means people getting snatched in the night. Neighbors turning on each other.
|
Sarcastic. You do not find what the player just said funny. / Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why are you mad?
|
Why?
|
Piper: You know what this means right? It means people getting snatched in the night. Neighbors turning on each other.
|
Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh yeah? And what about the Commonwealth's future?
|
You know what this means right? It means people getting snatched in the night. Neighbors turning on each other.
|
|
Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And no one left to stop them.
|
|
Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Do you really think that's what the Commonwealth needs?
|
Player Default: I wouldn't expect you to understand.
|
Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wouldn't expect you to understand.
|
Well, you expected right.
|
Piper: Because this new world you've created, I'm not sure what kind of chance it's got.
|
Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've done what's necessary to save humanity. I'm sorry if you're unwilling to see that.
|
And saving humanity doesn't involve the Commonwealth in your plan, I guess.
|
Piper: Because this new world you've created, I'm not sure what kind of chance it's got.
|
Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't care what the Commonwealth needs. The Institute is humanity's future now. I did what's right for them.
|
I really hope you don't believe that. For both our sakes.
|
Piper: Because this new world you've created, I'm not sure what kind of chance it's got.
|
Disbelief
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there anything I can say to convince you that this was the right choice?
|
I seriously doubt it.
|
Piper: Because this new world you've created, I'm not sure what kind of chance it's got.
|
Irritated
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, you expected right.
|
Because this new world you've created, I'm not sure what kind of chance it's got.
|
|
Disappointed, but try and keep it pretty restrained. She could like or dislike the player after this line. / Neutral
|
COMPiper_12_PostInst307
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Of course, Codsworth... Jesus. Lucky for me, those two things go hand in hand.
|
Sorry, boy. Time for you to head home.
|
|
Consoling a sad dog. / Neutral
|
COMPiperPickupScene
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: I suppose so.
|
Hey, I'm not one to judge.
|
Piper: Honestly, it's just nice to not be doing it alone for a change. In my line of work, things tend to get pretty hairy.
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How about we chat later?
|
Works for me.
|
Piper: Honestly, it's just nice to not be doing it alone for a change. In my line of work, things tend to get pretty hairy.
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is that a problem?
|
Not at all.
|
Piper: Honestly, it's just nice to not be doing it alone for a change. In my line of work, things tend to get pretty hairy.
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hey, I'm not one to judge.
|
Honestly, it's just nice to not be doing it alone for a change. In my line of work, things tend to get pretty hairy.
|
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I've been shot at, poisoned, nearly executed. Heck, until recently, they called the lock-up in Diamond City the "Piper Suite."
|
|
Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Anything for a story, I suppose.
|
Player Default: You've led an exciting life.
|
Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You've led an exciting life.
|
Sure have. But honestly, now that I'm out here with you, I feel like I'm just getting started.
|
Piper: Getting in trouble... it's what folks like us do.
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Living like that? It can't be worth it.
|
Oh, you're one to talk.
|
Piper: Getting in trouble... it's what folks like us do.
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Seems that execution didn't quite take, huh?
|
Thank god. I'd been working on this story about irradiated drinking water in Bunker Hill.
|
|
Telling a story. Some just said to you, "so that execution didn't take." / Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I traced the water back to its source, through these old sewer tunnels, and what do I find?
|
|
Telling a story. / Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
The Children of Atom, setting up like they own the place. Unfortunately, they found me just as quick. Turns out they were not fond of reporters.
|
|
Telling a story. / Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So to atone for my trespassing, they decided to make a sacrifice to Atom - me. I'm kneeling there, about to get the boot into this huge sewer pipe...
|
|
Telling a story. / Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
...when I suddenly blurt out: "Atom! He reveals himself!"
|
|
Telling a story. This is the climax. / Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And they buy it. They pulled me back from the ledge... and then gave me their induction ceremony. You are looking at an official acolyte of Atom.
|
|
Telling a story. "And they buy it" should be read with some force. Also, after the ellipsis, you're not thrilled about being inducted into the cult. / Confident
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Took me a couple more days before I managed to sneak away, get Bunker Hill security to finally clean the place up.
|
Player Default: You've led an exciting life.
|
Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Someone poisoned you?
|
You kidding me? I barely had the paper going before I got poisoned.
|
|
Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
First time, I'd just published an article about this cartel of caravans that had been driving up food prices in the city.
|
|
Confident
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Article went over well, even got a boycott of their goods started in town, so I figured I'd pop over to the Dugout Inn for a victory drink.
|
|
Confident
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I'd already taken a swig by the time I realized something was... wrong. Vadim, he wasn't at the bar. The beer tasted off... even so more than usual.
|
|
Neutral
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And I start feeling real woozy. I don't know what he slipped me, but I knew I had to get it out. I'm looking around for something...
|
|
Neutral
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And there it is. The still. And I just start chugging moonshine.
|
|
Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Honestly, I'm still not totally convinced it was better than just dying from the poison. But it worked.
|
|
Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And while I was passed out on the floor, security managed to grab the bartender.
|
|
Neutral
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
He eventually ratted on his bosses and they all got to share some time in the pen.
|
Player Default: You've led an exciting life.
|
Amused
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure have. But honestly, now that I'm out here with you, I feel like I'm just getting started.
|
Getting in trouble... it's what folks like us do.
|
|
Confident
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I mean, you and I are out here, putting ourselves at risk so people in the Commonwealth can have a chance at a better life.
|
|
Confident
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Not for praise, or reward, or glory. But because it's right.
|
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I just wanted to let you know, I'm real happy to be along for the ride.
|
Player Default: I'm glad you're here, too, Piper.
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm glad you're here, too, Piper.
|
Thanks, Blue. That means a lot coming from you.
|
Piper: So, you wanna get out of here?
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's funny. Because it feels like I've been doing all the work myself.
|
Okay. You may be doing the bulk of the heavy lifting, but you know it wouldn't be as fun.
|
Piper: So, you wanna get out of here?
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hey, I'm just here for the rewards and glory.
|
Yeah, me too. But they all don't have to know that.
|
Piper: So, you wanna get out of here?
|
Player just said "I only do it for the rewards and glory." You're only partially joking in response. "They all" meaning the world at large. / Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wouldn't want it any other way. I like having you close.
|
Oh. Uh, thanks, Blue. That's, that's awful sweet... and unexpected of you.
|
Piper: So, you wanna get out of here?
|
The player just made a romantic overture towards you. It's welcome, but you're a bit surprised by the come on. / Surprised
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wouldn't want it any other way. I like having you close.
|
All the better to watch each other's backs.
|
Piper: So, you wanna get out of here?
|
The player just made a romantic overture towards you and it went completely over your head. / Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks, Blue. That means a lot coming from you.
|
So, you wanna get out of here?
|
|
Friendly
|
COMPiper_02_FriendshipToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sounds like you really cleaned up Diamond City.
|
A lot of things got done. They even put a second bookshelf over that hole... and patched it with bricks.
|
Piper: When that first edition hit the stands, I felt like I'd finally done something worth doing, but afterwards, things, things changed.
|
Confident
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It sounds like things got better?
|
For the city? Yeah. For me...
|
Piper: When that first edition hit the stands, I felt like I'd finally done something worth doing, but afterwards, things, things changed.
|
Implying things did not get better for her. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can you blame them? You made your living exposing other people's secrets.
|
I just always hoped they'd understand I was trying to do something good.
|
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And some folks have, but it wasn't exactly the life I'd been hoping for. Until you came along.
|
Piper: You're not afraid of me like everyone else.
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can count on me, Piper.
|
I know I can.
|
Piper: You're not afraid of me like everyone else.
|
A bit emotional, but happy. / Happy
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sure it's nothing personal.
|
Maybe not, but the result's still the same. Or it was, until you came along.
|
Piper: You're not afraid of me like everyone else.
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Seriously? One bookcase? Not even some tape?
|
No! But now, now you can't even tell where the hole was. Brick, real mortar, the works. All because of the paper.
|
Piper: When that first edition hit the stands, I felt like I'd finally done something worth doing, but afterwards, things, things changed.
|
The "No!" should be read as though she's agreeing with someone. / Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Still a lot of work to fix that town.
|
Oh yeah. But it's come a long way.
|
Piper: When that first edition hit the stands, I felt like I'd finally done something worth doing, but afterwards, things, things changed.
|
Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A lot of things got done. They even put a second bookshelf over that hole... and patched it with bricks.
|
When that first edition hit the stands, I felt like I'd finally done something worth doing, but afterwards, things, things changed.
|
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
People didn't want to talk the way they used to. Seemed that overnight, I'd gone from being Piper, friend and confidant, to Piper, the nosy snoop.
|
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
A lot of folks, they haven't treated me the same since. It started to feel like the only person I could count on was my little sis.
|
Player Default: You can count on me, Piper.
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Sad
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That was a long time ago. People can't still treat you that way.
|
You'd think, but if anything, it's gotten worse. Sure, I've earned some friends back in town, but now I've even got a reputation outside Diamond City.
|
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
It's why I'm so lucky... to have someone like you.
|
Piper: You're not afraid of me like everyone else.
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know I can.
|
You're not afraid of me like everyone else.
|
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Happy
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I was sure that the paper would be the best thing I ever did in my life. But being here with you, now, now I don't know.
|
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I've needed someone like you in my life for a long time, Blue. I just never expected I'd actually get them.
|
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Happy
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So thank you. For being the friend I can count on.
|
Player Default: I feel the same way. There's no one I'd rather have watching my back.
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Grateful
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, lovely, you finally noticed.
|
Look. I had been happy with the way things were going, but lately, lately you seem hellbent on undoing all the goodwill we've earned.
|
|
Upset about how the player has been acting. / Irritated
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And I'm not just going to stand quietly by and act like it's okay. So I'm asking, as someone I thought you considered a friend, for some change.
|
|
Upset about how the player has been acting. / Irritated
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Can we just get back to the way things were? Because otherwise, I don't know how much longer I can tough this out.
|
Player Default: I'm sorry, Piper. I'll change.
|
Upset about how the player has been acting. / Concerned
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why am I mad? Because you're looking me in the eye and asking me that question, that's why I'm mad.
|
It makes me sick to my stomach that I stuck around after the first time, but I thought you'd learned.
|
|
Extremely upset at the player for having killed someone again after she said to never do it again. / Disgust
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well now I know. And I'm not going to spend another minute with a murderer like you.
|
Piper: You and I are through!
|
Extremely upset at the player for having killed someone again after she said to never do it again. / Angry
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What happened? Why are you upset?
|
You're joking.
|
Piper: Someone is dead because of you! And I know, sometimes you have to get your hands dirty.
|
Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look, I'd love to explore this topic further, but later. Okay?
|
Don't think you're getting out of this.
|
Piper: Someone is dead because of you! And I know, sometimes you have to get your hands dirty.
|
Seething because the player just executed someone. / Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Huh, where do you want me to start?
|
Jokes? Now?
|
Piper: Someone is dead because of you! And I know, sometimes you have to get your hands dirty.
|
Seething because the player just executed someone. / Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What did I do?
|
What did you do?
|
Piper: Someone is dead because of you! And I know, sometimes you have to get your hands dirty.
|
Angrily repeating back what the player just said. / Angry
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're joking.
|
Someone is dead because of you! And I know, sometimes you have to get your hands dirty.
|
|
Livid because the player just executed someone. / Angry
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But this person didn't do anything. They weren't a Raider.
|
|
Livid because the player just executed someone. / Angry
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Their only mistake was meeting you. A mistake I'm suddenly regretting myself.
|
Piper: If I'd known you were capable of something like this, I would've never fallen for you.
|
Livid because the player just executed someone. / Angry
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Their only mistake was meeting you. A mistake I'm suddenly regretting myself.
|
If I'd known you were capable of something like this, I would've never fallen for you.
|
Piper: So, what've you got to say for yourself?
|
Livid because the player just executed someone, but you love the player. / Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Their only mistake was meeting you. A mistake I'm suddenly regretting myself.
|
I thought we really got each other. But this, was this in there the whole time?
|
Piper: So, what've you got to say for yourself?
|
Livid because the player just executed someone. / Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Their only mistake was meeting you. A mistake I'm suddenly regretting myself.
|
I never expected you'd be capable of something like this.
|
Piper: So, what've you got to say for yourself?
|
Seething because the player just executed someone. / Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Their only mistake was meeting you. A mistake I'm suddenly regretting myself.
|
The way you've been acting, I should've guessed you might be capable of something like this. And I let it happen.
|
Piper: So, what've you got to say for yourself?
|
Seething because the player just executed someone. / Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: If I'd known you were capable of something like this, I would've never fallen for you.
|
So, what've you got to say for yourself?
|
Player Default: I-I'm sorry, Piper. It won't happen again.
|
Seething because the player just executed someone. / Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I-I'm sorry, Piper. It won't happen again.
|
You're damn right it won't. Now, come on. I don't want to talk about this anymore.
|
|
Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't want to talk about this.
|
Oh, and I do? Word of advice. If you don't want to talk about it, don't do it, ever again.
|
|
Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll think about it.
|
Think about it, huh? Think about this. This never, ever, happens again.
|
|
Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who put you in charge?
|
I guess someone had to be, given your sudden lack of judgement. So let me make this one last decree. This never happens again.
|
|
Stern
|
COMPiperMurderScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So. This where we go our separate ways?
|
Player Default: For the moment, yeah.
|
Question
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: For the moment, yeah.
|
Fair enough.
|
Piper: Guess I'll head home, then.
|
Neutral
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We can stick it out a bit longer.
|
Works for me.
|
Piper: Guess I'll head home, then.
|
Neutral
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Seem so.
|
If that's what ya want...
|
Piper: Guess I'll head home, then.
|
Neutral
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is that going to be alright?
|
I don't know. You think you can make it without me watching your back?
|
Player Default: For the moment, yeah.
|
Teasing the player. / Question
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Guess I'll head home, then.
|
Just don't keep me waiting, okay?
|
|
Flirting
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Guess I'll head home, then.
|
But you come find me again.
|
|
Teasingly. / Neutral
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Guess I'll head home, then.
|
Gonna be dull without ya.
|
|
Happy
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Guess I'll head home, then.
|
You know where to find me.
|
|
Neutral
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Guess I'll head home, then.
|
Feel free to take your time. Get whatever you need to out of your system.
|
|
Not thrilled at the prospect of traveling with the player again. / Stern
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Fair enough.
|
Guess I'll head home, then.
|
Piper: Just don't keep me waiting, okay?
|
Neutral
|
COMPiperDismissScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hey, calm down. Let's talk about this.
|
Oh, now you want to talk! Well, guess what?
|
Piper: I'm through giving you chances. I've been polite. I've been rude. But now, I'm just done.
|
Livid. / Angry
|
COMPiper_09_RepeatDisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What could you possibly be upset about now?
|
What am I upset about? I'm looking at it!
|
Piper: I'm through giving you chances. I've been polite. I've been rude. But now, I'm just done.
|
Livid. / Angry
|
COMPiper_09_RepeatDisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did you say something?
|
No, Blue. No more jokes.
|
Piper: I'm through giving you chances. I've been polite. I've been rude. But now, I'm just done.
|
Livid. / Angry
|
COMPiper_09_RepeatDisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is something wrong?
|
You have to be joking. Let me spell it out for you.
|
Piper: I'm through giving you chances. I've been polite. I've been rude. But now, I'm just done.
|
Livid. / Angry
|
COMPiper_09_RepeatDisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, now you want to talk! Well, guess what?
|
I'm through giving you chances. I've been polite. I've been rude. But now, I'm just done.
|
|
Livid. / Angry
|
COMPiper_09_RepeatDisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
If you ever want to hear from me again, you can buy a paper like everyone else.
|
|
Livid. / Angry
|
COMPiper_09_RepeatDisdainToHatred
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: All right. What's up?
|
I need you to hear this.
|
Piper: Because how you've been acting, ain't gunna fly. Maybe I'm partially to blame. Maybe I didn't lay out what I wanted clear enough from the start.
|
Stern
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we talk later?
|
Uh, yeah, I guess.
|
Piper: Because how you've been acting, ain't gunna fly. Maybe I'm partially to blame. Maybe I didn't lay out what I wanted clear enough from the start.
|
Irritated
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's wrong?
|
I just need you to listen.
|
Piper: Because how you've been acting, ain't gunna fly. Maybe I'm partially to blame. Maybe I didn't lay out what I wanted clear enough from the start.
|
Stern
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I need you to hear this.
|
Because how you've been acting, ain't gunna fly. Maybe I'm partially to blame. Maybe I didn't lay out what I wanted clear enough from the start.
|
|
Stern
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But the choices you've been making, I don't know how anyone with a heart can do things like that.
|
|
Stern
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So if you want to keep traveling together, I need you to find yours. Quick.
|
Player Default: I'm sorry, Piper. I didn't realize. I'll change.
|
Stern
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry, Piper. I didn't realize. I'll change.
|
You're going to have to. Now, come on. Let's go.
|
|
Irritated
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't get to tell me how to make MY decisions.
|
That's fine, but if this keeps up, you are going to lose the pleasure of MY company. Just find some heart, alright? Please?
|
|
Emphasis on "my" / Stern
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's play it by ear, huh? See where the road takes us.
|
Look, I've only got a couple ultimatums in me at a time. Don't make me drop one on your cliche usage, too, alright? Just, please, find some heart.
|
|
Irritated
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do I need to change?
|
How about finding some damn compassion? As hard as it may be to believe, Blue, you and I, we have it good. Lot of other folks aren't so lucky.
|
|
Question
|
COMPiper_04_NeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You do that, and maybe lay off the tough routine when we're dealing with reasonable people, and we should be fine.
|
Player Default: I'm sorry, Piper. I didn't realize. I'll change.
|
Neutral
|
COMPiper_04_NeutralToDisdain
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: You're mad. What's wrong?
