Paladin (Fallout 3)

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Brotherhood of Steel paladin
Fo3 Paladin.png
Biography and appearance
AffiliationLyons' Brotherhood of Steel
RoleSquad Leaders and Elite fighters
LocationCapital Wasteland
Dialogue FilePaladin's dialogue (Fallout 3)
SPECIALStrength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5 (Arlington Library, GNR, Falls Church)
Strength: 5
Perception: 7
Endurance: 6
Charisma: 4
Intelligence: 3
Agility: 6
Luck: 4 (Big Guns)
Strength: 5
Perception: 6
Endurance: 5
Charisma: 4
Intelligence: 4
Agility: 7
Luck: 4 (Melee)
Strength: 5
Perception: 7
Endurance: 6
Charisma: 4
Intelligence: 3
Agility: 6
Luck: 4 (Missile)
Derived StatsHit Points: 125
Hit Points: 120 (Melee)
DR: 28%
Tag SkillsNormal
Big Guns: 74
Energy Weapons: 76
Small Guns: 74
Melee Weapons: 75
Small Guns: 79
Unarmed: 75
Editor IDMQ01BoSGNNBattleCommander
Base ID0001823e (gun)
00018246 (melee)
00018247 (missile)
00018236 (big guns)
Ref ID00015595

Paladins are the protectors of the Brotherhood and their primary, elite fighting force.[1] These Paladins are those within Lyons' Brotherhood of Steel in Fallout 3.


The following section is transcluded from Paladins. To modify, please edit the source page.

Paladins are the protectors of the Brotherhood and their primary, elite fighting force. Each is a highly trained combat veteran with high tech equipment at their disposal. They are responsible for maintaining security, from enemies both within and without the organization.[1] The ranks of the Paladins are reinforced through promoting veteran Knights of exceptional combat aptitude. It's generally impossible to become a Paladin any other way.[2][3]

Contrary to the original Brotherhood of Steel, Owyn Lyons has changed the rank system - Paladins are no longer a separate caste, but a rank (albeit a high one) instead. Paladins lead the squads of knights and go first into combat. They are usually more heavily armed and may get even the most advanced of weapons. BoS Paladins are some of the toughest human combatants in the Capital Wasteland, second only to the soldiers of the Enclave. After the Broken Steel DLC, Brotherhood of Steel paladins become more of a match to Enclave grunts. Some will carry Tesla cannons and UB-FRIED 3000 Gatling lasers while assaulting Adams Air Force Base.


Icon armored vault suit.png
Power armor
Assault carbine icon.png
Laser rifle or
Chinese assault rifle or
Laser pistol or
CZ53 personal minigun or
Assault rifle or
Missile launcher or
10mm submachine gun or
Gatling laser
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death

Named paladins


  • The Paladins inside the GNR building in Fallout 3, cannot be Mezzed. They will turn hostile and the other Brotherhood members in the building, the Paladin will go unconscious when killed by the other brothers, and then when getting up all members of the BoS will be hostile to the Lone Wanderer. (Needs to be tested on Paladins in other areas of the wastes.) The Paladin guards outside the Citadel can be Mezzed and sold, or you can take all of their items and move to the next one. Not counting Bael.


These paladins appear in Fallout 3 and its add-on Broken Steel.


  1. 1.0 1.1 The Vault Dweller: "{1011}{}{Paladins}"
    John Maxson: "{1111}{Gen_63}{Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times.}"
  2. The Vault Dweller: "{1010}{}{Knights}"
    John Maxson: "{1110}{Gen_62}{The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights.}"
  3. Dave Hendee, Fallout Bible 8: "Yes, Knight before you can become a Paladin. Becoming a paladin is special."