The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.


The Vault - Fallout Wiki

Under the SPECIAL system, players are limited to a certain number of non-player character (NPC) Companions in their group. This restriction is called the Party limit. The number of NPCs following a character at a given time is usually referred to as the party count.


The number of followers you can have in Fallout is not limited, other than by the total number of available followers in the game, i.e. four.

Fallout 2

The party limit in Fallout 2 is a derived statistic based on the character's Charisma SPECIAL stat. The party limit is calculated thus:

When the charisma stat is an odd number, the result is rounded down. Ergo, a character with CH 9 will only be allowed 4 NPCs. Since SPECIAL imposes a strict cap of 10 on all stats, a player can have, at most, five "normal" NPC followers.

You can also increase your party limit using the Magnetic Personality perk, though the cap of five is still applied.

Exceptions to party limit rules

Some NPCs are immune from the party limit rules based on their scripting. These NPCs are programmed differently from other follower NPCs, and are therefore subject to their own conditional rules, separate from the party limit rules. In these cases, the addition and removal of these NPCs from the party is typically dictated by set triggers rather than dialogue.


Laddie, the dog from Modoc, is automatically added to the party when the player undertakes the quest to find Jonny. If the player is below the party limit, Laddie counts as a follower NPC. However, if the player is at the party limit, Laddie is still joined to the player's party regardless. The NPC is not detached from the party until the quest conditions are fulfilled, and as such cannot be dismissed like another follower.

The Pariah Dog

The special encounter Pariah Dog is another limit-exempt NPC. In this case, the dog is automatically attached to the player's party whether or not the player is at the limit. If the player's party is not full, the dog is attached and counts against the party limit in terms of recruiting other NPCs. If the player is at the party limit, the Pariah is still attached to the player's party and counts as a follower, meaning that unless the dog is killed, the player will not be able to recruit a new follower until the player's party is back below the limit.

Calculating In Limit-Exempt NPCs

If a player has a Charisma score of four, then that player can have two NPCs as followers (CH4 / 2 = 2). For the purposes of this illustration, the player has two followers, Marcus and John Cassidy, meaning the player's party count is two. The party is at its limit. If the player comes across the Pariah special encounter, the dog is attached to the player's party. As the Pariah is treated as a follower NPC, the player's party is now over the limit (3 out of 2), but the rules programmed into Pariah override the party limit and insert the dog into the party. If the player wanted to recruit, for example, Vic, the player would have to fire both Marcus and Cassidy to get the party below the limit; firing both reduces the party count to 1 (Pariah), enabling the recruitment of a new NPC.

Fallout 3

Main article: Fallout 3 companions

Aside from glitches and modifications, it is only possible to have one permanent non-Dogmeat type companion, as well as Dogmeat himself, in your party. An unlimited number of temporary type companions can be added in addition to Dogmeat and the permanent companion.

Fallout: New Vegas

Overall, the same rules are carried over from Fallout 3, as the Courier can have only one humanoid companion and one "animal" companion. The main difference from Fallout 3 is companions can not die when playing in Casual mode. Instead, companions can be only rendered unconscious. However, in hardcore mode, normal rules of death apply. There are also a few ways for companions to die in Casual mode, however, as in these examples:

After you've had Craig Boone for a certain amount of time, and you gain enough "points" with him by either completing some quests for the N.C.R. or killing specific legionaries, you can initiate dialogue (through the companion wheel) and get him to open up about his wife. Once his story is finished he can die. In his inventory (specifically when he's dead) you may find a special item on him.

During the Birds of a Feather quest, if you deliver Rose of Sharon Cassidy to Jean-Baptiste Cutting, he will kill her, provided you don't interfere.

Additionally, any follower, aside from Lily or Raul (they need pure, unmutated flesh), can be sacrificed to Mortimer in the quest Beyond the Beef as a meal for the White Glove Society.

If you have the alien blaster,or YCS/186 shoot at ED-E until it becomes unconscious and falls on the ground. Shoot the unconscious ED-E several times more with the blaster, and ED-E eventually explodes like in Hardcore mode.