|
Why am I mad? Because you're looking me in the eye and asking me that question, that's why I'm mad.
|
Piper: It makes me sick to my stomach that I stuck around after the first time, but I thought you'd learned.
|
Very upset with the player. / Angry
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can shout at me as much as you want. Can we just do it later?
|
Oh, no. You're gonna listen now.
|
Piper: It makes me sick to my stomach that I stuck around after the first time, but I thought you'd learned.
|
Angry. / Stern
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Present.
|
No, no more jokes. You listen here.
|
Piper: It makes me sick to my stomach that I stuck around after the first time, but I thought you'd learned.
|
Very upset with the player. / Stern
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why am I mad? Because you're looking me in the eye and asking me that question, that's why I'm mad.
|
I thought I made it real clear: start treating people with some decency or start looking for someone else to boss around.
|
Piper: You even told me you were going to change. I feel like such an idiot.
|
Very upset with the player. / Stern
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I hear you now. And I'm sorry.
|
And just why the hell should I believe you?
|
Player Default: You mean something to me, Piper. I'm not ready to let that go.
|
Player tried to convince Piper to stay despite her anger at them. / Question
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Huh, I wish. But I can fix that now. So long, Piper. We're done.
|
Well, at least we're finally getting through to one another.
|
Piper: You and I are through!
|
Stern
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: ...sorry, you say something?
|
Arg!
|
Piper: You and I are through!
|
Very upset with the player. / Angry
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Isn't there anything I can do to make you stay?
|
And why would I give you another chance now?
|
Player Default: You mean something to me, Piper. I'm not ready to let that go.
|
Player tried to convince Piper to stay despite her anger at them. Stern, but cool. / Question
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: I thought I made it real clear: start treating people with some decency or start looking for someone else to boss around.
|
You even told me you were going to change. I feel like such an idiot.
|
Piper: You never even heard a word I said, did you?
|
Irritated
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: I thought I made it real clear: start treating people with some decency or start looking for someone else to boss around.
|
Well so much for that. Course, I don't know what I expected.
|
Piper: You never even heard a word I said, did you?
|
Stern
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: You even told me you were going to change. I feel like such an idiot.
|
You never even heard a word I said, did you?
|
Player Default: I hear you now. And I'm sorry.
|
Angry
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Good. Walk away. I wouldn't want to waste another breath on you anyway!
|
|
Angry
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You mean something to me, Piper. I'm not ready to let that go.
|
Ugh... why do you do this to yourself, Piper.
|
Piper: Alright. I'll stay. But I can't keep begging you to change. So this is it. Last chance. Get this right or I'm gone.
|
Giving in. / Neutral
|
COMPiper_05_DisdainToHatred
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: You mean something to me, Piper. I'm not ready to let that go.
|
Oh no. You're not talking your way out of this one.
|
Piper: You and I are through!
|
Stern
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know what? I changed my mind. You should leave.
|
First decision I've agreed with in a long time.
|
Piper: You and I are through!
|
Angry
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look at what a great team we make. I think that's worth salvaging.
|
I-I mean, you're right...
|
Piper: Alright. I'll stay. But I can't keep begging you to change. So this is it. Last chance. Get this right or I'm gone.
|
Frustrated but giving in. / Concerned
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Are you really going to walk out on the best chance you may have to make a difference in the Commonwealth?
|
Damn it, Blue. Stop, stop being right all the time.
|
Piper: Alright. I'll stay. But I can't keep begging you to change. So this is it. Last chance. Get this right or I'm gone.
|
Giving in. / Concerned
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Ugh... why do you do this to yourself, Piper.
|
Alright. I'll stay. But I can't keep begging you to change. So this is it. Last chance. Get this right or I'm gone.
|
Piper: You and I are through!
|
Sighs before starting. Reluctantly taking the player back after they messed up spectacularly. / Stern
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Alright. I'll stay. But I can't keep begging you to change. So this is it. Last chance. Get this right or I'm gone.
|
You and I are through!
|
|
Very upset at the player. / Stern
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And please, don't stay in touch.
|
|
Very upset at the player. / Angry
|
COMPiper_05_DisdainToHatred
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Could we do it later?
|
Fine, yeah. Later.
|
Piper: Look. This isn't the first time we've had this conversation. I thought we'd turned things around. That you'd turned things around.
|
Upset about being dismissed. / Irritated
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is something wrong?
|
Yeah. Something's wrong.
|
Piper: Look. This isn't the first time we've had this conversation. I thought we'd turned things around. That you'd turned things around.
|
Upset with the person she's addressing. / Irritated
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Fine, yeah. Later.
|
Look. This isn't the first time we've had this conversation. I thought we'd turned things around. That you'd turned things around.
|
|
Upset with the player. Emphasis on "you'd" / Irritated
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But now it seems like you're drifting back into old habits and me... I'm wondering if maybe I gave you more chances than you deserved.
|
Player Default: I'm sorry, Piper. I will fix this.
|
Upset with the player. / Irritated
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry, Piper. I will fix this.
|
You're going to have to. Because at this point, everything seem pretty clear to me.
|
Piper: Either you change or I go. And I'm hoping this time, you finally make the right decision.
|
Player just apologized, said they'd make things right. / Neutral
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You ever think maybe you're the problem here?
|
You can foist the blame however you want. Doesn't change how things stand. So you have to make a choice.
|
Piper: Either you change or I go. And I'm hoping this time, you finally make the right decision.
|
Upset at the person she's talking to. / Neutral
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I can't promise anything, Piper.
|
I don't want your promises. I want you to decide.
|
Piper: Either you change or I go. And I'm hoping this time, you finally make the right decision.
|
Upset at the person she's talking to. / Neutral
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So, how do we fix this?
|
It's simple. I need you start treating people with respect and quit trying to brute force your way through our problems.
|
|
Informing the player what they can do to get Piper back in their good graces. / Neutral
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But it's up to you to make this right.
|
Player Default: I'm sorry, Piper. I will fix this.
|
Informing the player what they can do to get Piper back in their good graces. / Stern
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're going to have to. Because at this point, everything seem pretty clear to me.
|
Either you change or I go. And I'm hoping this time, you finally make the right decision.
|
|
Upset at the person she's talking to. / Stern
|
COMPiper_08_RepeatNeutralToDisdain
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I try to be.
|
Seems like you're doing better than "trying."
|
Piper: I appreciate it. Too few folks can be bothered.
|
Amused
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Maybe we can have this chat later?
|
Oh yeah, sure. I'm just talking.
|
Piper: I appreciate it. Too few folks can be bothered.
|
Rerecord. Friendly. / Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Didn't realize I had been.
|
So this is you not even trying, huh?
|
Piper: I appreciate it. Too few folks can be bothered.
|
Impressed. / Question
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You always pry this much into the motives of your traveling partners?
|
Just the ones I find particularly interesting.
|
Piper: I appreciate it. Too few folks can be bothered.
|
In a friendly manner. / Friendly
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Seems like you're doing better than "trying."
|
I appreciate it. Too few folks can be bothered.
|
|
Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Course, in my experience, if you want to do real good, playing nice only gets ya so far.
|
|
SinisterSmile
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I mean, look at Diamond City, a place I've been trying to warn of real danger. But every issue I publish, all I hear is:
|
|
Confident
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
"Oh, Piper, why don't you ever publish anything happy? Piper, why can't you write something nice for a change?"
|
|
Imitating someone complaining to her. / Irritated
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
It's enough to make me wanna to hang up my hat some days.
|
Player Default: Sounds like it must be exhausting.
|
Irritated
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sounds like it must be exhausting.
|
Heh, no kidding. But people, they deserve to know the truth.
|
Piper: Sure, it can be scary, knowing what's really out there.
|
Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then quit. If it's that clear people aren't interested, why keep going?
|
Because people need to know the truth. Even when it's bad. Especially when it's bad.
|
Piper: Sure, it can be scary, knowing what's really out there.
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why not just give people what they want?
|
What they want? I'm trying to give people what they deserve. The truth.
|
Piper: Sure, it can be scary, knowing what's really out there.
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is Diamond City really in danger? It's not like there's Raiders pounding on the gate.
|
Are you kidding me? There is a very real chance that the city leadership has been infiltrated by an Institute Synth.
|
|
Rerecord. Laugh a little bit when you start this line. Last recording too intense. / Surprised
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
A synth under the control of an organization widely known to kidnap or murder anyone that stands up to them.
|
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I'd take Raiders at the gate any day of the week over that. Course, making sure folks are actually listening... that's a battle in itself...
|
Player Default: Sounds like it must be exhausting.
|
Coming down off a pretty strong speech. Last line is a little exhausted. / Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is Diamond City really in danger? It's not like there's Raiders pounding on the gate.
|
You kidding me? With the Institute coming out on top, the whole Commonwealth's in danger.
|
|
Surprised
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Course, making sure folks to are actually listening... that's a battle in itself...
|
Player Default: Sounds like it must be exhausting.
|
A little exhausted. / Tired
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is Diamond City really in danger? It's not like there's Raiders pounding on the gate.
|
But it's the job of the news to let people know before they're in danger.
|
|
Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Sure, things aren't quite as dire now as they were, but taking that as an invitation to kick up our feet, just let things slide?
|
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
It's irresponsible. Course, making sure folks are actually listening... that's a battle in itself...
|
Player Default: Sounds like it must be exhausting.
|
Coming down off a pretty strong speech. Last line is a little exhausted. / Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Heh, no kidding. But people, they deserve to know the truth.
|
Sure, it can be scary, knowing what's really out there.
|
|
Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
A night doesn't go by I'm not afraid some Institute drone'll decide today's the day to pay 'ol Piper and family a visit. But it's worth it.
|
|
Confident
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Because I know the truth, that's what protects us.
|
Player Default: Couldn't agree more. How can you protect you and yours if you don't know what you're facing?
|
Confident
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Heh, no kidding. But people, they deserve to know the truth.
|
Sure, it can be scary. Knowing what's really out there.
|
|
Confident
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I can't tell you how many nights I've spent awake, counting off the list of folks I've pissed off that day.
|
|
Confident
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But I know - it's worth it. Because the truth, that's what really protects us.
|
Player Default: Couldn't agree more. How can you protect you and yours if you don't know what you're facing?
|
Confident
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Couldn't agree more. How can you protect you and yours if you don't know what you're facing?
|
Exactly. Most folks, though, they'd prefer a comforting lie. Not me.
|
Piper: I've seen firsthand what the truth can do. My sister and I, we grew up way out in the Commonwealth. Tiny little settlement.
|
Neutral
|
COMPiper_01_NeutralToFriendship
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: The truth creates fear, suspicion, and anger. How does that keep people safe?
|
I'm not saying it's without its consequences. But in my experience, it's worth it.
|
Piper: I've seen firsthand what the truth can do. My sister and I, we grew up way out in the Commonwealth. Tiny little settlement.
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Scared, huh? Could've fooled me.
|
I'm pushy, not crazy. Honestly, these days, I'm more scared for my sister. I don't know what I'd do if something happened to her.
|
|
Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But I'm not the only one with something to lose. That's why people deserve to know what's out there, good or bad.
|
Player Default: Couldn't agree more. How can you protect you and yours if you don't know what you're facing?
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Exactly. Most folks, though, they'd prefer a comforting lie. Not me.
|
I've seen firsthand what the truth can do. My sister and I, we grew up way out in the Commonwealth. Tiny little settlement.
|
|
Confident
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Our Dad, he was part of the local militia. "Keeping the Raiders off our backs and the Mirelurks out of our latrines," as he'd describe it.
|
|
Amused
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well one day, our Dad turns up dead. His captain, asshole named Mayburn, claims Raiders must've gotten him on watch.
|
|
Nonchalantly. / Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well, I didn't buy it. I start making inquiries. Turns out, the captain, he'd sold out. Thought he wasn't getting paid enough to babysit the town.
|
|
Sad
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
He was going to leave the gates open one night, let a group of Raiders sack the place, and take a cut of the profits.
|
|
Sad
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
My dad found out and was going to turn Mayburn in, but Mayburn got to him first. And I wasn't about to let that bastard get away with murder.
|
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I tried talking to the Mayor but he wouldn't listen. So I papered the entire town in posters, "Wanted for Gross Dereliction of Duty. Captain Mayburn."
|
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
The Mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug-in when a very surprised group of Raiders finally showed.
|
Player Default: You saved those people.
|
Amused
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You saved those people.
|
No, those people saved themselves. Because they knew the truth.
|
Piper: But, hey, I-I'm sorry if I've been rambling. I just get fired up sometimes.
|
Stern
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your father died for knowing the truth. It didn't protect him.
|
But how many more people would've died if he hadn't been willing to stand up?
|
Piper: But, hey, I-I'm sorry if I've been rambling. I just get fired up sometimes.
|
Rerecord. Should be more tender, not confrontational. / Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry about your dad.
|
Thanks. It was hard after he was gone, but knowing that he died doing right, that's always made it easier.
|
Piper: But, hey, I-I'm sorry if I've been rambling. I just get fired up sometimes.
|
Somber
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What happened after that?
|
We made due. Sis was still pretty young at the time and mom was... out of the picture, so we got by on the kindness of others for a while.
|
|
Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Eventually I saved up enough to book us both passage with a caravan and then we moved on up to the big city. Called it home ever since.
|
Player Default: You saved those people.
|
Neutral
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, those people saved themselves. Because they knew the truth.
|
But, hey, I-I'm sorry if I've been rambling. I just get fired up sometimes.
|
|
Apologetic
|
COMPiper_01_NeutralToFriendship
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
It's just nice to talk to someone who, who actually seems to get it, you know. So, should we head out?
|
|
Friendly
|
COMPiper_01_NeutralToFriendship
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Uh, thanks. You too.
|
No, I didn't mean like... I could just use some help.
|
Piper: This isn't the sort of thing I'd normally bother anyone else with, but you just seem really good with people and I've got this issue.
|
Backpedaling after accidentally insulting someone. / Apologetic
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: As much as I appreciate the feedback, can we talk later?
|
Sure. Later's fine.
|
Piper: This isn't the sort of thing I'd normally bother anyone else with, but you just seem really good with people and I've got this issue.
|
Friendly
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, I didn't mean like... I could just use some help.
|
This isn't the sort of thing I'd normally bother anyone else with, but you just seem really good with people and I've got this issue.
|
|
A little bashful. / Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
With my sister. Nat. Becoming me.
|
Player Default: All right. What's the issue?
|
A little bashful. / Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: All right. What's the issue?
|
I'm just terrified she's going to start taking up like her big sis.
|
Piper: I mean, think about the life we lead. No offense intended, Blue, but personal safety doesn't exactly seem like either of our strong suits.
|
Very concerned. Not actually terrified. / Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: One Piper's enough already. So what's the issue?
|
Oh har har. Seriously, though.
|
Piper: I mean, think about the life we lead. No offense intended, Blue, but personal safety doesn't exactly seem like either of our strong suits.
|
Was just made the but of a joke. / Neutral
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Wait, become you? Like replace you? Is Nat a synth?
|
Oh well, there's something I'm going to lose sleep over for days, but no. Not like a synth.
|
|
Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
More like she's going to start following in my perilous footsteps.
|
Piper: I mean, think about the life we lead. No offense intended, Blue, but personal safety doesn't exactly seem like either of our strong suits.
|
Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm just terrified she's going to start taking up like her big sis.
|
I mean, think about the life we lead. No offense intended, Blue, but personal safety doesn't exactly seem like either of our strong suits.
|
|
Adamant. / Neutral
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I can't have her ending up like her big sister, dodging bullets and running from all the people she pisses off.
|
|
Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
It's part of the reason I'm on the road so much. Part of the reason I'm here with you.
|
|
Revealing something she's never told anyone before. / Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I keep thinking maybe, if I make myself scarce, if I'm not around her enough, she'll cool off.
|
|
Revealing something she's never told anyone before. / Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
She'll just go back to being sweet, innocent Nat, papergirl, and all-around upstanding citizen.
|
|
Revealing something she's never told anyone before. / Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What do I do, Blue?
|
Player Default: You just love her. Waking up one day to find you don't even recognize the people you loved, no one should have to go through that.
|
Somber. / Concerned
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You just love her. Waking up one day to find you don't even recognize the people you loved, no one should have to go through that.
|
You're right. I can't risk that.
|
Piper: Thanks, Blue. Who'd expect wandering off with a stranger to turn out this well?
|
Somber
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're doing the right thing, keeping your distance. Sure, it might be hard, but isn't that better than losing her altogether?
|
You're right. I can't risk letting her turn out like me.
|
Piper: Thanks, Blue. Who'd expect wandering off with a stranger to turn out this well?
|
Somber
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't get to decide who Nat's going to be, Piper. She does. All you decide is whether you want to be a part of her life or not.
|
You're right. She's her own person and always will be.
|
Piper: Thanks, Blue. Who'd expect wandering off with a stranger to turn out this well?
|
Somber
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So, you're here to get away from Nat?
|
Well, I mean, there are other reasons... but right now the only thing I can think about is Nat. What do you think I should do?
|
Player Default: You just love her. Waking up one day to find you don't even recognize the people you loved, no one should have to go through that.
|
Very subtly flirty initially, then getting more serious. / Neutral
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right. I can't risk that.
|
Thanks, Blue. Who'd expect wandering off with a stranger to turn out this well?
|
|
Rerecord. The initial line needs to be much more tender, then it can pick up a bit in the joke. / Grateful
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
They really don't make them like you anymore. You're a hell of a friend, you know that?
|
Player Default: The feeling's mutual, Piper.
|
Neutral
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The feeling's mutual, Piper.
|
Ain't that the truth.
|
Piper: But hey, thanks again for listening. It's a real weight off my chest to be able to talk it out with someone.
|
Friendly. The player just told you you're one of his/her best friends. / Happy
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Keep your friendship. I'm out here for myself.
|
Sure ya are. Helping all those people was just you looking out for number one, huh?
|
Piper: But hey, thanks again for listening. It's a real weight off my chest to be able to talk it out with someone.
|
Doesn't believe the player's claiming he/she's only looking out for number one. / Neutral
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay.
|
Gosh, Blue, don't talk a girl to death.
|
Piper: But hey, thanks again for listening. It's a real weight off my chest to be able to talk it out with someone.
|
Rerecord. Jokingly. Player just responded very curtly to you pouring your guts out to them. / Neutral
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just friends, huh?
|
Uh, well, yeah. I guess, I thought so. Unless, you know, something changes. Did it get hot in here?
|
Piper: But hey, thanks again for listening. It's a real weight off my chest to be able to talk it out with someone.
|
Nervous because the player just flirted with her. / Nervous
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just friends, huh?
|
But a friend for life. Or at least as long as you don't start annoying me.
|
Piper: But hey, thanks again for listening. It's a real weight off my chest to be able to talk it out with someone.
|
Confident
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Ain't that the truth.
|
But hey, thanks again for listening. It's a real weight off my chest to be able to talk it out with someone.
|
|
Friendly
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So, you wanna hit the road?
|
|
Warmly. / Question
|
COMPiper_02a_AdmirationToConfidant
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not right now, but maybe later?
|
Oh, sure. Yeah, this can, this can wait.
|
Piper: Just, what you said about Nat. I'd been going over it again and again in my head, and what you said was right.
