CATEGORY
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TYPE
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SUBTYPE
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PROMPT
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DIALOGUE BEFORE
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RESPONSE TEXT
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DIALOGUE AFTER
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SCRIPT NOTES
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SCENE
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Scene
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SceneDialogue
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Custom
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Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly.
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Hell of a game.
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Moe: ... I like my version better.
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Happy
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MoeGreetSceneBaseball02
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Scene
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SceneDialogue
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Custom
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Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started.
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You sure you're remembering that right?
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Moe: ... I like my version better.
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Puzzled
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MoeGreetSceneBaseball02
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Scene
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SceneDialogue
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Custom
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Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate.
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Great way to waste an afternoon.
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Moe: ... I like my version better.
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Neutral
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MoeGreetSceneBaseball02
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Scene
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SceneDialogue
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Custom
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NPCFMyrna: Oh no. You're not allowed to shop here. No synths.
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Good to see you too, Myrna. And I'm not the one shopping here. My friend is.
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MyrnaAlias: Fine. As long as the SYNTH doesn't touch anything, we can do business.
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Stern
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MyrnaNickScene
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Miscellaneous
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Miscellaneous
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Hello
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McDonough being a synth isn't gonna make my life in Diamond City any easier. Least most people think I'm just a robot.
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McDonough was revealed to be a Synth and is dead or gone, you fear the Synth paranoia that might follow
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Miscellaneous
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Miscellaneous
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Hello
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Good to be back in Diamond City.
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in Diamond City
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Miscellaneous
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Miscellaneous
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Hello
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This place has kind of a song to it. You listen you can hear people's lives and problems as they rush on by.
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in Diamond City
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Miscellaneous
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Miscellaneous
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Hello
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Night is when the green jewel feels the most honest. Bright lights, but a lot of shadows.
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in Diamond City
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Miscellaneous
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Miscellaneous
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Hello
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Yeah? What is it?
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neutral tone
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Scene
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SceneDialogue
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Custom
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Player Default: Always believed in freedom of the press.
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Someone needs to air out all the Commonwealth's dirty laundry.
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Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.
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Neutral
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08MayorIntroScene2a
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Scene
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SceneDialogue
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Custom
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Player Default: Newspapers just like to stir up trouble.
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Don't be quick to judge. Sometimes folks need some trouble to get them on their feet.
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Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.
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objecting to what the player said / Stern
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08MayorIntroScene2a
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Scene
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SceneDialogue
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Custom
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Well, what have we here?
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Player Default: There's an awful lot of blood leading into the Surgery Center basement. Should try and find a way down there...
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Looking at a trail of blood, a clue to a case he and the player are on. / Question
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002a_MS07aPlayerFindsBlood
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Scene
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SceneDialogue
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Custom
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I'll start in here. Why don't you check out the living room? Must be some hint where that boy ran off to.
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Nick: You know, for all the talk, I'd put the chances of this being an Institute snatch job somewhere between zero and none. Just think about it.
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Walking into the home of someone who's murder Nick is currently investigating. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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A receipt from the Mega Surgery Center, huh? Wonder what the good doctors have to say about that.
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Commenting on a receipt the player just picked up. / Neutral
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001b_MS07aPlayerAcquiresReceipt
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Scene
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SceneDialogue
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Custom
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Guess we ought to give her the news.
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Entering his office. The news being the death of the client you and the player were supposed to find. / Somber
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007b_MS07aNickReturnsScene
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Scene
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SceneDialogue
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Custom
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Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through.
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Drop the weapon, doc. Haven't enough people suffered today?
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DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better.
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Pleading
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004_MS07aCrockerScene02
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Scene
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SceneDialogue
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Custom
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Player Default: Oh, screw this. Say "hi" to Earl for me.
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It doesn't have to shake out like this!
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Rerecord. You're trying to stop a gun fight. The player is about to open fire on a friend who is threatening the two of them with a gun. / Pleading
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004_MS07aCrockerScene02
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Scene
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SceneDialogue
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Custom
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Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me.
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Let's not do anything rash.
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DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me!
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Pleading
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004_MS07aCrockerScene02
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Scene
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SceneDialogue
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Custom
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We can't blame ourselves. That man decided to die.
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Companion: Crocker got exactly what was comin' to him.
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Stern
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004b_MS07aCompanionInterjects
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Scene
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SceneDialogue
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Custom
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You got a piss-poor negotiation style, you know that?
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Irritated
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004b_MS07aCompanionInterjects
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Scene
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SceneDialogue
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Custom
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No one knew Earl better than these folks. Oughta ask around, see what people know.
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Entering a bar where a possible murder victim previously worked. / Neutral
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001a_MS07aNickEntersDugoutInn
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Scene
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SceneDialogue
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Custom
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Nick: You know, for all the talk, I'd put the chances of this being an Institute snatch job somewhere between zero and none. Just think about it.
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Earl Sterling, local ASSISTANT bartender. Why not nab the bartender himself?
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Nick: Lord knows Vadim samples his own wares enough that some weird behavior wouldn't make anyone bat an eyelash.
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Searching through the belongings of someone who may have been murdered. / Question
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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NPCFElliePerkins: So, you find out where Earl Sterling ran off to?
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We found him alright.
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Player Default: Earl never went anywhere. Doc Crocker killed him during a botched surgery.
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A little shocked. You were hoping to find a live person. Instead you found a butchered corpse. / Neutral
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007a_MS07aElliePlayerScene
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Scene
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SceneDialogue
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Custom
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Nick: I'll start in here. Why don't you check out the living room? Must be some hint where that boy ran off to.
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You know, for all the talk, I'd put the chances of this being an Institute snatch job somewhere between zero and none. Just think about it.
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Nick: Earl Sterling, local ASSISTANT bartender. Why not nab the bartender himself?
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Searching through the belongings of someone who may have been murdered. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: Earl Sterling, local ASSISTANT bartender. Why not nab the bartender himself?
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Lord knows Vadim samples his own wares enough that some weird behavior wouldn't make anyone bat an eyelash.
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Nick: Hmm. Nothing over here.
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Searching through the belongings of someone who may have been murdered. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: Hmm. Nothing over here.
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And Earl had lousy people skills. Might score the Institute some points in the "last person you'd ever suspect" category...
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Searching through the belongings of someone who may have been murdered. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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...but why not snatch someone with charm.
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Nick: Someone who could get you what you want? Earl could barely get you a drink by closing on a busy night.
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Searching through the belongings of someone who may have been murdered. / Puzzled
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: ...but why not snatch someone with charm.
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Someone who could get you what you want? Earl could barely get you a drink by closing on a busy night.
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Nick: So where's that leave us? No known enemies. Wasn't much for the great outdoors, so likely not Raiders or Mutants.
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Searching through the belongings of someone who may have been murdered. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: Someone who could get you what you want? Earl could barely get you a drink by closing on a busy night.
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So where's that leave us? No known enemies. Wasn't much for the great outdoors, so likely not Raiders or Mutants.
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Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble.
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Searching through the belongings of someone who may have been murdered. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble.
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Hello. Hey, come here. I think I found something!
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Just found a solid clue while searching the home of someone who may have been murdered. / Surprised
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble.
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Think you ought to see this.
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Just found a solid clue while searching the home of someone who may have been murdered. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble.
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Hey. Come take a look at this.
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Just found a solid clue while searching the home of someone who may have been murdered. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble.
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You seeing what I'm seeing over here?
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Just found a solid clue while searching the home of someone who may have been murdered. / Question
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: So where's that leave us? No known enemies. Wasn't much for the great outdoors, so likely not Raiders or Mutants.
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No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble.
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Nick: Hello. Hey, come here. I think I found something!
