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The Vault - Fallout Wiki
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Night Person (perk)
Night Person
Fallout 3 and New Vegas
Fallout 3
RequirementsLevel 10
Ranks1
Effects+2 Intelligence and +2 Perception (up to a maximum of 10) when the sun is down.
base id00094ebd
Icon disambig
For the trait, see Night Person (trait).
 
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When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your "internal clock" and remains active both inside and outside.

— In-game description, Fallout 3

Night Person is a perk in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.

Effects[]

Fallout 3 and Fallout: New Vegas[]

With this perk, the player gains +2 to both Intelligence and Perception (up to a maximum of 10) between 6:00 P.M. and 5:59 A.M. in-game time.

As this perk only gives a temporary increase to your statistics (unlike the Intense Training perk), it does not give an advantage when leveling up - there's no change to the number of skill points gained and the increased stats don't count for perk requirements. Thus, the only effects are enhanced threat detection, Intelligence and Perception ability checks (in dialogue and elsewhere), and a bonus of +4 to skills influence by Intelligence and Perception.

Fallout 4[]

The Night Person perk increases both your Perception and Intelligence during nighttime hours, and may even grant night vision while sneaking.

Fallout 4 loading screen hints

With the first rank of this perk, the player receives an extra +2 points to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. The second rank raises this bonus to +3 and also gives night vision while sneaking.

With Far Harbor, another rank is added that provides one with 30 extra hit points between 6:00 p.m. and 6:00 a.m.

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