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: For you Piper? Two minutes. Hell, maybe even two and half.
|
Oh, great. Weird. But great.
|
Piper: Just, what you said about Nat. I'd been going over it again and again in my head, and what you said was right.
|
Nervous. / Nervous
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is something up?
|
Well, yeah. But it's nothing bad.
|
Piper: Just, what you said about Nat. I'd been going over it again and again in my head, and what you said was right.
|
Apologetic
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, sure. Yeah, this can, this can wait.
|
Just, what you said about Nat. I'd been going over it again and again in my head, and what you said was right.
|
Piper: Family's too precious. What kind of life is she going to have if I never go near her again?
|
Grateful
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Just, what you said about Nat. I'd been going over it again and again in my head, and what you said was right.
|
Family's too precious. What kind of life is she going to have if I never go near her again?
|
Piper: It's just, sometimes, it feels like the only things I've got in life are Nat and the paper.
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Just, what you said about Nat. I'd been going over it again and again in my head, and what you said was right.
|
I can't risk her turning out like me and losing her completely.
|
Piper: It's just, sometimes, it feels like the only things I've got in life are Nat and the paper.
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Just, what you said about Nat. I'd been going over it again and again in my head, and what you said was right.
|
I'm not going to be the deciding factor in what becomes of Nat. She's going to figure that out for herself.
|
Piper: It's just, sometimes, it feels like the only things I've got in life are Nat and the paper.
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Family's too precious. What kind of life is she going to have if I never go near her again?
|
It's just, sometimes, it feels like the only things I've got in life are Nat and the paper.
|
|
Grateful
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Having someone I can count on, someone like you, it's meant a lot to me. Not a lot of people want to hang around with the nosy reporter.
|
Player Default: Yeah, but you're my kinda nosy.
|
Sad
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, but you're my kinda nosy.
|
Heh. You're the exception. I haven't exactly made a lot of friends in this career.
|
Piper: I just wanted to right the things I thought were wrong. And when Nat and I first got to Diamond City, there was a lot of wrong.
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Quit pitying yourself. You've got a home, a job, your sister. Things aren't that bad.
|
No, you're right. I just never expected it all to cost so much. I mean, when I started the paper...
|
Piper: I just wanted to right the things I thought were wrong. And when Nat and I first got to Diamond City, there was a lot of wrong.
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A little girl and a printing press. Sounds like a rich life you've made for yourself.
|
Ain't that the truth. I mean, I never started the paper to make friends.
|
Piper: I just wanted to right the things I thought were wrong. And when Nat and I first got to Diamond City, there was a lot of wrong.
|
This line is followed by "I just wanted to right the things I thought were wrong" so should be read as though leading into it. / Amused
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do people actively avoid you?
|
Well, yeah. I mean, I didn't exactly start the paper to make friends.
|
Piper: I just wanted to right the things I thought were wrong. And when Nat and I first got to Diamond City, there was a lot of wrong.
|
This line is followed by "I just wanted to right the things I thought were wrong" so should be read as though leading into it. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Heh. You're the exception. I haven't exactly made a lot of friends in this career.
|
I just wanted to right the things I thought were wrong. And when Nat and I first got to Diamond City, there was a lot of wrong.
|
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Crooked guards, lousy infrastructure. Heh. There was a hole in the exterior wall that was patched over with a bookcase. One bookcase. That's it.
|
|
Amused
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I started the paper more as an act of desperation than anything else. It turned out, I wasn't the only one who wanted things to change.
|
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
After the first couple of editions, people may not have agreed with what I said, but everyone was listening.
|
Player Default: Sounds like you really cleaned up Diamond City.
|
Defiant
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I feel the same way. There's no one I'd rather have watching my back.
|
And I'll be there for you as long as you'll have me.
|
Piper: Now come on. Let's hit the road.
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I feel the same way. There's no one I'd rather have watching my back.
|
Here's to many days, filled with excitement.
|
Piper: Now come on. Let's hit the road.
|
A bit emotional. This isn't the sort of thing Piper admits easily. Last sentence though is a joke. / Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hey, no need for all the mushy stuff, alright? You're great, I'm great, let's leave it at that.
|
Oh, yeah, no problem. Consider it left. Just, thanks.
|
Piper: Now come on. Let's hit the road.
|
Player asked Piper to stop thanking him so much. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hey, no need for all the mushy stuff, alright? You're great, I'm great, let's leave it at that.
|
Yup, got it. Won't bring it up again. So, what're we wasting our time here for? Let's go, Blue.
|
Piper: Now come on. Let's hit the road.
|
Player asked Piper to stop thanking him so much. / Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks Piper. That means a lot to me.
|
You're welcome. I just wish there was more I could do to show it other than watching your back.
|
Piper: Now come on. Let's hit the road.
|
A bit emotional. This isn't the sort of thing Piper admits easily. / Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks Piper. That means a lot to me.
|
Hey, you've done enough for me, I figure thanking you to death is the least I could do.
|
Piper: Now come on. Let's hit the road.
|
Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It sounds to me like you're interested in becoming more than just friends.
|
Oh... I, I mean, I'd be lying if I said I never thought about you that way... not that I'm always thinking that way...
|
|
Caught off guard by the player's romantic advances. / Nervous
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
It's just, Blue, I'm loud and pushy and constantly getting in over my head.
|
|
Caught off guard by the player's romantic advances. / Nervous
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Why would someone like you ever want someone like me?
|
Player Default: You don't need to be flawless, Piper. You're perfect for me.
|
Caught off guard by the player's romantic advances. / Concerned
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It sounds to me like you're interested in becoming more than just friends.
|
Oh. I... Blue, I just don't know if I have room in my life for romance right now.
|
|
Gently turning down the player's advances / Concerned
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Maybe, maybe for now, we just stay friends. See where things go.
|
|
Gently turning down the player's advances / Apologetic
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now, what do you say we get moving?
|
Piper: Now come on. Let's hit the road.
|
Gently turning down the player's advances / Question
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And I'll be there for you as long as you'll have me.
|
Now come on. Let's hit the road.
|
Player Default: You don't need to be flawless, Piper. You're perfect for me.
|
A bit emotional. / Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And I'll be there for you as long as you'll have me.
|
And thanks. Again. For hearing me out. You wanna get moving?
|
Player Default: You don't need to be flawless, Piper. You're perfect for me.
|
A bit emotional. / Happy
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't need to be flawless, Piper. You're perfect for me.
|
Perfect, huh? That's a new one. Well...well, I think you're perfect, too.
|
Piper: Goodness, Blue. I-I don't know what to say. You're everything I could ever ask for.
|
The player just told her she's perfect for him/her and she initially has trouble taking the compliment. / Happy
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I guess you're right. This probably wouldn't work, would it?
|
Not without costing us both. But that doesn't mean we have to give up the good things we've already got.
|
|
She and the player just decided they should become romantically involved. / Concerned
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now come on. Let's get out of here.
|
Piper: Goodness, Blue. I-I don't know what to say. You're everything I could ever ask for.
|
Friendly
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All we've been through? I've already seen you at your worst.
|
And you're still here, aren't ya?
|
Piper: Goodness, Blue. I-I don't know what to say. You're everything I could ever ask for.
|
Sweetly. The player just told her why he/she loves Piper. / Amused
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is it so hard to believe that someone could fall for you?
|
Well, no, but I don't exactly feel like you've seen me at my best thus far, Blue.
|
|
Trying to figure out if she and the player should become romantically involved. / Concerned
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I mean, how many relationships established in a hail of gunfire actually work out?
|
|
Trying to figure out if she and the player should become romantically involved. / Concerned
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Would you really want to end up with someone like me?
|
Player Default: You don't need to be flawless, Piper. You're perfect for me.
|
Trying to figure out if she and the player should become romantically involved. / Question
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Perfect, huh? That's a new one. Well...well, I think you're perfect, too.
|
Goodness, Blue. I-I don't know what to say. You're everything I could ever ask for.
|
|
Sweetly. Just accepted the player's romantic offers. / Happy
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Come on. Let's not keep the world waiting.
|
|
Sweetly. Just accepted the player's romantic offers. / Happy
|
COMPiper_03_AdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. It was nice to hear.
|
You just always know what to say, don't ya?
|
Piper: It's just been a long time since I've had someone like you in my life. Hell, might be I never did.
|
Joking. / Amused
|
COMPiper_11_InfatuationRepeaterRegular
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, it did sound kind of nuts.
|
Yeah, see, I was afraid of that.
|
Piper: It's just been a long time since I've had someone like you in my life. Hell, might be I never did.
|
Player just called her out on being nuts, but she should be upbeat about it. Not hurt. / Neutral
|
COMPiper_11_InfatuationRepeaterRegular
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't think it was anymore than usual. Though that's a pretty high bar.
|
Oh, good. So long as it's consistent.
|
Piper: It's just been a long time since I've had someone like you in my life. Hell, might be I never did.
|
Joking with the player. / Neutral
|
COMPiper_11_InfatuationRepeaterRegular
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What conversation?
|
Just when I was running my mouth before about moving to Diamond City and the paper and Nat.
|
|
Happy
|
COMPiper_11_InfatuationRepeaterRegular
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I just want to make sure it didn't sound as crazy coming out of my mouth as it does thinking it over again.
|
Player Default: No. It was nice to hear.
|
Neutral
|
COMPiper_11_InfatuationRepeaterRegular
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You just always know what to say, don't ya?
|
It's just been a long time since I've had someone like you in my life. Hell, might be I never did.
|
|
Tenderly. / Happy
|
COMPiper_11_InfatuationRepeaterRegular
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I just wanted to say thanks. I really don't think I could ask for a better friend.
|
|
Tenderly. / Neutral
|
COMPiper_11_InfatuationRepeaterRegular
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is everything alright? You seem upset.
|
Just picking up on this now, huh?
|
Piper: What's gotten into you, Blue?
|
A little upset. / Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Any chance we could talk later?
|
Uh, yeah, I guess. Later.
|
Piper: What's gotten into you, Blue?
|
Irritated
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Uh, sure. Can we make it quick?
|
Oh, please, don't let me take up too much of your time.
|
Piper: What's gotten into you, Blue?
|
Sarcastic. Not happy with how the player has been acting. / Irritated
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is something wrong?
|
Yeah, it is.
|
Piper: What's gotten into you, Blue?
|
A little upset. / Irritated
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just picking up on this now, huh?
|
What's gotten into you, Blue?
|
|
Talking to a close friend who's disappointed you. / Concerned
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You were the one person in this world I thought I could count on.
|
|
Talking to a close friend who's disappointed you. / Irritated
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But lately, lately it's really starting to feel like I don't even recognize you anymore. And I'm not willing to just let that happen.
|
|
Talking to a close friend who's disappointed you. / Defiant
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So can we just turn things around? Please? Because I really don't want to lose the best friend I've got.
|
Player Default: I'm sorry. I know I've been acting strange, but it stops now.
|
Tenderly talking to a close friend who's disappointed you. / Pleading
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just picking up on this now, huh?
|
What happened, Blue? Look, when I agreed to make something more out of this, it was with a person I trusted.
|
|
Talking to someone you love who has let you down. / Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
A person I loved.
|
|
Talking to someone you love who has let you down. / Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But that person, it seems like they're drifting away. And the one I'm looking at now, that's not someone I can love.
|
|
Talking to someone you love who has let you down. / Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So for now, I think we need to take a break. Just go back to being friends. And maybe, with some time, you'll bring me back the person I fell for.
|
Player Default: I'm sorry. I know I've been acting strange, but it stops now.
|
Talking to someone you love who has let you down. / Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. I know I've been acting strange, but it stops now.
|
I appreciate it, Blue, but you're not just getting my trust back. You have to earn it.
|
Piper: Look, I don't think I'm asking for much. Let's just get back to the way things were. Please?
|
Stern
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: I am who I am, Piper. You're going to have to deal with that.
|
Don't be like that, Blue.
|
Piper: Look, I don't think I'm asking for much. Let's just get back to the way things were. Please?
|
The player just dismissed her ardent request for them to change their behavior. / Pleading
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So that's it? You don't love me anymore?
|
The person I loved was generous and compassionate, and didn't think violence was the right answer. That's the person I fell for.
|
|
Recalling the traits about the player Piper fell for. / Stern
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Bring them back, and then, then we'll see.
|
Player Default: I'm sorry. I know I've been acting strange, but it stops now.
|
Stern
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So that's it? You don't love me anymore?
|
Of course we are. I just thought I could rely on you for anything. I'm just hoping you'll prove to me I wasn't wrong.
|
Player Default: I'm sorry. I know I've been acting strange, but it stops now.
|
Tender. / Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate it, Blue, but you're not just getting my trust back. You have to earn it.
|
Look, I don't think I'm asking for much. Let's just get back to the way things were. Please?
|
|
Tender. Feeling a bit betrayed by the player. / Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're angry. What's wrong?
|
Oh, lovely, you finally noticed.
|
Piper: Look. I had been happy with the way things were going, but lately, lately you seem hellbent on undoing all the goodwill we've earned.
|
Irritated
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we do this later, Piper?
|
Sure, let's just keep ignoring Piper... fine.
|
Piper: Look. I had been happy with the way things were going, but lately, lately you seem hellbent on undoing all the goodwill we've earned.
|
Irritated about feeling ignored. Sighs between "Piper" and "fine." / Irritated
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who said that?
|
You're a laugh riot. Well at least I finally have your attention.
|
Piper: Look. I had been happy with the way things were going, but lately, lately you seem hellbent on undoing all the goodwill we've earned.
|
Irritated about being ignored and not amused by the joke she was just told. / Irritated
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What? What are you talking about?
|
You don't get it, do you? Do you think I haven't seen how you've been acting?
|
Piper: Look. I had been happy with the way things were going, but lately, lately you seem hellbent on undoing all the goodwill we've earned.
|
Stern
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry, Piper. I'll change.
|
I certainly hope so, because until recently, things had been pretty good.
|
Piper: Look, this isn't that complicated. If you want to keep traveling together, then I just need you to start acting like it.
|
Expressing she doesn't want to stop traveling with the player. / Concerned
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're not in charge here, Piper. I am. I decide how we're going to handle things.
|
Oh, then how about this decision? Do you still want Piper to boss around?
|
Piper: Look, this isn't that complicated. If you want to keep traveling together, then I just need you to start acting like it.
|
Player just told her that they make the decisions, not Piper. / Irritated
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, I guess we'll see, won't we?
|
I guess we will.
|
Piper: Look, this isn't that complicated. If you want to keep traveling together, then I just need you to start acting like it.
|
Irritated
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What needs to change for you to stay, Piper?
|
I just need you to do what you were doing before. Bring back the generous, humane Blue, okay? No more of this bully.
|
Player Default: I'm sorry, Piper. I'll change.
|
Pleading
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I certainly hope so, because until recently, things had been pretty good.
|
Look, this isn't that complicated. If you want to keep traveling together, then I just need you to start acting like it.
|
|
You like the player, but they've disappointed you. / Neutral
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Otherwise, I'm gone. End of story. But I'm sincerely hoping that it won't have to come to that.
|
|
You like the player, but they've disappointed you. / Neutral
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're angry. What's wrong?
|
Blue, please, this is hard enough without you going and being even more understanding, okay?
|
Piper: I thought this was going to be simple. But then you had to go and do exactly what I asked, didn't you? You brought back the old Blue.
|
Stern
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look, can we argue later?
|
Oh, I'm sorry, Blue. I didn't... yeah, yeah, we can do this later.
|
Piper: I thought this was going to be simple. But then you had to go and do exactly what I asked, didn't you? You brought back the old Blue.
|
Apologetic
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What? Are we practicing swearing or something? Crap!
|
Ha. No, I'm just getting ready to eat some crow.
|
Piper: I thought this was going to be simple. But then you had to go and do exactly what I asked, didn't you? You brought back the old Blue.
|
A little ashamed. / Nervous
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What did I do now?
|
You listened, damn it.
|
Piper: I thought this was going to be simple. But then you had to go and do exactly what I asked, didn't you? You brought back the old Blue.
|
Neutral
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Blue, please, this is hard enough without you going and being even more understanding, okay?
|
I thought this was going to be simple. But then you had to go and do exactly what I asked, didn't you? You brought back the old Blue.
|
Piper: The one I fell for. At this point, all I can say is... I'm sorry for the way I treated you.
