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Overseer's Guardian | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This item is generated from leveled lists, based on the player's level. Data shown refers to preset elements guaranteed to spawn. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[[Category:Fallout 4 automatic combat rifles]]
The Overseer's Guardian is a unique weapon that can be found and obtained within the Commonwealth, in Fallout 4.
Characteristics[]
The Overseer's Guardian is a short-barreled combat rifle, that shoots an additional projectile with every shot that still counts as a single shot. This rifle inherently comes equipped with a short night-vision scope, a recoil compensating scope, and an automatic AP receiver, making it a pre-modded weapon ideal for dealing with armored enemies.
Mods[]
Receiver[]
Slot | Effects | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | 1x Adhesive |
None | ||||||
Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive | ||||
Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 1x Adhesive | ||||
Calibrated | +100% critical damage | +10% | +10% | +25% | 2x Adhesive | |||||
Hardened | +25% | +15% | +35% | 3x Adhesive | ||||||
Automatic | Fully automatic
+25% AP cost |
-35% | -1x base | +20% | +40% | 3x Adhesive |
Gun Nut 1 | |||
Armor Piercing Automatic | Fully automatic
+25% AP cost Penetrates armor (-40 DR) |
-35% | -0.9x base | +25% | +45% | 3x Adhesive | ||||
Hair Trigger | -10% AP cost | +33% | +5% | +55% | 5x Adhesive |
Gun Nut 2 | ||||
Powerful | +50% | +25% | +55% | 5x Adhesive | ||||||
Hardened Automatic | Fully automatic
+25% AP cost |
-10% | -1x base | +30% | +60% | 4x Adhesive |
Gun Nut 3 | |||
Rapid Automatic | Fully automatic
+25% AP cost |
-35% | +125% | -1x base | +30% | +65% | 5x Adhesive | |||
Calibrated Powerful | +100% critical damage | +50% | +10% | +35% | +70% | 5x Adhesive | ||||
Hardened Piercing Auto | Fully automatic
+35% AP cost Penetrates armor (-40 DR) |
-10% | -0.9x base | +40% | +80% | 6x Adhesive | ||||
.38 receiver | Ammo type changed to .38 round |
-25% | +45% | +85% | 7x Adhesive |
Gun Nut 4 | ||||
Powerful Automatic | Fully automatic
+25% AP cost |
+15% | -1x base | +50% | +90% | 8x Adhesive | ||||
.308 receiver | Ammo type changed to .308 round -10% AP cost |
+75% | +33% | +45% | +95% | 7x Adhesive |
Barrel[]
Slot | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive |
None | |
Short Light Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+15% | 2x Adhesive | |||
Long Barrel | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +20% | 2x Adhesive | ||
Long Light Barrel | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+25% | +25% | 4x Adhesive |
Gun Nut 3 | |
Ported Barrel | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +40% | 4x Adhesive | ||
Vented Barrel | -10% AP cost | 9 x Base | +10% accuracy
-25% recoil |
+25% | +30% | 6x Adhesive |
Stock[]
Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Short Stock | +5% iron sights transition | +7% stability
+40% sighted accuracy -15% recoil |
+20% | +20% | 2x Adhesive |
None | |
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | 4x Adhesive |
Gun Nut 3 | |
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 5x Adhesive | ||
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 6x Adhesive |
Magazine[]
Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Magazine | 30 | -10% | +3% iron sights transition | +15% | +10% | 3x Adhesive |
None | |
Drum Magazine | 80 | +10% AP cost
+3% iron sights transition |
+40% | +30% | 4x Adhesive |
Gun Nut 3 | ||
Quick Eject Mag | 30 | -30% | -5% AP cost | +20% | +45% | 5x Adhesive |
Gun Nut 4 | |
Quick Eject Drum Mag | 80 | -20% | +3% iron sights transition | +45% | +65% | 6x Adhesive |
Sights[]
Name | Effects | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 2x Steel |
None | ||||
Front Sight | +2.5% | +2.5% | 1x Adhesive 2x Steel | |||||
Glow Sights | +10% (sighted) | +2.5% | +10% | 2x Adhesive 2x Nuclear material | ||||
Reflex Sight | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | 2x Adhesive 2x Aluminum | ||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | 2x Adhesive | ||
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | 3x Adhesive |
Gun Nut 3 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | 4x Adhesive | ||
Short Night Vision Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | 4x Adhesive 4x Aluminum |
Gun Nut 3 Science! | |
Medium Night Vision Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | 4x Adhesive 5x Aluminum | ||
Long Night Vision Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | 5x Adhesive 6x Aluminum |
Gun Nut 4 Science! | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 5x Adhesive 7x Aluminum | ||
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 5x Adhesive 7x Aluminum |
Muzzle[]
Slot | Effects | Range | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Bayonet | +100% bash damage | -1.5 x Base | +25% | +20% | None | None | |
Compensator | +15% better recoil per shot
+75% better recoil arc |
-1 x Base | +20% | +50% | 3x Adhesive 5x Aluminum |
Gun Nut 3 | |
Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 4x Adhesive 6x Aluminum |
Gun Nut 4 | |
Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 5x Adhesive |
Variants[]
- Combat rifle: the standard version of the gun.
- December's Child: A pre-modded assault rifle.
Location[]
- Vault 81, for sale by the vendor Alexis Combes.