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Searching through the belongings of someone who may have been murdered. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Nick: Lord knows Vadim samples his own wares enough that some weird behavior wouldn't make anyone bat an eyelash.
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Hmm. Nothing over here.
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Nick: And Earl had lousy people skills. Might score the Institute some points in the "last person you'd ever suspect" category...
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To yourself. You're searching a house for clues. / Neutral
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001a_MS07aNickEntersEarlsPlace
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Scene
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SceneDialogue
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Custom
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Player Default: Refresh my memory, why was I looking into Earl Sterling?
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We got a case on his dissapearance. Vadim Bobrov over at the Dugout Inn didn't trust the official report. Hired us to get at the truth.
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Neutral
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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So, did you find anything out?
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Player Default: This was a weird one, Nick. Turns out Doc Crocker killed Earl and hid his body in the surgery cellar.
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Question
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007_MS07aNickPlayerScene
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Miscellaneous
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Miscellaneous
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SharedInfo
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Player Default: This was a weird one, Nick. Turns out Doc Crocker killed Earl and hid his body in the surgery cellar.
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So, the doctor did it. Feels like there's a cliche in there somewhere...
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Player Default: The case is solved, at least. He won't hurt anyone ever again.
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Doc Crocker was revealed to be the killer / Neutral
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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Player Default: The case is solved, at least. He won't hurt anyone ever again.
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You're better at this than I thought you'd be, and I already thought you'd be good.
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Impressed
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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Ellie's holding the fee for this one. Ought to go talk to her.
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Neutral
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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Player Default: What a waste of time. Earl was already dead when I got to him.
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Well, you uncovered the truth, and that's what counts. No sense brooding over what else you could have done. It'll just keep you up at night.
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Neutral
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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Ought to chat with Ellie. She's holding the caps for this one.
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Neutral
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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Player Default: Yeah, there's a cliche all right. It's buried underneath your bad sense of humor.
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You keep that kind of talk up, I might just start thinking we're friends.
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Amused
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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And talk to Ellie. She's got the caps you earned for this one.
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Neutral
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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Player Default: So that's it? Case closed?
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That's right. I doubt Diamond City Security will do anything, but I'll forward our report on to them anyway.
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Neutral
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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I wish I could say most cases end better, but well, that's Diamond City for ya.
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Irritated
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007_MS07aNickPlayerScene
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Scene
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SceneDialogue
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Custom
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Anyway, ought to go chat with Ellie, collect your fee.
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Neutral
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007_MS07aNickPlayerScene
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Miscellaneous
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Miscellaneous
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Greeting
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So, you ever figure out what happened to Earl Sterling?
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Player Default: This was a weird one, Nick. Turns out Doc Crocker killed Earl and hid his body in the surgery cellar.
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player comes back to you after finishing up the case / Question
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007_MS07aNickPlayerScene
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Miscellaneous
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Miscellaneous
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Greeting
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You ever figure out what happened to Earl Sterling?
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Player Default: This was a weird one, Nick. Turns out Doc Crocker killed Earl and hid his body in the surgery cellar.
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player comes back to you after finishing up the case / Question
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007_MS07aNickPlayerScene
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Miscellaneous
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Miscellaneous
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Greeting
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The doctor did it. Feels like there's a cliche in there somewhere...
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Player Default: The case is solved, at least. He won't hurt anyone ever again.
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Doc Crocker was revealed to be the killer / Neutral
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007_MS07aNickPlayerScene
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Miscellaneous
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Miscellaneous
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Hello
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Might want to pick up Earl's key from Vadim Bobrov. He runs the Dugout Inn.
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player just started the case / Neutral
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Miscellaneous
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Miscellaneous
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Hello
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Be sure to check every corner of Earl's house. Never know what kind of clues you'll find.
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player has found the surgery center receipt / Neutral
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Miscellaneous
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Miscellaneous
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Hello
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Interesting receipt. Looks like it's from the Mega Surgery Center.
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player has found the surgery center receipt / Neutral
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Miscellaneous
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Miscellaneous
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Hello
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Found some tracks of blood, eh? Might as well see where they go.
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player has found the blood inside the surgery center / Puzzled
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Miscellaneous
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Miscellaneous
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Hello
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Sounds like the next stop in Earl's case is a dark, dank cellar. What's the worst that could happen?
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player has to head into the Surgery Cellar / Neutral
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Scene
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SceneDialogue
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Custom
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Player Default: Don't worry. I won't.
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You've got our word, Abbot.
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Abbot: Thinking you need a little education. Maybe a bit of community service, what do you say?
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Friendly
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FFDiamondCity01QuestScene
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Scene
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SceneDialogue
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Custom
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Player Default: Forget you, pal.
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Why don't you trying showin' a little respect.
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Abbot: Thinking you need a little education. Maybe a bit of community service, what do you say?
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Stern
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FFDiamondCity01QuestScene
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Scene
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SceneDialogue
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Custom
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Abbot: Here's your payment. Now get going. I got work to do.
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Some folks just have no appreciation for art.
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Amused
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FFDiamondCity01WallNotGreenScene
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Scene
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SceneDialogue
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Custom
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Abbot: Here's your payment and a little bonus for getting the right shade of green. Don't do anything with it I wouldn't do.
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Folks around here need the Wall. It's a symbol. Something incorruptible, you know? Good on ya for helping her.
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Happy
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FFDiamondCity01WallGreenScene
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Scene
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SceneDialogue
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Custom
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If you get locked out of the terminal, don't worry. The system will reset itself. Just give it a minute.
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Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room
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002_MQ104_NickPlayerScene02
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Scene
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SceneDialogue
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Custom
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You gotta hack that terminal to open up this door.
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Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room
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002_MQ104_NickPlayerScene02
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Scene
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SceneDialogue
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Custom
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There's no lock on my end. You gotta use that terminal by the door.
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Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room
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002_MQ104_NickPlayerScene02
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Scene
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SceneDialogue
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Custom
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Nick: You better get to know the major players here in town. Goodneigbor's where the filth washes up, which means it always has what you need.
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Close by we've got Bobbi No-Nose and her gang. Small town operator. Big town brains.
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z013_MQ104_MemoryDen
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Scene
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SceneDialogue
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Custom
|
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She's always recruiting for the next big job, if you're ever low on caps and don't mind where the money comes from, look her up.
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Nick: Then we've got The Third Rail. Dirtiest drinks in the Commonwealth, but a great place to meet mercs and other unsavory contacts.
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z013_MQ104_MemoryDen
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Scene
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SceneDialogue
|
Custom
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|
Nick: Good music, too.
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And all the way across town is the Hotel Rexford, run by Marowski.
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z013_MQ104_MemoryDen
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Scene
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SceneDialogue
|
Custom
|
|
|
Used to be the biggest chip in the pile before someone knocked over his chem operation.
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Nick: That's just how Goodneighbor is. Always something cooking. Always another angle to play.
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z013_MQ104_MemoryDen
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Scene
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SceneDialogue
|
Custom
|
|
Nick: She's always recruiting for the next big job, if you're ever low on caps and don't mind where the money comes from, look her up.
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Then we've got The Third Rail. Dirtiest drinks in the Commonwealth, but a great place to meet mercs and other unsavory contacts.
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z013_MQ104_MemoryDen
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Scene
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SceneDialogue
|
Custom
|
|
|
Good music, too.
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Nick: And all the way across town is the Hotel Rexford, run by Marowski.
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z013_MQ104_MemoryDen
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Scene
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SceneDialogue
|
Custom
|
|
Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went.
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A missing kid, huh? Well, you came to the right man. If not the right place.