|
Conflicted. Happy to have the player back to their old self, but upset about having to apologize. / Irritated
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: I thought this was going to be simple. But then you had to go and do exactly what I asked, didn't you? You brought back the old Blue.
|
The one I fell for. At this point, all I can say is... I'm sorry for the way I treated you.
|
|
Tenderly. / Happy
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Now, please. Can we just get back to the way things were?
|
Player Default: Of course, Piper. Nothing would make me happier.
|
Apologetic
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: I thought this was going to be simple. But then you had to go and do exactly what I asked, didn't you? You brought back the old Blue.
|
The one I could count on. The one I needed. Makes me realize how lucky I am to have a friend like you.
|
|
Tenderly. / Happy
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course, Piper. Nothing would make me happier.
|
Me too, Blue.
|
Piper: You don't know what it means to me to have you back. Now, come on, let's get out of here before you get a chance to rethink what you just agreed to.
|
Tender. Player has just taken Piper back romantically. / Happy
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Piper, I can't promise things won't change again. Is that something you can handle?
|
Well, we'll deal with that if it comes up. But my hope is... it never will.
|
Piper: You don't know what it means to me to have you back. Now, come on, let's get out of here before you get a chance to rethink what you just agreed to.
|
Tenderly. / Neutral
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, fine.
|
Woah, Blue, reign it in a little. You'll make a girl blush with those sorts of grand overtures.
|
Piper: You don't know what it means to me to have you back. Now, come on, let's get out of here before you get a chance to rethink what you just agreed to.
|
Joking about the player's curt response to Piper asking him/her to take her back. / Amused
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How can I argue with that?
|
It's easy, Blue. You can't.
|
Piper: You don't know what it means to me to have you back. Now, come on, let's get out of here before you get a chance to rethink what you just agreed to.
|
Tenderly. / Happy
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Me too, Blue.
|
You don't know what it means to me to have you back. Now, come on, let's get out of here before you get a chance to rethink what you just agreed to.
|
|
Honestly happy the player offered to take her back romantically. / Happy
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure, let's go.
|
Will do.
|
Companion: Miss Wright. I trust you'll do your best to put the safety of my master before your own personal gain?
|
Neutral
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know what. Never mind.
|
You know where to find me.
|
Companion: Miss Wright. I trust you'll do your best to put the safety of my master before your own personal gain?
|
Neutral
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's trade.
|
This is what I've got.
|
Companion: Miss Wright. I trust you'll do your best to put the safety of my master before your own personal gain?
|
Neutral
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sure you want to travel with me?
|
You kidding me? I thought I was gonna die of boredom without you.
|
Player Default: Sure, let's go.
|
Very happy to see the person she's addressing. / Happy
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sure you want to travel with me?
|
I think I could suffer through it.
|
Player Default: Sure, let's go.
|
Pleased to see the person she's addressing. / Happy
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sure you want to travel with me?
|
Well, it's that or get back to writing the paper. I guess the paper can wait.
|
Player Default: Sure, let's go.
|
Neutral
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sure you want to travel with me?
|
I don't know. You ready to start acting like a decent human being?
|
Player Default: Sure, let's go.
|
Not pleased to be talking to the person she's addressing. / Irritated
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sure you want to travel with me?
|
I can't imagine anything I'd want more.
|
Player Default: Sure, let's go.
|
In love with the person she's addressing. / Happy
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
Of course, Codsworth... Jesus. Lucky for me, those two things go hand in hand.
|
Piper: Sorry, boy. Time for you to head home.
|
Irritated and taking offense at what Codsworth says. 2nd sentence is more upbeat and smart ass. / Irritated
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
Nick. You always know just what to say.
|
Piper: Sorry, boy. Time for you to head home.
|
Flattered. / Amused
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
Never going to happen, Cait.
|
Piper: Sorry, boy. Time for you to head home.
|
Someone just came on to her. / Amused
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
Oh, MacCready. Never in a million years.
|
Piper: Sorry, boy. Time for you to head home.
|
Turning down someone who just came on to her, but still a little flattered. / Amused
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
I can handle myself, soldier boy.
|
Piper: Sorry, boy. Time for you to head home.
|
Irritated
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
Hey, now, big boy. I know a couple of your brothers that'd say different.
|
Piper: Sorry, boy. Time for you to head home.
|
Was just told by a mutant that she would die in the wastes. She's implying she's killed a number of mutants in her day. / Neutral
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
Outta trouble? Pfft. Where's the fun in that?
|
Piper: Sorry, boy. Time for you to head home.
|
joking / Question
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
Oh, save your breathe, Deacon. I know exactly what you're going to say. "No comment."
|
Piper: Sorry, boy. Time for you to head home.
|
Has asked the person she's speaking to for an interview a number of times. / Irritated
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
You've never met our readers, have you?
|
Piper: Sorry, boy. Time for you to head home.
|
Someone just suggested the paper publish science articles. / Question
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
I can't tell if that's a compliment or a pick-up line or both, so I think we're just gonna go.
|
Piper: Sorry, boy. Time for you to head home.
|
Just got hit on... maybe? / Puzzled
|
COMPiperPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (sad whimper)
|
And who's gonna stop me? You?
|
Piper: Sorry, boy. Time for you to head home.
|
Given a command by someone she intensely dislikes. / Defiant
|
COMPiperPickupScene
|
| Combat
|
Combat
|
Attack
|
|
|
Brought this on yourself!
|
|
In the heat of battle. / Stern
|
|
| Combat
|
Combat
|
Attack
|
|
|
Sweet dreams!
|
|
In the heat of battle. / Stern
|
|
| Combat
|
Combat
|
Attack
|
|
|
Down you go.
|
|
In the heat of battle. / Stern
|
|
| Combat
|
Combat
|
Attack
|
|
|
Had your chance.
|
|
In the heat of battle. / Stern
|
|
| Combat
|
Combat
|
AvoidThreat
|
|
|
Watch out!
|
|
Surprised
|
|
| Combat
|
Combat
|
AvoidThreat
|
|
|
Shit! Get down!
|
|
Surprised
|
|
| Combat
|
Combat
|
AvoidThreat
|
|
|
No, no, no!
|
|
Surprised
|
|
| Combat
|
Combat
|
BleedOut
|
|
|
So, so much blood...
|
|
In a lot of pain. / InPain
|
|
| Combat
|
Combat
|
BleedOut
|
|
|
It, it doesn't hurt anymore. Is that bad?
|
|
Starting to lose consciousness. / InPain
|
|
| Combat
|
Combat
|
BleedOut
|
|
|
Blue... help.
|
|
In a lot of pain. / InPain
|
|
| Combat
|
Combat
|
Death
|
|
|
Blue...
|
|
Dying. / InPain
|
|
| Combat
|
Combat
|
Death
|
|
|
Take care... of Nat.
|
|
Dying. / InPain
|
|
| Combat
|
Combat
|
Hit
|
|
|
Agh!
|
|
Wounded in combat. / InPain
|
|
| Combat
|
Combat
|
Hit
|
|
|
Ugh!
|
|
Wounded in combat. / InPain
|
|
| Combat
|
Combat
|
Hit
|
|
|
Is-is that it?
|
|
Taunting a little through serious pain. / InPain
|
|
| Combat
|
Combat
|
Hit
|
|
|
Ah! Come on!
|
|
Wounded in combat. / InPain
|
|
| Combat
|
Combat
|
Hit
|
|
|
Ergh!
|
|
Wounded in combat. / InPain
|
|
| Combat
|
Combat
|
Hit
|
|
|
Ooph!
|
|
Wounded in combat. / InPain
|
|
| Combat
|
Combat
|
Hit
|
|
|
Oh, now I'm mad.
|
|
In a lot of pain. / InPain
|
|
| Combat
|
Combat
|
Hit
|
|
|
Hrg!
|
|
In a lot of pain. / InPain
|
|
| Combat
|
Combat
|
PowerAttack
|
|
|
Rrrrrraaaaahhhhh!
|
|
Angry
|
|
| Combat
|
Combat
|
PowerAttack
|
|
|
Yyyarrrggghhh!
|
|
Angry
|
|
| Combat
|
Combat
|
PowerAttack
|
|
|
Aaaaaayyyaaaaahhhh!
|
|
Angry
|
|
| Combat
|
Combat
|
Taunt
|
|
|
Now, now. Don't start what you can't finish.
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
Real bad move.
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
You're all bravado, no brains, aren't ya?
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
You made a mistake. Now you pay for it.
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
Hope you made your peace.
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
Kiss it all good-bye.
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
You're still here?
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
Wouldn't want to be in your shoes.
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
Pitiful.
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
Taunt
|
|
|
You picked on the wrong people today.
|
|
Taunting an opponent during combat. / Stern
|
|
| Combat
|
Combat
|
ThrowGrenade
|
|
|
Catch!
|
|
Throwing a grenade in the middle of combat. / Neutral
|
|
| Combat
|
Combat
|
ThrowGrenade
|
|
|
Here you go!
|
|
Amused
|
|
| Favors
|
Favor
|
PathingRefusal
|
|
|
I don't think I can get to that.
|
|
Player requested you move to a location you can't reach. / Neutral
|
|
| Favors
|
Favor
|
PathingRefusal
|
|
|
That's out of my reach.
|
|
Player requested you move to a location you can't reach. / Neutral
|
|
| Favors
|
Favor
|
PathingRefusal
|
|
|
Don't see a way for me to get there.
|
|
Player requested you move to a location you can't reach. / Neutral
|
|
| Favors
|
Favor
|
PathingRefusal
|
|
|
What? Am I supposed to wish my way over there?
|
|
Player requested you move to a location you can't reach. / Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
Let's get to it.
|
|
Agreeing to follow the player. / Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
Here we go.
|
|
Agreeing to follow the player. / Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
On the move.
|
|
Agreeing to follow the player. / Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
Okay. I'll be here, then.
|
|
Player told you to wait. / Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
Got it. Not going anywhere.
|
|
Player told you to wait. / Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
Shout if you need me.
|
|
Player told you to wait. / Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
Yup.
|
|
Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
Of course.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Can do.
|
|
Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
Uh huh.
|
|
Confirmation. / Neutral
|
|
| Favors
|
Favor
|
Agree
|
|
|
That's a plan.
|
|
Neutral
|
|
| Favors
|
Favor
|
ExitFavorState
|
|
|
Anything else?
|
|
Question
|
|
| Favors
|
Favor
|
ExitFavorState
|
|
|
There more?
|
|
Question
|
|
| Favors
|
Favor
|
ExitFavorState
|
|
|
What else you need?
|
|
Question
|
|
| Favors
|
Favor
|
ExitFavorState
|
|
|
That it?
|
|
Question
|
|
| Favors
|
Favor
|
ExitFavorState
|
|
|
What ya got?
|
|
Question
|
|
| Favors
|
Favor
|
MoralRefusal
|
|
|
Are you nuts?
|
|
Upset with something the player is asking of her. / Disbelief
|
|
| Favors
|
Favor
|
MoralRefusal
|
|
|
I can't believe you'd even ask me that.
|
|
Upset with something the player is asking of her. / Disbelief
|
|
| Favors
|
Favor
|
MoralRefusal
|
|
|
Not now. Not ever.
|
|
Upset with something the player is asking of her. / Stern
|
|
| Favors
|
Favor
|
MoralRefusal
|
|
|
That's a joke, right?
|
|
Upset with something the player is asking of her. / Stern
|
|
| Favors
|
Favor
|
MoralRefusal
|
|
|
Absolutely not.
|
|
Offended. / Stern
|
|
| Favors
|
Favor
|
Refuse
|
|
|
Would if I could. But I can't. So I won't.
|
|
Unable to do something the player has asked. / Neutral
|
|
| Favors
|
Favor
|
Refuse
|
|
|
Sorry, not possible.
|
|
Unable to do something the player has asked. / Neutral
|
|
| Favors
|
Favor
|
Refuse
|
|
|
Wish I could help you.
|
|
Unable to do something the player has asked. / Neutral
|
|
| Favors
|
Favor
|
Refuse
|
|
|
That doesn't seem like a great idea.
|
|
Unable to do something the player has asked. / Neutral
|
|
| Favors
|
Favor
|
Refuse
|
|
|
Can't do it.
|
|
Unable to do something the player has asked. / Neutral
|
|
| Favors
|
Favor
|
Show
|
|
|
Point the way.
|
|
Neutral
|
|
| Favors
|
Favor
|
Show
|
|
|
Where to?
|
|
Question
|
|
| Favors
|
Favor
|
Show
|
|
|
You say the word.
|
|
Acknowledging a command. / Neutral
|
|
| Favors
|
Favor
|
Show
|
|
|
Just let me know.
|
|
Neutral
|
|
| Favors
|
Favor
|
Show
|
|
|
Hmm?
|
|
Acknowledging a command. / Question
|
|
| Favors
|
Favor
|
Show
|
|
|
What can I do?
|
|
Offering to help the player. / Friendly
|
|
| Favors
|
Favor
|
Show
|
|
|
Shoot.
|
|
Offering to help the player. / Friendly
|
|
| Favors
|
Favor
|
Show
|
|
|
What ya got for me?
|
|
Offering to help the player. / Question
|
|
| Favors
|
Favor
|
Trade
|
|
|
Take a look.
|
|
Initiating trading with the player. / Neutral
|
|
| Favors
|
Favor
|
Trade
|
|
|
Probably have something you can use.
|
|
Initiating trading with the player. / Neutral
|
|
| Favors
|
Favor
|
Trade
|
|
|
Help yourself.
|
|
Initiating trading with the player. / Neutral
|
|
| Favors
|
Favor
|
Trade
|
|
|
Don't mind the clutter.
|
|
Offering to trade with the player. / Neutral
|
|
| Favors
|
Favor
|
Trade
|
|
|
Looking for something specific?
|
|
Offering to trade with the player. / Neutral
|
|
| Favors
|
Favor
|
Trade
|
|
|
Sure. Take a peek.
|
|
Offering to trade with the player. / Neutral
|
|
| Detection
|
Detection
|
AlertToCombat
|
|
|
There you are.
|
|
Spotting an enemy. / Stern
|
|
| Detection
|
Detection
|
AlertToCombat
|
|
|
I see you.
|
|
Spotting an enemy. / Stern
|
|
| Detection
|
Detection
|
AlertToCombat
|
|
|
Hey! They're here!
|
|
Spotting an enemy. / Stern
|
|
| Detection
|
Detection
|
AlertToCombat
|
|
|
Found 'em and they do not look friendly.
|
|
Spotting an enemy. / Stern
|
|
| Detection
|
Detection
|
AlertToCombat
|
|
|
Here's trouble!
|
|
Spotting an enemy. / Stern
|
|
| Detection
|
Detection
|
AlertToNormal
|
|
|
Guess we scared 'em off.
|
|
Neutral
|
|
| Detection
|
Detection
|
AlertToNormal
|
|
|
Whew. I think they left.
|
|
Reassuring the player, trying to hide some fear. / Neutral
|
|
| Detection
|
Detection
|
AlertToNormal
|
|
|
What do you think that was?
|
|
Question
|
|
| Detection
|
Detection
|
AlertToNormal
|
|
|
You think we're safe now?
|
|
Question
|
|
| Detection
|
Detection
|
AlertToNormal
|
|
|
Must be imagining things.
|
|
Neutral
|
|
| Detection
|
Detection
|
CombatToLost
|
|
|
Hey! Who said you could hide!
|
|
Lost track of an enemy. / Stern
|
|
| Detection
|
Detection
|
CombatToLost
|
|
|
Blue, they're still here somewhere. Watch out.
|
|
Lost track of an enemy. / Concerned
|
|
| Detection
|
Detection
|
CombatToLost
|
|
|
You got a line on 'em?
|
|
Lost track of an enemy. / Question
|
|
| Detection
|
Detection
|
CombatToLost
|
|
|
Where are you...
|
|
Lost track of an enemy. / Neutral
|
|
| Detection
|
Detection
|
CombatToLost
|
|
|
Dang. Lost 'em.
|
|
Lost track of an enemy. / Stern
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
That went better than expected...
|
|
Just wrapped up combat. / Neutral
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
Still in one piece.
|
|
Just wrapped up combat. / Amused
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
That's all of them.
|
|
Just wrapped up combat. / Stern
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
Didn't know when to quit, did they?
|
|
Just wrapped up combat. / Question
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
Should've backed down.
|
|
Just wrapped up combat. / Stern
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
Guess we showed them.
|
|
Just wrapped up combat. / Stern
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
And good riddance.
|
|
Just wrapped up combat. / Stern
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
I wonder if this is normal for other journalists...
|
|
Just defeated a group of enemies. / Puzzled
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
Really held your own there, Blue.
|
|
Just wrapped up combat. / Amused
|
|
| Detection
|
Detection
|
CombatToNormal
|
|
|
Wish it hadn't come to that.
|
|
Just defeated a group of enemies with the player. / Question
|
|
| Detection
|
Detection
|
LostToCombat
|
|
|
Back for more, huh?
|
|
Just found a group of enemies she's lost track of. / Neutral
|
|
| Detection
|
Detection
|
LostToCombat
|
|
|
They're back!
|
|
Just found a group of enemies she's lost track of. / Neutral
|
|
| Detection
|
Detection
|
LostToCombat
|
|
|
Got 'em.
|
|
Just found a group of enemies she's lost track of. / Neutral
|
|
| Detection
|
Detection
|
LostToCombat
|
|
|
Found ya.
|
|
Just found a group of enemies she's lost track of. / Neutral
|
|
| Detection
|
Detection
|
LostToCombat
|
|
|
Blue! Company!
|
|
Just found a group of enemies she's lost track of. / Neutral
|
|
| Detection
|
Detection
|
LostToNormal
|
|
|
Huh. Guess they vanished for good.
|
|
Neutral
|
|
| Detection
|
Detection
|
LostToNormal
|
|
|
Here's hoping they don't come back.
|
|
Neutral
|
|
| Detection
|
Detection
|
LostToNormal
|
|
|
I... I think they're gone.
|
|
A little cautious. / Neutral
|
|
| Detection
|
Detection
|
LostToNormal
|
|
|
That it? Did they leave?
|
|
Question
|
|
| Detection
|
Detection
|
LostToNormal
|
|
|
Seems they had enough sense to run.
|
|
Neutral
|
|
| Detection
|
Detection
|
NormalToAlert
|
|
|
Hey. Something's out there.
|
|
Cautious. / Conspiratorial
|
|
| Detection
|
Detection
|
NormalToAlert
|
|
|
What was that?
|
|
Conspiratorial
|
|
| Detection
|
Detection
|
NormalToAlert
|
|
|
Blue, we're not alone here.
|
|
Conspiratorial
|
|
| Detection
|
Detection
|
NormalToAlert
|
|
|
You see that?
|
|
Concerned. / Conspiratorial
|
|
| Detection
|
Detection
|
NormalToAlert
|
|
|
Hear that? Was that you?
|
|
You just heard something / Conspiratorial
|
|
| Detection
|
Detection
|
NormalToLost
|
|
|
Now where'd they get to?
|
|
Lost track of an enemy. / Puzzled
|
|
| Detection
|
Detection
|
NormalToLost
|
|
|
Gone. Just like that.
|
|
Lost track of an enemy. Confused. / Puzzled
|
|
| Detection
|
Detection
|
NormalToLost
|
|
|
Where'd they go?
|
|
Lost track of an enemy. / Puzzled
|
|
| Detection
|
Detection
|
NormalToLost
|
|
|
Come out, come out.
|
|
Lost track of an enemy. / Neutral
|
|
| Detection
|
Detection
|
NormalToLost
|
|
|
Damn. Lost 'em.
|
|
Just lost sight on an opponent. / Question
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Let's get this over with, shall we?
