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We could say more, but the stories in the Big Empty speak for themselves.
”This page lists all available ending cutscenes for the Fallout: New Vegas add-on, Old World Blues.
Endings[]
Ending Start[]
Narrated by Doctor Mobius
Crater[]
Narrated by Sink Central Intelligence Unit
Forbidden Zone[]
Narrated by Doctor Mobius
The Sink[]
Narrated by Sink Central Intelligence Unit
Biological Research Station[]
These ending slides appear if the Biological research station was installed and are narrated by the Biological Research Station
Note: "smooooth" is not a typo.
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | The Biological Research Station, obsessed with seeding everything in sight, requested a transfer to the X-22 Botanical Garden... so that it might, in its own words, "sensually fertilize the garden's smooooth contours." The Garden sent back a polite refusal, saying it had prior commitments with a Vault it had helped infect before the war. | X-22 Botanical Garden discovered | |
1 | The Biological Research Station, obsessed with seeding everything in sight, ran out of fertile plots and blew a circuit trying to seed itself. | X-22 Botanical Garden not discovered |
Book Chute[]
These ending slides appear if the Book Chute was installed and are narrated by the Book Chute
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | The Book Chute continued to devour all seditious materials until it nearly choked on a paper clip. It adamantly maintained it was a Chinese paper clip, and the whole thing had been an elaborately orchestrated assassination attempt. Whatever the reason, it slowed down for a while, carefully appraising each document and clipboard that came to it. | Book Chute installed. |
Light Switch[]
Narrated by the Sink Central Intelligence Unit
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | The light switches continued to bicker and flicker. | Both Light Switches found | |
2 | This persisted until the day someone dropped a flashlight in the Sink, and the two of them united in their hatred of the "showboat." | Both Light Switches found | |
3 | One of them eventually transferred to the Lightwave Dynamics Plant - and began a long, unrequited affair with one of the holograms. | Both Light Switches found and Z-38 lightwave dynamics research found |
Sink[]
These ending slides appear when Sink was installed and are narrated by the Sink
Not to be confused with the Sink Central Intelligence Unit
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | The Sink continued to ruthlessly scrub any particulate matter that came near it. | Default Sink slide | |
2 | Eventually, it gained access to the Magnetohydraulics Plant and nearly flooded all the Big Empty in an attempt to scrub the crater clean. | Magnetohydraulics complex discovered | |
3 | Once it learned of the Innovative Toxins Plant, however, it gained new purpose. It sought to develop anti-toxins to flush into its drains and counteract the poisons bleeding into the soil. | Z-43 Innovative Toxins plant discovered |
Toaster[]
These ending slides appear when Toaster was installed and are narrated by the Toaster
Muggy[]
These ending slides appear when Muggy was installed and are narrated by Muggy
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | Muggy did his best to collect coffee cups, although in his quest, he accidentally trapped himself in Higgs' Village. It might have been the end for poor Muggy. Except... he found it peaceful there, tidying up the kitchens of the Think Tank Professors back when they had been flesh and bone. Well, except for Dr. O, who was an asshole for having created Muggy in the first place. Muggy left O's house deliberately dirty, punishing the dishes and cups that lived there in blind revenge for serving Dr. O. | Higgs village discovered | |
2 | Muggy continued to collect coffee cups until his wheel got a flat just out of reach of a dirty coffee cup, and his tiny robotic brain exploded. | Higgs village not discovered |
Blind Diode Jefferson[]
These ending slides appear when Blind Diode Jefferson was installed and are narrated by Blind Diode Jefferson
Auto-Doc[]
These ending slides appear when Auto-Doc was installed and are narrated by Auto-Doc
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | Auto-Doc, always gentle and methodical, kept sewing up the Courier in all the right places when the skin split open from repeated wear and tear. The Auto-Doc was just glad to have purpose again. It heard its simpler brothers and sisters who got shipped to the Sierra Madre were bored out of their skulls in that toxic, dead city. | Auto-Doc installed | |
2 | In time, the Auto-Doc found a way to deactivate the Y-17 Trauma Harnesses, releasing the corpses they had held prisoner for almost 200 years. | Y-17 medical facility discovered |
X-8 Research Center[]
Narrated by Doctor Borous
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | As the Courier made his way through the X-8 facility, the computers analyzed the test subject's movements. They eventually created new Cyberdogs to root out Commie traitors from the Wasteland... traitors like Betsy Bright... Richie Marcus... ...although they couldn't seem to find any Commies, so they turned on themselves, howling sonic barks that echoed miles across the landscape. | X-8 tasks not completed | |
2 |