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Nick: I've been cooped up in here for weeks. Turns out the runaway daughter I came here to find wasn't kidnapped. She's Skinny Malone's new flame, and she's got a mean streak.
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/ Question
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004_MQ104_NickPlayer
|
Scene
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SceneDialogue
|
Custom
|
|
Player Default: Tracking a murderer. The bastard who shot my wife. Took my son. I don't even have a clue who he is or where he's gone.
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So, you need a little angel of vengeance, huh? Well, I don't usually go after blood money, but I guess I can make an exception.
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Nick: I've been cooped up in here for weeks. Turns out the runaway daughter I came here to find wasn't kidnapped. She's Skinny Malone's new flame, and she's got a mean streak.
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/ Question
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004_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I need you to find someone, but it's... complicated. I don't exactly know where they could be, or how long they've been gone.
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Well, I've done jobs with less. Somehow "nice and simple" never makes it onto the menu in my world.
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Nick: I've been cooped up in here for weeks. Turns out the runaway daughter I came here to find wasn't kidnapped. She's Skinny Malone's new flame, and she's got a mean streak.
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/ Thinking
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004_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What... are you?
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Told you. I'm a detective. Look, I know the skin and the metal parts ain't comforting, but it's not important right now.
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/ Stern
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004_MQ104_NickPlayer
|
Scene
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SceneDialogue
|
Custom
|
|
|
The only thing that matters is why you went to all this trouble to cut me loose.
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Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went.
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/ Stern
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004_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What... are you?
|
Hope that's not going to be a problem, because there's not much I can do about it, if it is.
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|
/ Stern
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004_MQ104_NickPlayer
|
Scene
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SceneDialogue
|
Custom
|
|
|
Now since you know about me, why don't you return the favor. What brought you out all this way?
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Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went.
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/ Stern
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004_MQ104_NickPlayer
|
Scene
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SceneDialogue
|
Custom
|
|
Player Default: A missing kid, huh? Well, you came to the right man. If not the right place.
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I've been cooped up in here for weeks. Turns out the runaway daughter I came here to find wasn't kidnapped. She's Skinny Malone's new flame, and she's got a mean streak.
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ironic chuckle when talking about the "mean streak". this woman knocked you out cold with a baseball bat / Tired
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004_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Anyway, you got troubles, and I'm glad to help. But now ain't the time. Let's blow this joint. Then we'll talk.
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/ Confident
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004_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Skinny Malone and the rest of his boys are waiting for us, somewhere. The name's, uh, ironic, but don't let that fool you. He's dangerous.
|
Another locked door. Shouldn't be too hard...
|
Nick: Okay, I got it, but I hear big, fat footsteps on the other side. Once we step through this door, get ready for anything.
|
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Another locked door. Shouldn't be too hard...
|
Okay, I got it, but I hear big, fat footsteps on the other side. Once we step through this door, get ready for anything.
|
|
low, almost whispering but not quite
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Malone's crew here used to be small time, muscled out of the old neighborhood by bigger players. Until they found this place.
|
|
escorting the player through vault 114
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't know what happened to the previous owners, but they're not exactly around to charge rent. An empty vault. Perfect hideout.
|
Nick: Hold up! I hear some of them coming.
|
escorting the player through vault 114
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Don't know what happened to the previous owners, but they're not exactly around to charge rent. An empty vault. Perfect hideout.
|
Hold up! I hear some of them coming.
|
Nick: There they are. How do you want play this?
|
whispering
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Hold up! I hear some of them coming.
|
There they are. How do you want play this?
|
Nick: Nice and quiet. You keep this up, you'll make a name for yourself. Not a good name, mind you, but who cares?
|
whispering
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Nice and quiet. You keep this up, you'll make a name for yourself. Not a good name, mind you, but who cares?
|
This door's on the fritz. Let me see if I can get it open...
|
Nick: Almost got it... there we are. Hell of a lot easier to do when the lock isn't on the other side...
|
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: This door's on the fritz. Let me see if I can get it open...
|
Almost got it... there we are. Hell of a lot easier to do when the lock isn't on the other side...
|
Nick: More stairs? Who built this damn Vault, a fitness instructor?
|
working on picking the lock on a door
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: There they are. How do you want play this?
|
Nice and quiet. You keep this up, you'll make a name for yourself. Not a good name, mind you, but who cares?
|
Nick: This door's on the fritz. Let me see if I can get it open...
|
sincere and then dipping into sarcasm
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: There they are. How do you want play this?
|
Hard and loud, huh? Well, it gets the job done. Too bad for whoever cleans up the floors...
|
Nick: This door's on the fritz. Let me see if I can get it open...
|
ironic, no one cleans up the floors
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Almost got it... there we are. Hell of a lot easier to do when the lock isn't on the other side...
|
More stairs? Who built this damn Vault, a fitness instructor?
|
Nick: Skinny Malone and the rest of his boys are waiting for us, somewhere. The name's, uh, ironic, but don't let that fool you. He's dangerous.
|
sarcastic
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: More stairs? Who built this damn Vault, a fitness instructor?
|
Skinny Malone and the rest of his boys are waiting for us, somewhere. The name's, uh, ironic, but don't let that fool you. He's dangerous.
|
Nick: Another locked door. Shouldn't be too hard...
|
|
005_MQ104_NickTalk01
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Well, at least the case is closed.
|
We better get outta here. Fast.
|
Nick: Ah, look at that Commonwealth sky. Never thought anything so naturally ominous could end up looking so inviting...
|
Skinny Malone is giving you until the count of ten to leave the vault
|
009_MQ104_NickTalk04
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Well, at least the case is closed.
|
Let's get out of here. There's a service ladder that should take us right to the surface.
|
Nick: Ah, look at that Commonwealth sky. Never thought anything so naturally ominous could end up looking so inviting...
|
|
009_MQ104_NickTalk04
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: We better get outta here. Fast.
|
Ah, look at that Commonwealth sky. Never thought anything so naturally ominous could end up looking so inviting...
|
|
you're finally above ground for the first time in weeks / Happy
|
009_MQ104_NickTalk04
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just what are you Nick?
|
You really don't know? I'm a synth. Synthetic man. All the parts, minus a few red blood cells.
|
|
Surprised
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I got built, I got old, I got tossed. Then I opened up that little agency in Diamond City and turns out people have plenty of problems to solve.
|
Nick: Now, you mentioned something about your son, Shaun, and how he went missing.
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just what are you Nick?
|
That's right. Synthetic Man. All the parts, minus a few red blood cells.
|
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I got built, I got old, I got tossed. Then I opened up my detective agency, and turns out people got problems that need solving.
|
Nick: Now, you mentioned something about your son, Shaun, and how he went missing.
