The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.
”— Fallout In-game descriptionPerception is one of the seven Primary Statistics in the SPECIAL system.
Fallout[]
Perception determines Sequence, ranged combat distance modifiers and the starting level of First Aid, Doctor, Lockpick, and Traps. It may also open new dialogue options and the player character placement in random encounters.
Related perks[]
- Awareness
- Better Criticals
- Bonus Rate of Fire
- Earlier Sequence
- Empathy
- Friendly Foe
- Healer
- Night Vision
- Ranger
- Scout
- Sharpshooter
- Sniper
Ways to increase[]
- Lost Hills surgery (permanent +1)
- Mentats (temporary +1)
Fallout 2[]
Perception determines Sequence, ranged combat distance modifiers and the starting level of First Aid, Doctor, Lockpick, and Traps. It may also open new dialogue options and the player character placement in random encounters.
Related perks[]
- Awareness
- Better Criticals
- Bonus Rate of Fire
- Cautious Nature
- Earlier Sequence
- Empathy
- Healer
- Night Vision
- Ranger
- Scout
- Sharpshooter
- Sniper
Ways to increase[]
- Gain Perception (permanent +1)
- Green memory module surgery in San Francisco (permanent +1)
- Mentats (temporary +1)
Fallout Tactics[]
Perception determines Sequence, ranged combat distance modifiers, the starting level of First Aid, Doctor, Lockpick, Pilot, and Traps and the distance at which sneaking characters get detected. A combination of Perception and the Traps skill is used to detect traps placed on the ground.
Related perks[]
Ways to increase[]
- Gain Perception (permanent +1)
- Mentats (temporary +1)
Fallout 3[]
Perception determines the initial level of Explosives, Lockpick and Energy Weapons. It also determines the detection radius, i.e. how close you need to be to a hostile creature or character for them to show up on the compass.
Perception can also provide additional dialog options with some NPCs, such as Moira Brown, Mel and Machete.
Value | Skill Modifiers |
---|---|
1 | Energy Weapons +2, Explosives +2, Lockpick +2 |
2 | Energy Weapons +4, Explosives +4, Lockpick +4 |
3 | Energy Weapons +6, Explosives +6, Lockpick +6 |
4 | Energy Weapons +8, Explosives +8, Lockpick +8 |
5 | Energy Weapons +10, Explosives +10, Lockpick +10 |
6 | Energy Weapons +12, Explosives +12, Lockpick +12 |
7 | Energy Weapons +14, Explosives +14, Lockpick +14 |
8 | Energy Weapons +16, Explosives +16, Lockpick +16 |
9 | Energy Weapons +18, Explosives +18, Lockpick +18 |
10 | Energy Weapons +20, Explosives +20, Lockpick +20 |
Related perks[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Thief | 4 | 2 | Agility 4 |
Sniper | 6 | 12 | Agility 6 |
Light Step | 6 | 14 | Agility 6 |
Better Criticals | 6 | 16 | Luck 6 |
Infiltrator | 7 | 18 | Lockpick 70 |
The benefit of the Survival Expert perk is affected by what you say to Moira Brown after each portion of The Wasteland Survival Guide quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the Contract Radiation Sickness and Traversing a Mine Field objectives.
Ways to increase[]
- Perception Bobblehead, Museum of Dave (permanent +1)
- Ant Sight special perk (permanent +1)
- Intense Training (permanent +1)
- Night Person (permanent +1 during nighttime)
- Mentats (temporary +5)
- Orange Mentats (temporary +5)
- Various armor, including Maple's Garb, Vance's Longcoat Outfit, and various pieces of headwear (temporary +1)
Fallout: New Vegas[]
Perception determines the initial level of Explosives, Lockpick and Energy Weapons. It also determines the detection radius, i.e. how close you need to be to a hostile creature or character for them to show up on the compass.
It also factors into several Speech checks.
Related perks[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Friend of the Night | 6 | 2 | Sneak 30 |
Alertness | 6 - 9 | 12 | — |
Sniper | 6 | 12 | Agility 6 |
Hobbler | 7 | 12 | — |
Light Step | 6 | 14 | Agility 6 |
Better Criticals | 6 | 16 | Luck 6 |
Infiltrator | 7 | 18 | Lockpick 70 |
Ways to increase[]
- Intense Training (permanent +1)
- Optics Enhancer, New Vegas Medical Clinic (permanent +1)
- Four Eyes (permanent +1 with glasses)
- Night Person (permanent +1 during nighttime)
- Party Time Mentats (temporary +2)
- Absinthe (temporary +1)
- Mentats (temporary +1)
- Coyote Tobacco Chew (temporary +1)
- Stealth suit Mk II (temporary +1)
- Hat-like headgear (e.g. Pre-war Ball Cap) or the 1st Recon beret (temporary +1)
Level names and statistics[]
Value | Name | Tick mark distance | Skill Modifiers |
---|---|---|---|
1 | Deaf Bat | ? | Energy Weapons/Lockpick/Explosives +2 |
2 | Senile Mole | ? | Energy Weapons/Lockpick/Explosives +4 |
3 | Squinting Newt | ? | Energy Weapons/Lockpick/Explosives +6 |
4 | Unsuspecting Trout | ? | Energy Weapons/Lockpick/Explosives +8 |
5 | Wary Trout | ? | Energy Weapons/Lockpick/Explosives +10 |
6 | Alert Coyote | ? | Energy Weapons/Lockpick/Explosives +12 |
7 | Big-eyed Tiger | ? | Energy Weapons/Lockpick/Explosives +14 |
8 | Monocled Falcon | ? | Energy Weapons/Lockpick/Explosives +16 |
9 | Sniper Hawk | ? | Energy Weapons/Lockpick/Explosives +18 |
10 | Eagle with Telescope | ? | Energy Weapons/Lockpick/Explosives +20 |
Notes[]
- Perception does not increase V.A.T.S or regular accuracy at all, has been tested thoroughly and has been proven to be false.
