Pipe revolver pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pipe revolver pistol is a weapon in Fallout 4.
Background[]
Like other pipe pistols, pipe revolvers are crude, makeshift weapons manufactured by resourceful smiths even before the Great War. Revolvers are known to have been crafted in gangland Detroit.[1]
Characteristics[]
A more powerful alternative to standard pipe pistols, the revolver is not semi-automatic, but packs a larger punch; of course there are plenty of mods available to further increase its versatility. It holds six rounds and being a revolver, it does not have magazine mods.
By default, the revolver fires .45 rounds, which are objectively more rare than the pipe pistol's default .38 round. Still, the revolver's receiver can be adapted to fire .38 or .308 ammunition, resulting in a .38 revolver or a .308 revolver. For pistol users, a .308 revolver is much more useful than the bolt-action pipe pistol, and does more damage per shot to boot.
Mods[]
All numbers are relative to the base stats.
Receiver[]
Slot | Effects | Damage | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | 1x Gear 2x Oil 1x Screw 2x Steel |
None | |||||
Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive 1x Gear 2x Oil 1x Screw 2x Steel | |||
Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 1x Adhesive 1x Gear 2x Oil 2x Screw 3x Steel | |||
Calibrated | +100% critical damage | +10% | +10% | +25% | 3x Adhesive 3x Gear 2x Oil 3x Screw 3x Steel | ||||
Hardened | +25% | +15% | +35% | 3x Adhesive 4x Gear 3x Oil 3x Screw 4x Steel | |||||
Powerful | +50% | +25% | +55% | 3x Adhesive 4x Aluminum 3x Gear 3x Oil 4x Screw |
Gun Nut 2 | ||||
Calibrated Powerful | +100% critical damage | +50% | +10% | +35% | +70% | 4x Adhesive 5x Aluminum 3x Gear 3x Oil 4x Screw |
Gun Nut 3 | ||
.38 Receiver | Rechambers to .38 caliber | -25% | +45% | +85% | 4x Adhesive 6x Aluminum 4x Gear 3x Oil 5x Screw | ||||
.308 Receiver | Ammo type changed to .308 round
+25% reload speed |
+75% | +25% | +45% | +95% | 4x Adhesive 6x Aluminum 4x Gear 3x Oil 5x Screw |
Barrel[]
Slot | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Stub Barrel | -15% AP cost | 6 x Base | +25% accuracy
-10% recoil |
+2.5% | 1x Screw 1x Steel |
None | ||
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive 1x Screw 2x Steel | ||
Short Light Barrel | -15% AP cost
-3% iron sights transition |
9 x Base | +10% accuracy
-10% recoil |
+15% | 2x Adhesive 2x Copper 1x Screw | |||
Long Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +20% | 2x Adhesive 2x Screw 4x Steel | ||
Long Light Barrel | 16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+25% | +25% | 2x Adhesive 2x Copper 1x Screw |
Gun Nut 1 | ||
Short Ported Barrel | -10% AP cost
-3% iron sights transition |
9 x Base | +10% accuracy (sighted)
-25% recoil |
+30% | +25% | 3x Adhesive 5x Copper 3x Screw |
Gun Nut 2 | |
Long Ported Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -25% recoil |
+50% | +40% | 4x Adhesive 5x Copper 3x Screw | ||
Long Finned Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil Aim cone doesn't increase while firing |
+50% | +45% | 5x Adhesive 3x Aluminum 6x Copper 4x Screw |
Grip[]
- Adding a stock will turn the pistol into a Pipe revolver rifle.
Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Grip | -10% AP cost | +2.5% | +2.5% | 1x Screw 1x Steel |
None | ||
Comfort Grip | -10% AP cost | +5% accuracy (hip fire)
-5% recoil |
+5% | +10% | 1x Adhesive 1x Screw 1x Steel | ||
Standard Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+2.5% | +2.5% | 3x Adhesive 4x Copper 3x Screw | ||
Sharpshooter's Grip | -15% AP cost | +15% accuracy (hip fire)
-15% recoil |
+10% | +25% | 2x Adhesive 1x Cork 1x Rubber 2x Screw 3x Wood |
Gun Nut 1 | |
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 4x Adhesive 5x Copper 2x Cork 3x Rubber 3x Screw |
Gun Nut 2 | |
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 5x Adhesive 6x Copper 2x Cork 4x Rubber 4x Screw |
Gun Nut 3 |
Sights[]
Name | Effects | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 1x Steel |
None | ||||
Glow Sights | +10% (sighted) | +2.5% | +10% | 1x Adhesive 1x Nuclear Material 1x Steel | ||||
Reflex Sight | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | 2x Adhesive 3x Aluminum 2x Screw | ||
Glow Reflex Sights | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +30% | 2x Adhesive 3x Aluminum 1x Nuclear Material 2x Screw | ||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | 1x Adhesive 1x Glass 1x Screw 1x Steel | ||
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | 2x Adhesive 3x Aluminum 2x Glass 1x Screw |
Gun Nut 1 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | 3x Adhesive 4x Aluminum 4x Glass 2x Screw |
Gun Nut 2 | |
Short Night Vision Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | 3x Adhesive 2x Glass 1x Nuclear Material 2x Screw 2x Silver |
Gun Nut 2 Science! 1 | |
Medium Night Vision Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | 5x Adhesive 1x Circuitry 1x Fiber Optics 4x Glass 2x Nuclear Material 3x Screw 3x Silver | ||
Long Night Vision Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | 6x Adhesive 2x Circuitry 2x Fiber Optics 5x Glass 3x Nuclear Material 3x Screw |
Gun Nut 3 Science! 1 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 6x Adhesive 3x Circuitry 5x Crystal 3x Fiber Optics 4x Nuclear Material 4x Screw | ||
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 6x Adhesive 3x Circuitry 5x Crystal 3x Fiber Optics 4x Nuclear Material 4x Screw |
Muzzle[]
Slot | Effects | Range | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Small Bayonet | +50% bash damage | -1 x Base | +10% | +10% | 1x Adhesive 1x Screw 3x Steel |
None | |
Large Bayonet | +100% bash damage | -1.5 x Base | +25% | +20% | 2x Adhesive 2x Screw 4x Steel | ||
Compensator | +15% better recoil per shot
+75% better recoil arc |
-1 x Base | +20% | +50% | 3x Adhesive 2x Screw 3x Steel |
Gun Nut 1 | |
Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 3x Adhesive 4x Aluminum 3x Screw |
Gun Nut 2 | |
Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 4x Adhesive 5x Aluminum 4x Plastic 4x Screw |
Gun Nut 3 |
Notes[]
- It is impossible for this weapon to fire fast enough to make use of the finned barrel's zero spread increase per shot (a.k.a. "bloom"). After firing, the shot dispersion indicator fully returns to normal before the revolver can be readied for another shot.