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have my ways.
|
Really? Well, I'm glad those ways included shooting down mobsters. Wasn't looking forward to haunting that place.
|
Nick: Now, you mentioned something about your son, Shaun, and how he went missing.
|
ironic, considering Nick is a machine / Puzzled
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's not important.
|
All right, wise guy. Keep your secrets.
|
Nick: Now, you mentioned something about your son, Shaun, and how he went missing.
|
Stern
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's not important.
|
All right, doll. Keep your secrets.
|
Nick: Now, you mentioned something about your son, Shaun, and how he went missing.
|
Stern
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your secretary, Ellie. She sent me.
|
She did? I should give her a raise.
|
Nick: Now, you mentioned something about your son, Shaun, and how he went missing.
|
Surprised
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your secretary, Ellie. She sent me.
|
I appreciate it, but a good Samaritan in these parts is liable to end up on the wrong side of a loaded gun. I should know.
|
Nick: Now, you mentioned something about your son, Shaun, and how he went missing.
|
half-joking, you empathize with the player's selflessness
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey, you. I don't know who you are, but we got three minutes before ole' muscles-for-brains comes back. Get this door open.
|
|
Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room
|
002_MQ104_NickPlayerScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey, you. I don't know who you are, but we got three minutes before they realize muscles-for brains ain't coming back. Get this door open.
|
|
Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room
|
002_MQ104_NickPlayerScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
MobsterTaunter: Don't give me that crap, Valentine. You know nothin'. You got nothin'.
|
Really? I saw him writing your name down in that black book of his.
|
|
Project voice -- yelled through a thick window to the guy holding you prisoner
|
001_MQ104_NickGoonScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
"Lousy cheating card shark" I think were his exact words. Then he struck the name across three times.
|
MobsterTaunter: Three strikes? In the black book? But I never... Oh no... I gotta smoothe this over! Fast!
|
Project voice -- yelled through a thick window to the guy holding you prisoner
|
001_MQ104_NickGoonScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
MobsterTaunter: How you doing in there Valentine? Feeling hungry? Want a snack?
|
Keep talking, meat head. It'll give Skinny Malone more time to think about how he's going to bump you off.
|
MobsterTaunter: Don't give me that crap, Valentine. You know nothin'. You got nothin'.
|
Project voice -- yelled through a thick window to the guy holding you prisoner
|
001_MQ104_NickGoonScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She did? I should give her a raise.
|
Now, you mentioned something about your son, Shaun, and how he went missing.
|
Nick: I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head.
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She did? I should give her a raise.
|
Now, you mentioned something about tracking down a murderer, and how he took your son.
|
Nick: I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head.
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She did? I should give her a raise.
|
Now, you mentioned something about tracking down a murderer, and how he took your baby.
|
Nick: I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head.
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She did? I should give her a raise.
|
Now, you mentioned something about a missing person. No trace of where they've gone.
|
Nick: I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head.
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Thanks for getting me out. How did you know where to find me, anyway? Not many people knew where I went...
|
Player Default: Your secretary, Ellie. She sent me.
|
Suspicious
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ah, my knight-in-shining-armor. But the question is, why does he come all this way, risk life and limb, for an old private eye?
|
Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went.
|
Nick Valentine steps out of the shadows, assessing the player / Amused
|
004_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Gotta love the irony of the reverse damsel-in-distress scenario. Question is, why did our heroine risk life and limb for an old private eye?
|
Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went.
|
Nick Valentine steps out of the shadows, assessing the player / Amused
|
004_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Now, you mentioned something about your son, Shaun, and how he went missing.
|
I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head.
|
Player Default: I'll meet you there.
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll meet you there.
|
See you in Diamond City.
|
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time to sit and chit-chat.
|
Look, I know you want your case solved as quickly as possible, but an investigation needs time. We can't risk overlooking the details.
|
|
Stern
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Meet me at Diamond City. Trust me. Things will be easier once I know everything that happened.
|
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Lead the way, Nick.
|
All right. Let's move fast. Follow me.
|
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You said Diamond City, right?
|
Yeah, you know the way? Southwest a few blocks. My office is in the back alleys, with the neon heart sign out front.
|
Player Default: I'll meet you there.
|
|
010_MQ104_NickPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Used to be the biggest chip in the pile before someone knocked over his chem operation.
|
That's just how Goodneighbor is. Always something cooking. Always another angle to play.
|
|
|
z013_MQ104_MemoryDen
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You better get to know the major players here in town. Goodneigbor's where the filth washes up, which means it always has what you need.
|
Nick: Close by we've got Bobbi No-Nose and her gang. Small town operator. Big town brains.
|
|
z013_MQ104_MemoryDen
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Good night, sweet prince. Here's to all the old days.
|
It's going to be an awkward conversation with Darla's parents when I tell them their daughter bit the big one.
|
|
Puzzled
|
009_MQ104_NickTalk04
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, at least the case is closed.
|
Nick: We better get outta here. Fast.
|
|
009_MQ104_NickTalk04
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So much for Skinny Malone. Think he's lighter or heavier with all those holes in him? Bullets probably add a few ounces...
|
|
|
009_MQ104_NickTalk04
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Good night, sweet prince. Here's to all the old days.
|
Nick: We better get outta here. Fast.
|
|
009_MQ104_NickTalk04
|
Scene
|
SceneDialogue
|
Custom
|
|
SkinnyMalone: Nicky? What're you doin'? You come into my house. Shoot up my guys. You have any idea how much this is gonna set me back?
|
I wouldn't be here if it weren't for your two-timing dame, Skinny. You ought to tell her to write home more often.
|
MobsterGirl: Awww... poor little, Valentine. Ashamed you got beat up by a girl? I'll just run back home to daddy, shall I?
|
Stern
|
006_MQ104_NickTalk03
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's the deal with you people and Nick, anyway?
|
Darla's a runaway. Her father wanted me to bring her back home. Turns out she skipped town to be with my old pal, Skinny Malone. Mob boss.
|
|
|
007_MQ104_NickSkinny01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Never thought he'd manage to scrape together a big enough crew to take over a Vault. Guess life's full of surprises.
|
SkinnyMalone: Hey, who's running this show, here? You got something to say, say it to me.
|
|
007_MQ104_NickSkinny01
|
Scene
|
SceneDialogue
|
Custom
|
|
SkinnyMalone: Oh, come on, Nicky! You cost me my men, now you and your friend cost me my girl?
|
My friend here just did you a favor, Skinny. You always did have bad taste in women.
|
|
|
008_MQ104_DarlaLeaves
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now that she's not around to feed that temper of yours, maybe you'll see sense and let us walk? You still owe me for two weeks in the hole.
|
SkinnyMalone: You smug, overconfident ass... Agh!
|
|
008_MQ104_DarlaLeaves
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Ready to talk? How'd you know to find me down in that old Vault?
|
Player Default: Your secretary, Ellie. She sent me.
|
a little suspiscious / Suspicious
|
010_MQ104_NickPlayer
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You gonna talk? Why'd you risk everything to find me? I'm just a private eye.
|
Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went.
|
matter-of-fact / Suspicious
|
004_MQ104_NickPlayer
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You really want to do this here? With these human cockroaches around every corner?
|
|
sarcastic, joking, Nick and the player are walking through the vault, trying to find the exit, and the player taps Nick on the shoulder
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I know you have a case you want solved, but underground and surrounded is not the best place to talk.
|
|
Nick and the player are walking through the vault, trying to find the exit, and the player taps Nick on the shoulder
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You help me get out of here, and then I'll help you.
|
|
Nick and the player are walking through the vault, trying to find the exit, and the player taps Nick on the shoulder
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Let's keep moving. We'll talk once we're out.
|
|
Nick and the player are walking through the vault, trying to find the exit, and the player taps Nick on the shoulder
|
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so.
|
Besides, you already have plenty of company. We can't all go sniffing through the Commonwealth after one man.
|
Player Default: I want you with me on this, Nick.
|
player has another follower with him
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Let's take a look around. Kellogg must have left something behind.
|
Place seem small to you? Figured a guy like Kellogg would think big...
|
NickValentine: Nothing here. Did you check out that desk?
|
searching through Kellogg's House, player is no more than 20 feet away
|
MQ105_013_KelloggHouseIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Place seem small to you? Figured a guy like Kellogg would think big...
|
Nothing here. Did you check out that desk?
|
NickValentine: I'm telling ya, something's not right. Look for anything out of sorts. A switch. A button.
|
searching through Kellogg's House, player is no more than 20 feet away
|
MQ105_013_KelloggHouseIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Nothing here. Did you check out that desk?
|
I'm telling ya, something's not right. Look for anything out of sorts. A switch. A button.
