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Overseer's Guardian
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TypeAutomatic combat rifle
Damage
DamageVariable
Damage TypeBallistic
Attacks
Special Effects
Two Shot
Shoots an additional projectile.
Weapon Modification
SlotsReceiver, Barrel, Grip, Magazine, Sight, Muzzle
Default Mods
Receiver
Automatic Armor Piercing
Grip
Recoil Compensating Stock
Sights
Short Night Vision Scope
Technical
Base ID001abe92

[[Category:Fallout 4 automatic combat rifles]]

 
Gametitle-FO4
Gametitle-FO4

The Overseer's Guardian is a unique weapon that can be found and obtained within the Commonwealth, in Fallout 4.

Characteristics[]

The Overseer's Guardian is a short-barreled combat rifle, that shoots an additional projectile with every shot that still counts as a single shot. This rifle inherently comes equipped with a short night-vision scope, a recoil compensating scope, and an automatic AP receiver, making it a pre-modded weapon ideal for dealing with armored enemies.

Mods[]

Receiver[]

Slot Effects Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard +2.5% +2.5% 1x Adhesive

2x Gear
3x Oil
2x Screw
2x Spring
4x Steel

None
Light Frame -25% AP cost

-5% aiming speed

-10% -5% iron sights transition -50% +10% 1x Adhesive

4x Aluminum
2x Gear
3x Oil
2x Screw

Heavy Frame +25% AP cost +10% +5% iron sights transition +50% +15% 1x Adhesive

2x Gear
3x Oil
2x Screw
6x Steel

Calibrated +100% critical damage +10% +10% +25% 2x Adhesive

3x Gear
4x Oil
3x Screw
6x Steel

Hardened +25% +15% +35% 3x Adhesive

3x Gear
4x Oil
4x Screw
8x Steel

Automatic Fully automatic

+25% AP cost

-35% -1x base +20% +40% 3x Adhesive

4x Gear
6x Oil
4x Screw
9x Steel

Gun Nut
1
Armor Piercing Automatic Fully automatic

+25% AP cost

Penetrates armor (-40 DR)

-35% -0.9x base +25% +45% 3x Adhesive

8x Aluminum
4x Gear
5x Oil
5x Screw

Hair Trigger -10% AP cost +33% +5% +55% 5x Adhesive

9x Aluminum
4x Gear
5x Oil
5x Screw

Gun Nut
2
Powerful +50% +25% +55% 5x Adhesive

9x Aluminum
4x Gear
6x Oil
5x Screw

Hardened Automatic Fully automatic

+25% AP cost

-10% -1x base +30% +60% 4x Adhesive

9x Aluminum
4x Gear
6x Oil
6x Screw

Gun Nut
3
Rapid Automatic Fully automatic

+25% AP cost

-35% +125% -1x base +30% +65% 5x Adhesive

9x Aluminum
5x Gear
7x Oil
6x Screw

Calibrated Powerful +100% critical damage +50% +10% +35% +70% 5x Adhesive

5x Aluminum
5x Gear
6x Oil
6x Screw

Hardened Piercing Auto Fully automatic

+35% AP cost

Penetrates armor (-40 DR)

-10% -0.9x base +40% +80% 6x Adhesive

11x Aluminum
6x Gear
6x Oil
7x Screw

.38 receiver Ammo type changed to .38 round
-25% +45% +85% 7x Adhesive

12x Aluminum
6x Gear
6x Oil
8x Screw

Gun Nut
4
Powerful Automatic Fully automatic

+25% AP cost

+15% -1x base +50% +90% 8x Adhesive

13x Aluminum
6x Gear
7x Oil
8x Screw

.308 receiver Ammo type changed to .308 round

-10% AP cost

+75% +33% +45% +95% 7x Adhesive

12x Aluminum
6x Gear
6x Oil
8x Screw

Barrel[]

