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|effects1 =+15% [[critical chance]] with [[Melee]] or [[Unarmed]] attacks. [[Sneak attack critical]]s do 25% more damage. |
|effects1 =+15% [[critical chance]] with [[Melee]] or [[Unarmed]] attacks. [[Sneak attack critical]]s do 25% more damage. |
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+ | |baseid1 ={{ID|31dcc}} |
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− | '''Ninja''' is a ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' |
+ | '''Ninja''' is a [[perk]] in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''. |
+ | ==Effects== |
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− | The Ninja perk grants you the power of the fabled shadow warriors. When attacking, you gain a +15% critical chance on all Melee and Unarmed attacks. Additionally, Sneak attack criticals do 25% more damage than normal. |
+ | The Ninja perk grants you the power of the fabled shadow warriors. When attacking, you gain a +15% critical chance on all Melee and Unarmed attacks. Additionally, Sneak attack criticals do 25% more damage than normal. |
==Notes== |
==Notes== |
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==Bugs== |
==Bugs== |
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− | * In ''[[Fallout: New Vegas]]'' Ninja multiplies your critical chance |
+ | * {{platforms|pc|ps3|xbox360}} In ''[[Fallout: New Vegas]]'', Ninja multiplies your critical chance by 1.15 instead of adding a flat 15%, unlike all other perks/traits that modify critical chance. For example, a character with a critical hit chance of even 25% would have it be increased to only 28.5% rather than to 40% as it should. (25% * 1.15 = 28.75% vs 25% + 15% = 40%) |
{{Navbox perks FO3}} |
{{Navbox perks FO3}} |
Revision as of 16:47, 9 June 2013
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Ninja is a perk in Fallout 3 and Fallout: New Vegas.
Effects
The Ninja perk grants you the power of the fabled shadow warriors. When attacking, you gain a +15% critical chance on all Melee and Unarmed attacks. Additionally, Sneak attack criticals do 25% more damage than normal.
Notes
- To attain this perk you are only required to have an 80 Melee Weapons skill, even though the perk affects the critical bonus and sneak damage of both Unarmed and Melee Weapons.
Bugs
- Fallout: New Vegas, Ninja multiplies your critical chance by 1.15 instead of adding a flat 15%, unlike all other perks/traits that modify critical chance. For example, a character with a critical hit chance of even 25% would have it be increased to only 28.5% rather than to 40% as it should. (25% * 1.15 = 28.75% vs 25% + 15% = 40%) In
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