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Paladin
Fo1 Paladins
Biography and appearance
RaceHuman
GenderMale
Female
AffiliationBrotherhood of Steel
RoleDefenders of the Brotherhood
RankJunior Paladin
Paladin
Senior Paladin
LocationLost Hills
Dialogue FileGENPALA.MSG
GENPALB.MSG
GENPALAD.MSG
PALADINA.MSG
PALADINB.MSG
PALADINC.MSG
PALGUARD.MSG
QUARTERS.MSG
HALLGRD.MSG
ROOMGRD.MSG
PCARGRD.MSG
Gameplay
QuestsNone
Statistics
SPECIAL
Junior Paladin
Strength: 8
Perception: 9
Endurance: 8
Charisma: 8
Intelligence: 7
Agility: 7
Luck: 7
Paladin
Strength: 10
Perception: 8
Endurance: 9
Charisma: 7
Intelligence: 8
Agility: 9
Luck: 8
Senior Paladin
Strength: 9
Perception: 10
Endurance: 9
Charisma: 6
Intelligence: 8
Agility: 9
Luck: 8
Junior Paladin
Strength: 7
Perception: 9
Endurance: 7
Charisma: 8
Intelligence: 7
Agility: 8
Luck: 9
Paladin
Strength: 7
Perception: 8
Endurance: 8
Charisma: 7
Intelligence: 8
Agility: 10
Luck: 7
Senior Paladin
Strength: 9
Perception: 10
Endurance: 9
Charisma: 6
Intelligence: 8
Agility: 9
Luck: 8
Derived Stats
Junior Paladin
Hit points: 35
Armor class: 37
Action points: 8
Carry weight: 225
Unarmed damage: 0
Melee damage: 3
Sequence: 18
Healing rate: 2
Experience points: 100
Normal DT/DR: 10/60%
Laser DT/DR: 10/70%
Fire DT/DR: 10/60%
Plasma DT/DR: 8/40%
Electrical DT/DR: 8/40%
EMP DT/DR: 15/50%
Explode DT/DR: 10/50%
Paladin
Hit points: 50
Armor class: 39
Action points: 9
Carry weight: 275
Unarmed damage: 0
Melee damage: 7
Sequence: 16
Healing rate: 3
Experience points: 125
Normal DT/DR: 10/60%
Laser DT/DR: 10/70%
Fire DT/DR: 10/60%
Plasma DT/DR: 8/40%
Electrical DT/DR: 8/40%
EMP DT/DR: 15/50%
Explode DT/DR: 10/50%
Senior Paladin
Hit points: 65
Armor class: 39
Action points: 9
Carry weight: 250
Unarmed damage: 0
Melee damage: 7
Sequence: 20
Healing rate: 3
Experience points: 150
Normal DT/DR: 10/60%
Laser DT/DR: 10/70%
Fire DT/DR: 10/60%
Plasma DT/DR: 8/40%
Electrical DT/DR: 8/40%
EMP DT/DR: 15/50%
Explode DT/DR: 10/50%
Junior Paladin
Hit points: 35
Armor class: 38
Action points: 9
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 18
Healing rate: 2
Experience points: 100
Normal DT/DR: 10/60%
Laser DT/DR: 10/70%
Fire DT/DR: 10/60%
Plasma DT/DR: 8/40%
Electrical DT/DR: 8/40%
EMP DT/DR: 15/50%
Explode DT/DR: 10/50%
Paladin
Hit points: 50
Armor class: 40
Action points: 10
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 16
Healing rate: 2
Experience points: 125
Normal DT/DR: 10/60%
Laser DT/DR: 10/70%
Fire DT/DR: 10/60%
Plasma DT/DR: 8/40%
Electrical DT/DR: 8/40%
EMP DT/DR: 15/50%
Explode DT/DR: 10/50%
Senior Paladin
Hit points: 65
Armor class: 39
Action points: 9
Carry weight: 250
Unarmed damage: 0
Melee damage: 7
Sequence: 20
Healing rate: 3
Experience points: 150
Normal DT/DR: 10/60%
Laser DT/DR: 10/70%
Fire DT/DR: 10/60%
Plasma DT/DR: 8/40%
Electrical DT/DR: 8/40%
EMP DT/DR: 15/50%
Explode DT/DR: 10/50%
Tag Skills
Junior Paladin
Small Guns: 61%
Big Guns: 57%
Energy Weapons: 62%
Unarmed: 88%
Melee Weapons: 88%
Throwing: 51%
Paladin
Small Guns: 82%
Big Guns: 79%
Energy Weapons: 79%
Unarmed: 104%
Melee Weapons: 104%
Throwing: 67%
Senior Paladin
Small Guns: 92%
Big Guns: 94%
Energy Weapons: 89%
Unarmed: 112%
Melee Weapons: 107%
Throwing: 82%
Junior Paladin
Small Guns: 59%
Big Guns: 63%
Energy Weapons: 58%
Unarmed: 88%
Melee Weapons: 98%
Throwing: 54%
Paladin
Small Guns: 80%
Big Guns: 75%
Energy Weapons: 70%
Unarmed: 101%
Melee Weapons: 106%
Throwing: 75%
Senior Paladin
Small Guns: 97%
Big Guns: 89%
Energy Weapons: 94%
Unarmed: 107%
Melee Weapons: 112%
Throwing: 72%
Technical
Proto id00000274 (Junior Paladin)
00000275 (Paladin)
00000276 (Senior Paladin)
00000277 (Junior Paladin)
00000278 (Paladin)
00000279 (Senior Paladin)
 
Gametitle-FO1
Gametitle-FO1

Paladins are the protectors of the Brotherhood and their primary, elite fighting force.[1] These Paladins are those at Lost Hills in Fallout.

Background

The following section is transcluded from Paladins. To modify, please edit the source page.

Paladins are the protectors of the Brotherhood and their primary, elite fighting force. Each is a highly trained combat veteran with high tech equipment at their disposal. They are responsible for maintaining security, from enemies both within and without the organization.[1] The ranks of the Paladins are reinforced through promoting veteran Knights of exceptional combat aptitude. It's generally impossible to become a Paladin any other way.[2][3]

Interactions with the player character

Interactions overview

Neutral
This character has no special interactions.

Inventory

x
Icon armored vault suit
Apparel
Power armor (not lootable)
Assault carbine icon
Weapon
Minigun
Gatling laser
Icon briefcase
Carried items
Stimpaks
Icon male severed head
Drops on death
empty

Appearances

These Paladins appear only in Fallout.

References

  1. 1.0 1.1 The Vault Dweller: "{1011}{}{Paladins}"
    John Maxson: "{1111}{Gen_63}{Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times.}"
    (MAXSON.MSG)
  2. The Vault Dweller: "{1010}{}{Knights}"
    John Maxson: "{1110}{Gen_62}{The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights.}"
    (MAXSON.MSG)
  3. Dave Hendee, Fallout Bible 8: "Yes, Knight before you can become a Paladin. Becoming a paladin is special."
Stroken BoS Emblem
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