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The pipe pistol is a weapon in Fallout 4.
Background[]
A crude, makeshift weapon manufactured by less than talented smiths after the Great War. They were first developed in the ganglands of Detroit, Michigan.[1]
Characteristics[]
The pipe pistol is a very flexible weapon, despite its crude appearance. These makeshift semi-automatic pistols have a plethora of modifications available and can be extensively customized to suit any individual. They are also commonly found in modified versions in the wasteland, allowing for quickly creating a good weapon – a game breaker even – in early game.
The .38 receiver can be adapted to fire .45 ammunition, providing a .45 semi-auto. This may be advantageous in comparison with the .45 pipe revolver. This modification is unfortunately because it is in place of other receiver modifications, rather than in addition to. Thus, it doesn't allow for a .45 auto, and unlike the revolver, the damage per shot cannot be improved.
Crafting[]
With the Contraptions Workshop add-on, "pipe guns" can be manufactured using a weapon forge.
Components | Requirements | Products | ||
---|---|---|---|---|
1 Adhesive 1 Gear 2 Plastic 3 Screw 1 Spring 6 Steel | 1 Pipe pistol |
Modifications[]
All numbers are relative to the base stats.
Receiver[]
Slot | Effects | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | 1x Gear 2x Oil 1x Screw 2x Steel |
None | ||||||
Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive 1x Gear 2x Oil 1x Screw 2x Steel | ||||
Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 1x Adhesive 2x Gear 2x Oil 2x Screw 3x Steel | ||||
Calibrated | +100% critical damage | +10% | +10% | +25% | 2x Adhesive 2x Gear 2x Oil 2x Screw 4x Steel | |||||
Hardened | +25% | +15% | +35% | 2x Adhesive 2x Gear 2x Oil 3x Screw 4x Steel | ||||||
Automatic | Fully automatic
+25% AP cost |
-35% | -1x base | +20% | +40% | 3x Adhesive 2x Gear 3x Oil 3x Screw 4x Steel | ||||
Armor Piercing Automatic | Fully automatic
+25% AP cost Penetrates armor (-40 DR) |
-35% | -0.9x base | +25% | +45% | 3x Adhesive 2x Gear 3x Oil 3x Screw 4x Steel |
Gun Nut 1 | |||
Hair Trigger | -10% AP cost | +33% | +5% | +55% | 4x Adhesive 3x Oil 2x Screw 3x Spring 5x Steel | |||||
Powerful | +50% | +25% | +55% | 4x Adhesive 5x Aluminum 3x Gear 3x Oil 3x Screw | ||||||
Hardened Automatic | Fully automatic
+25% AP cost |
-10% | -1x base | +30% | +60% | 3x Adhesive 3x Gear x3 Oil 4x Screw 5x Steel | ||||
Rapid Automatic | Fully automatic
+25% AP cost |
-25% | +25% | -1x base | +30% | +65% | 4x Adhesive 5x Aluminum 4x Gear 3x Oil 4x Screw |
Gun Nut 2 | ||
Calibrated Powerful | +100% critical damage | +50% | +10% | +35% | +70% | 5x Adhesive 6x Aluminum 4x Gear 4x Oil 4x Screw | ||||
Hardened Piercing Auto | Fully automatic
+35% AP cost Penetrates armor (-40 DR) |
-10% | -0.9x base | +40% | +80% | 4x Adhesive 6x Aluminum 5x Gear 4x Oil 5x Screw | ||||
Powerful Automatic | Fully automatic
+25% AP cost |
+25% | -1x base | +50% | +90% | 6x Adhesive 7x Aluminum 5x Gear 6x Oil 5x Screw | ||||
.45 Receiver | Ammo type changed to .45 round
-10% AP cost |
+75% | +33% | +45% | +95% | 6x Adhesive 7x Aluminum 5x Gear 5x Oil 6x Screw |
Barrel[]
Slot | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Stub Barrel | -15% AP cost | 6 x Base | +25% accuracy
-10% recoil |
+2.5% | 1x Screw 1x Steel |
None | ||
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive 1x Screw 2x Steel | ||
Short Light Barrel | -15% AP cost
-3% iron sights transition |
9 x Base | +10% accuracy
-10% recoil |
+15% | 2x Adhesive 2x Copper 1x Screw | |||
Long Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +20% | 2x Adhesive 2x Screw 4x Steel | ||
Long Light Barrel | 16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+25% | +25% | 3x Adhesive 4x Copper 3x Screw |
Gun Nut 1 | ||
Short Ported Barrel | -10% AP cost
-3% iron sights transition |
9 x Base | +10% accuracy (sighted)
-25% recoil |
+30% | +25% | 3x Adhesive 5x Copper 3x Screw | ||
Long Ported Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -25% recoil |
+50% | +40% | 4x Adhesive 5x Copper 3x Screw | ||
Long Finned Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil Aim cone doesn't increase while firing |
+50% | +45% | 5x Adhesive 3x Aluminum 6x Copper 4x Screw |
Gun Nut 2 |
Grip[]
- Adding a stock will turn the pistol into a Pipe rifle.
Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Grip | -10% AP cost | +2.5% | +2.5% | 1x Screw 1x Steel |
None | ||
Comfort Grip | -10% AP cost | +5% accuracy (hip fire)
-5% recoil |
+5% | +10% | 1x Adhesive 1x Screw 2x Steel | ||
Standard Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+2.5% | +2.5% | 3x Adhesive 4x Copper 3x Screw | ||
Sharpshooter's Grip | -15% AP cost | +15% accuracy (hip fire)
-15% recoil |
+10% | +25% | 2x Adhesive 1x Cork 1x Rubber 2x Screw 3x Wood |
Gun Nut 1 | |
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 4x Adhesive 5x Copper 2x Cork 3x Rubber 3x Screw | ||
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 5x Adhesive 6x Copper 2x Cork 4x Rubber 4x Screw |
Magazine[]
Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Magazine | 12 | +10% | +10% | +2.5% | 1x Spring 1x Steel |
None | ||
Large Magazine | 24 | +10% AP cost
+3% iron sights transition |
+20% | +20% | 1x Adhesive 1x Screw 2x Spring 2x Steel | |||
Quick Eject Mag | 12 | -30% | -5% AP cost | +15% | +35% | 3x Adhesive 2x Oil 3x Screw 2x Spring 4x Steel | ||
Drum Magazine | 48 | +10% AP cost
+3% iron sights transition |
+40% | +30% | 2x Adhesive 2x Screw 3x Spring 4x Steel |
Gun Nut 1 | ||
Large Quick Eject Mag | 24 | +20% | +3% iron sights transition | +25% | +55% | 3x Adhesive 3x Oil 2x Screw 4x Spring 5x Steel | ||
Quick Eject Drum Mag | 48 | -20% | +3% iron sights transition | +45% | +65% | 4x Adhesive 6x Aluminum 3x Oil 3x Screw 4x Spring |
Gun Nut 2 |
Sights[]
Name | Effects | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 1x Steel |
None | ||||
Glow Sights | +10% (sighted) | +2.5% | +10% | 1x Adhesive 1x Nuclear Material 1x Steel | ||||
Reflex Sight | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | 2x Adhesive 3x Aluminum 2x Screw | ||
Glow Reflex Sights | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +30% | 2x Adhesive 3x Aluminum 1x Nuclear Material 2x Screw | ||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | 1x Adhesive 1x Glass 1x Screw 1x Steel | ||
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | 2x Adhesive 3x Aluminum 2x Glass 1x Screw |
Gun Nut 1 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | 3x Adhesive 4x Aluminum 4x Glass 2x Screw | ||
Short Night Vision Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | 3x Adhesive 2x Glass 1x Nuclear Material 2x Screw 2x Silver |
Gun Nut 1 Science! 1 | |
Medium Night Vision Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | 5x Adhesive 1x Circuitry 1x Fiber Optics 4x Glass 2x Nuclear Material x3 Screw x3 Silver | ||
Long Night Vision Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | 6x Adhesive 2x Circuitry 2x Fiber Optics 5x Glass 3x Nuclear Material 3x Screw 4x Silver |
Gun Nut 2 Science! 1 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 6x Adhesive 3x Circuitry 5x Crystal 3x Fiber Optics 4x Nuclear Material 4x Screw 5x Silver | ||
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 6x Adhesive 3x Circuitry 5x Crystal 3x Fiber Optics 4x Nuclear Material 4x Screw 5x Silver |
Muzzle[]
Slot | Effects | Range | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Small Bayonet | +50% bash damage | -1 x Base | +10% | +10% | 1x Adhesive 1x Screw 3x Steel |
None | |
Large Bayonet | +100% bash damage | -1.5 x Base | +25% | +20% | 2x Adhesive 2x Screw 4x Steel | ||
Compensator | +15% better recoil per shot
+75% better recoil arc |
-1 x Base | +20% | +50% | 3x Adhesive 2x Screw 3x Steel |
Gun Nut 1 | |
Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 3x Adhesive 3x Screw 4x Steel | ||
Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 4x Adhesive 5x Aluminum 4x Gear 4x Screw |
Gun Nut 2 |
Locations[]
- Pipe pistols are commonly found on raiders.