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Wow. There's a whole bunch of you, aren't there? For now.
|
|
Entering combat. Bemused. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
What a waste.
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
They never just want to talk.
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
If we're gonna dance, let's dance.
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Bad idea.
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Guess this is it for you.
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Come on. We don't have to do this.
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
One more obituary.
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Gonna be your last mistake.
|
|
Entering combat. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Farewell, little fly.
|
|
Entering combat against a Bloatfly. / Amused
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Well, aren't you a nasty little thing.
|
|
Entering combat against a Bloatfly. Mocking. / Amused
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Hey. Assaultron over here. Watch yourself.
|
|
Entering combat against an Assaultron. / Concerned
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
That is one angry metal lady.
|
|
Entering combat against an Assaultron. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Damn flying syringes.
|
|
Entering combat against a Bloodbug. / Irritated
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
What I wouldn't give for the biggest rolled-up newspaper...
|
|
Entering combat against a Bloodbug. / Irritated
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
No, no, no. Here it comes!
|
|
Genuinely concerned while entering combat with a Deathclaw. / Nervous
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
We picking "fight" over "flight?" Okay...
|
|
With a "you're nuts" tone. Entering combat with a Deathclaw. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Commonwealth had enough pests already. Someone really had to make more?
|
|
Fighting an annoying robot. / Irritated
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Imagine using these things for news instead of just target practice.
|
|
Entering combat against a robot. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Watch your digits, Blue. Ferals.
|
|
Entering combat with a Feral. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Poor Ghoul bastards.
|
|
Entering combat with a Feral. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
I am Handy, destroyer of worlds.
|
|
Mocking the wimpy enemy she's engaging. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Whose bright idea was it to arm the gardener?
|
|
Entering combat with a weak robot. / Question
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Come on, lurk. Show us that underbelly.
|
|
Entering combat with a Mirelurk. / Irritated
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
If you like your limbs, I'd keep my distance.
|
|
Entering combat with a Mirelurk. / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Careful. These things know how to wail.
|
|
Entering combat with a Mirelurk king. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
So long, your Highness.
|
|
Entering combat with a Mirelurk King. / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Hello. Mole Rats!
|
|
Entering combat with Molerats. / Concerned
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Watch it. Could be more burrowed nearby.
|
|
Entering combat with Molerats. / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Just aim for the Combat Inhibitor and watch the fireworks.
|
|
Entering combat with a robot. / Amused
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Why's a butler need a firearm? Rich people were weird in your time too, huh?
|
|
Entering combat with a robot. / Question
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Oh, nope, just roaches. Thought we might be in danger.
|
|
Entering combat with Radroaches. / Amused
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Come here little guy... Blue, you got a bat or something?
|
|
Speaking kindly to the roach, then whispering to the player. / Conspiratorial
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Watch it! Radscorpions!
|
|
Entering combat with a Radscorpion. / Concerned
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Keep an eye on that stinger.
|
|
Entering combat with a Radscorpion. / Concerned
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Let's put this thing out of its misery.
|
|
Entering combat with a mutated stag. / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
It saw us. Try to get behind it!
|
|
Entering combat with a mutated stag. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Woah! Sentry bot. Move!
|
|
Panicked. Entering combat with a heavily armed robot. / Concerned
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Sentry bot! Pulse, explosives, just hit it hard!
|
|
A little panicked. Entering combat with a heavily armed robot. / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
You hear a buzzing? Not for long, you don't.
|
|
Fighting a giant wasp. / Question
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Lot easier to whack if you ground 'em.
|
|
Entering combat with a large wasp. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Oh my god... Behemoth!
|
|
Honestly concerned about entering combat against a massive enemy. / Surprised
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Wow. Someone's been eating their Cram.
|
|
Entering combat with a Super Mutant Behemoth. / Surprised
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Hope you like 'em big and dumb.
|
|
Entering combat with a Super Mutant. / Amused
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Mutants. Angry, armed, and inbound.
|
|
Entering combat with a Super Mutant. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
We got Mutants. And they look mad. Course, they always look mad.
|
|
Entering combat with a Super Mutant. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Bye bye, big guy.
|
|
Entering combat with a Super Mutant. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
I'm guess they're not looking to negotiate.
|
|
Entering combat with a Super Mutant. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Institute scrapheaps.
|
|
Entering combat with Synths. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Back to the scrapheap for you.
|
|
Pleading with the enemy synths, then resolved that it didn't work / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
This place has some serious defenses. Must be something important here.
|
|
Fighting a turret. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Watch it. That turret's live.
|
|
Fighting a turret. / Neutral
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
My hot plate's on the fritz but that damn turret still works after 200 years...
|
|
Fighting a turret. / Irritated
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Naughty naughty.
|
|
Engaging a rabid dog in combat. / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Bad. Bad dog.
|
|
Fighting a rabid dog. / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Bring it, furball.
|
|
Fighting a deformed bear. / Stern
|
|
| Detection
|
Detection
|
NormalToCombat
|
|
|
Uh, I think it sees us!
|
|
Fighting a deformed bear. Nervous, as these things are very dangerous. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Yeah. No kidding. Well, aren't I lucky you thawed out.
|
|
Amused
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Well, look at you.
|
|
Impressed by what you've just seen. / Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Never cease to impress, do ya?
|
|
Very impressed by what you've just seen. / Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Uh... what?
|
|
Confused. / Puzzled
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Woah, woah. Not okay.
|
|
Disapproving. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Well, that was dumb.
|
|
Disapproving. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
H-How did you even... wow.
|
|
Extremely impressed by what you just witnessed. / Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Big mistake.
|
|
Disapproving. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Like you read my mind.
|
|
Approving. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Don't you ever try and pull something like that again.
|
|
Extremely disapproving. / Stern
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Sure.
|
|
Agreeing. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
On it.
|
|
Agreeing. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Oh yeah.
|
|
Agreeing. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Nope. Not happening.
|
|
Refusing. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Uh, no.
|
|
Refusing. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
That's gonna be a no.
|
|
Refusing. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All yours.
|
|
Giving an item. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Here.
|
|
Giving an item. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I'll take good care of it.
|
|
Receiving an item. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Thanks.
|
|
Receiving an item. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You can't take a hint, can you?
|
|
The player has approached Piper again after she's refused to travel with the player ever again. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Looking to ruin my day?
|
|
The player has approached Piper again after she's refused to travel with the player ever again. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Well, isn't this unpleasant.
|
|
The player has approached Piper again after she's refused to travel with the player ever again. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Really trying my patience right now.
|
|
The player has approached Piper again after she's refused to travel with the player ever again. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What could you possibly need now?
|
|
Irritated the player is asking her something. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Take it.
|
|
Giving the player a sugary hunk of food. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Enjoy.
|
|
Giving the player a sugary hunk of food. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Bon appetite.
|
|
Giving the player a sugary hunk of food. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Was just thinking about you.
|
|
Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Whatever you need.
|
|
Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Just say the word.
|
|
Talking to your best friend. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Anything. Anything at all.
|
|
Talking to your best friend. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Can't stay away, huh?
|
|
Flirting
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hey there.
|
|
Coyly. / Flirting
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Anything I can do?
|
|
Pleased to see the player. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hey, Blue.
|
|
In a "come hither" tone. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Always there when I need ya.
|
|
Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What's the story?
|
|
Happily greeting the player. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
For you? I got time.
|
|
Happily greeting the player. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What a pleasant surprise.
|
|
Happily greeting the player. Joking a little. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
No need to be shy.
|
|
Happily greeting the player. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
There something you need?
|
|
Happily greeting the player. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
All ears.
|
|
Asking if the player needs something. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Need something?
|
|
Asking if the player needs something. / Question
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hmm?
|
|
Asking if the player needs something. / Question
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I'm listening.
|
|
Asking if the player needs something. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What's up?
|
|
Asking if the player needs something. / Question
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
No one else you can pester, huh?
|
|
Irritated the player is asking her something. / Question
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Can we make this snappy?
|
|
Irritated the player is asking her something. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Talk.
|
|
Irritated the player is asking her something. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Out with it.
|
|
Irritated the player is asking her something. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What is it now?
|
|
Irritated the player is asking her something. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Go on.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Yeah?
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Shoot.
|
|
Invitation to speak. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You say something?
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Huh?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Why'd they even build all this if they were just going to nuke it?
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Commonwealth without the Institute... hard to even imagine.
|
|
Staring out over a giant blast crater. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Starting to feel like you pulled a fast one on me, Blue.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I've made my fair share of mistakes, but this...
|
|
Sighs at the end. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This trip's starting to look like a serious bust.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If this is how people treated each other back then, no wonder everything went to shit.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You just don't know when to say "no," do you Piper?
|
|
To herself. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What're we going to do with you, Blue?
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't know why I expected you to be different.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I've met Raiders better behaved than you... I guess not a lot better.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Thought folks from your time were better behaved than this. Or at least more polite.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nothing stays hidden forever. Least, not if I have my say.
|
|
Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Doing the right thing rarely makes you popular. But I don't think I could live with myself otherwise.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'd rather know an ugly truth than a sweet lie.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Never thought a reporter could consider themselves a success until someone'd threatened their life. Me? I'm very successful.
|
|
Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hard to believe I'm roaming with my own pre-war relic.
|
|
Teasing the player. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Most folks are just looking for a hand. All we gotta do is offer.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What's the angle here...
|
|
To herself. Thinking about trying to make a story out of the current situation. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nice being on the move again... fewer papercuts than back home.
|
|
Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It may be constantly trying to kill us, but the Commonwealth never lacks for excitement.
|
|
Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If there's a story here, we'll find it.
|
|
Confident
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let me know if there's anything I can do to lighten the load... or, you know, if you need anything proofread.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The things I'll do for a headline...
|
|
Angry at herself for signing up with the player. / Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Right behind ya.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Anything I can do? You just say the word.
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, this place is... something, all right.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ugh. I'm not going to leave the bath for a week after we get out of here.
|
|
In a pretty nasty utility area. / Disgust
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Would have been nice to see all this in its prime.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I like my pistols like I like my company - high-caliber... talking 'bout you, Blue.
|
|
Making a painful pun, then explaining it to the player. / Conspiratorial
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nice to see there are still some folks with sense in the Commonwealth.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Get a lot done for an old-timer, don't ya?
|
|
Teasing the player. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I needed a trip like this. Thanks for letting me tag along, Blue.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'd always heard folks were nicer in your day. Never expected I'd see it firsthand.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Piper and Blue. Heh. Sounds more like a jazz combo than a traveling outfit. But it'll do.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You were right about Nat. Thanks. Again.
|
|
Grateful
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How did I ever travel without you, Blue?
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You sure know how to show a girl a good time.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nat always said I was the lucky one. Seems sis was right.
|
|
Tenderly until the last sentence. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What did I ever do to deserve you?
|
|
Tenderly. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can always count on you, can't I?
|
|
Sweetly, to someone she really cares for. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You are one well-preserved relic, you know that?
|
|
Flirtatious. / Flirting
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hey dollface.
|
|
Flirting
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, aren't I lucky they thawed you out just for me.
|
|
Flirting with the player. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Finally have someone to call my own.
|
|
Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't keep anything from you, can I?
|
|
Friendly. Piper has spilled her guts to the player. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Sure don't make 'em like they used to. Talking about you, Blue.
|
|
Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hey Blu--
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Oh!
|
|
Surprised
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Heh. Goosebumps.
|
|
Flirting
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hey trouble.
|
|
A greeting. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm game... whatever the plan is.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Now how the hell did someone like me luck out and find someone like you.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
No one I'd rather be out here with.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Real good to know I've got someone I can count on.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We'll make something of the Commonwealth yet.
|
|
Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Used to feel like I was the only one who saw the Commonwealth for what it was. Then I met you.
|
|
Talking to your best friend. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So many threads to follow. But if anyone's gonna find where they lead, it's us.
|
|
Talking to your best friend. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ugh. I don't even want to look at you.
|
|
Seething but still cordial. You're furious with the person you're speaking to at the moment. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Blue, please. I'm trying real hard to not yell at you right now.
|
|
Seething but still cordial. You're furious with the person you're speaking to at the moment. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I always wondered how people could let things get so bad in your time. Well, now I know.
|
|
Seething but still cordial. You're furious with the person you're speaking to at the moment. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How'd I let myself end up here...
|
|
To yourself. Upset with yourself. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How could I let you rope me into this...
|
|
To yourself. Upset with yourself. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Thought we might do some good together... so much for that.
|
|
Seething but still cordial. You're furious with the person you're speaking to at the moment. Add a little laugh before "so much." / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You are infuriating, you know that?
|
|
Seething but still cordial. You're furious with the person you're speaking to at the moment. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, at least if anyone needs to find us they can just follow the trail of ruined lives...
|
|
Seething but still cordial. You're furious with the person you're speaking to at the moment. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I've come across some real monsters, but you, you may just take the cake.
|
|
Seething but still cordial. You're furious with the person you're speaking to at the moment. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So much time and effort, right down the tubes.
|
|
To yourself. Upset with yourself. / Angry
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This place would make my hair stand on end if it wasn't actively causing it to fall out.
|
|
Walking through a vast, irradiated landscape. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's so serene. But then I guess most graveyards are.
|
|
Walking through a vast, irradiated landscape. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Why do ya suppose this area got hit so hard?
|
|
Walking through a vast, irradiated landscape. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hard to believe anyone ever came to these places willingly...
|
|
Looking at a gross waterfront. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What a lovely aroma? I don't know what Mirelurk ate a pile of old socks before it died, but how nice of it to share.
|
|
Disgust
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I had a Radgull snatch a snack cake right out of my hand once in a place like this. Flying roaches.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know the word "cesspool" comes to mind.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Every now and then, I get a hint why people thought this was beautiful once. And then, inevitably, a Mirelurk shows up.
|
|
Wistful, then annoyed. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Decent place for a scrounging spree.
|
|
Honestly interested in doing some scrounging. / Friendly
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Jeez, how much stuff did they make back then?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Might still be something of value in here to someone.
|
|
Obliging. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
A warehouse. Thrilling.
|
|
Sarcastic. / Sarcastic
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Quite a set-up they had down here.
|
|
Surprised
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
People really lasted two hundred years inside these tin cans? I would've gone batty.
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These things feel too much like tombs for my liking.
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
They must've made a fortune on these places. Selling people the chance for a future.
|
|
Disbelief
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Lots of nifty tech down here. They're not going to miss a little, are they?
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How can a place still smell this bad after 200 years?
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We can never just wander someplace nice, can we?
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I suspect that getting nuked probably didn't much affect this place's popularity.
|
|
Walking through an old utility facility. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wouldn't trust anyone or thing that chooses to live in a place like this.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Oh god. This place reminds me of a date I went on once. Guy said it was a trip to the "Tunnel of Love." There was not a second.
|
|
Walking down an old tunnel. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, I guess on the whole it's way less collapsed than I'd expect it to be...
|
|
Walking through an old tunnel. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's like they designed them to fuel nightmares.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So, what've they got in here?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If a store like this isn't picked clean, there's usually a reason.
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know growing up, I thought shopping carts were baby cages. Let me tell you, my little sister did not appreciate the mix-up.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'd take Diamond City market over this place any day.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Oh shoot. Shopping list's in my other notebook.
|
|
Joking. / Sarcastic
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Could you imagine trying to build something like this now? Everything mean got bigger and our dreams got smaller.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't believe this old thing's still upright, considering.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How high up you looking to go?
|
|
A bit skeptical. / Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Best advice I ever got about exploring these things? Always have a second escape route that's not "jump."
