Pipe bolt-action pistol
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Pipe bolt-action pistol is a weapon in Fallout 4.
Background
Bolt action pipe pistols are the crude products of amateur, yet resourceful smiths after the Great War.
Characteristics
These pipe pistols are powerful, but notorious for their slow rate of rife. The weapon's key attraction is the option to re-chamber it in .50 caliber much more cheaply than is possible with the hunting rifle. Beyond that, it can be modified into a pipe bolt-action rifle.
Mods
All numbers are relative to the base stats.
Receiver
Slot | Damage | Fire Rate | Effects | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard Receiver | +2.5% | +2.5% | 1x Gear 2x Oil 1x Screw 2x Steel |
None | |||||
Light Frame Receiver | -10% | -25% AP cost
-5% iron sights transition |
-50% | +10% | 1x Adhesive 1x Gear 2x Oil 1x Screw 2x Steel | ||||
Heavy Frame Receiver | +10% | +25% AP cost
+5% iron sights transition |
+50% | +15% | 2x Adhesive 1x Gear 2x Oil 1x Screw 3x Steel | ||||
Tuned Receiver | +25% | -10% AP cost
+25% reload speed |
+5% hip fire | +5% | +20% | 2x Adhesive 2x Oil 2x Screw 2x Spring 3x Steel | |||
Calibrated Receiver | +100% critical damage multiplier | +10% hip fire | +10% | +25% | 3x Adhesive 2x Gear 2x Oil 3x Screw 4x Steel | ||||
Hardened Receiver | +20% | +15% | +35% | 3x Adhesive 2x Gear 2x Oil 1x Screw 4x Steel | |||||
Powerful Receiver | +50% | +25% | +55% | 3x Adhesive 3x Gear 3x Oil 3x Screw 4x Steel |
Gun Nut 1 | ||||
Calibrated Powerful Receiver | +50%
+100% critical damage multiplier |
+10% hip fire | +50% | +70% | 4x Adhesive 5x Aluminum 2x Gear 3x Oil 4x Screw |
Gun Nut 2 | |||
.38 Receiver | -25% | Rechambers to .38 caliber | +45% | +85% | 4x Adhesive 6x Aluminum 2x Gear 3x Oil 4x Screw | ||||
.50 Receiver | +75% | +25% | Rechambers to .50 caliber
-25% reload speed |
+45% | +95% | 4x Adhesive 6x Aluminum 2x Gear 3x Oil 4x Screw |
Barrel
Slot | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Stub Barrel | -15% AP cost | 6 x Base | +25% accuracy
-10% recoil |
+2.5% | 1x Screw 1x Steel |
None | ||
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive 1x Screw 2x Steel | ||
Short Light Barrel | -15% AP cost
-3% iron sights transition |
9 x Base | +10% accuracy
-10% recoil |
+15% | 2x Adhesive 2x Copper 1x Screw | |||
Long Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +20% | 2x Adhesive 2x Screw 4x Steel | ||
Long Light Barrel | 16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+25% | +25% | 3x Adhesive 5x Aluminum 4x Copper 3x Screw |
Gun Nut 1 | ||
Short Ported Barrel | -10% AP cost
-3% iron sights transition |
9 x Base | +10% accuracy (sighted)
-25% recoil |
+30% | +25% | 3x Adhesive 5x Copper 3x Screw 3x Steel | ||
Long Ported Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -25% recoil |
+50% | +40% | 4x Adhesive 4x Aluminum 5x Copper 3x Screw | ||
Long Finned Barrel | +10% AP cost
+3% iron sights transition |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil Aim cone doesn't increase while firing |
+50% | +45% | 5x Adhesive 3x Aluminum 6x Copper 4x Screw |
Gun Nut 2 |
Grip
- Adding a stock will turn the pistol into a Pipe bolt-action rifle.
Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Grip | -10% AP cost | +2.5% | +2.5% | 1x Screw 1x Steel |
None | ||
Comfort Grip | -10% AP cost | +5% accuracy (hip fire)
-5% recoil |
+5% | +10% | 1x Adhesive 1x Screw 1x Steel | ||
Standard Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+2.5% | +2.5% | 3x Adhesive 4x Copper 3x Screw | ||
Sharpshooter's Grip | -15% AP cost | +15% accuracy (hip fire)
-15% recoil |
+10% | +25% | 2x Adhesive 1x Cork 1x Rubber 2x Screw 3x Wood |
Gun Nut 1 | |
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 4x Adhesive 5x Copper 2x Cork 3x Rubber 3x Screw | ||
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 5x Adhesive 6x Copper 2x Cork 4x Rubber 4x Screw |
Gun Nut 2 |
Sights
Name | Effects | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 1x Steel |
None | ||||
Glow Sights | +10% (sighted) | +2.5% | +10% | 2x Adhesive 1x Nuclear Material 2x Steel | ||||
Reflex Sight | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | 1x Adhesive 1x Glass 1x Screw 1x Steel | ||
Glow Reflex Sights | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +30% | 2x Adhesive 3x Aluminum 2x Screw | ||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | 2x Adhesive 3x Aluminum 1x Nuclear Material 2x Screw | ||
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | 2x Adhesive 3x Aluminum 2x Glass 1x Screw |
Gun Nut 1 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | 3x Adhesive 4x Aluminum 4x Glass 2x Screw | ||
Short Night Vision Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | 3x Adhesive 2x Glass 1x Nuclear Material 2x Screw 2x Steel |
Gun Nut 1 Science! 1 | |
Medium Night Vision Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | 5x Adhesive 1x Circuitry 1x Fiber Optics 4x Glass 2x Nuclear Material 3x Screw 3x Silver | ||
Long Night Vision Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | 6x Adhesive 2x Circuitry 2x Fiber Optics 5x Glass 3x Nuclear Material 3x Screw 4x Silver |
Gun Nut 2 Science! 1 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 6x Adhesive 3x Circuitry 5x Crystal 3x Fiber Optics 4x Nuclear Material 4x Screw 5x Silver | ||
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 6x Adhesive 3x Circuitry 5x Crystal 3x Fiber Optics 4x Nuclear Material 4x Screw 5x Silver |
Muzzle
Slot | Effects | Range | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Small Bayonet | +50% bash damage | -1 x Base | +10% | +10% | 1x Adhesive 1x Screw 3x Steel |
None | |
Large Bayonet | +100% bash damage | -1.5 x Base | +25% | +20% | 2x Adhesive 2x Screw 4x Steel | ||
Compensator | +15% better recoil per shot
+75% better recoil arc |
-1 x Base | +20% | +50% | 3x Adhesive 2x Screw 3x Steel |
Gun Nut 1 | |
Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 3x Adhesive 3x Screw 4x Steel | ||
Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 4x Adhesive 5x Aluminum 4x Plastic 4x Screw |
Gun Nut 2 |
Notes
- It's impossible for this weapon to fire fast enough to make use of the finned barrel's zero spread increase per shot (a.k.a. "bloom"). After firing, the shot dispersion indicator fully returns to normal before the bolt-action is cycled for another shot.