Slot Effects Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive

3x Screw
3x Steel

None
Short Light Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+15% 2x Adhesive

3x Aluminum
3x Screw

Long Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +20% 2x Adhesive

6x Screw
6x Steel

Long Light Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+25% +25% 4x Adhesive

8x Aluminum
6x Screw

Gun Nut
3
Ported Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +40% 4x Adhesive

6x Aluminum
3x Screw

Vented Barrel -10% AP cost 9 x Base +10% accuracy

-25% recoil

+25% +30% 6x Adhesive

10x Aluminum
7x Screw

Stock[]

Slot Fire Rate Accuracy Weight Value Resources Required Perks
Short Stock +5% iron sights transition +7% stability

+40% sighted accuracy

-15% recoil

+20% +20% 2x Adhesive

5x Screw
5x Wood

None
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive

6x Screw
6x Steel

Gun Nut
3
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 5x Adhesive

6x Aluminum
2x Rubber
6x Screw
3x Spring

Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 6x Adhesive

7x Aluminum
3x Rubber
8x Screw
6x Spring

Magazine[]

Slot Capacity Reload time Effects Weight Value Resources Required Perks
Standard Magazine 30 -10% +3% iron sights transition +15% +10% 3x Adhesive

4x Screw
4x Spring
4x Steel

None
Drum Magazine 80 +10% AP cost

+3% iron sights transition

+40% +30% 4x Adhesive

6x Screw
6x Spring
6x Steel

Gun Nut
3
Quick Eject Mag 30 -30% -5% AP cost +20% +45% 5x Adhesive

4x Aluminum
3x Oil
4x Screw
8x Spring

Gun Nut
4
Quick Eject Drum Mag 80 -20% +3% iron sights transition +45% +65% 6x Adhesive

6x Aluminum
5x Oil
6x Screw
10x Spring

Sights[]

Name Effects Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive

2x Steel

None
Front Sight +2.5% +2.5% 1x Adhesive

2x Steel

Glow Sights +10% (sighted) +2.5% +10% 2x Adhesive

2x Nuclear material
2x Steel

Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 2x Adhesive

2x Aluminum
1x Glass
2x Nuclear Material
2x Screw
1x Silver

Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 2x Adhesive

1x Glass
2x Screw
2x Steel

Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 3x Adhesive

2x Glass
2x Screw
4x Steel

Gun Nut
3
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 4x Adhesive

4x Glass
2x Screw
4x Steel

Short Night Vision Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% 4x Adhesive

4x Aluminum
1x Circuitry
1x Fiber optics
2x Glass
2x Nuclear material
2x Screw
2x Silver

Gun Nut
3

Science!
1

Medium Night Vision Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% 4x Adhesive

5x Aluminum
2x Circuitry
1x Fiber optics
4x Glass
4x Nuclear material
2x Screw
2x Silver

Long Night Vision Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% 5x Adhesive

6x Aluminum
2x Circuitry
2x Fiber optics
5x Glass
6x Nuclear material
3x Screw

Gun Nut
4

Science!
1

Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 5x Adhesive

7x Aluminum
3x Circuitry
6x Crystal
2x Fiber optics
7x Nuclear material
3x Screw

Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 5x Adhesive

7x Aluminum
3x Circuitry
6x Crystal
2x Fiber optics
7x Nuclear material
3x Screw

Muzzle[]

Slot Effects Range Weight Value Resources Required Perks
Bayonet +100% bash damage -1.5 x Base +25% +20% None None
Compensator +15% better recoil per shot

+75% better recoil arc

-1 x Base +20% +50% 3x Adhesive

5x Aluminum

Gun Nut
3
Muzzle Break +20% better recoil per shot -1.5 x Base +20% +75% 4x Adhesive

6x Aluminum

Gun Nut
4
Suppressor +25% better recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% 5x Adhesive

8x Aluminum
4x Plastic
4x Screw

Variants[]

Location[]

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