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You'd be surprised how many old documents are still in these things. A researcher's paradise.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hey, you're old. Can you explain this to me? How exactly does one shiver a timber?
|
|
Joking. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know if you're looking for something seaworthy, I've got two words for you: look elsewhere.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You don't suppose this thing's gonna fall apart any more while we're standing here, right?
|
|
A little nervous. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What do you think got this one? Pirates? Mirelurk Queen? Drunk captain?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I vote we just let the Mirelurks have this one.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Seems this one wasn't good enough for those pirates in Libertalia. That's saying something.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
All this dedicated to the pursuit of knowledge.
|
|
Walking through an old school. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know, from what I've read, I suspect the food in these places has actually improved since the bombs.
|
|
Piper is walking through a nuked schoolhouse. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If you're hounding for lunchboxes, we're in the right place.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't hold a torch to the school in Diamond City. Though there are fewer bulletholes.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You think this was an "education" type of school or a "reeducation" type of school?
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Never ceases to amaze me what people'll throw away.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I dig up enough garbage for work. I'd prefer not to do it on my time off.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Seeing the sights, huh?
|
|
Walking through a junkyard. / Sarcastic
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What a pile of scrap... heh. You get it? Because it's... oh nevermind.
|
|
Walking through a salvage yard. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not quite the adventure I expected, Blue.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
First rule of the city. Eyes up, weapons out.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Since McDonough took over, most folks have to choose between this or Goodneighbor. I'm not convinced this isn't the safer choice.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Best way to keep your bearings out here is... wait, if the sun's over there... uh, you've got a map, right?
|
|
Puzzled
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
More opportunities for an ambush around here than I like.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Folks probably left something behind worth scrounging.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Snagged some parts for our printing press in an area like this. Can't believe a place this small had its own newspaper.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The American dream. Reduced to ashes.
|
|
Walking through a burnt out small town. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What do you think did this place in? Rads? Raiders? Both?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Still kinda charming... if you squint your eyes real hard.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Watch your step around here.
|
|
Walking through an old quarry. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't believe folks used to build with this stuff. Life before corrugated metal.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Lot of fancy toys just for digging holes.
|
|
Walking through an abandoned quarry. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Takes an awful lot of equipment to dig something like this. I doubt anyone's gonna notice if some parts just wandered off.
|
|
Walking through a quarry. / Conspiratorial
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Always seems like there are skeletons at the bottom of these things.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
As lovely a picnic as this is, this is how people get shot.
|
|
Walking through a park. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bet this was peaceful in its day.
|
|
Walking through a park. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can you imagine just relaxing in a place like this? Not having to worry about what's planning to eat you?
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't believe anything still grows out here at all.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hmm, still sort of pretty in the right light.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Could set up a decent newsroom in here.
|
|
Walking through an abandoned office. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How'd anyone get anything done with all these computers around?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bet most looters just passed this place by. Might be something worth taking.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The paper "Publick Occurrences" is printed on, we found in places like this. Stuff's rarer than gold.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There are moments when I think I could just work behind a desk. Usually when I'm being shot at.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Places like this were supposed to remind us to not repeat the errors of the past. Fat lot that did.
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's pretty, what's left of it.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know the story of this one? All start to run together after a while.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Stuff here's probably in better shape than anything they sell at market. At the least it was probably fired less.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't imagine the skirmishes that went on over this place.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Lotta caps went into building this place. Talk about a waste.
|
|
Walking through an old military installation. / Somber
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Look at this place. It all just ended up being so futile. And yet folks like the Brotherhood just want to do it all again.
|
|
Walking through an old military installation. / Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These places tend to be trapped up pretty well. Keep your eyes peeled.
|
|
Walking through an old military installation. / Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Tight quarters down here. I don't care how "friendly" it might be, watch your fire.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So, were these places always terrifying? Or is that just a recent addition?
|
|
Cracking a joke to avoid getting nervous. / Nervous
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Jumping at shadows.
|
|
Walking through a creepy abandoned tunnel. / Nervous
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This is the sort of place all the cool Ferals get together, chew the fat. Heh.
|
|
Laughs at her own joke. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It'd take a lifetime to clear these tunnels out. Likely because you'd die trying it.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Feel like I need better eye protection in a place like this.
|
|
Walking through an old lab. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
And over here, we have a rare, mint condition... uh, just what the heck do you think this stuff did?
|
|
Walking through an old lab. / Puzzled
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Places like this make me wish I'd stayed awake in science class.
|
|
Puzzled
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bet in the right hands, someone could still make a lot of use of this stuff.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Stuff was probably worth a small fortune at some point. Now look at it...
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hey. You see any Stims, nab 'em.
|
|
Walking through an old hospital. / Conspiratorial
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can you imagine, being able to take care of so many people?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These places attract desperate people, Blue. Probably merits some extra caution.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Grab anything you can carry. If someone can't use it, it's still probably worth some caps.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Doctors always give me the creeps. Glad I never had to deal with a whole building full.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hey, you're pretty handy, Blue. You think there's anything in here you could put to use?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If you're on the hunt for something heavy and rusted, you picked the right place.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't even imagine what this place must've been like when it was running... now it's like a tomb.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Some things never go out of style. Limb loss in a place like this, for example.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The wonders of mass production.
|
|
Walking through an abandoned factory. / Sarcastic
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These folks don't seem like they had much to begin with...
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's not much, but it's still a big step up from most places in the Commonwealth.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't expect many people choose this life. Why do you think these folks ended up out here?
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You looking to rest up? Seems as good a place as any.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's got some charm... I guess...
|
|
Standing in the middle of a small encampment. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This is natural, right? We're not about to walk into the jaws of whatever dug this?
|
|
A little concerned. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Little thin on charm down here, isn't it?
|
|
Walking through a cave. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
When I think "Story of the Century," this place... this is not what springs to mind...
|
|
Walking through an old cave. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't think anyone down here's expecting guests.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
"A reporter and a vault dweller wandered into my cave today. I had them for dinner. They were delicious."
|
|
Pretending to read from a journal, telling a joke about cannibalism. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You must be real thirsty, Blue.
|
|
Walking through an old brewery. / Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nothing says "day in the hospital" like sampling some two-hundred-year-old beer.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We should take some of this to the Dugout Inn. It'd be better than what they're selling now.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How much beer did they make in this place? No wonder there were so many people back then.
|
|
Wandering around an abandoned brewery. / Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, at least the price of drinks is right.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can't imagine people brought a lot of valuables to the airport. But I suppose it couldn't hurt to check.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This place sure took a beating.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Some planes must have gotten away before the bombs hit. Where do you think ended up?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hard to believe a place this vast was essentially a glorified bus terminal.
|
|
Walking around an abandoned airport. A little somber. / Sarcastic
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There's something so romantic about the idea of flying. Plummeting, less so.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Sure, the Institute made these things killing machines, but they're still killing machines.
|
|
Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If the Institute and its synths think we're going down without a fight, they're in for a damn big surprise.
|
|
Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Institute sure gives its lackeys some serious firepower.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nick's the only synth I've met that didn't seem to have a screw loose. Wonder if that's why they got rid of him?
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wonder what the Institute's looking for in a place like this?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know, I think Super Mutants are smarter than anyone gives them credit for. Lucky for us they're about as organized as a Goodneighbor parade route.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know Mutants take prisoners. I can't imagine a death that's worse than that.
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I've heard rumors of humans and Mutants living together out west. I assume it's a master/slave sort of thing. Wonder who's boss.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You heard of FEV? Apparently it's what makes Mutants so damn tough. And ugly.
|
|
Pronounced "Ef-ee-vee" / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Imagine what the Commonwealth would look like if Mutants were on our side. Why isn't the Institute figuring that out?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't believe these things still operate.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nick explained the difference between synths and robots to me once. Suffice it to say, it didn't make thrilling news.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
When we were kids, we used to steal my Dad's pistol, shoot the Combat Inhibitors off a couple of bots and steer 'em through town. Jeez, that was fun.
|
|
Recalling some old fun. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You can usually still get some pretty nice parts off these old models.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Just don't let 'em smell your fear, Blue. No, no, that's dogs...
|
|
Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wish we could just put these jerks and the Super Mutants in a cage and let 'em ruin each other's day instead of all of ours.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Deathclaws, Ferals, even bots. They don't know what they're doing. But Raiders, they choose to be this cruel.
|
|
Angry. / Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What kind of whack job would choose this life?
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't like having to kill anyone, but for Raiders, I'll almost make an exception.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Raiders. Humanity at its absolute worst.
|
|
Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
A Mole Rat's a pest. A pack of them, well, that's just good eating.
|
|
Emphasis on the first "A." Telling a joke at the end. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
During the thin years, when the harvests didn't pan out, finding a Mole Rat felt like a gift. An angry, smelly gift.
|
|
Remembering. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Rule one of Mole Rats - never get between a Brood Mother and her... anything. Just stay away from them.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wonder if there's a warren nearby.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Whew. One of these Rats must be seriously ill. Nothing healthy should smell like that.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You can make a pretty penny selling Mirelurk eggs, so long as you're not too attached to your fingers.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wouldn't stick a toe in water for years because of these things.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The secret to dealing with Mirelurks? Mines.
|
|
Conspiratorial
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
With the right spices, Mirelurk meat can taste just like an old shoe.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know what fact never fails to give me chills when it comes to Mirelurks? The world? Seventy percent water.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Gunners. All the combat training of the Brotherhood of Steel, all the moral character of your neighborhood bully.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Oh, story idea. I get a tattoo on my forehead and cop a bad attitude. "Gunners Undercover." It'd probably actually move some papers.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Gunners pack a punch, but they're not coordinated. They're like Super Mutants without the charm.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Gunners are all based out of the GNN Building downtown. What a waste of a newsroom.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Gotta have some serious issues to think an organization requiring facial tattoos is the place for you.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nasty cannibals... wait, are Ghouls cannibals? They don't eat each other, right?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These things stopped being people a long time ago.
|
|
Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Mayor McDonough chased all the Ghouls out of Diamond City. I wonder if any of them ended up out here.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ghouls love to play peek-a-boo. Keep your eyes open.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't have to outrun the Ghouls, Blue. I just have to outrun you.
|
|
Playful. / Amused
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't usually get to see Deathclaws this close. Wouldn't mind this being the last time, either.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not to go all "writer," but seriously? Deathclaws? What, was "Pointy Lizard" taken?
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Knew a trader who dealt solely in Deathclaw goods. Clothes, weapons, jewelry. Come to think of it, I haven't seen Roger in a whi... oh.
|
|
Realizes Roger is dead at the end. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Makes you wonder how people ever made it past day one with these things running amok out here.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It'd probably take the Brotherhood, Institute, and divine intervention to clear these things from the Commonwealth.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If there were ever people more in need of the truth...
|
|
Pity. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's not linger, all right? I'm worried my teeth might start falling out.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Worshipping the atom doesn't seem so crazy when you realize what it's capable of... wait, no, I hear it now. That did sound crazy.
|
|
Dealing with a group of cultists who worship the atom, then realizing what she's saying. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You got enough RadAway to share?
|
|
Question
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Poor brainwashed dolts. Wish they'd listen to reason.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I read pre-war scientists thought bugs would inherit the Earth. At least they got one thing right.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It true bugs weren't this big in your time? That must've been nice.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Some of these things lay eggs in their hosts while they're still alive. Ugh.
|
|
Disgust
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Why do they all have to be so ugly?
|
|
Disgust
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Exoskeletons with appetites.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Brotherhood sure knows how to take all the fun out of dressing in rivets and leather.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't care how you feel about synths. No one gets to have the authority to wipe them all out.
|
|
Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood seems to rely real heavily on their chain of command. Wonder how long the links hold.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Anyone with that much firepower plans on using it. No matter what they claim.
|
|
Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Sure, the Brotherhood's a lesser evil, but that's still evil.
|
|
Stern
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Sun goes down, crazy's come out.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Made it another day in the Commonwealth. Lucky us.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can't remember the last time I saw the sunrise. Even this place can look pretty.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nice night. Means things with sharper eyes than us will be on the hunt.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nights like this, a warm spot with a cold beer would be heaven.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
No! This rain is going to ruin my notes.
|
|
Upset and in the rain. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nice day. Where we headed?
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Heading my way?
|
Player Default: Sure, let's go.
|
Friendly? / Flirting
|
COMPiperPickupScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What's wrong with you?
|
Player Default: What happened? Why are you upset?
|
Seething because the player just executed someone. / Stern
|
COMPiperMurderScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I can't even believe... what's with you?
|
Player Default: What happened? Why are you upset?
|
Seething because the player just executed someone. / Stern
|
COMPiperMurderScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you know, going over it in my head, that whole conversation we had, where I pretty much said you were my only friend. Did that sound nuts?
|
Player Default: No. It was nice to hear.
|
Neutral
|
COMPiper_11_InfatuationRepeaterRegular
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
No! No more!
|
Player Default: Hey, calm down. Let's talk about this.
|
Furious. / Angry
|
COMPiper_09_RepeatDisdainToHatred
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Dammit, Blue.
|
Player Default: You're angry. What's wrong?
|
Upset with herself. / Apologetic
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Dammit, Blue.
|
Player Default: You're angry. What's wrong?
|
Sighs before starting. Apologetic. / Apologetic
|
COMPiper_10_RepeatAdmirationToInfatuation
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Blue, you got a minute?
|
Player Default: Sure thing.
|
Neutral
|
COMPiper_03_AdmirationToInfatuation
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you found a minute for me yet?
|
Player Default: Sure thing.
|
Question
|
COMPiper_03_AdmirationToInfatuation
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Blue, we have to talk.
|
Player Default: Is everything alright? You seem upset.
|
A little upset. / Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You still owe me that talk, Blue.
|
Player Default: Is everything alright? You seem upset.
|
Somber
|
COMPiper_06_RepeatInfatuationToAdmiration
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you're not an idiot.
|
Player Default: Uh, thanks. You too.
|
Straightforward but not intentionally insulting. / Confident
|
COMPiper_02a_AdmirationToConfidant
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You know, I still really appreciate the fact that you're not an idiot.
|
Player Default: Uh, thanks. You too.
|
Straightforward but not intentionally insulting. / Confident
|
COMPiper_02a_AdmirationToConfidant
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you on this good behavior all the time or just when you're escorting reporters around the Commonwealth?
|
Player Default: I try to be.
|
In a friendly manner. / Amused
|
COMPiper_01_NeutralToFriendship
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Always on good behavior, aren't ya?
|
Player Default: I try to be.
|
In a friendly manner. / Amused
|
COMPiper_01_NeutralToFriendship
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Really, Blue? Did you just forget I was here?
|
Player Default: You're angry. What's wrong?
|
Irritated she's been ignored. / Question
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What? Am I invisible and no one told me?
|
Player Default: You're angry. What's wrong?
|
Irritated she's been ignored. / Question
|
COMPiper_07_RepeatAdmirationToNeutral
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Blue, we need to talk. Now.
|
Player Default: Of course. What's wrong?
|
Still wanting to talk to the player about their lousy behavior. / Stern
|
COMPiper_08_RepeatNeutralToDisdain
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Still need to talk, Blue.
|
Player Default: Of course. What's wrong?
|
Still wanting to talk to the player about their lousy behavior. / Stern
|
COMPiper_08_RepeatNeutralToDisdain
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey, stop. Please.
|
Player Default: All right. What's up?
|
Wanting to talk to the player about how they've been acting. Polite, but stern. / Stern
|
COMPiper_04_NeutralToDisdain
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Just stop, okay?
|
Player Default: All right. What's up?
|
Wanting to talk to the player about how they've been acting. Polite, but stern. / Stern
|
COMPiper_04_NeutralToDisdain
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Blue!
|
Player Default: You're mad. What's wrong?
|
Very upset with the player. / Angry
|
COMPiper_05_DisdainToHatred
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Come on, Blue!
|
Player Default: You're mad. What's wrong?
|
Very upset with the player. / Angry
|
COMPiper_05_DisdainToHatred
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You sure manage to find your fair share of trouble, don't you?
|
Player Default: I suppose so.
|
Playfully. / Question
|
COMPiper_02_FriendshipToAdmiration
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You really do have a talent for finding trouble, don't you?
|
Player Default: I suppose so.
|
Playfully. / Question
|
COMPiper_02_FriendshipToAdmiration
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I-I can't believe it. They're gone. The Institute's gone. Do-do you know what this means?
|
Player Default: That the Commonwealth is finally safe.
|
Disbelief
|
COMPiper_11_PostMQ302
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, that's it. The Institute's won. I suppose you're proud of yourself.
|
Player Default: We've secured the Institute's future. You bet I'm proud of that.
|
Irritated. The player just sided with the Institute. / Irritated
|
COMPiper_12_PostInst307
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, the Institute's won. Rumor going around is that it's all thanks to you. I suppose you're proud of yourself.
|
Player Default: We've secured the Institute's future. You bet I'm proud of that.
|
Irritated. The player just sided with the Institute. / Irritated
|
COMPiper_12_PostInst307
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Kinda like to know what you're thinkin'...
|
|
You were in the middle of an emotional conversation with the player and they suddenly stopped talking. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I didn't say something wrong, did I?
|
|
You were in the middle of an emotional conversation with the player and they suddenly stopped talking. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Uh, everything okay?
|
|
You were in the middle of an emotional conversation with the player and they suddenly stopped talking. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Hey. You still in there?
|
|
Player has stopped responding in the middle of a conversation. / Puzzled
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
So, we done talking?
|
|
Player has stopped responding in the middle of a conversation. / Puzzled
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Well, don't go all quiet on me.
|
|
Player has stopped responding in the middle of a conversation. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Feel like I'm talking to myself here.
|
|
To herself. Player has stopped responding in the middle of a conversation. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Yoohoo. In the middle of a conversation here.
|
|
Player has stopped responding in the middle of a conversation. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Blue? You okay?
|
|
Player has stopped responding in the middle of a conversation. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Hop in whenever you like.
|
|
Player has stopped responding in the middle of a conversation. / Neutral
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Roger that.
|
You two play nice out there.
|
Dogmeat: (curious sound)
|
Neutral
|
COMDansePickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well alright.
|
So, any stories you two come across out there, I get the exclusive, right?