- If the player has a Perception of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Nothing gets by you, huh? Coulda used you when I lost my keys last month."
- If the player has a Perception of 1, Doc Mitchell will say "Now I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
- There are a lot of perception and Intelligence checks of 7+ in the Dead Money DLC
- You can max out Perception starting with only 6 points in it, Four Eyes trait + Lucky Shades + Hat + Implant (6 - 1 + 3 + 1 + 1 =10).
Fallout 4[]
Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S.
”— Fallout 4 loading screen hintsWith the absence of skills, Perception now directly affects accuracy in V.A.T.S., as well as base pickpocketing and lockpicking skills. Enemies no longer appear on the player's compass unless they're aware of their presence ([CAUTION] alert while in Stealth) or actively trying to attack the player ([DANGER] in Stealth). Friendly NPCs never appear on the player's compass.
[]
Name | Rank | Level | Description | Base ID |
---|---|---|---|---|
PER 1 Pickpocket |
1 | – | Your quick hands and sticky fingers make picking pockets 25% easier. | 0004d88a |
2 | 6 | Picking pockets is now 50% easier. You can place a live grenade in a person's inventory. | 000e3702 | |
3 | 17 | Picking pockets is now 75% easier, and you can steal equipped weapons. | 000e3703 | |
4 | 30 | Picking pockets is now twice as easy, and you can steal equipped items. | 001d248f | |
PER 2 Rifleman |
1 | – | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage | 0004a0b6 |
2 | 9 | Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. | 0004a0b7 | |
3 | 18 | Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. | 0004a0b8 | |
4 | 31 | Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. | 0006fa20 | |
5 | 46 | Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. | 00065e52 | |
PER 3 Awareness |
1 | – | To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S. | 000d2287 |
PER 4 Locksmith |
1 | – | Your nimble fingers allow you to pick advanced locks. | 000523ff |
2 | 7 | You can pick Expert locks. | 00052400 | |
3 | 18 | You can pick Master locks. | 00052401 | |
4 | 41 | Your bobby pins never break during lockpicking. | 001d246a | |
PER 5 Demolition Expert |
1 | – | The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station. | 0004c923 |
2 | 10 | Your explosives do 50% more damage, and grenades gain a throwing arc. | 0004c924 | |
3 | 22 | Your explosives do 75% more damage and affect a larger area. | 0004c925 | |
4 | 34 | Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too. | 00065e13 | |
PER 6 Night Person |
1 | – | You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. | 0004c93b |
2 | 25 | You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. | 001d2495 | |
PER 7 Refractor |
1 | – | You must be part mirror! Instantly gain +10 Energy Resistance. | 000ca99d |
2 | 11 | You now have +20 Energy Resistance. | 000ca99e | |
3 | 21 | You now have +30 Energy Resistance. | 000ca99f | |
4 | 35 | You now have +40 Energy Resistance. | 00065e4b | |
5 | 42 | You now have +50 Energy Resistance. | 00065e4c | |
PER 8 Sniper |
1 | – | It's all about focus. You have improved control and can hold your breath longer when aiming with scopes. | 0004c92a |
2 | 13 | Non-automatic, scoped rifles have a chance of knocking down your target. | 0004c92b | |
3 | 26 | Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. | 0004c92c | |
PER 9 Penetrator |
1 | – | There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. | 00024aff |
2 | 28 | In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. | 001d2477 | |
PER 10 Concentrated Fire |
1 | – | Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy. | 0004d890 |
2 | 26 | In V.A.T.S every attack on the same body part gains +15% accuracy. | 001d2459 | |
3 | 50 | In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage. | 001d245a |
Ways to increase Perception[]
- Permanent
- Night Person perk rank 2 (+3, but only between 6PM and 6AM)
- Night Person perk rank 1 (+2, but only between 6PM and 6AM)
- V.A.N.S rank 2 (+2)
- Perception bobblehead (+1)
- Perception Training (+1)
- You're SPECIAL! book (+1)
- Temporary
- Armor and clothing
- Faded trenchcoat (+2)
- Eyeglasses (+1)
- Nuka-World jumpsuit (+1)
- Military cap (+1)
- Patrolman sunglasses (+1)
- Sunglasses (+1)
- Worn fedora (+1)
- Chems
- Orange Mentats (+5)
- Bufftats (+3)
- Psychotats (+3)
- Mentats (+2)
- Power armor modifications
- Sensor array helmet mod (+2)
Fallout 76[]
Fallout Shelter[]
Lionheart[]
This is the ability to perceive the environment and notice things that others might miss. It is a combination of the individual’s senses, including touch, sight, taste, smell and hearing. This attribute factors strongly into a character’s ability to notice unusual things about the environment. Magic Wielders use this ability to understand their spirit, so Mana is partially determined by this attribute.[1]
References
- ↑ Lionheart: Legacy of the Crusader manual
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