The Vault - Fallout Wiki

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The Vault - Fallout Wiki
Old Longfellow
377160 20160516142136 1.png
Biography and appearance
Hair StyleDapper (hair)
Survivalist (beard)
Hair ColorWhite
Eye ColorPale blue
AffiliationFar Harbor
LocationFar Harbor
Dialogue FileOld Longfellow's dialogue
QuestsWalk in the Park
assistanceHelps allies
SPECIALStrength: 5
Perception: 7
Endurance: 7
Charisma: 7
Intelligence: 7
Agility: 10
Luck: 7
Tag SkillsraiderClass
Editor RaceHumanRace
Editor IDDLC03_CompanionOldLongfellow
Base IDxx006e5bRef IDxx014602
Editor FactionsCurrentCompanionFaction

Your barbs do not harm me. I am shielded by my faith.
How 'bout bullets? Faith shield ya against those, too?

— Quipping back at a Children of Atom fanatic.

Old Longfellow is a legendary hunter and companion who can be met in Far Harbor at The Last Plank in 2287.


A native of the Island, old enough to remember the days when the fog covered almost the entire Island, Longfellow is a veteran hunter, who saw a good chunk of the Island's history: From desperate struggle to hubris, taking the fog's retreat for granted.[1] He's a veritable legend in Far Harbor circles and one of the few guides capable of guiding a person safely through the radioactive fog. His age and experiences made him cynical and he hits the bottle of whiskey a bit too often in recent years.[2]

Longfellow absolutely hates the Children of Atom. When he was a young man, he fell in love with a woman named Hannah. The feeling was mutual and the two planned a future together... Until the Children of Atom attacked the pair at their hideaway deep within the fog. Left for dead, Longfellow eventually made it to civilization. Took two months to recover from injuries. But by then it was too late: The zealots warped Hannah's mind, and turned her to their ways. The child she carried was stillborn, due to the radiation she was exposed to. By the time she died to trappers a few years later, Longfellow was well on his way to becoming an embittered shell of a man. He most regrets the death of his child. While Hannah may have chosen the path of Atom, the loss of an heir, someone to pass all his knowledge to, gnaws at him incessantly. Until the Sole Survivor comes around...[3]

Interactions with the player character

Interactions overview

Perk nociception regulator.png
This character is essential. Essential characters cannot be killed.
This character is a permanent party member. They grant the Hunter's Wisdom perk.
Perk empathy synthesizer.png
This character is involved in quests.

Walk in the Park

Other interactions

Old Longfellow's comments
Location Comment
  • "This is my kind of place."
  • "Should refill my canteen while we're here."
  • "Wouldn't mind seein' this place get up an' runnin' again."
  • "I'm feelin' right at home here."
  • "Only thing you'll find in a place like this is trouble."
  • "Can't say I'm fond of bein' closed in like this."
  • "*Sniff* Foul down here, ain't it?"
  • "A good hunter knows not to get cornered. That's why I stay out of places like this."
  • "All these fancy machines, and none of 'em worth a lick now."
  • "Ain't exactly the safest-lookin' place is it?"
  • "Worthless, rusted scrap. That's all this is."
  • "Too many places for somethin' to hide."
Mass Bay Medical Center

Medford Memorial Hospital

Milton General Hospital

  • "Keep an eye out for stims."
  • "These days we don't need places like this. Folks can take care of themselves."
  • "Never did trust doctors much. I think they're guessin' half the time."
  • "If I'd have been around before the war, I wouldn't have set foot in this place. I can take care of myself just fine."
  • "Good spot to scavenge for stims."
  • "Way I hear it, the bomb was invented in a place like this."
  • "Smart men and their shiny machines. Don't look so smart now, do they?"
  • "World's a lot better off without places like this."
  • "Nothin' but worthless relics here. I say we keep movin'."
  • "Think I'd go crazy if I had to be cooped up in a place like this all day."
  • "Sittin' at a desk all day must have made everyone fat an' lazy."
  • "It's funny, the things that seemed to be important to the world before. So much of it just doesn't make any sense."
  • "Can't imagine anyone actually enjoyed workin' here."
Dunwich Borers

Quincy Quarries

Thicket ExcavationsNorthwood Ridge quarry

  • "What's the point of diggin' this big hole? Lots of perfectly good rocks on the surface."
  • "Wonder how long it took to dig this out."
  • "Nasty place to lose your footing."
  • "Now that's a lot of diggin'. Must've been after somethin' important."
  • "These ruins are too damn tall."
  • "You don't think one of these towers is gonna fall on us, do ya? That ain't how I want to go out."
  • "Why build a buildin' so damn big? What's wrong with the short ones?"
  • "Damn sniper's paradise is what this is."
  • "That creakin' metal sound don't exactly make me feel safe."
  • "Hmph. Real learnin' don't come outta books."
  • "School ain't nothin' but a place for kids to hide from doin' real work."
  • "Someone tried to start a school in Far Harbor, long time ago. Didn't last a week."
Wreck of the USS Riptide

