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* [[Blind Diode Jefferson]] |
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* [[Light Switch 01]] |
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* [[Light Switch 02]] |
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* [[Muggy]] |
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* [[Roxie]] |
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* [[Sink (computer)|Sink]] |
* [[Sink (computer)|Sink]] |
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* [[Sink Auto-Doc]] |
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* [[Sink Central Intelligence Unit]] |
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* [[Toaster (Old World Blues)|Toaster]] |
* [[Toaster (Old World Blues)|Toaster]] |
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* [[The Courier's brain]] |
* [[The Courier's brain]] |
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+ | }} |
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+ | ===Mentioned-only=== |
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* [[Christine Royce]] |
* [[Christine Royce]] |
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* [[Ulysses]] |
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==Creatures== |
==Creatures== |
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{{columns|3| |
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− | * [[Nightstalker]]s |
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− | * [[Cazador]]es |
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* [[Cyberdog]]s |
* [[Cyberdog]]s |
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− | ** [[Roxie]] |
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* [[Lobotomite]]s |
* [[Lobotomite]]s |
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* [[Y-17 trauma override harness]]es |
* [[Y-17 trauma override harness]]es |
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* [[Spore carrier]]s |
* [[Spore carrier]]s |
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* [[Spore plant (Fallout: New Vegas)|Spore plant]]s |
* [[Spore plant (Fallout: New Vegas)|Spore plant]]s |
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− | * [[Bloatfly (Fallout: New Vegas)|Bloatfly]] |
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* [[Yangtze camp survivor]]s |
* [[Yangtze camp survivor]]s |
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− | * [[Deathclaw (Fallout: New Vegas)|Deathclaw]] |
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Revision as of 17:59, 15 March 2012
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There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, even less the future, for what it is.
”— Doctor Mobius and Doctor Klein, Old World BluesOld World Blues is the third add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.
Plot
"The residents of the Mojave have long assumed the trackless wastes of the ‘Big Mountain' are a no-mans' land, a desolate stretch where no living thing can survive. In Old World Blues, you discover that it is anything but..."
In Old World Blues, the Courier discovers how some of the Mojave's mutated monsters (namely cazadores and nightstalkers) came into being whilst they unwittingly becomes a lab rat in a science experiment gone awry. The Courier must scour the pre-War research centers of Big Mountain in search of technology that can either turn the tables on their captors or help them defeat an even greater threat.
After being transported to the Big MT research crater, the Courier finds that they're the only hope of saving the "Think Tank" – a strange group of post-human researchers who inhabit the facility. They enlist the aid of the Courier to save them from their own experiments - experiments that have gone horribly out of control. As you explore the Big Mountain crater and its many underground labs, you'll confront strange mutated animals, battle terrifying new atomic robots and discover a new home base to call your own. Recover all the weapons, armor and tech of the pre-War era and use them to help save all of Science!
Characters
- Doctor Klein
- Doctor Mobius
- Doctor Borous
- Doctor Dala
- Doctor 0
- Doctor 8
- Biological research station
- Blind Diode Jefferson
- Book Chute
- Dionaea Muscipula
- Gabe
- Light Switch 01
- Light Switch 02
- Muggy
- Number 27
- Number 34
- Patient zero
- Roxie
- Shadis
- Sink
- Sink Auto-Doc
- Sink Central Intelligence Unit
- Specimen 73
- Stripe
- Test subject 1
- Toaster
- The Courier's brain
- Y-17 master trauma harness
Mentioned-only
Creatures
Robots and computers
Items
Armor and clothing
- Atomic-valence tri-radii-oscillator
- Christine's COS recon armor
- Dr. Klein's glasses
- Dr. Klein's scrubs
- Dr. Mobius' glasses
- Dr. Mobius' scrubs
- Hazmat darklight cowl
- Hazmat suit
- Lobotomite goggles
- Lobotomite jumpsuit
- Lobotomite mask
- Lobotomite mask and goggles
- Mad scientist scrubs
- Patient gown
- Scientist scrubs
- Stealth suit Mk II
- Valence radii-accentuator
- Yangtze camp jumpsuit
Consumables
Schematics & Recipes
- Schematics - K9000 FIDO
- Recipes - Barter skill book
- Recipes - Energy Weapons skill book
- Recipes - Explosives skill book
- Recipes - Guns skill book
- Recipes - Lockpick skill book
- Recipes - Medicine skill book
- Recipes - Melee Weapons skill book
- Recipes - Repair skill book
- Recipes - Science skill book
- Recipes - Sneak skill book
- Recipes - Speech skill book
- Recipes - Survival skill book
- Recipes - Unarmed skill book
Weapons
- Big Mountain Transportalponder!