|
Dogmeat: (pained whimper)
|
Question
|
COMNickPickupScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Strong learn secret of humans.
|
Jeez, you Mutants are not much prettier up close.
|
Strong: Robot stop squawking. Strong smash.
|
Concerned
|
COMStrongPickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then let us get under way.
|
Have fun you two. Don't pick any fights I wouldn't.
|
Curie: So gracious of you, Monsieur Codsworth. Until we meet again.
|
Friendly
|
COMCurie_PickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm all ready to go.
|
You two are heading out together? Not sure the Commonwealth's ready for that.
|
Deacon: Always am, Codsworth. That's one thing you can count on.
|
Concerned she's unleashing a torrent of strangness on the Commonwealth. / Concerned
|
COMDeacon_PickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: About time. I was getting bored.
|
Maybe just try not to get each other killed out there?
|
Dogmeat: (sad whimper)
|
Concerned
|
COMMacCreadyPickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm a friend of the family. Maybe I can talk some sense into her.
|
Please. Have a heart.
|
CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent.
|
Concerned
|
DN019JoinCultEmogene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I killed the last guy who was running this scam. In case that matters to you.
|
Woah. You really want to head down this route?
|
CultLeader: Uh, good to know. Let me just unlock the door for you, okay?
|
Surprised
|
DN019JoinCultEmogene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Five hundred caps? I'm in the wrong business.
|
CultLeader: Well, that's different.
|
Surprised. Makes an "impressed" noise before second sentence. / Surprised
|
DN019JoinCultEmogeneBribe
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Oh, you gotta be kidding me.
|
Player Default: "I deserve a better life. A better life is coming. A better life is almost here."
|
Can't believe the player is giving away all your things. / Irritated
|
DN019JoinCultOfficeGaveItems
|
| Scene
|
SceneDialogue
|
Custom
|
|
CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community.
|
Uh, call me paranoid, but this screams "trap."
|
Player Default: Here, this is everything I have.
|
Conspiratorial
|
DN019JoinCultOfficeScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards.
|
All those people.
|
RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well.
|
Concerned
|
MinDestBoSFiring
|
| Scene
|
SceneDialogue
|
Custom
|
|
X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla.
|
We're in this deep with the Institute as is. Couldn't hurt to have someone with real combat training watching our backs.
|
Player Default: Alright, let's go.
|
Neutral
|
Inst301SceneX6Intro
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good, I'd like to avoid any unnecessary violence.
|
And then we can safely get him out of this hellhole.
|
X6: Well, he might not be alone up there. Violence might be inevitable.
|
Neutral
|
Inst301SceneX6GivesResetCode
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane.
|
Now you wait a second. I didn't sign up for an execution.
|
X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous.
|
Taken aback by the player's suggestion of violence. / Stern
|
Inst301SceneX6GivesResetCode
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You have my word. Give me you what you've got, and we'll leave.
|
No one has to die.
|
SynthBoss: The password to get into the stash is "Mad Orca".
|
Concerned
|
Inst301BranchBossExtort
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hell no. I'll think just take what I want.
|
Seriously!
|
SynthBoss: If that's the way you want it, then let's finish this.
|
Upset the player has chosen violence. / Disbelief
|
Inst301BranchBossExtort
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: On second thought, nah.
|
Wait, what?
|
SynthBoss: If that's the way you want it, then let's finish this.
|
Caught off guard. / Surprised
|
Inst301BranchBossExtort
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And if I refuse?
|
Don't throw away a smart deal.
|
SynthBoss: If that's the way you want it, then let's finish this.
|
Irritated
|
Inst301BranchBossExtort
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What'd they use you for?
|
|
mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What were you hiding...
|
|
mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
And inside there's...
|
|
mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Shoot. Won't budge.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Irritated
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
This thing's sealed tight.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Irritated
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hmm. Locked.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Irritated
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey, armor in here.
|
|
Found a hunk of armor in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Look at that. Armor.
|
|
Found a hunk of armor in a container. Initially to herself, then shouting to the player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hunk of armor in this one.
|
|
Found a hunk of armor in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
This thing's got Stims in it.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Stims over here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Some Stims in this one.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Looks like someone was hiding their stash in this one.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Drugs in here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
A bunch of chems in this one.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
There's grub in this one.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You hungry? Come take a look.
|
|
scrounging in a container, calling over to player / Question
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Ooo. Food!
|
|
scrounging in a container, calling over to player. Initially to herself, then shouting to the player. / Question
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Water. Water in this one.
|
|
scrounging in a container, talking to herself initially, then calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Some water in this one.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Thirsty? Water in here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well, someone was planning some fun. Booze in here.
|
|
scrounging in a container, calling over to player. Initially to herself, then shouting to the player. / Happy
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hello. Found where they were storing their liquor.
|
|
scrounging in a container, calling over to player. / Surprised
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey, this one's got some liquor in it.
|
|
scrounging in a container, calling over to player. / Happy
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Woah. Bunch of ammo in here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
This one's got ammo.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Some ammo in this one.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You could really win some arguments with what's in here.
|
|
Found some weapons in a container. / Nervous
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Arms in here.
|
|
Found some weapons in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Some kinda weapon in this one.
|
|
Found some weapons in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Check this out.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Is that... Hey. Take a look at this.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Come take a look at this.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Nothing but garbage.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Junk.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I think someone was using this as a trashcan.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you.
|
Heading into an Institute facility, we could use all the help we can get.
|
Player Default: It would be helpful if you tagged along.
|
|
BoS303_01_Stage10
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
BoS303Ingram: That's if you don't mind a little company of course.
|
Another gun. Another set of eyes. Seems like a no-brainer to me.
|
Player Default: It would be helpful if you tagged along.
|
Neutral
|
BoS303_01_Stage10PrePrime
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place.
|
Here goes nothing.
|
|
Neutral
|
BoS303_03_Roof
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: It must have been moved. Let's check out that terminal over there.
|
No way something that high tech walked off without anyone noticing. It's here somewhere.
|
|
Neutral
|
BoS303_04_MissingAgitator
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: Damn it! They've knocked out the power to the elevators.
|
Well, let's go get that power back on.
|
|
Neutral
|
BoS303_07_PowerLoss
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore.
|
How about we grab this thing before our teeth start falling out?
|
|
Neutral
|
BoS303_09_ViewReactor
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here.
|
You go get it. I'll stay out here with Ingram... and all my hair.
|
|
Neutral
|
BoS303_10_BeforeEnteringChamber
|
| Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: The Institute must have sent reinforcements.
|
So what's the plan?
|
BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here!
|
Question
|
BoS303_14_ElevatorToLobby
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Done.
|
If it isn't my second least favorite Mayor in the Commonwealth.
|
Dogmeat: (sad whimper)
|
Amused
|
COMHancockPickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Done.
|
If it isn't my second least...I guess now least favorite Mayor in the Commonwealth.
|
Dogmeat: (sad whimper)
|
Realizing your least favorite Mayor in the Commonwealth is now out of the picture. / Amused
|
COMHancockPickUpScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Somebody was here. You think it was Kellogg?
|
Companion: This Kellogg bloke certainly isn't makin' this easy, is he.
|
Neutral
|
DogmeatLostTrail
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Guess we're on the right path, huh? So where'd you go from here...
|
Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him...
|
Neutral
|
DogmeatLostTrail
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Dogmeat's got something. See anything?
|
Companion: I'm gonna hear that damn dog barkin' in me sleep.
|
Neutral
|
DogmeatLostTrail
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Oh god. You think this was Kellogg's handiwork?
|
Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg.
|
Disgust
|
DogmeatLostTrail
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
He can't be far now. See if you can find anything.
|
|
Neutral
|
DogmeatLostTrail
|
| Scene
|
SceneDialogue
|
Custom
|
|
Jabberbot: Assailant route tracked. Pursuit possible to Northwest.
|
We're still on track. Hopefully he's not much further.
|
Dogmeat: (alert bark)
|
|
Site04_RobotConversation
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I guess everyone deserves a chance at life... even if it is life as a walking meat grinder.
|
|
Initially sympathetic, then more concerned. / Grateful
|
MS05B_ReturnEggToNest
|
| Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them.
|
In we go.
|
AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you.
|
|
InstMassFusion_10_Roof
|
| Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building.
|
I don't think it just wandered off. There's got to be a hint around here somewhere.
|
|
Puzzled
|
InstMassFusion_11_AgitatorMissing
|
| Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that.
|
Alright. Then we just gotta find the switch.
|
|
Neutral
|
InstMassFusion_13_PowerLoss
|
| Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: There's the reactor. Not a bad piece of work, for its time.
|
Not to rush, but I'd love to get out of here before my hair starts falling out.
|
|
Pleading
|
InstMassFusion_15_ViewReactor
|
| Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: These guys just don't know when they're beaten, do they?
|
We can't let them box us in.
|
AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator!
|
Concerned
|
InstMassFusion_20_ElevatorToLobby
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
It's big, loud, full of corrupt officials and brown-nosing citizens. But it's home.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodneighbor, huh? You lookin' to get stoned or stabbed?
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Ah, the Combat Zone. No finer place to get murdered in all the Commonwealth.
|
|
Approaching a very rough combat arena. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
The mystery. The intrigue. The airport.
|
|
Sarcastically making fun of the player taking her to the airport. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Cold steel, angry scowls, lousy hair cuts. All the touches I've come to expect from the Brotherhood.
|
|
Sarcastic. / Sarcastic
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Place gives me the creeps.
|
|
Suspicious
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Parsons. Even the name sounds vaguely macabre.
|
|
Suspicious
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Jamaica Plain, huh? We gonna look for the treasure? Personally, I always worried it was some metaphorical crap. "The real treasure is you." Pfft.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Vault 81. Have I got some questions for the folks down here...
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
I guess they really don't build 'em like they used to. How is this still here?
|
|
Stunned to be walking inside a functioning submarine. / Surprised
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Blue, folks in Libertalia really don't take too kindly to... anyone, honestly.
|
|
Nervous
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Here's hoping the elevator's in good shape.
|
|
Neutral
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
They sure built some weird stuff in your day, didn't they, Blue?
|
|
Question
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Been a long time since the Minutemen lost this place. The years haven't been good to it.
|
|
Somber
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Now everyone in the Commonwealth will know, the Minutemen are back.
|
|
A pivotal moment. / Happy
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
Always thought something was a bit... off, about Covenant. I mean, what good's an entry exam against Raiders?
|
|
Puzzled
|
|
| Topic
|
PlayerDialogue
|
Custom
|
|
|
All routes and rumors lead to Bunker Hill.
|
|
Neutral
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hmmm... that's interesting.
|
|
writing down notes in her notebook
|
CIS_PiperTakeNotes_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well, well, well.
|
|
writing down notes in her notebook
|
CIS_PiperTakeNotes_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I can smell a story here somewhere. I'll need to come back.
|
|
writing down notes in her notebook
|
CIS_PiperTakeNotes_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
This I'll need to remember!
|
|
writing down notes in her notebook
|
CIS_PiperTakeNotes_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: So the big, fat liar gets to walk free. Another depressing story to add to the pile.
|
He's dead. I can't say McDonough didn't deserve worse, but... *sigh*
|
MayorSecurityOfficer: Not sure what's gonna happen now. City council takes over, I guess. It's gonna be a long time till anyone trusts another election.
|
McDonough is dead, you feel conflicted / Somber
|
FFDiamondCity10_020_Resolution
|
| Scene
|
SceneDialogue
|
Custom
|
|
MayorSecurityOfficer: Good job taking down that backstabber. He deserved it.
|
Without a Mayor, the city council will be next in line to pick up the pieces. Let's hope they do a better job.
|
|
Tired
|
FFDiamondCity10_020_Resolution
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I don't know when people are going to be ready for another mayoral election. Not going to be soon, that's for sure.
|
Piper: But at least now, Diamond City will finally have the truth.
|
Tired
|
FFDiamondCity10_020_Resolution
|
| Scene
|
SceneDialogue
|
Custom
|
|
MayorSecurityOfficer: Hey, uh, thanks. We owe you. Big.
|
But at least now, Diamond City will finally have the truth.
|
|
Confident
|
FFDiamondCity10_020_Resolution
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
So the big, fat liar gets to walk free. Another depressing story to add to the pile.
|
MayorSecurityOfficer: Good job taking down that backstabber. He deserved it.
|
player let McDonough walk / Depressed
|
FFDiamondCity10_020_Resolution
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You really think daring McDonough to open fire was the best course of action?
|
Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity.
|
The player threatened McDonough instead of trying to negotiate with him during a hostage situation. / Stern
|
FFDiamondCity10_021_Companion
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
The idea of McDonough at large in the Commonwealth. Almost scarier than him being mayor.
|
Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here.
|
Mayor McDonough has escaped. / Concerned
|
FFDiamondCity10_021_Companion
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Is this what the Institute wanted? For us to do their dirty work for them?
|
|
Mayor McDonough is dead. / Question
|
FFDiamondCity10_021_Companion
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
It's over, McDonough!
|
|
|
FFDiamondCity10_015_McDonough
|
| Scene
|
SceneDialogue
|
Custom
|
|
MayorMcDonough: Now I'll tell you what's going to happen next. I'm walking out of this city. Unharmed. With my dignity intact.
|
You're not getting off the hook that easy, McDonough! You have to answer for what you've done.
|
MayorMcDonough: I'm either walking out of this city a free man, or I'm killing as many of you... disgusting, filthy savages as I can!
|
Angry
|
FFDiamondCity10_015_McDonough
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Fine. Get out of here and don't come back.
|
And if I were you, I'd run. Far.
|
MayorMcDonough: I'd say I'll miss this rust bucket of a city, but I won't.
|
Mayor McDonough has been convinced to flee the city. / Stern
|
FFDiamondCity10_015_McDonough
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're going to stand trial, and these people are going to have justice.
|
Lord knows, you've got plenty to answer for.
|
MayorMcDonough: Trial? Please. You know how these people feel about synths. I won't be stuck in a prison while they gloat!
|
Player has requested Mayor McDonough stand trail for his crimes. / Stern
|
FFDiamondCity10_015_McDonough
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I knew it! I knew you were a synth, McDonough!
|
MayorMcDonough: Yes, Piper! Congratulations! You've won. I hope you break your foot trying to kick that door down!
|
shouting, kicking the mayor's door / Angry
|
FFDiamondCity10_011_MayorOfficePiper
|
| Scene
|
SceneDialogue
|
Custom
|
|
MayorMcDonough: Yes, Piper! Congratulations! You've won. I hope you break your foot trying to kick that door down!
|
Dammit! It won't budge.
|
|
talking to yourself, frustrated / Angry
|
FFDiamondCity10_011_MayorOfficePiper
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hold on. My friend here can help.
|
Don't worry, Danny. You're gonna be alright.
|
DannySullivan: Thank you, miss... Pardon me if I don't get up for a while...
|
Scared for a friend who's been shot. / Concerned
|
FFDiamondCity10_002_Danny
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just let go. It'll all be over soon.
|
No. Dammit, Danny. Don't listen. Hang in there!
|
DannySullivan: We should've done something... about McDonough... Ain't like we weren't warned. Just didn't want to admit it...
|
Angry
|
FFDiamondCity10_002_Danny
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hold on. I'll be back.
|
We'll get help, Danny. Don't worry.
|
DannySullivan: Not much else I can do...
|
Comforting a dying friend. / Worried
|
FFDiamondCity10_002_Danny
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Dammit. McDonough's locked the door.
|
|
McDonough's barricaded himself in his office
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
There's no key. Gotta be a way in.
|
|
McDonough's barricaded himself in his office
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Geneva used to have some way of opening the door. Maybe check her desk?
|
|
McDonough's barricaded himself in his office
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Come on, let's get him.
|
|
door to mayor's office just opened, going to confront him
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Let's go!
|
|
door to mayor's office just opened, going to confront him
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I got a lot to clean up here, Blue. Hit me up again later.
|
|
Mayor McDonough either died or has run away
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I think Diamond City's gonna need me for a bit. Don't worry, we'll hit the road together soon.
|
|
Mayor McDonough either died or has run away
|
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Guess I got another article to write, huh?
|
|
Mayor McDonough either died or has run away
|
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Oh, I, uh, thank you for your time.
|
|
Sheepish after making someone uncomfortable. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
It is, isn't it? Well, thank you for your time.
|
|
Wrapping up an interview where someone talked candidly about their hope for the future. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Oh, uh. Well, thanks... I guess.
|
|
Finishing up an interview with someone who has blown past her before. / Irritated
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Yeah, sure. Thanks for stopping this time.
|
|
Finishing up an interview with someone who has blown past her before. / Grateful
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Yeah, thanks, but I think I'll pass.
|
|
Turning away a someone trying to sell her something. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Uh, I might have something.
|
|
Thrown off her game as someone just asked her for food in the middle on an interview. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Yeah, here.
|
|
Giving an interviewee some food. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
I see. Clearly you've thought this all the way through. Thank you for your time.
|
|
Finishing up an interview. Trying to remain polite, despite the fact someone just said something very foolish to her. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Hmm. Well, thank you for your time... jerk.
|
|
Initially polite, but says "Jerk" under her breath. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Oh. Uh, you know, it's probably nothing to worry yourself about. Thanks for your time.
|
|
Completing an interview with someone who doesn't know about the crazy stuff happening in the world. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Heh. Actually that's a pretty damn good reason. Well, thanks.
|
|
Finishing an interview. / Amused
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
Got it. Well, thank you for your time.
|
|
Finishing up an interview. Previous response could have been either positive or negative, so this line needs to be neutral. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
I see. Thanks.
|
|
Finishing up an interview. Previous response could have been either positive or negative, so this line needs to be neutral. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Target: Gosh, I am now.
|
That so. Well, thank you again for taking the time.
|
|
Finishing up an interview. Previous response could have been either positive or negative, so this line needs to be neutral. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
Can I ask? What's like life out here these days, given all the maneuverings and conflicts among the forces in the Commonwealth?
|
Target: Gosh, I am now.
|
Interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
Tell me, are you worried about the possible infiltration of Diamond City's ruling elite by synths?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
Do you feel like Diamond City leadership has been responsive to your concerns? Are they really listening?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
So, who's really in charge of Goodneighbor these days? Who runs this seedy sanctuary?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
Question for you. What's the brisk trade these days in Goodneighbor? Jet? Psycho? Mentats?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
It's been suggested that Bunker Hill's policy of paying local Raiders is short-sighted, leading to, at best, just better armed Raiders? Your thoughts?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
In your opinion, has Bunker Hill's increased wealth improved the lives of its citizens?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
If I may, do folks feel safe down here, despite all the lunacy that's going on right above their heads?
|
Target: Gosh, I am now.
|
Interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
If Vault 81 is willing to deal with outsiders, why doesn't it throw open its doors to the public, let people make use of its ample facilities?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
So, how hopeful are you for the future of the Commonwealth?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
So, how do you feel about the Commonwealth going forward?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
Do you feel things are getting better in the Commonwealth?
|
Target: Gosh, I am now.
|
Very forcefully interviewing someone. / Question
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Excuse me. Piper Wright, Publick Occurrences.
|
Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Introducing yourself for an interview. / Stern
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hi there. Piper Wright, Publick Occurrences.
|
Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Introducing yourself for an interview. / Stern
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
How are ya? I'm Piper Wright, Publick Occurrences.
|
Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Introducing yourself for an interview. / Friendly
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hi. Piper Wright, with Publick Occurrences.
|
Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Introducing yourself for an interview. / Stern
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
How's it going? Piper Wright, Publick Occurrences.
|
Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Introducing yourself for an interview. / Friendly
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Excuse me. Question for you.
|
Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Introducing yourself for an interview. / Friendly
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Excuse me. Got a moment?
|
Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Introducing yourself for an interview. / Friendly
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Mind if I ask you a quick question?
|
Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds?
|
Introducing yourself for an interview. / Friendly
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Gimme a minute.
