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You can mock me all you want, I don't care. Just get me out of here.”
Initiate Pek is an Initiate in Lyons' Brotherhood of Steel in Fallout 3..
Pek is sixteen, gung-ho, and inexperienced. He’s in love with Sarah Lyons (who finds him secretly amusing but is professionally annoyed with his behavior, and has requested that he patrol a different part of the Metro Area). He is always the one charging into danger first, celebrating victory prematurely, and possibly getting blown away by foes he never saw coming.
During a long range recon training exercise in Falls Church, Pek and his instructors (Paladin Hoss) were suddenly attacked by super mutants. The attack claimed the life of Knight Church and cut Pek off from the rest of his squad. Outnumbered and unarmed (his gun jammed and he was unable to clear it), Pek fell back on his training and took refuge in a ruined office building.
Interactions with the player character
|This character can be enslaved with the Mesmetron.|
|This character is a temporary party member.|
|This character is involved in quests.|
Effects of player actions
- Hoss and Pek will follow you around Falls Church (and even to other places) if you do not accept caps as a reward. If you kill Hoss, Pek will spawn dead in the closet, with the door locked at a Very Hard level.
Drops on death
- "Thank God someone's come! You have to help me! Please!"
- "[So, you're a representative of the mighty Brotherhood? Please.] You can mock me all you want, I don't care. Just get me out of here."
- Pek can be follow the player indefinitely after completing the quest, if Hoss and the other Paladin are killed. The only requirement is for the bug that causes Hoss to follow the player around the wasteland (the appropriate package not being removed) to be present.
- In the event that Pek follows you indefinitely, you can add items to his inventory by reverse pick-pocketing him, like most non-player characters in the wasteland. While you cannot talk to him to manage inventory, he can be equipped with weapons, armor and stimpaks which he will sometimes use, however it appears impossible to get him to leave you alone without killing him and gaining negative karma, or allowing him to die in battle. He equips items only if they are better in quality than his current ones. He may also appear a considerable distance away from a location when fast-traveling, arriving a minute or so after your arrival.
- As a fighting companion, Pek's courage can be very unpredictable to the point that he'll stand still while pumping lead into a super mutant behemoth, but often run away at the sight of smaller super mutant variants (and even radroaches) and is quite amusing. He can also set off your mines, in which case he'll take damage and become hostile.
- He will not turn hostile when hit with the Mesmetron, making him particularly easy to enslave, and you can berrid yourself of Pek when and if you successfully get him to go to Paradise Falls.
- With a high enough small guns or repair skill, you can unjam his gun [in dialogue].
- He will occasionally "disappear" when entering a new area. This can occur randomly or when he is unable to get to the area's entrance. In order to fix this, simply enter a different area than the one just exited and the one just entered. He will appear next to you.
- Also, he lacks a good AI following code when you are traversing on a ledge. Where permanent followers will follow you onto a very narrow edge, he will simply run towards you and off the edge of the platform. This traps him in a amusing loop where he will drop off the platform, run up the stairs, and proceed to jump off the platform again.
- Pek does not seem to level with the player making him a questionable companion at higher levels. Pek can use Power Armor but only when its DR is higher than a combat armor can be (from 33 up). Apparently he doesn't always equip the armor immediately so your choices are to exit the current area or wait. The next time you see him he should have it equipped. He only uses stimpaks when in combat (needs verification).
- Pek and Hoss will likely become 'stuck' on the player after successfully rescuing them and will show up in your home in Tenpenny Tower or Megaton every time you sleep there, or any other unlikely place.
- They are also known for stealing items from the locker next to the "kitchen" in your Megaton house (since it is not correctly set to be owned by the player) if this happens.
- To avoid this bug, simply ask for payment when talking to Hoss for the first time. This has no karma effect and will ensure Pek and Hoss don't follow you after rescuing the initiate.
- It is also possible to complete this mission successfully, only to have Pek respawn inside the office if you return at a later time. He may begin following you all over again, or simply cower and be grateful.
- If you managed to rescue Pek before talking to Hoss, the game will probably crash when you leave the building. There Is currently no fix for this. Simply finish the quest the correct way and you should avoid the problem.
- Pek sometimes turns out to be dead in the building before you enter it and Hoss will not pay you your caps.
Pek appears only in Fallout 3.
- Fallout 3 Official Game Guide Game of the Year Edition p.77: "Initiate Pek
Pek is young (16), gung-ho, and inexperienced. He's totally in love with Sarah Lyons (who finds him secretly amusing but is professionally annoyed with his behavior, and has requested that he patrol a different part of the Metro Area). He is always the one charging into danger first, celebrating victory prematurely, and possibly getting blown away by foes he never saw coming."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
- The Lone Wanderer: "What's happening here?"
Hoss: "We were performing a training exercise with one of the Initiates when we were cut off by the Super Mutants. We saw him flee into a building up ahead during the attack, but before we could link up with him, we were pushed back. Now that we've cleared this area, we can press forward and attempt to recover the initiate. I only pray that he is unharmed."
(Hoss' dialogue (Fallout 3))
- The Lone Wanderer: "What sort of exercise were you doing out here?"
Hoss: "Long range recon. We typically do them in areas that have already been swept and are thought to be clear. Knight Church fell in the initial strike, the Initiate was cut off, and we were forced to retreat."
(Hoss' dialogue (Fallout 3))
- The Lone Wanderer: "Your gun is jammed? Can I take a look at it?"
Pek: "Sure, I guess. Can you fix it?"
The Lone Wanderer: "Sure can. Here, just pull this back to clear the chamber."
Pek: "Wow... that's... that's easy. Now at least I can shoot back at those mutant bastards. Are you ready?"
- The Lone Wanderer: "Is the initiate still alive?"
Hoss: "He's had enough training that he should know that when facing overwhelming odds, a Brother's best recourse is to wait for reinforcements. I suspect that he is making a stand inside of that building, but an Initiate won't be able to stand for long against those Mutants"
(Hoss' dialogue (Fallout 3))
- The Lone Wanderer: "Calm down. I'm here to help."
Pek: "Oh, thank God. Paladin Hoss sent you, didn't he? I knew he wouldn't leave me behind. When they attacked, we were cut off so quickly. My gun jammed and I never even got a shot off. I couldn't do anything but hide."