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Paladins are the protectors of the Brotherhood and their primary, elite fighting force.[1] These Paladins are those at Lost Hills in Fallout.
Background[]
Paladins are the protectors of the Brotherhood and their primary, elite fighting force. Each is a highly trained combat veteran with high tech equipment at their disposal. They are responsible for maintaining security, from enemies both within and without the organization.[1] The ranks of the Paladins are reinforced through promoting veteran Knights of exceptional combat aptitude. It's generally impossible to become a Paladin any other way.[2][3]
Interactions with the player character[]
Interactions overview[]
This character has no special interactions. |
Inventory[]
Apparel
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Power armor (not lootable) | |
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Weapon
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Minigun Gatling laser | |
Carried items
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Stimpaks | |
Drops on death
|
empty |
Appearances[]
These Paladins appear only in Fallout.
References
- ↑ 1.0 1.1 The Vault Dweller: "{1011}{}{Paladins}"
John Maxson: "{1111}{Gen_63}{Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times.}"
(MAXSON.MSG) - ↑ The Vault Dweller: "{1010}{}{Knights}"
John Maxson: "{1110}{Gen_62}{The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights.}"
(MAXSON.MSG) - ↑ Dave Hendee, Fallout Bible 8: "Yes, Knight before you can become a Paladin. Becoming a paladin is special."