Wreck of the FMS Northern Star

  • "Shame to see a proud vessel come to this."
  • "Had a book of ships once, when I was a lad. Ah, that was a treasure. Used to look at those boats for hours on end."
  • "O captain, my captain, our fearful trip is done. The ship has weather'd every rack, the prize we sought is won."
  • "I must go down to the seas again, to the lonely sea and the sky, and all I ask is a tall ship and a star to steer her by."
  • "Now there's a sad sight, cap'n. That boat will sail no more."
Super-Duper Mart
  • "Everythin' you want, right there on a shelf. If that ain't bein' spoiled, I don't know what is."
  • "Probably been picked clean, but I suppose it's worth a look."
  • "Wasn't much need for huntin' and scavengin' when there were places like this, I guess."
  • "Little fancier than the stores in Far Harbor."
Vault 75

Vault 81

Vault 95

Vault 114

Vault 111

  • "Sealin' yourself up in a steel hole to escape the bombs... sounds like tradin' one kinda hell for another one."
  • "How'd anyone stay sane livin' in a place like this?"
  • "Heard about the experiments they did in places like this. Human decency must've been in short supply back then."
  • "I'd rather die than be stuck in one of these rat-holes."
  • "Might be somethin' useful was stored in here."
  • "Let's have a closer look."
  • "Now this looks promisin'."
  • "Good salvage spot here."
  • "Looks like an old storehouse."
Anywhere along the coastline
  • "Ah, the smell o' the briny deep."
  • "You can practically taste the salt water in the air."
  • "Always felt right at home by the water's edge."
  • "The waterfront's mirelurk territory."
  • "Keep an eye on that water. Might be somethin in that water's keepin' an eye on us."
Boston Airport
  • "Wonder if we'll ever have airplanes an' airports again someday?"
  • "This place must've been impressive in its day."
  • "A great big graveyard for airplanes."


Old Longfellow likes...
  • ...when the Sole Survivor drinks an alcoholic beverage.
  • ...when the Sole Survivor asks for more money as a reward.
  • ...when the Sole Survivor stops Mama Murphy from using chems.
  • ...when the Sole Survivor demands part of the cut from Ezra Parker.
  • ...when the Sole Survivor offering to help when first meeting Kasumi Nakano.
Old Longfellow loves...
  • ...
Old Longfellow dislikes... Old Longfellow hates...
  • ...when the Sole Survivor joins the Children of Atom.
  • ...when the Sole Survivor agrees to send Malcolm more victims at Echo Lake Lumber.
  • ...when raiding settlements with the Sole Survivor and the Nuka-World raider gangs.
  • ...when the Sole Survivor activates the wind farm kill switch at Far Harbor, turning him hostile.


Icon armored vault suit.png
Hunter's long coat
Assault carbine icon.png
Lever action rifle
Icon briefcase.png
Carried items
1x .45-70 caliber
Icon male severed head.png
Drops on death
No additional items


Old Longfellow appears only in the Fallout 4 add-on Far Harbor.


Concept art


  1. Old Longfellow's dialogue: " When I was a young lad, no higher than your knee, whole island was covered in Fog. The Fog eventually rolled back. People resettled, but they got comfortable. Started takin' things for granted. Folk got short memories, all this has happened before."
  2. Old Longfellow's dialogue: "I'm tired of waitin' around for somethin' interestin' to happen. Ain't getting' any younger, that's for damn sure. Thing is, I was born an' raised here. I know this island front to back. I know what's in the Fog and how to deal with it. Let me run with you. I could help you find your way around. Teach you what I know. Best of all, you won't have to drink alone."
  3. Old Longfellow: "Say, cap'n, can we talk for a minute?"
    The Sole Survivor: "Alright, let's talk."
    Old Longfellow: "I appreciate it, cap'n. At my age, any chance to make a new friend is... well, it ain't somethin' I'd expect to happen much, but I'm glad it did. There're more to it than that, though. Long time ago, when I was a young man, I had a sweetheart. Hannah was her name, and we planned to get married, raise a family an' all that. Well, we had a place out in the Fog we used to meet, so we could be alone. Damn Children of Atom jumped us. They took her an' left me for dead. Took two months to recover from my injuries. By then it was too late. They'd warped her mind, an' turned her to their ways. Was only later I learned she was carryin' our child. Of course, the baby didn't stand a chance with all that radiation. Atom's will, she called it. Anyway, she died a few years later. Trappers got her, or so them lunatics said. I guess that was Atom's will, too."
    The Sole Survivor: "This is very personal information, Longfellow. Why tell me now?"
    Old Longfellow: "Cause I need you to know where I'm comin' from. Truth is, what happened to Hannah was her choice, an' so be it. But I never got to be a father, an' that's what I regret. If I had a son or daughter, well, I'd have someone to pass on all my learnin' to. But you, you're the first person I've met that's worth teachin' what I've got to teach. I ain't good with tellin' people that I'm grateful, but you've given this old hunter a sense of purpose, an' a reason for livin'."
    The Sole Survivor: "You really mean that?"
    Old Longfellow: "Every word of it, cap'n. Well, that was all I had to say. I appreciate you hearin' me out."
    (Old Longfellow's dialogue)