- Christine's COS silencer rifle
- Corrosive glove
- Dr. Klein's glove
- Dr. Mobius' glove
- Elijah's advanced LAER
- Elijah's jury-rigged Tesla cannon
- FIDO
- K9000 cyberdog gun
- LAER
- Proton axe
- Proton throwing axe
- Protonic inversal axe
- Protonic inversal throwing axe
- Saturnite fist
- Saturnite fist super-heated
- Scientist glove
- Scorpion rifle
- Sonic emitter
- Sonic emitter - Gabriel's bark
- Sonic emitter - opera singer
- Sonic emitter - revelation
- Sonic emitter - robo-scorpion
- Sonic emitter - tarantula
- Spider rifle
- Sterilizer glove
- X-2 antenna
Weapon mods
Other items
Locations
- Big MT east tunnel
- Big MT north tunnel
- Big MT west tunnel
- Construction site
- Elijah's Watch
- Forbidden Zone
- Hazmat testing ground
- Higgs Village
- Little Yangtze
- Loading station
- Magnetohydraulics complex
- Mysterious cave
- Saturnite alloy research facility
- Securitron de-construction plant
- Signal Hills transmitter
- The Cuckoo's Nest
- The Sink
- The Think Tank
- Ulysses' Point
- Waste disintegration platform
- X-2 transmitter antenna array
- X-7a "Left Field" artillery launch
- X-7b "Boom Town" target zone
- X-8 research center
- X-12 research center
- X-13 research facility
- X-17 meteorological station
- X-22 botanical garden
- X-66 Hexcrete archipelago
- Y-0 research center
- Y-17 medical facility
- Z-9 Crotalus DNA preservation lab
- Z-14 Pepsinae DNA splicing lab
- Z-38 lightwave dynamics research
- Z-43 Innovative Toxins plant
Quests
The experience points that are rewarded for quests is based on the players level upon quest completion. The total experience points available for the main storyline quests is anywhere between 3,000 (for levels 1-4) to 22,000 (for levels 45-50). The side quest experience points ranges from 75 to 500 per quest.