As the Courier ran through the X-8 facility multiple times, the computers analyzed the test subject's movements. Rather than performing a superficial observation, they realized the subject barely knew what Communism was - or even what a high school was. This confused them for a time, until the facility finally realized that its research had... succeeded. So it let its Cyberdogs out into the wastes to help protect small communities from physical aggression rather than communist propaganda. |
All X-8 tasks completed |
X-13 Research Center[]
Narrated by Doctor O
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | The infiltration program in X-13 continued to scan for the subject and the Stealth Suit prototype long after the test was over. Frustrated and unable to find its lost technology, X-13 expanded its network of laser tripwires, sensors, and robobrains out across Big MT. This glittering blue light beam forest cleanly bisected anything that entered its depths, slicing them into small, segmented parts for easy disposal. | X-13 tasks not completed | |
2 | The infiltration program in X-13 felt spent, having repeatedly upgraded the Stealth Suit until it could upgrade it no more. It felt warm, fulfilled, and a bit sluggish. It realized not long after, the Stealth Suit had left it without so much as a note on the nightstand. So the infiltration program sent out robobrains into the wastes looking for its wayward technology. It eventually found REPCONN HQ, and set up a new research center, testing and murdering Fiends who kept breaking into the facility. | All X-13 tasks completed |
Roxie[]
Narrated by Roxie, barking instead of speaking
# | Slide | Voice-over narration | In-game condition
|
---|---|---|---|
1 | The cybernetic canine, gender: female, designation: ROXIE sat in her guard post in X-8. That is, until her "I'm in heat" programming circumvented her "stay" routine and she loped into the Mojave. | Roxie created
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2 | There, she ran across Rex at the Kings School of Impersonation. His brain was failing. That was all right, he was still smarter than the Think Tank. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. | Rex is alive, but not obtained as a companion | |
2 | There, she ran across Rex, who had been following the Courier, just as she had. They barked for a while, and realized they had a lot in common. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. | Rex is alive and a companion on standby | |
2 | There, she ran across the corpse of Rex. She dragged him back to the Big Empty and had him rebuilt for company. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. | Rex is dead |
Courier's Brain[]
Narrated by The Courier's Brain
Think Tank[]
Narrated by Doctor Dala
Finale[]
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | Doctor Mobius: There is an expression in the Wasteland: "Old World Blues." Doctor Klein: It refers to those so obsessed with the past they can't see the present, much less the future, for what it is. Doctor Dala: They stare into the what-was, eyes like pilot lights, guttering and spent, as the realities of their world continue on around them. Doctor O: Science is a long, steady progression into the future. What may seem a sudden event often isn't felt for years, even centuries, to come. | Completed the add-on. | |
2 | Doctor Mobius: In the times following the Second Battle of Hoover Dam, however, Old World Blues took on a new meaning. Doctor Klein: Where once it was viewed as a form of sadness, nostalgia, it became an expression describing the potential for the future. Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes. The Courier's Brain: With the Courier at the helm, Science became a beacon for the future. There was Old World Blues, and New World Hope. And hope ruled the day at Big MT. | Good or Neutral Karma | |
2 | Doctor Mobius: The Big Empty lived up to its name, a hollow crater of failures of a past era, a last, sad statement of the Old World. Doctor Klein: In the time following the Second Battle of Hoover Dam, "Old World Blues" became more than a catch phrase. Doctor O: It became a reality, a withering form of nostalgia for times long past. Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes. The Courier's Brain: With the Courier at the helm, it was all this and more. Old World Blues, New World Misery - the two became one in the Courier's shadow. | Bad Karma | |
3 | Sink Central Intelligence Unit: We could say more, but the stories in the Big Empty speak for themselves. Now armed with the Transportalponder, the Courier could return to the Dome at any time and crack open the secrets of the Big Empty, one by one. The Sink sat vigilant, waiting for its master to return, shoes covered in Mojave dust. Only one road yet remained, and it was one the Courier had to walk alone. | Completed the add-on. |
Cut ending[]
The following is based on Fallout New Vegas cut content and has not been confirmed by canon sources. |
The following ending was cut from the final version of the add-on. The slide image is found in the game's files, while the text of the intended narration was released by Chris Avellone[1]:
End of information based on Fallout New Vegas cut content. |
See also[]
- Fallout endings
- Fallout 2 endings
- Fallout 3 endings
- Fallout: New Vegas endings
- Dead Money endings
- Honest Hearts endings
- Lonesome Road endings
- Fallout Tactics game endings
References[]
- ↑ Information acquired for The Vault from Chris Avellone by Pawel "Ausir" Dembowski