|
|
searching through Kellogg's House, player is no more than 20 feet away
|
MQ105_013_KelloggHouseIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well... That's one way to hide a room.
|
NickValentine: Look at this. All of a merc's favorite things...
|
a secret door just opened
|
MQ105_014_SecretDoorOpened
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Well... That's one way to hide a room.
|
Look at this. All of a merc's favorite things...
|
|
looking at a table filled with cigars, bullets, and booze
|
MQ105_014_SecretDoorOpened
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If he can help, let's do it.
|
All right. I'll send out the signal. You're not gonna hear it. Frequency is high, but he'll pick it up.
|
NickValentine: Okay, I called him. Let's wait outside.
|
|
MQ105_018_NickDogmeatScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's no way this friend of yours can help.
|
Well, unless you got a map to Kellogg in your pocket, this is the best we got.
|
|
|
MQ105_018_NickDogmeatScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm gonna send the signal to have my associate meet us here.. You won't be able to hear it, but trust me, he'll know.
|
NickValentine: Okay, I called him. Let's wait outside.
|
|
MQ105_018_NickDogmeatScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know about this, Nick...
|
Let's give my pal a chance. I'll send out the signal. Now, you won't hear anything. Special frequency. But he'll be here.
|
NickValentine: Okay, I called him. Let's wait outside.
|
|
MQ105_018_NickDogmeatScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who's this friend of yours, Nick?
|
Worked with him a few times, but he only likes certain people. Got a feeling you'll get on, though.
|
|
|
MQ105_018_NickDogmeatScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You'll meet soon enough. Gonna send out the signal. It's a special frequency, so you won't hear it, but he will.
|
NickValentine: Okay, I called him. Let's wait outside.
|
|
MQ105_018_NickDogmeatScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right. I'll send out the signal. You're not gonna hear it. Frequency is high, but he'll pick it up.
|
Okay, I called him. Let's wait outside.
|
|
|
MQ105_018_NickDogmeatScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ah, there he is. Prompt, as always.
|
NickValentine: Ready to get to work, Dogmeat?
|
you see Dogmeat running up to you
|
MQ105_019_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Ah, there he is. Prompt, as always.
|
Ready to get to work, Dogmeat?
|
Dogmeat: *Bark!*
|
|
MQ105_019_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This is your friend? He's a dog.
|
That's right. A Commonwealth mutt like him can track a man's scent for miles.
|
|
|
MQ105_020_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Show him the cigar. He'll pick up the trail.
|
NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so.
|
|
MQ105_020_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This isn't funny, Nick. How's a dog supposed to help us?
|
Your faith in me is really starting to become inspiring.
|
|
sarcastic / Sarcastic
|
MQ105_020_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Look, there's no hiding anything from that nose. Show him the cigar. He'll track Kellogg down.
|
NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so.
|
|
MQ105_020_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If all I needed was a dog, why'd I bother saving you?
|
Just consider getting me out of that Vault a finder's fee.
|
|
Sarcastic
|
MQ105_020_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Give Dogmeat a whiff of that cigar. See if he picks up the trail.
|
NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so.
|
|
MQ105_020_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Dogmeat, huh?
|
Hell of an animal. Doesn't really have an owner, but he's always ready to help out when he's needed.
|
|
|
MQ105_020_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Go ahead. Let him sniff that cigar. See if he can find our man.
|
NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so.
|
|
MQ105_020_DogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's take a look around. Kellogg must have left something behind.
|
NickValentine: Place seem small to you? Figured a guy like Kellogg would think big...
|
|
MQ105_013_KelloggHouseIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's gotta be someone who can help.
|
Yeah... Let me think...
|
|
Puzzled
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There is someone I know. A specialist, of a kind. Always goes his own way, but I can get him here.
|
Player Default: If he can help, let's do it.
|
Puzzled
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's gotta be someone who can help.
|
Say, that's not a bad idea. Some dogs out there in the Commonwealth can track a man for miles.
|
Dogmeat: *Bark!*
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We'll never find him.
|
Dammit, drop the doom-and-gloom act. We can work through this...
|
|
Irritated
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I got it. There's someone I know. A tracker. Never know where he might be, but I can get him here.
|
Player Default: If he can help, let's do it.
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We'll never find him.
|
Dammit, drop the doom-and-gloom act. We can work through this...
|
|
Irritated
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What about Dogmeat? A Commonwealth mutt like him can track a scent for miles...
|
Dogmeat: *Bark!*
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What? The great clockwork dick is stumped?
|
It's synth detective, jackass. If you're gonna be that way, you might as well get the make and model right.
|
|
sarcastic / Sarcastic
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Joking aside, I got an idea. I need to call someone in. A specialist.
|
Player Default: If he can help, let's do it.
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What? The great clockwork dick is stumped?
|
It's synth detective, jackass. If you're gonna be that way, you might as well get the make and model right.
|
|
sarcastic / Sarcastic
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Joking aside, what about Dogmeat? A Commonwealth mutt like him can track a man's scent for miles...
|
Dogmeat: *Bark!*
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Any suggestions, Nick?
|
Hmm... Guess it's time to call in a favor. I know a specialist. He's never in one place for long, but he'll show up if I ask.
|
Player Default: If he can help, let's do it.
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Any suggestions, Nick?
|
Hmm... What about Dogmeat? A Commonwealth mutt like him can track a man's scent for miles.
|
Dogmeat: *Bark!*
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: *Bark!*
|
Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail.
|
NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so.
|
dogmeat is in the room with you and just barked approvingly
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: *Bark!*
|
Why don't you go fetch him and let him have a whiff? See if he picks up the trail.
|
NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so.
|
him referring to Dogmeat
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail.
|
Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so.
|
NickValentine: Besides, you already have plenty of company. We can't all go sniffing through the Commonwealth after one man.
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I want you with me on this, Nick.
|
All right. Let's get that bastard. This is your show from here on out, okay? You say jump, I'll say how high.
|
|
Happy
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Goodbye Nick.
|
Hopefully not forever. I want to see you and your kid safe-and-sound when you get back.
|
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Good luck. Anytime you need help, just come knocking.
|
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know. I might need your help on this one, but maybe I should go on my own...
|
If you need me, just come knocking. If not, then, the next time I see you, I hope it's with your son, safe and sound.
|
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Any words of wisdom?
|
If Kellogg really is the one who kidnapped your son, then he's dangerous, but so are you.
|
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You don't need to be afraid of him, or anything else the Commonwealth throws at you.
|
Player Default: I want you with me on this, Nick.
|
|
MQ105_017_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When you're trying to find someone who's gone missing, the devil is in the details. Tell me everything you can, no matter how... painful it might be.
|
Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him?
|
interviewing a client about his case / Concerned
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Traveling in the Commonwealth as long as I have, you learn a few things.
|
NickValentine: These old buildings and alleyways give you a lot of opportunities to hide if things get bad, but that goes both ways.
|
talking to the player as the two of you travel to Diamond City
|
MQ105_001_NickEscortToDiamondCity
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: These old buildings and alleyways give you a lot of opportunities to hide if things get bad, but that goes both ways.
|
Always keep your eyes out, and your head on a swivel. Things can go from calm to deadly in a heart beat.
|
NickValentine: Diamond City is as close to safe as you can get in these parts. Security keeps the perimeter under control, but it's always a struggle.
|
talking to the player as the two of you travel to Diamond City
|
MQ105_001_NickEscortToDiamondCity
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Traveling in the Commonwealth as long as I have, you learn a few things.
|
These old buildings and alleyways give you a lot of opportunities to hide if things get bad, but that goes both ways.
|
NickValentine: Always keep your eyes out, and your head on a swivel. Things can go from calm to deadly in a heart beat.