Challenges
Name | Recurring | Requirement | Amount to do | Perk Given | XP | Base ID |
---|---|---|---|---|---|---|
Automaton | Built a robot bent on destruction. | 1 | - | 100 | xx015b04 | |
Mad Scientist | Had an experiment go horribly awry. | 1 | - | 100 | xx015b02 | |
Evil Genius | Created an abomination. | 1 | - | 100 | xx015b03 | |
Make up Your Mind | Made up your mind... about your brain. | 1 | - | 500 | xx009de2 | |
Making Friends | Reactivated all of the Sink's robotic assistants. | 10 | - | 500 | xx011956 | |
Cardiac Arrest! | Recovered X-13 cardiac regulator sneaky suit! | 1 | - | 500 | xx009de4 | |
Caza-Death Dealer | 3 ranks | Killed cazadores in the Big MT. | 2/5/10 | DNAvenger | xx00da29 xx00da2a xx00da2a | |
Dog Run I/II/III | 3 ranks | Completed the X-8 Basic/Advanced Testing Program/...with nightstalkers! | 4 runs | DNAgent | xx00a446 xx00a447 xx00a448 | |
MT Space | Visited every location in the Big MT. | 35 | - | 100 | xx00a44c | |
Klein Destine | Dressed in a complete set of Dr. Klein Clothes. (Dr. Klein's glove, Dr. Klein's glasses, Dr. Klein's scrubs) |
1 | - | 100 | xx009de1 | |
Mobius Strip | Dressed in a complete set of Dr. Mobius Clothes. (Dr. Mobius' glove, Dr. Mobius' scrubs, Dr. Mobius' glasses) |
1 | - | 100 | xx009de7 | |
Outer Space | Dared to venture beyond the Big MT's perimeter...more than once! | 2 | - | 100 | xx00a44d | |
Outsmarted | Completed Old World Blues | 1 | - | 500 | xx009de5 | |
Spinal-Tapped | Recovered X-8 vertebrae-pulse-de-sensitizer frequency! | 1 | - | 500 | xx009de3 | |
VR the Champions I/II/III | 3 ranks | Completed the X-13 Basic/Advanced Infiltration and Robot Compliance tests | 3 runs | - | 100 | xx00a449 xx00a44a xx00a44b |
Perks
Regular perks
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
Atomic! | 20 | Endurance 6 | 1 | In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. | xx008011 |
Mile In Their Shoes | 20 | Survival 25 | 1 | You have come to understand nightstalkers. Consuming nightstalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. | xx009619 |
Them's Good Eatin | 20 | Survival 55 | 1 | Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted. | xx0098c9 |
Implant GRX | 30 | Endurance 8 | 2 | You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (Activated in the Pip-Boy Inventory). | xx009d48 |
Special perks
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Brainless | Initial dialogue with Doctor Klein in the think tank | 1 | Head can no longer be crippled, +25% resistance to chem addiction, +1 DT (5%) if your DT < 10 | xx0098be |
Heartless | Initial dialogue with Doctor Klein in the think tank | 1 | Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance | xx0098c2 |
Spineless | Initial dialogue with Doctor Klein in the think tank | 1 | Strength+1, DT+1, Torso can no longer be crippled | xx0098bc |
Big Brained | Sink Auto-Doc after Old World Blues is finished | 1 | Head cannot be crippled, +10% resistance to chem addiction, +1 DT (10%) if your DT < 10 | xx015bba |
Cardiac Arrest | Sink Auto-Doc after Old World Blues is finished | 1 | 50% poison resistance, Healing items boosted by 50%, Robots have -50% crit chance | xx015bbb |
Reinforced Spine | Sink Auto-Doc after Old World Blues is finished | 1 | Strength+2, DT+2 | xx015bbc |
DNAgent | Completion of X-8 Data Retrieval Test | 1 | All damage done to nightstalkers is increased by 10% | xx009617 |
DNAvenger | Kill two cazadores for rank 1, three more for rank 2, and another five for rank 3 of this perk. All kills must be made in the Big MT; cazadores outside the Big MT do not count. | 3 | All the damage done to cazadores is increased cumulatively by 10% by rank | xx00da28 |
Stealth suit Mk II (perk) | Complete the last optional challenge of Project X-13 and receive the last firmware update for the Stealth suit Mk II. | 4 | Increased sneak speed | xx00e845 |
Implant perks
Doesn't count against the Endurance limit of original implant perks.
