The Vault - Fallout Wiki

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The Vault - Fallout Wiki
(Undo revision 838995 by Athenau (talk))
(Undo revision 839025 by 84.156.60.163 (talk))
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*The extra 25% sneak attack critical damage and 15% critical chance only applies to melee and unarmed attacks. Attacks with any other weapon type will not be affected.
 
*The extra 25% sneak attack critical damage and 15% critical chance only applies to melee and unarmed attacks. Attacks with any other weapon type will not be affected.
 
*It is a common misconception that this perk is supposed to add 15 to your percentile critical chance. Instead, Ninja '''increases your critical chance ''by 15%'''''. So the higher the critical chance currently is, the more useful will this perk be. (For example, a character with a critical hit chance of 25% won't have it increased to 40% but to 25% * 1.15 = 28.75%)
 
   
 
==Bugs==
 
==Bugs==
  +
* In ''[[Fallout: New Vegas]]'' Ninja multiplies your critical chance '''by 1.15 instead of adding a flat 15%'''. This makes the critical chance bonus worthless. For example, a character with a critical hit chance of even 25% would have it be increased to only 28.5% rather than to 40% as it should. (25% * 1.15 = 28.75% vs 25% + 15% = 40%) There is a fan-made ESP plug-in to correct this formula. (Confirmed on PC)
* In Fallout 3 this perk is broken, or at least doesn't work as it should, for both the sneak attack critical and melee critical bonus.
 
  +
 
* In Fallout 3 this perk is broken, or at least doesn't work as it should, for both the sneak attack critical and melee critical bonus.
   
 
{{FO3 perks}}
 
{{FO3 perks}}

Revision as of 20:16, 25 December 2010

Template:Perk

 
Gametitle-FO3
Gametitle-FO3

Ninja is a Fallout 3 and Fallout: New Vegas Perk.

The Ninja perk grants you the power of the fabled shadow warriors. When attacking you gain a +15% critical chance on every strike, only with either Melee or Unarmed. Sneak attack criticals do 25% more damage than normal. This perk is more suitable for players who follow a "ninja" play style, similarly to Grim Reaper's Sprint, which is suitable for players who follow play styles that use V.A.T.S. more often.

Notes

  • To attain this perk you are only required to have an 80 Melee Weapons skill, even though the perk affects the critical bonus and sneak damage of both Unarmed and Melee Weapons.
  • The extra 25% sneak attack critical damage and 15% critical chance only applies to melee and unarmed attacks. Attacks with any other weapon type will not be affected.

Bugs

  • In Fallout: New Vegas Ninja multiplies your critical chance by 1.15 instead of adding a flat 15%. This makes the critical chance bonus worthless. For example, a character with a critical hit chance of even 25% would have it be increased to only 28.5% rather than to 40% as it should. (25% * 1.15 = 28.75% vs 25% + 15% = 40%) There is a fan-made ESP plug-in to correct this formula. (Confirmed on PC)
  • In Fallout 3 this perk is broken, or at least doesn't work as it should, for both the sneak attack critical and melee critical bonus.

Template:FO3 perks Template:FNV perks