| | |
Developer Paul Allen Edelstein |
|
|
|
| | | | Other Names | | Paul Edelstein, Shaderworker |
|
|
Paul Allen Edelstein is a developer who worked at Interplay Entertainment on Fallout's movie technology.
Employment history[]
From | To | Company | Role |
1990 | 2001 | Interplay | ? |
2002 | Present | Activision | ? |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
1997 | Fallout | Movie Technology |
1998 | Fallout 2 | Movie Technology |
Other work (excerpt)[]
Year | Title | Credited as/for |
1999 | Planescape: Torment | ? |
| This article is too short to provide more than rudimentary information about the subject. You can help The Vault by expanding it. |