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Brotherhood of Steel paladin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Paladins are the protectors of the Brotherhood and their primary, elite fighting force.[1] These Paladins are those within Lyons' Brotherhood of Steel in Fallout 3.
Background[]
Paladins are the protectors of the Brotherhood and their primary, elite fighting force. Each is a highly trained combat veteran with high tech equipment at their disposal. They are responsible for maintaining security, from enemies both within and without the organization.[1] The ranks of the Paladins are reinforced through promoting veteran Knights of exceptional combat aptitude. It's generally impossible to become a Paladin any other way.[2][3]
Contrary to the original Brotherhood of Steel, Owyn Lyons has changed the rank system - Paladins are no longer a separate caste, but a rank (albeit a high one) instead. Paladins lead the squads of knights and go first into combat. They are usually more heavily armed and may get even the most advanced of weapons. BoS Paladins are some of the toughest human combatants in the Capital Wasteland, second only to the soldiers of the Enclave. After the Broken Steel DLC, Brotherhood of Steel paladins become more of a match to Enclave grunts. Some will carry Tesla cannons and UB-FRIED 3000 Gatling lasers while assaulting Adams Air Force Base.
Inventory[]
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Power armor | |
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Laser rifle or Chinese assault rifle or Laser pistol or CZ53 personal minigun or Assault rifle or Missile launcher or 10mm submachine gun or Gatling laser | |
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Named paladins[]
- Star Paladin Cross
- Paladin Bael
- Paladin Glade
- Paladin Gunny
- Paladin Hoss
- Paladin Vargas
- Paladin Reddin (posthumously promoted)
- Paladin Tristan
- Paladin Jensen
- Paladin Kodiak
- Paladin Blanchett - Honorable Death in Combat
- Paladin Jennings - Honorable Death in Combat
- Paladin Stein - M.I.A. (Presumed Dead/Honorable Death in Combat)
- Paladin Sawagachi - Honorable Death in Combat
Notes[]
- The Paladins inside the GNR building in Fallout 3, cannot be Mezzed. They will turn hostile and the other Brotherhood members in the building, the Paladin will go unconscious when killed by the other brothers, and then when getting up all members of the BoS will be hostile to the Lone Wanderer. (Needs to be tested on Paladins in other areas of the wastes.) The Paladin guards outside the Citadel can be Mezzed and sold, or you can take all of their items and move to the next one. Not counting Bael.
Appearances[]
These paladins appear in Fallout 3 and its add-on Broken Steel.
References
- ↑ 1.0 1.1 The Vault Dweller: "{1011}{}{Paladins}"
John Maxson: "{1111}{Gen_63}{Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times.}"
(MAXSON.MSG) - ↑ The Vault Dweller: "{1010}{}{Knights}"
John Maxson: "{1110}{Gen_62}{The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights.}"
(MAXSON.MSG) - ↑ Dave Hendee, Fallout Bible 8: "Yes, Knight before you can become a Paladin. Becoming a paladin is special."