|
talking to the player as the two of you travel to Diamond City
|
MQ105_001_NickEscortToDiamondCity
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Always keep your eyes out, and your head on a swivel. Things can go from calm to deadly in a heart beat.
|
Diamond City is as close to safe as you can get in these parts. Security keeps the perimeter under control, but it's always a struggle.
|
NickValentine: Despite the Mayor's bragging, it really is the most secure settlement around, even if it comes with a few uptight guards.
|
talking to the player as the two of you travel to Diamond City
|
MQ105_001_NickEscortToDiamondCity
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Diamond City is as close to safe as you can get in these parts. Security keeps the perimeter under control, but it's always a struggle.
|
Despite the Mayor's bragging, it really is the most secure settlement around, even if it comes with a few uptight guards.
|
|
talking to the player as the two of you travel to Diamond City
|
MQ105_001_NickEscortToDiamondCity
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Why don't you give it a try?
|
Lock's too stubborn for me. Why don't you give it a try?
|
NickValentine: No luck? Guess we'll need to find the key.
|
talking to the player, hoping he can pick a lock you can't pick
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Why don't you give it a try?
|
Go ahead. Try the door.
|
NickValentine: No luck? Guess we'll need to find the key.
|
talking to the player, hoping he can pick a lock you can't pick
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Why don't you give it a try?
|
See if you can't get that door to open.
|
NickValentine: No luck? Guess we'll need to find the key.
|
talking to the player, hoping he can pick a lock you can't pick
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Why don't you give it a try?
|
See if you can get that door open.
|
NickValentine: No luck? Guess we'll need to find the key.
|
talking to the player, hoping he can pick a lock you can't pick
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: That's one heck of a lock... Got something to hide, Kellogg?
|
Why don't you give it a try?
|
NickValentine: Lock's too stubborn for me. Why don't you give it a try?
|
talking to the player, hoping he can pick a lock you can't pick
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Lock's too stubborn for me. Why don't you give it a try?
|
No luck? Guess we'll need to find the key.
|
NickValentine: You see that platform in the distance? Near the city entrance? That's the elevator to the Mayor's office. Why don't you go ask around there?
|
player tried picking the lock, but couldn't
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: No luck? Guess we'll need to find the key.
|
You see that platform in the distance? Near the city entrance? That's the elevator to the Mayor's office. Why don't you go ask around there?
|
NickValentine: I'll stay here, and see if I can jimmy this lock.
|
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: You see that platform in the distance? Near the city entrance? That's the elevator to the Mayor's office. Why don't you go ask around there?
|
I'll stay here, and see if I can jimmy this lock.
|
|
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him?
|
A good question. Why your family in particular, and why an infant? Someone would be taking on all of his care, and a baby needs a lot of it.
|
NickValentine: What else can you tell me?
|
Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There was a man and a woman. They didn't say much, but I remember they called me "the backup."
|
So we're talking a small team. Professionals. The kind that know to keep their lips tight when they're on the job. Not sure what "the backup" means though...
|
NickValentine: What else can you tell me?
|
Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We were in a Vault when it happened. Vault 111. It was some kind of cryo facility.
|
You were on ice, huh? More importantly, you were underground. Sealed up. That's a lot of obstacles to get through just to take one person.
|
NickValentine: What else can you tell me?
|
Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: It's okay. You don't need to say anything more.
|
So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence.
|
NickValentine: What else can you tell me?
|
player just described how the kidnappers murdered his wife when she got in their way / Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence.
|
What else can you tell me?
|
Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him?
|
continuing the interview of the client's case
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence.
|
Anything else you remember?
|
Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him?
|
continuing the interview of the client's case
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence.
|
That confirms it. This isn't a random kidnapping. Whoever took your kid had an agenda.
|
|
thinking over the client's case / Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hmm... There's a lot of groups in the Commonwealth that take people. Raiders, Super Mutants, the Gunners, and of course, there's the Institute.
|
Player Default: So you think this Institute is responsible?
|
listing potential suspects / Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm.
|
Maybe some kind of improvised armor? Lot of hired guns do that to look tough.
|
|
Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The hazard suit is interesting. Not many mercs can afford something that fancy.
|
|
Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What else do you remember about them?
|
Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: One of them came right up to me. Bald head, scar across his left eye.
|
Wait. It couldn't be... You didn't hear the name "Kellogg" at all, did you?
|
Player Default: I... might have... everything was foggy...
|
you know a man matching the description / Surprised
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The man that... killed my wife. He had a handgun. I didn't get a clear look at it, but that sound...
|
Could have been a large-caliber revolver... Hmm... I'm starting to get a clearer picture of the kind of man our perp is...
|
|
Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Anything more you can tell me?
|
Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll never forget that voice. Low and rough. Like sandpaper across your face.
|
Hmm... not much to go on, but a tough and commanding voice can get someone pretty far in the violence business...
|
|
Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What else?
|
Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So you think this Institute is responsible?
|
Well, they're the boogeyman of the Commonwealth. Something goes wrong, everyone blames them.
|
|
you don't think there's evidence they took him, you're just used to people making that assumption
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Easy to see why. Those early model synths of theirs strip whole towns for parts, killing everything in their way.
|
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Then you got the newer models, good as human, that infiltrate cities and pull strings from the shadows.
|
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Worst of all, no one knows why they do it, what their plan is, or where they are. Not even me, and I'm a synth myself. A discarded prototype, anyway.
|
Player Default: Either way, I need to find Shaun.
|
Depressed
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You think Raiders might have done this?
|
I honestly doubt it. They can barely organize themselves, let alone pull off something this complicated.
|
Player Default: So you think this Institute is responsible?
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Super Mutants? What are they?
|
Big, green, muscles on muscles. In other words, hard to miss. I think we can safely rule them out.
|
Player Default: So you think this Institute is responsible?
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who are the Gunners?
|
High-end mercenaries. No job too brutal. They're in the running as likely suspects, but they wouldn't be the ones pulling the strings.
|
Player Default: So you think this Institute is responsible?
|
describing the gunners
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Either way, I need to find Shaun.
|
You're right. This speculation is getting us off track. Let's focus on what you saw. What did these kidnappers look like?
|
Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm.
|
Puzzled
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't lie to me, Nick. You're one of them. They made you.
|
Yeah, I've heard it all before. "You're a freak", "You've got something to hide," blah blah blah.
|
|
Stern
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But the truth is, people smart enough to build something like me are smart enough to cover their tracks.
|
|
Stern
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And arrogant enough to throw their unwanted trash into the Commonwealth to fend for itself.
|
Player Default: Either way, I need to find Shaun.
|
referring to yourself / Depressed
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't know anything about them? Really?
|
Some kind of security setting strips or blocks out those memories. And it's not just me.
|
|
Depressed
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Any synth that gets trashed, left behind, or escapes the Institute has the same problem. Probably some kind of failsafe.
|
Player Default: Either way, I need to find Shaun.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're a prototype?
|
As far as I know. Never seen any other synth like myself.
|
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There's the older ones that are dumb as rocks and all metal, then there's the newer ones that are almost human. I'm somewhere in between.
|
Player Default: Either way, I need to find Shaun.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh yeah. I heard their names, their home addresses, and where their diary keys are hidden!
|
All right, all right. Calm down.
|
NickValentine: Hmm... it's way too big of a coincidence...
|
Stern
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right, all right. Calm down.
|
Hmm... it's way too big of a coincidence...
|
NickValentine: Ellie, what notes do we have about the Kellogg case?
|
Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Hmm... it's way too big of a coincidence...
|
Ellie, what notes do we have about the Kellogg case?
