The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.
Nukapedia on Fandom

READ MORE

The Vault - Fallout Wiki
Advertisement
Infobox incomplete
The infobox template in this article is missing some required data. You can help The Vault by filling it in.
Missing data
A template in this article or section is missing some data. You can help The Vault by filling it in.
Audio needed
This article has missing audio files. You can help The Vault by uploading them.
Pete
Biography and appearance
RaceHuman, Hispanic
GenderMale
AffiliationBoomers
RoleKeeper of the Story
LocationNellis Air Force Base, Boomer museum
Dialogue FilePete's dialogue (Fallout: New Vegas)
Gameplay
QuestsVolare!
I Could Make You Care
Statistics
AlignmentGood
SPECIALStrength: 6
Perception: 5
Endurance: 4
Charisma: 5
Intelligence: 4
Agility: 5
Luck: 5
Derived StatsHit Points: 25
Tag SkillsBarter: 30 Melee Weapons: 32
Level1
Technical
Base ID000fed41Ref ID000ff26c
ActorSam Cohen
 

Pete is the young Keeper of the Story at Nellis Boomer museum at Nellis Air Force Base in Fallout: New Vegas.

Background[]

The young Pete used to be the apprentice to Don, the old Keeper of the Story until a couple months ago. His promotion to the post of current Keeper came suddenly when Don learned the hard way that whiskey and land mines do not go together well. Despite his young age, Pete takes his job seriously and treats the history of the Boomers with respect and expects others to do the same.[1]

Interactions with the player character[]

Interactions overview[]

This character is essential. Essential characters cannot be killed.
This character is involved in quests.

Quests[]

  • Volare!: Listening to Pete's lecture about the history of the Boomers will grant a point of fame with the Boomers. He will also direct the player to Loyal if they ask about work.
    • Walking off in the middle of the lecture will earn Boomer infamy points (according to a whimsically named variable petusinterruptus)
  • I Could Make You Care: If Veronica listens to the lecture alongside the Courier and then listens to the player's asking questions of Pete, she will comment on the Boomers and offer new dialogue when talked to. This happens only as one of the three necessary triggers to start the quest, afterwards there's no new dialogue.

Other interactions[]

  • After Pete finishes his lecture, the player can ask further questions about the Boomers. Each question can then be followed with a comment. Comments with skill checks offer additional experience and insight into the history of the tribe, and two points of fame. If the necessary skills are too low, the player can still gain fame by choosing positive responses, each providing a single point of fame.
    • Why did your ancestors leave the safety of a vault?
      • Yeah, any detonation with a yield of less than half-ton of TNT is boring. (Explosives 40) - 40xp
    • I'm surprised Nellis was empty when your people found it.
      • Whereas your people had brought Geiger counters with them from the vault. (Science 35) - 35xp
    • How do you survive, totally cut off from the world?
      • You must cultivate soy or legumes for protein, in addition to grains. (Survival 40) - 40xp
    • What are howitzers doing at an Air Force Base?
      • That howitzer battery is a monument to the grit and resolve of your people. (Speech 40) - 40xp
    • How has Nellis taught your people to fly?
      • Oh, to slip the surly bonds of Earth and dance amid the soaring birds... (Speech 55) - 55xp
    • How did you learn where to find an old bomber?
      • You could attach ballast to the plane and then haul it here for repairs... (Repair 40) - 40xp

Inventory[]

Apparel
Boomer jumpsuit
Weapon
-
Carried items
-
Drops on death
empty

Notable quotes[]

  • "You're the outsider! Mother Pearl sent word that you'd be stopping by. You must be eager to hear the story of our people!"

Behind the scenes[]

  • The concept of a tribe member preserving the history of the tribe orally is commonly encountered in real life and fiction. Examples include Mad Max: Beyond Thunderdome and The Giver, a science fiction novel. Note that it is not stated if Pete carries the memory on in just an oral fashion.
  • The line about "Slipping the surly bonds of earth" is similar to a similar line in High Flight by John Gillespie Magee, Jr.

Bugs[]

  • PC PlayStation 3 Xbox 360 Pete's voice actor Sam Cohen, will say "automatic warheads" instead of "atomic warheads" if the player asks him why the base was empty.
  • PC PlayStation 3 Xbox 360 Pete may stop telling his story after the first segment. Remedies include bumping into him or resetting him via console (disable, then enable). Note that it may be necessary to push Pete quite a long distance for him to reset.
  • Xbox 360 Pete may not retell the story when prompted to.

Appearances[]

Pete appears only in Fallout: New Vegas.

References

  1. The Courier: "Who are you?"
    Pete: "Me? I'm Pete, Keeper of the Story. I know I seem kind of young. I was the apprentice Keeper of the Story until a couple months ago, but ol' Keeper Don, well... Whiskey and land mines don't go together. So it's up to me. I bet you want to know everything about us!"
    (Pete's dialogue (Fallout: New Vegas))
Advertisement