The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
The Vault - Fallout Wiki
Advertisement
Icon disambig
For the perk, see Night Person (perk).
Night Person
NightPerson
Fallout, Fallout Tactics
Benefits+1 Intelligence and Perception from 6:01 PM to 6:00 AM
Penalties-1 Intelligence and Perception from 6:01 AM to 6:00 PM
Van Buren
Benefits+10% to all skill checks at night
Penalties-10% to all skill checks in daytime
J.E. Sawyer's Fallout RPG
Benefits+2 to all skill checks from 6:01 PM to 6:00 AM
Penalties-2 to all skill checks from 6:01 AM to 6:00 PM
 
Gametitle-FO1Gametitle-FOTGametitle-VBGametitle-JES
Gametitle-FO1Gametitle-FOTGametitle-VBGametitle-JES

As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day.

— In-game description

Night Person is a trait in Fallout, Fallout Tactics and J.E. Sawyer's Fallout Role Playing Game.

Effects[]

Fallout, Fallout Tactics[]

You get a -1 modifier to both Intelligence and Perception from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.

J.E. Sawyer's Fallout RPG[]

When performing actions at night (6:00 PM to 6:00 AM), you do things better. During the day, however... It has nothing to do with the level of light, just the time of day. You're not a morning person. +2 to all skill checks at night, -2 to all skill checks in daytime.

Notes[]

  • It was replaced with the Sex Appeal trait in Fallout 2 in all but the German version of the game (in which it "fills the gap" left by the censored Sex Appeal trait).
Advertisement