Phil (New Khans)

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For other characters in the Fallout universe named Phil, see Phil.
FO02 NPC Phil.png
Biography and appearance
AffiliationNew Khans
LocationVault 15
Dialogue FileBcphil.msg
QuestsRescue Chrissy
SPECIALStrength: 8
Perception: 7
Endurance: 7
Charisma: 5
Intelligence: 5
Agility: 7
Luck: 6
Derived StatsHit points: 70
Armor class: 17
Action points: 8
Carry weight: 225
Unarmed damage: 0
Melee damage: 3
Sequence: 14
Healing rate: 2
Experience points: 350
Normal DT/DR: 4/30%
Laser DT/DR: 6/75%
Fire DT/DR: 4/10%
Plasma DT/DR: 4/20%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 4/25%
Tag SkillsSmall Guns: 70%
Big Guns: 50%
Energy Weapons: 40%
Unarmed: 100%
Melee Weapons: 100%
Proto id00000194 (Phil)

I should shoot you dead, but I'm kind of curious about what you could possibly have to say to me.

— Phil

Phil is a member of the New Khans in Fallout 2.


A tough-looking young man in metal armor, the heavily armed Phil is one of the New Khans responsible for kidnapping Chrissy. He and his crew locked her up in the back room in order to have fun with her, but so far they had little success. Phil carries the key to the room, in order to ensure that she doesn't get back to the Squat to inform the squatters of what's really going on in the Vault.

Interactions with the player character

Interactions overview

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This character is involved in quests.


  • Rescue Chrissy: The player can kill Phil to get the key. However, with a high Speech, they can convince him that fighting would necessarily involve someone's death, and get it peacefully.


Icon armored vault suit.png
Metal armor (non lootable)
Assault carbine icon.png
Combat knife
Spiked knuckles
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Carried items
Vault 15 shack key
Icon male severed head.png
Drops on death


Phil appears only in Fallout 2.