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Implant C-13 | Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 8,000 caps. | 1 | Plus 10% damage to cazadores | xx009616 |
Implant M-5 | Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 10,000 caps. | 1 | Your crouched movement speed is increased by 20% | xx009614 |
Implant Y-3 | Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 12,000 caps. | 1 | Removes any radiation taken from drinking an irradiated water source. | xx009615 |
Implant Y-7 | Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 20,000 caps. | 1 | +5 health and +2 restored action points through the consumption of food. | xx00961a |
Traits
Trait | Benefit | Penalty | Base ID |
---|---|---|---|
Claustrophobia | +1 buff to SPECIAL attributes while outdoors | -1 debuff to SPECIAL attributes while indoors | xx0133ae |
Early Bird | +2 buff to SPECIAL attributes from 6am to 12pm | -1 debuff to SPECIAL attributes from 6pm to 6am | xx012767 |
Hoarder | +25 lbs to total carry weight | -1 debuff to SPECIAL attributes while current equipment weight is below 160 lbs | xx01276d |
Hot Blooded | +15% damage increase while below 50% health | -2 debuff to Perception and Agility while below 50% health | xx01276b |
Logan's Loophole | Chems last twice as long and addiction rates are set to zero | Locks the level cap at 30 | xx01276e |
Skilled | Gain +5 points to every skill. | You suffer -10% from experience gained. | xx012b86 |
Achievements/Trophies
Name | Requirement | Achievement points | Trophy type | Image |
---|---|---|---|---|
Cardiac Arrest! | Recovered X-13 cardiac regulator sneaky suit | 20 | ||
Make up Your Mind | Made up your Mind... about your brain. | 20 | ||
Making Friends | Reactivated all of the Sink's robotic assistants | 30 | ||
Outsmarted | Completed Old World Blues. | 35 | ||
Spinal-Tapped | Recovered X-8 vertebrae-pulse-de-sensitizer frequency | 20 |
Notes
- Like all New Vegas add-ons, Old World Blues raises the level cap by 5.[1] The add-on also offers new traits (and gives you the opportunity to change your own traits if you've already chosen them) including one called Logan's Loophole that will allow you to cap your level at 30 and give you additional bonuses regarding chems.
- If you have installed Dead Money and Honest Hearts, adding Old World Blues will boost your Level cap to 45 as opposed to 40.
- Old World Blues can be difficult for low level players. Before going in, the game advises that Old World Blues is intended for Couriers of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+.
- Old World Blues enemies pose a much larger threat for Couriers at Level 40+, as enemies may 'level' with the player.
- Equipment will not be stripped from the player at the beginning of this add-on, and it features an open-world setting. There is no limit to the amount of equipment you can take in to the add-on, as well.[2]
- Like all New Vegas add-ons, companions cannot accompany the Courier to the new land. However, there is one temporary companion in the add-on, a cyberdog named Roxie who has her own ending if you create her.
- There is an upgradeable player housing (via completing quests) called The Sink, in the add-on.[3] Complete with some robotic appliances which have individual personalities, all with different voices.
- In addition to providing free basic healing services (restore HP, repair limb damage, and remove radiation and drug dependency), the auto-doc in The Sink allows the player to alter their looks, hairstyle, and, for one time only, their traits.
- There is a new radio station added, to both the Big Empty and the Mojave. It plays 3 new jazz songs, along with 2 songs from Radio New Vegas. Among the songs is Begin Again by Vera Keyes.
- Once you complete the add-on, you may return to the Big Empty via the Big Mountain Transportalponder! Note you cannot use the item while in the interior of a building, cave, tunnels, etc., in a combat situation, or in Freeside, The Fort, Camp McCarran, or The Strip. You can, however, use it in Higgs village, outside of the houses.
- Completion of the add-on does not close off side quests that are as yet uncompleted, even if these quests have not yet begun.
- In Ulysses' Point, the player "gets a taste" of Ulysses by listening to holotapes left in the Big Empty. patient log: Y-17.9 also gives a statement referring to Lonesome Road.
- Christine Royce and Father Elijah from Dead Money are also involved in Old World Blues, although they do not appear in the add-on. There are Holotapes of her speaking, along with her weapon and armor. Father Elijah's weapons can also be found, along with notes made by him while in the Big MT.
- If you play Christine's holotapes in front of her at Dead Money, she will not take any notice. This is due to the add-ons being independent from each other.
- The Courier's brain, spine and heart are removed by the scientists and held as leverage.
- The sound from the speakers in Dead Money can be heard at the end of the trailer and from the speakers in the Little Yangtze prison camp.