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
You need a moment to perform an errand. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I need to take care of something. Real quick.
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
You need a moment to perform an errand. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. I'll be right back.
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
You need a moment to perform an errand. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Blue, can I get a minute? Something I need to do.
|
Companion: Excuse me. Piper Wright, Publick Occurrences.
|
You need a moment to perform an errand. / Neutral
|
CIS_ChatWithNPC_Piper_Scene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Uh, you saw that too, right?
|
|
Just saw a UFO go flying by overhead. / Puzzled
|
UFOCrashQuestFlybyReaction
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Oh god. We need to see if anyone was hurt... right?
|
|
Just saw a UFO crash into the ground. Feels a responsibility to go check the crash site, but is also a bit reticent. / Neutral
|
UFOCrashQuestImpactReaction
|
| Scene
|
SceneDialogue
|
Custom
|
|
Nat: Piper! Piper! You're never gonna believe what happened! Sheng Kawolski tried to...
|
Uh, sorry darling. Not right now. Later.
|
Nat: Oh. Okay.
|
Neutral
|
DiaDCityPiperNat_002_PiperIgnoresNat
|
| Scene
|
SceneDialogue
|
Custom
|
|
Nat: What'd I do? I knocked him on his ass. Now I've got detention.
|
Oh, Natalie. Never change.
|
Piper: And you're super grounded. Now go.
|
With a lot of love. / Happy
|
DiaDCityPiperNat_001_PiperLovesNat
|
| Scene
|
SceneDialogue
|
Custom
|
|
Nat: You're never going to believe what happened! Sheng Kawolski tried to kiss me.
|
No! What'd you do?
|
Nat: What'd I do? I knocked him on his ass. Now I've got detention.
|
Surprised
|
DiaDCityPiperNat_001_PiperLovesNat
|
| Scene
|
SceneDialogue
|
Custom
|
|
Piper: Oh, Natalie. Never change.
|
And you're super grounded. Now go.
|
Nat: Man...
|
With a lot of love. / Happy
|
DiaDCityPiperNat_001_PiperLovesNat
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: I need you to get out of your Power Armor.
|
You got it.
|
|
Agreeing. / Neutral
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Alright.
|
|
Player just told you he's got nothing else to say. / Neutral
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Sure.
|
|
Player just told you he's got nothing else to say. / Neutral
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Okay.
|
|
Player just told you he's got nothing else to say. / Neutral
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's time we called it quits.
|
If you're sure. I guess I'll head home. Just... don't keep me waiting.
|
|
Player just dismissed you. You're a little disappointed, but still flirting. / Flirting
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's time we called it quits.
|
If that's what you want. I'll just head on home. Gonna be dull without ya.
|
|
Player just dismissed you. A little disappointed. / Friendly
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's time we called it quits.
|
Suppose I'll head home, then. But if you decide you want to get in some more trouble, you know where to find me.
|
|
Player just dismissed you. You're a little disappointed. / Friendly
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's time we called it quits.
|
Sure thing. I'll head for home.
|
|
Player just dismissed you. / Neutral
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's time we called it quits.
|
Fine by me. Feel free to take your time. Get whatever you need to out of your system.
|
|
Player just dismissed you. You're a bit angry with them. / Irritated
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's time we called it quits.
|
First good idea you've had in a while. I'm heading home.
|
|
Player just dismissed you. You're a bit angry with them. / Irritated
|
COMPiperTalk_TalkScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Blue, I'm on cloud nine. Things couldn't be better. And that's all thanks to you.
|
|
You're talking to the person you love. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Honestly, there's no place I'd rather be right now than by your side.
|
|
You're talking to the person you love. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I'm with the person I love, helping those in need. I couldn't imagine a better life.
|
|
You're talking to the person you love. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Honestly, I feel a bit guilty. Why should I get so lucky when so many folks have it so hard? But other than that, I'm great.
|
|
You're talking to the person you love. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Someone sounds a little nervous. Well you've got nothing to worry about. This is the happiest I've been in a long time. I'm out here with you.
|
|
You're talking to the person you love. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What else could I need?
|
|
You're talking to the person you love. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You and me? Heh. I never suspected two people could do this much good for the Commonwealth.
|
|
You're talking to your best friend. You're amused that the player would even ask that question, as you're very happy with how things have been going. / Amused
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Being a part of something like this, it's what I've wanted for a long time.
|
|
You're talking to your best friend. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I doubt I've ever been this good, Blue. You and I are making a real difference. That's pretty much all I've ever wanted.
|
|
You're talking to your best friend. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Frankly, I'm great. I mean, I got you watching my back, don't I?
|
|
You're talking to your best friend. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Heh. The smartest thing I've done in life is heading out with you. So I'd say I'm pretty damn good.
|
|
You're talking to your best friend. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well, unless you've got some objections you're not raising, I'd say we're about as good as good can be.
|
|
You're talking to your best friend. / Happy
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You got nothing to worry about. We're good, Blue. Now what do you say we get back to makin' trouble?
|
|
Talking to a good friend. / Friendly
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well, I gotta say I like the way you've been handling yourself out here. Commonwealth's not an easy place to do the right thing.
|
|
Talking to a good friend. / Friendly
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
But somehow you manage.
|
|
Talking to a good friend. This friend has slipped up a little in the past, though. / Friendly
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well, it's awful nice to be traveling with someone who's got their head on straight. So I'd say I'm good.
|
|
Talking to a good friend. / Friendly
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Things are pretty good from where I'm standing. So long as we're helping people out here, I'm all in.
|
|
Talking to a good friend. / Friendly
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Not a lot of complaints at the moment. And you can ask around, that is a rare occurrence.
|
|
Talking to a good friend. / Friendly
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Look, you don't need to worry. We're... fine, I guess. I just, I want to do right by folks out here. I guess I need to know you do too.
|
|
You're talking to someone you have mixed feelings about. / Neutral
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I suppose things are alright. Just feels like we could be doing more for folks out here, you know?
|
|
You're talking to someone you have mixed feelings about. / Neutral
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I guess I'm still on the fence. Show me you want to make lives better out here. Then we'll talk.
|
|
You're talking to someone you have mixed feelings about. / Neutral
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Well, things aren't bad. Because believe me, you'd know if they were. But I suppose we could be doing better.
|
|
You're talking to someone you have mixed feelings about. / Neutral
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
It's hard to say at the moment. I think I need you to show me you're not just out here for yourself.
|
|
You're talking to someone you have mixed feelings about. / Neutral
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You know, I'm getting real sick of how you've been acting lately. Unless things start turning around, I can't promise how much longer I'll be around.
|
|
You're talking to someone you're not pleased with. / Irritated
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You want my opinion? I think you're making a real mess of things out here. God. Can't you just try doing the right thing for a change?
|
|
You're talking to someone you're not pleased with. / Irritated
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Look, I came out here with you to help the folks of the Commonwealth, not walk all over them. What do you say we give that a try?
|
|
You're talking to someone you're not pleased with. / Irritated
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Me? I'm getting awfully tired of how you're handling yourself out here.
|
|
You're talking to someone you're not pleased with. / Irritated
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Why? Are you thinking of actually listening for a change? Because I'd love a reason to not just head back home.
|
|
You're talking to someone you're not pleased with. / Irritated
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You sure haven't been giving me any.
|
|
You're talking to someone you're not pleased with. / Irritated
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
What? I haven't made it readily apparent? You're making us look like monsters out here. How you think I feel about that?
|
|
You're talking to someone you can't stand. / Angry
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You know for a long time I thought Mayor McDonough was the only one who could make my blood boil.
|
|
You're talking to someone you can't stand. / Angry
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
I guess now there's someone else I can add to the list.
|
|
You're talking to someone you can't stand. / Stern
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
You're something else, you know that? What you've done... I don't know if there's enough good will in the world to put things right again.
|
|
You're talking to someone you can't stand. / Angry
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Are you serious? The things you've done? You ought to be ashamed. I know I am.
|
|
You're talking to someone you can't stand. / Angry
|
COMPiperTalk_RelationshipScene
|
| Scene
|
SceneDialogue
|
Custom
|
|
|
Where do I begin? Blue, I'm starting to wish I'd never met you. Clear enough for you?
|
|
You're talking to someone you can't stand. / Angry
|
COMPiperTalk_RelationshipScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You know, you look like you could really use this. These things have literally saved my life.
|
Player Default: I need you to get out of your Power Armor.
|
Joking with the player. Being overly serious while offering the player a sugary hunk of food. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You hungry? These always keep me going.
|
Player Default: I need you to get out of your Power Armor.
|
Offering the player a sugary hunk of food. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You look like you could use a pick-me-up.
|
Player Default: I need you to get out of your Power Armor.
|
Offering the player a sugary hunk of food. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey. Here. Something to keep you sharp. Always worked for me.
|
Player Default: I need you to get out of your Power Armor.
|
Joking with the player. Being overly serious while offering the player a sugary hunk of food. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Time for some travel fuel. Want one?
|
Player Default: I need you to get out of your Power Armor.
|
Offering the player a sugary hunk of food. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Not sure I want to hear what you have to say.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're quite angry with? / Angry
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're quite angry with? / Angry
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Yeah?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're quite angry with? / Angry
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Fine, talk.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're quite angry with? / Angry
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well? You gonna say something?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're quite angry with? / Angry
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Ugh, what?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're not pleased with. / Irritated
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What now?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're not pleased with. / Irritated
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Make it quick.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're not pleased with. / Irritated
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What do you want?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're not pleased with. / Irritated
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Oh, is this an apology?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're not pleased with. / Irritated
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What going on?
|
Player Default: I need you to get out of your Power Armor.
|
Neutral
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Something you need?
|
Player Default: I need you to get out of your Power Armor.
|
Neutral
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Cap for your thoughts?
|
Player Default: I need you to get out of your Power Armor.
|
Question
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Talk to me.
|
Player Default: I need you to get out of your Power Armor.
|
Neutral
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Something to say?
|
Player Default: I need you to get out of your Power Armor.
|
Neutral
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
All right. Out with it.
|
Player Default: I need you to get out of your Power Armor.
|
Teasing a close friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Got something for me?
|
Player Default: I need you to get out of your Power Armor.
|
Talking to a close friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What's going on?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to a close friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What do ya need?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to a close friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Shoot.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to a close friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What can I do?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Need something? All you gotta do is ask.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You've got my undivided attention.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Ask away.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Something up?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey doll.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your lover. / Flirting
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey handsome.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your lover. / Flirting
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Something I can do?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your lover. / Friendly
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You need something, you let me know.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your lover. / Happy
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Anything you need?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your lover. / Happy
|
COMPiperTalk_TalkScene
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Whew. Minutemen are gonna win a lot more arguments with that artillery covering them.
|
|
Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Heard your broadcast. Message came through loud and clear - nowhere is safe from the Institute.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Liberty Prime is going to change the Commonwealth forever. Here's hoping it's for the good.
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I've known a decent number of people who've tried following the Freedom Trail. None who've come back, though...
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nick's the finest sleuth in the Commonwealth. If anyone can help you find your son, it's him.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This Kellogg can't be far now.
|
|
Excited about hunting a dangerous mercenary. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I suppose we're gonna have to find some other way to track down your son. Because Kellogg's not giving us anything at this point.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Have you ever seen anything like that? The airship? God, they must have an entire army on that thing.
|
|
Just saw a massive airship fly overhead. / Surprised
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Are you as concerned as I am that Doc Amari knows how to hook up a dead brain to her machines? I'm just saying.
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know, you are some kinda dedicated. I wouldn't want to share a beer with Kellogg, let alone a brain.
|
|
Disgust
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Driving one of their own scientists to turn himself into a Super Mutant. Just one more wrong the Institute has to answer for.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Taking down that Courser went about as well as could be expected. Now we just have to find someone to decode that chip.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hard to believe you're really gonna set foot inside the Institute. Given this teleport hijacker actually works, of course...
|
|
Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
...which it will, I'm sure.
|
|
Catching yourself after suggesting the player might die in their next excursion. / Apologetic
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm a little shocked the Institute let you leave. Unless you're some sort of synth replacement... which is just crazy...
|
|
Player can't respond to this line, so ham up "which is just crazy." Add some nervous laughter, trail off, little groan at the end. / Nervous
|
|
| Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All those people on the Prydwen. All those lives. But there was no other way... right?
|
|
Somber
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I knew it. I knew the Railroad was real!
|
|
Excited. / Happy
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
But I can't write a story on this. Right? It'd compromise their whole...
|
|
Concerned about revealing the Railroads secrets, then trailing off. / Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Okay. Deep breath.
|
|
Deep breath at the end of this. / Relieved
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Huh. Never thought I'd get my very own contact in the Railroad. Don't worry. Your secret's safe with me.
|
|
Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
From the looks of this place, I'm surprised there's any Railroad left at all.
|
|
Somber
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Thank god we got here when we did. Otherwise, there might not be a Railroad left.
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Really wish Tom would hurry up. I'm starting to think about how nuts this plan is.
|
|
Nervous about diving into a dangerous plan. / Nervous
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Remember this day. Because today, we free this place from the Institute... as soon as I can stop shaking.
|
|
Initially confident, but getting a bit nervous towards the end. Maybe give a little nervous laugh. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm glad we could help these folks but I hope this doesn't mean we're falling in with the Brotherhood. Last thing I need is more people yelling at me.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
More Brotherhood in the Commonwealth. Oh yeah, this is going to go great.
|
|
Sarcastic. You do not believe this will be great. At all. / Sarcastic
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This is some kind of undercover thing you're doing, right? "Eyes Inside the Brotherhood." Hmm. That'd probably move some papers. Take notes.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Just think about what a group of mutants with nukes could've done to a place like Diamond City.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
...or maybe don't.
|
|
You just through about what super mutants with nukes could do to your city. / Disgust
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Helping construct a literal war machine... I hope you know what you're doing rebuilding Liberty Prime.
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can't believe Danse was a synth... I mean, I can, because, you know, I've heard him speak.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So, I guess that's what Danse gets for a lifetime of loyal service, huh?
|
|
A man was just executed and the player did nothing. / Somber
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Still not sure how you did it, but Danse, he owes his life to you. Well done.
|
|
Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I suppose this was always how it was going to end, wasn't it? The Railroad never could've lasted with the Brotherhood on their trail.
|
|
You are disheartened by the death of the Railroad. / Somber
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Just one agitator away from putting down the Institute for good. We're not just trading one monster for another, are we?
|
|
Concerned
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Institute wants to clean out Libertalia... are they actually doing something good for the Commonwealth or did we slip into a parallel universe?
|
|
Puzzled
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Institute's willing to trash Bunker Hill to get at a couple of people trying to make it on their own... monsters.
|
|
Irritated
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood and the Institute at war... if we could guarantee no one else got hurt, I'd say it was a great idea.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
That guy you just "recruited." He's probably never going to see the light of day again, is he?
|
|
Not pleased about what the player just did. Try to keep it restrained. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I suppose this was always how it was going to end for the Railroad, wasn't it? No one faces down the Institute and lives.
|
|
Somber
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't often see fights against Deathclaws turn out that well... mostly because fights with Deathclaws rarely leave witnesses.
|
|
Impressed
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Just a couple Mirelurks between the Minutemen and their old home. Let's not keep 'em waiting.
|
|
A little excited to jump into battle. / Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nasty sea bugs didn't stand a chance, did they? So what's next?
|
|
Confident
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, that was an experience I'd love to never have again. But I suppose it was worth it if it helps the Minutemen.
|
|
Neutral
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hard to believe an armory like the one Ronnie's describing going untouched all these years...
|
|
Disbelief
|
|
| Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Seems Ronnie delivered. Minutemen should be able to do a lot of good with those arms.
|
|
Impressed
|
|