Novac is home to two veterans of 1st Recon, who protect the town with their rifles. However effective they are, Craig Boone is tormented by the recent loss of his wife, Carla Boone, abducted by the Legion in the middle of the night, during his shift. They knew what route to take, passing through blind spots, and went directly for their room, taking only her and nothing else. Boone knows his wife is dead. All he wants now is justice, but he can't root out the person responsible for betraying his wife on his own.
Walkthrough[]
The quest is obtained from Craig Boone, either at Dinky the T-Rex or his room. Although he initially tries to blow the player off, he soon realizes they are a stranger from out of town and can succeed where he failed. He will ask the player to find the culprit and lead them out before Dinky the T-Rex during his night shift. To ensure he doesn't shoot the wrong person, he gives the player his beret and tells them to put it on when the perpetrator is in his sights.
Boone will not talk to a player with a negative NCR reputation. Disguises help overcome this problem.
Boone's beret is the only one with the correct script for this quest. Using it to repair any other beret will render the quest impossible to complete.
The quest requires a bit of detective work and asking about town. Jeannie May Crawford will try to convince the player that Carla simply ran away to New Vegas and Boone's trying to cope with the loss by inventing a story about her abduction. Manny Vargas can't offer any pointers, beyond confessing that he screwed up as a friend. The McBrides, Andy, and Briscoe will offer barely any information.
It's No-bark Noonan who offers a breakthrough. Nobody pays him any mind, least of all the legionaries. He will reveal that he observed shadowy folk coming at night into Boone's room, then leaving fast, with one of them visiting the Dino Dee-lite front desk.
Proof of the guilt is located in the locked floor safe behind the desk. The bill of sale reveals that it was Jeannie May Crawford who sold Carla to the legion, in return of 1000 pieces of silver, and 500 more for Craig's unborn child.
To satisfy Boone's need for vengeance, the player has to talk to Jeannie between 2200 and 0900, then tell her to follow them to the spot before Dinky. Once she's there, it's a simple matter of putting on the 1st Recon beret and watching as Boone splatters her head with a single well-aimed shot.
Upon return, Boone will ask for proof of her involvement. Showing him the bill of sale confirms his suspicions and completes the quest, making him available as a companion.
It's possible to finger several other characters as suspects, then lead them out and have them shot by Boone. A Speech check of 55 is required to convince him that they were guilty.
Cliff Briscoe will have an unique interaction. The player can tell them that they killed Jeannie May, scaring the poor trader almost to death. This has no negative repercussions and he will continue to act as her replacement.
Quest stages[]
Stage
Status
Description
1
Send someone in front of Dinky the Dinosaur. Put on the beret to signal to Boone that this is the culprit.
2
(Optional) Ask around Novac for information about who kidnapped Boone's wife.
3
(Optional) Look for evidence of the guilty party inside the Dino Dee-lite lobby.
One for My Baby, along with Come Fly With Me, were the proof-of-concept quests presented to Bethesda and was meant to showcase the death of major characters and how the player could get any character killed for any reason.[1]
Bugs[]
PCPlayStation 3Xbox 360 It's possible to break scripts and pathfinding when telling a victim to go in front of Dinky, then talking to them again.
Gallery[]
Horizontal poster variant
References
↑One For My Baby: A look back at Fallout: New Vegas's best quest "According to One For My Baby’s writer, Eric Fenstermaker, this quest was part of the original proof-of-concept for Fallout: New Vegas shown to Bethesda. It’s such a great, self-contained tone piece because, alongside ghoul-focused quest Come Fly With Me, it was originally meant to demonstrate all that Fallout: New Vegas would eventually become. Allowing the death of every major character in the game meant players could “get any major character in the town shot by Boone, for any reason you could concoct in your own mind,” said Fenstermaker."