|
Ellie: The description matches. Bald head. Scar. Reputation for dangerous mercenary work, but no one knows who his employer is.
|
Ellie is standing right next to you / Question
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: The description matches. Bald head. Scar. Reputation for dangerous mercenary work, but no one knows who his employer is.
|
And he bought a house here in town, right? And he had a kid with him, didn't he?
|
Ellie: Yeah, that's right. The house in the abandoned West Stands. The boy with him was around ten years old.
|
rising excitement, putting the pieces together / Thinking
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I didn't want Ellie to hear this, but I think you should know. Everything I dug up about Kellogg before his disappearance is bad news.
|
|
warning the player about the danger ahead
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He's more than just a mercenary. He's a professional. Quick, clean, thorough. Has no enemies, because they're all dead... Except you.
|
|
quick, morbid chuckle before "except you"
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But nine to one odds says he's our man. It's more than just you identifying his distinguishing features. The MO is all him as well.
|
|
MO stands for modus operandi - his methods
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Leading a small team to kidnap a baby, and leaving one of the parents alive for later? Not many mercs in the Commonwealth can pull that off.
|
NickValentine: Here we are. Keep an eye out, will ya? Let's see if I can get this open.
|
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's Shaun! ... It has to be... S-somehow...
|
Don't jump the gun on me. You said you were looking for an infant, remember? That's over nine years difference by my count.
|
|
client is jumping to conclusions, trying to pull him back to reality / Stern
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Look, maybe he has a son of his own. Maybe it's someone else's kid. Either way, they both vanished a while back.
|
NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's no way that could be Shaun...
|
Yeah. Big difference between an infant and a ten-year old, but that doesn't mean we're on the wrong track.
|
|
Puzzled
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He could have a son of his own. Or maybe he's turned kidnapping into a bad habit.
|
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In any event, they both vanished a while back. No trace.
|
NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Maybe it's another kidnapped kid.
|
Yeah. Either that, or he's got a son of his own. Not a comforting thought in any case...
|
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Both of them vanished a while ago. Haven't been heard or seen since.
|
NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You said he lives here? He's still in town?
|
They both vanished a while back, if I'm remembering right, but that house is still there...
|
NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Look, maybe he has a son of his own. Maybe it's someone else's kid. Either way, they both vanished a while back.
|
Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went.
|
Ellie: Security doesn't really go to that part of town, but you two should still be careful.
|
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Security doesn't really go to that part of town, but you two should still be careful.
|
I always am...
|
|
no you're not / Amused
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Leading a small team to kidnap a baby, and leaving one of the parents alive for later? Not many mercs in the Commonwealth can pull that off.
|
Here we are. Keep an eye out, will ya? Let's see if I can get this open.
|
NickValentine: That's one heck of a lock... Got something to hide, Kellogg?
|
going to open the door to Kellogg's house
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Leading a small team to kidnap a baby, and leaving one of the parents alive for later? Not many mercs in the Commonwealth can pull that off.
|
Well, what d'ya know? Door's not even locked. Let's head inside.
|
NickValentine: That's one heck of a lock... Got something to hide, Kellogg?
|
going to open the door to Kellogg's house / Surprised
|
MQ105_003_NickEscortHouse
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Here we are. Keep an eye out, will ya? Let's see if I can get this open.
|
That's one heck of a lock... Got something to hide, Kellogg?
|
NickValentine: Why don't you give it a try?
|
couldn't pick the lock to Kellogg's house
|
MQ105_003_NickEscortHouse
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Let's talk when we get to my office.
|
|
walking back to Diamond City, player is next to you
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Don't worry. Once we get to my office, your case is my top concern.
|
|
walking back to Diamond City, player is next to you
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Let's get to my office. We'll go over your case there.
|
|
walking back to Diamond City, player is next to you
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Looks like Ellie wants to say something to you.
|
|
back in your office, Ellie is about to pay the player for rescuing you
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I owe you for getting me out of that Vault. Talk to Ellie. She handles all the finances around here.
|
|
back in your office, Ellie is about to pay the player for rescuing you
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Take a seat.
|
|
back in your office, just asked the player to sit down
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Sit down. Make yourself comfortable.
|
|
back in your office, just asked the player to sit down
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Let's go over your case. Take a seat.
|
|
back in your office, just asked the player to sit down
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Follow me. Let's check out this house Kellogg left vacant.
|
|
taking the player to Kellogg's old house in Diamond City
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Kellogg's house is this way.
|
|
taking the player to Kellogg's old house in Diamond City
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Come on. Kellogg's house ain't far.
|
|
taking the player to Kellogg's old house in Diamond City
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Give me a 'sec...
|
|
busy trying to pick the lock on Kellogg's house door
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hold your horses...
|
|
busy trying to pick the lock on Kellogg's house door
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Give that lock a try.
|
|
asking the player to pick the lock to Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Door's locked tight. Why don't you give it a shot?
|
|
asking the player to pick the lock to Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Go ahead. See if you have any luck with that door.
|
|
asking the player to pick the lock to Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Stubborn lock, ain't it?
|
|
player couldn't open the door either
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hmm... We can't get through that door.
|
|
player couldn't open the door either
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
The Mayor's office is near the entrance of the city. There's a platform that should take you up.
|
|
just told the player to get the key to Kellogg's House from the mayor
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If McDonough won't give you the key, try his secretary Geneva. She's not above taking a bribe...
|
|
just told the player to get the key to Kellogg's House from the mayor
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If all else fails, you could try breaking into Geneva's desk. Or maybe the Mayor's safe. Just be sure no sees you.
|
|
just told the player to get the key to Kellogg's House from the mayor
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
This lock's pretty stubborn, but I'll keep at it. Gotta feeling we'll need that key, though.
|
|
just told the player to get the key to Kellogg's House from the mayor
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Got the key? All right. Let's head in. You do the honors.
|
|
player has the key to Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Good work getting that key. Whenever you're ready...
|
|
player has the key to Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Let's head inside. After you.
|
|
player has the key to Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
This place is pretty empty. Keep an eye out for the smallest detail.
|
|
you and the player are searching Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Keep looking. Gotta be something here.
|
|
you and the player are searching Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If Kellogg's smart, he wouldn't just leave something out in the open. Check every crevice.
|
|
you and the player are searching Kellogg's house
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Why don't you search that table? Then we'll compare notes.
|
|
in Kellogg's secret room, looking at a table filled with cigars, booze, and bullet casings
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Check out what's on that table.
|
|
in Kellogg's secret room, looking at a table filled with cigars, booze, and bullet casings
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Look at that. All of Kellogg's favorite things.
|
|
in Kellogg's secret room, looking at a table filled with cigars, booze, and bullet casings
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Interesting brand. Won't lead us anywhere on its own, though.
|
Player Default: There's gotta be someone who can help.
|
in Kellogg's house, examining his special brand of California Sunlight Cigars
|
MQ105_017_NickScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Good find. Not gonna lead us anywhere on its own, though.
|
Player Default: There's gotta be someone who can help.
|
in Kellogg's house, examining his secret room
|
MQ105_017_NickScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Let's wait for my friend outside.
|
|
just told player you're bringing in someone to help track down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Dogmeat's here. Ready to get to work?
|
Player Default: This is your friend? He's a dog.
|
restarting this scene if the player left for some reason
|
MQ105_020_DogmeatScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If you have to face Kellogg on your own, just say so.
|
|
understanding, you think this is something he needs to do alone -- in Kellogg's house, about to use Dogmeat to track Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Tell me everything you can, no matter how... painful it might be.
|
Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him?
|
interviewing a client about his case / Concerned
|
MQ105_002_NickInterview01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I knew Dogmeat would sniff our man out. Let's you and I take it from here. Give our four-legged friend a break.
|
|
At Fort Hagen, looking for Kellogg with the Player. Dogmeat has just lead you here following Kellogg's scent / Happy
|
MQ106_CompanionDogmeatScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Good job. That bastard won't be hurting anyone else.
|
|
player just killed Kellogg
|
MQ106_NickKelloggDead
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We should take a look around. Get all the intel this place can hide.
|
|
inside Kellogg's command center
|
MQ106_NickKelloggDead
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We're close. I can almost smell that old merc's cigars...
