The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Biography and appearance
RaceHuman, Caucasian
RoleThe King's Guard
Ace of Spades
LocationFreeside, King's School of Impersonation
Dialogue FilePacer's dialogue
QuestsBirds of a Feather
G.I. Blues
King's Gambit
SPECIALStrength: 5
Perception: 6
Endurance: 6
Charisma: 5
Intelligence: 5
Agility: 7
Luck: 5
Derived StatsHit Points: 150
Tag SkillsGuns: 94
Speech: 90
Editor IDVFSPacer
Base ID0010e037Ref ID0010e0ce
ActorLiam O'Brien

Still want to talk tough, Chief?

— Pacer

Pacer is a member of The Kings living in The King's School of Impersonation in Fallout: New Vegas.


Pacer is the right hand man of The King and helps to coordinate rule of Freeside from The King's School of Impersonation. The King's good nature ignores Pacer's continuous misbehavior out of respect for their childhood friendship and only rarely speaks ill of him. He is generally abrasive in his interactions with the Courier.

When paid for a tip, the Freeside vagrant Rotface will reveal that Pacer is a Jet addict and suffers from a weak heart. This information is backed up by his medical records in the Old Mormon Fort that had diagnosed Pacer with coronary artery disease.


Pacer can generally be found in the lobby of the School of Impersonation, but is also encountered around Freeside attending to his business during the course of several quests.

Interactions with the player character

Interactions overview

Perk empathy synthesizer.png
This character is involved in quests.


  • Birds of a Feather: Pacer, provided he's still alive, is one of the people The Courier must screen while guarding the door at the Silver Rush. When he walks up, Simon will say that Pacer is a troublemaker, but Pacer insinuates there's some sexual tension between him and Gloria Van Graff.
  • G.I. Blues: Pacer beats the NCR's envoy within an inch of his life, escalating tensions between the NCR and The Kings.
  • King's Gambit: The Courier is required by the NCR to kill or otherwise silence Pacer for spreading rumors about the NCR.

Effects of player's actions

  • After "Birds of a Feather", you are able to tell Dennis Crocker there's bad blood between Pacer and the Van Graffs, opening up another route for the optional task of taking him out for the NCR during King's Gambit.
  • Killing Pacer results in good karma due to his evil personality.

Other interactions

  • The Courier must talk to him to first gain access to the King. This can be done by either bribing him with caps, passing a level 60 speech check, or pickpocketing the key. If you chose to bribe him, you can recover your caps in the subsequent conversation with the King by asking him if he always charges for an audience.
  • In Pacer's room on the 3rd floor of the King's School of Impersonation, there is a carton of cigarettes sticking out under his bed filled with his stash of Jet. By selecting the carton, you can either take the Jet or taint it and make it lethal if you have a Medicine skill of 60 or higher. This will only appear if you have Rotface's tip and Pacer is sleeping.


Icon armored vault suit.png
Jailhouse Rocker
Assault carbine icon.png
10mm pistol
Icon briefcase.png
Carried items
Pacer's key
Icon male severed head.png
Drops on death


  • If you are low on caps, and you need to see The King, move between the door and Pacer, pickpocket him (doesn't matter if you are hidden or not) and open the door quickly before he takes the key back. He and the Kings will not attack you.
  • If you have Cass in your party, Pacer might ask her if he could give her a massage. Cass will reply with one of her many back talk lines, such as telling him to "put his head in the door and slam it, hard".
  • Pacer is the only member of the Kings that has evil karma.
  • Pacer has type AB blood.

Notable quotes

  • "Who's the King? You believe this asshole, man?"
  • "In Freeside, the Kings rule, and the King rules the Kings."

Behind the scenes

  • Pacer has general dialogue that is impossible to access in the finished game. Going on other evidence, it's likely that when the Player would have first met him this dialogue would be accessible, and they could have asked him about Freeside, etc (this includes some juicy stuff about him and Gloria Van Graff). Speaking to him in this state also lets you ask him how to gain access to the Strip. This would likely have flagged up extra topics in the King's dialogue as explained further along. Instead, at some point how you meet Pacer was changed (likely to replace the bodyguard character outlined above), and he instead hangs around the doorway and forces the player to pay a toll to see the King. Once this change was made, all his Freeside exposition dialogue was cut.
  • If the player had found out about the ability of the King to get them into the Strip (almost certainly by talking to Pacer first as outlined above), they could ask him about this when he is first encountered. In the final game this dialogue is present but is impossible to trigger as no one provides the needed flag.
  • Pacer originally had two thugs with him when he encounters the player working as a door guard for the Van Graffs. These are in the final game but are never enabled - it's not clear if this is deliberate or an oversight. He also alludes to them if the player is rude to him and starts a fight - "get him boys!".
  • Pacer's name might be a loose reference to Elvis Presley's character Pacer Burton from the movie Flaming Star.


Pacer appears only in Fallout: New Vegas.