The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.
Nukapedia on Fandom

READ MORE

The Vault - Fallout Wiki
Advertisement
For an overview of the various makeshift weapon platforms, see Pipe weapons.
Pipe revolver rifle
TypeRifle
Damage
DamageLevel 1: 27
5: 31
10: 36
20: 40
30: 45
40: 50
50: 55
Damage TypeBallistic
Attacks
Ammo Type.45 round
Ammo Cap.6
Attack Rate3.33 rps
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
AP cost35
Weapon Modification
SlotsReceiver
Barrel
Grip
Sights
Muzzle
Other
NoiseLoud
Weight3
Value30
Technical
Editor IDPipeRevolver
 

Pipe revolver rifle is a weapon in Fallout 76.

Background[]

This rifle was made by modifying a standard pipe revolver with a stock, giving it better accuracy and range.

Characteristics[]

Revolver rifles are not nearly as fast on the trigger as regular pipe rifles, but do trade rate of fire for damage per shot. They can be altered with any number of modifications, but will always hold a maximum of 6 rounds, so it is best to make each shot count, considering the relatively rarity of .45 rounds; still, the receiver can be modified to accept .308 or .38 rounds, exchanging power for ammunition availability.

Crafting

ComponentsRequirementsProducts
1 Oil
1 Pipe Revolver


The above template is generated from Template:F76 co Weapon Ranged PipeRevolver. For corrections, edit the target template.

Modifications[]

Receiver[]

Modifications list ?
Mod Effects Crafting
.38 Receiver
(E)

Changes ammo type to .38 Caliber.


  • Speed: -10%

Components
2 Oil
Critical .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved critical shot damage.


  • Speed: -10%

Components
2 Oil
Refined .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved damage.


  • Speed: -10%


  • Damage: +25%
  • Value: +40%
  • Weight: +15%

Components
2 Oil
Precise .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved hip-fire accuracy.


  • Speed: -10%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Loads Ultracite .45 rounds
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
3 Oil
Standard Receiver
(E)

Standard.


  • Speed: -10%

Components
1 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Speed: -10%
  • Accuracy: +10%
  • Critical damage: +34%
  • Value: +40%
  • Weight: +30%

Components
1 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Speed: -10%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
1 Oil
Hardened Receiver
(E)

Superior damage.


  • Speed: -10%
  • Damage: +50%
  • Value: +40%
  • Weight: +30%

Components
1 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Speed: -10%


  • Damage: +25%
  • Value: +40%
  • Weight: +15%

Components
1 Oil
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Speed: -10%
  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
1 Oil
Hair Trigger Receiver
(E)

Superior rate of fire.


  • Attack speed: +55%
  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
4 Oil
Hasty .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Tuned Receiver
(E)

Improved rate of fire, damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Snappy Receiver
(E)

Improved rate of fire, critical shot damage.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Speedy Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
True Receiver
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
1 Oil

Barrel[]

Modifications list ?
Mod Effects Crafting
Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Short Barrel
(E)

Better range.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Stub Barrel
(E)

Standard.


  • Accuracy (sighted): +10%
  • Range: +100%

Components
True Stub Barrel
(E)

Inferior range. Superior hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Stub Barrel
(E)

Inferior Range. Superior Recoil.


  • Accuracy (sighted): +10%
  • Range: +100%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Stub Barrel
(E)

Inferior Range. Improved recoil and hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components

Grip[]

Adding a stock will turn the pistol into a Pipe revolver rifle.
Modifications list ?
Mod Effects Crafting
Standard Grip
(E)

Standard.


Components
Full Stock
(E)

Standard


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Full Stock
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Precise Full Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Stabilized Full Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Bruising Full Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Grip
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Aligned Grip
(E)

Improved recoil, hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Precise Grip
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Stabilized Grip
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Forceful Grip
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Bruising Grip
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Sights[]

Modifications list ?
Mod Effects Crafting
Standard Glow Sights
(E)

Standard.


  • AP cost: -7.5%
  • Accuracy (sighted): +10%
  • Sights transition: -5%
  • Value: +10%
  • Weight: +2.5%

Components
Standard Sights
(E)

Standard.


Components
Long Scope mod_PipeRevolver_SCOPE_longscope_Base F76 co mod PipeRevolver SCOPE longscope Base
Long Night Vision Scope mod_PipeRevolver_SCOPE_longscope_NV_Base F76 co mod PipeRevolver SCOPE longscope NV Base
Long Recon Scope mod_PipeRevolver_SCOPE_longscope_Recon_Base F76 co mod PipeRevolver SCOPE longscope Recon Base
Medium Scope mod_PipeRevolver_SCOPE_mediumscope_Base F76 co mod PipeRevolver SCOPE mediumscope Base
Medium Night Vision Scope mod_PipeRevolver_SCOPE_mediumscope_NV_Base F76 co mod PipeRevolver SCOPE mediumscope NV Base
Reflex Sight mod_PipeRevolver_SCOPE_reflex_Base F76 co mod PipeRevolver SCOPE reflex Base
Glow Reflex Sight mod_PipeRevolver_SCOPE_reflex_glow_Base F76 co mod PipeRevolver SCOPE reflex glow Base
Short Scope mod_PipeRevolver_SCOPE_shortscope_Base F76 co mod PipeRevolver SCOPE shortscope Base
Short Night Vision Scope mod_PipeRevolver_SCOPE_shortscope_NV_Base F76 co mod PipeRevolver SCOPE shortscope NV Base
Short Recon Scope mod_PipeRevolver_SCOPE_shortscope_Recon_Base F76 co mod PipeRevolver SCOPE shortscope Recon Base

Muzzle[]

Modifications list ?
Mod Effects Crafting
Muzzle Brake mod_PipeRevolver_muzzle_Brake_Base F76 co mod PipeRevolver muzzle Brake Base
Compensator mod_PipeRevolver_muzzle_compensator_Base F76 co mod PipeRevolver muzzle compensator Base
Large Bayonet mod_PipeRevolver_muzzle_LargeBayonet_Base F76 co mod PipeRevolver muzzle LargeBayonet Base
Small Bayonet mod_PipeRevolver_muzzle_SmallBayonet_Base F76 co mod PipeRevolver muzzle SmallBayonet Base
Suppressor mod_PipeRevolver_muzzle_suppressor_Base F76 co mod PipeRevolver muzzle suppressor Base

Locations[]

  • Pipe revolver rifles are commonly found across Appalachia.

See also[]

Advertisement