- Some areas contain hanging dolls on a string like in the X-13 research facility. These are the same as the swamp totems in the Fallout 3 add-on, Point Lookout.
- Unlike Dead Money or Honest Hearts, all Achievements or Trophies can be earned in one playthrough without replaying.
- When in the Hardcore mode, the sleep meter stays at zero, unless the courier sleeps. There may be a delay before the sleep meter starts.
Behind the scenes
- The Big Empty was a location that was scrapped from Black Isle's canceled Fallout 3 (Van Buren).
- At some point, Chris Avellone set his location on his Twitter profile to Big MT, Mojave, placing the Big Empty as a location within the Mojave Wasteland and thus teasing its possible appearance in a future Fallout: New Vegas add-on. Since then, Avellone has also changed his Twitter avatar.
- J.E. Sawyer has suggested that Old World Blues will be the most humorous of the New Vegas add-ons.[4]
- This add-on is an obvious homage to the B-movie science fiction movies of the 1950s. There are many references to these types of movies throughout the add-on.
- Old World Blues was nominated for the Best DLC Award at the 2011 Spike Video Game Awards.
Bugs
- Entering the Big Empty then saving your game, waiting, or entering doors may cause the game to freeze. A way to work around this is to never save, or wait in Big MT itself while indoors. To prevent freezing while in the Sink, enter Big MT from the Think Tank entrance.
- Even though you take all of the contents inside a storage container, it will not say that it is empty.
- a bug in Honest Hearts, while playing through the main quest, the tick marks of undiscovered locations can disappear from the compass. However, it's still possible to discover them afterward. Similar to
- If you bought all three add-ons, your max level still might be 40. On Xbox 360, you can get rid of it by going the Dashboard and reloading the game.
- Even though this is only the third add-on, the level cap will change to 50.
- When returning to the Mojave, you may find your ratings with factions having diminished.
- When loading an auto-save with Hardcore Mode turned on, your starvation and thirst meters will jump up over 200, despite those levels being low when the auto-save was created.
- In-game time may pass abnormally fast. For example, a few in-game days may pass for a whole year according to the calendar.
- After completing Old World Blues, you may find yourself attacked on sight by the Brotherhood of Steel upon re-entering the bunker, or by the caretaker of the Brotherhood of Steel safe house, even though your standing with them is unchanged.
- The first time you load Old World Blues, the game may be unresponsive, but you can still be in party chat when the purple screen that says "Fallout: New Vegas Old World Blues" comes on.
- When talking to your brain after defeating Mobius, you get stuck in an infinite loop of a conversation concerning pleasant memories about Helios One and Jason Bright (Quite the ironic bug considering the conversation you just had with Mobius!).
- Victor or anyone on the Strip. This prevents you from using the Lucky 38 as a base. A way around it is to kill Victor and the rest of the Securitrons. When returning to the Mojave, you may not be able to talk to
- You may be unable to get caps for selling items to the Sink Central Intelligence Unit, and his stock will not replenish correctly. Make sure his cap total does not exceed 32,000 to prevent this.
- When checking the DLC content on the main page, it may not show up but yet all content will be there when you begin playing.
- Big MT. With Old World Blues installed the amount of 5mm rounds found in containers and other sources of loot is reduced dramatically, to roughly 30% of what is normally found. This change only affects containers found in the Mojave Wasteland, and not those located in the
- Brotherhood of Steel become notably weaker once Old World Blues is installed, reducing their Strength and Endurance stats by 3 and 2 points respectively, and removing Explosives as a tagged skill. This affects both unnamed members, particularly those found patrolling the area around Hidden Valley, as well as some named members including Linda Schuler, Knight Lorenzo, and even Nolan McNamara and Edgar Hardin. Most members of the
- Dead Money Perk Old World Gourmet is no longer working.
- If you immediately unequipped the gowns and equip armor the game will run extremely slow and not respond to any presses of the button
Gallery
Videos
References
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