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Remember. Kellogg's a professional. He won't make it easy.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We survive this, I owe you a stiff drink.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
An old military fort. Not a bad place to operate from. Plenty of security.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Keep your guard up. He might try to ambush us.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wonder what Kellogg was up to before we dropped in on him?
|
|
investigating Kellogg's command center with the player
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Think Kellogg was planning something big here? Or maybe this is just where he'd hide to lick his wounds?
|
|
investigating Kellogg's command center with the player
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Kellogg definitely had some connections. No doubt about that.
|
|
investigating Kellogg's command center with the player
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hate to say this, but... We should probably check the body...
|
|
referring to Kellogg's body
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't know if Kellogg was the kind of guy to take notes, but there's a lot of old computer terminals here...
|
|
investigating Kellogg's command center
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Dogmeat's stubborn. He'll find our man.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Remember. Keep your eyes open.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Dogmeat's got the scent. Now we just gotta follow him to Kellogg.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
That dog's got one hell of a nose. He'll sniff Kellogg out.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This is the place. Kellogg's somewhere inside.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Front entrance is boarded up. Maybe there's another way in?
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Our man is in there somewhere.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Dogmeat did a heck of a job. Kellogg's in there. Somewhere.
|
|
following the player as he tracks down Kellogg
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
We should look around.
|
|
investigating Kellogg's command center with the player
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Let's search around. See what Kellogg was up to.
|
|
investigating Kellogg's command center with the player
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Keep looking. Wanna make sure we don't leave any stone unturned.
|
|
investigating Kellogg's command center with the player
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You here that? One of those tin cans is still kickin'...
|
|
a destroyed robot is playing something on a loop
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Dogmeat's lost the trail. We need something for him to go on.
|
|
with the player, tracking Kellogg down
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Look around. Anything could be a clue. Something Kellogg threw away from his rations. Anything.
|
|
with the player, tracking Kellogg down
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Mercs tend to be creatures of habit. Remember all that stuff in Kellogg's room?
|
|
with the player, tracking Kellogg down
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If Kellogg had a favorite brand of cigars and beer, I bet you he'd take some with him on the road...
|
|
with the player, tracking Kellogg down
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Think Kellogg stayed here for a while? Why? Maybe he had a wound needed nursing...
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Check the fence, the bushes. Maybe we get lucky and something of Kellogg's got caught...
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Man like that would've had access. In and out.
|
Yeah, but I'm guessing he wasn't the "surrender and talk" type, was he?
|
Player Default: He's dead, Nick.
|
player went to confront Kellogg without you, so you assume Kellogg is now dead
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Man like that would've had access. In and out.
|
But we both know that angle isn't going to work...
|
Player Default: He's dead, Nick.
|
you were with the player when Kellogg was killed
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Whatever you're thinking, it doesn't matter. He's dead.
|
Yeah. Figures the Institute's only man on the outside wouldn't be the type to be taken alive...
|
Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve...
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Whatever you're thinking, it doesn't matter. He's dead.
|
Yeah. I knew he wasn't gonna go quietly the moment I saw him...
|
Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve...
|
you were with the player when he confronted Kellogg
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You read my mind. He had to have a way in and out.
|
Yeah, but something tells me he's not gonna drop by for a chat and coffee...
|
Player Default: He's dead, Nick.
|
player went to confront Kellogg without you, so you assume Kellogg is now dead
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You read my mind. He had to have a way in and out.
|
Yeah, but we both know he's not exactly available for a chat and coffee...
|
Player Default: He's dead, Nick.
|
player went to confront Kellogg without you, so you assume Kellogg is now dead
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What about him?
|
He had to have a way in and out. But... am I right in thinking he's not available for a chin wag?
|
Player Default: He's dead, Nick.
|
player went to confront Kellogg without you, so you assume Kellogg is now dead
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What about him?
|
He had to have a way in and out. But... well, we both know that angle is cut off...
|
Player Default: He's dead, Nick.
|
you were with the player when Kellogg was killed
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Well, well, Nicky Valentine walks into my office for a change.
|
What can I say, Piper? You, me, and hard luck all seem to run together like acid rain down an old sewer.
|
Piper: You, uh, including your client here in that analogy?
|
alternate scene where Nick and the player walk into Piper's office after Kellogg is dead
|
MQ201b_002_PiperNickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You wanna know the truth? The sad thing is, I have no idea. None of us do. You'd think they'd cut me loose if I had something on 'em?
|
*sigh* We're in the weeds, here. Time to take a step back. Bring in some fresh eyes.
|
|
Tired
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Only person I know willing to snoop up the Institute's tail feathers is Piper, the reporter in Diamond City. I say we head her way. Talk this through.
|
Player Default: Diamond City it is.
|
you and Piper, the owner of the newspaper, have worked together before
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Diamond City it is.
|
Hey, chin up. I know the night just got darker, but it won't last forever.
|
|
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's over... I've lost him...
|
Look, I know it feels like a shot in the heart, but this case isn't closed. Not while I'm on it.
|
|
Concerned
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll catch up later.
|
All right. I'll see you in Diamond City. And don't worry. The night just got darker, but it can't last forever.
|
|
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How could Piper help us?
|
Trust me, that dame knows a lot more than she lets on. And she lets on a lot.
|
|
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If I know her, she's done her homework. And we need to talk this through with someone.
|
Player Default: Diamond City it is.
|
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Bullshit. You're a synth, Valentine! Tell me what you know!
|
You wanna know the truth? The sad thing is, I have no idea. None of us do. You'd think they'd cut me loose if I had something on 'em?
|
Nick: *sigh* We're in the weeds, here. Time to take a step back. Bring in some fresh eyes.
|
Irritated
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, Mister "Metal for Hands" doesn't know how to get back to the factory?
|
No. I skipped that part of the orientation film while they were busy pulling me apart and putting me back together again.
|
Nick: *sigh* We're in the weeds, here. Time to take a step back. Bring in some fresh eyes.
|
sarcastic
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't know anything, Nick?
|
Look at me. I'm trash. They threw me in the junk pile ages ago. Just another discarded prototype. Didn't exactly leave me the house keys.
|
Nick: *sigh* We're in the weeds, here. Time to take a step back. Bring in some fresh eyes.
|
Irritated
|
MQ201b_001_NickFortHagen
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Sometimes they snatch people in the middle of the night. And sometimes they leave old synths behind to remind us that they're out there. But to this day, there's one thing nobody really knows...
|
Where the Institute actually is. Or how to get in.
|
Piper: Exactly. But there's one person who must know, right? The guy who just handed them Shaun.
|
finishing Piper's sentence
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Well, well. Speak of the devil...
|
You're back. And... not with your son. What happened?
|
Player Default: You were right, Nick. Kellogg did have my son. But that wasn't all. He was working with the Institute. He... he gave them Shaun...
|
player walks into your office, having gone to confront Kellogg without you / Concerned
|
MQ201a_001_PiperNickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: You're talking crazy here Nick. Got a fault in the ole' subroutines?
|
Look, there's a place in Goodneighbor called the Memory Den. Relive the past moments in your mind as clear as the day they happened.
|
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If anyone could get a dead brain to sing, it'll be Doctor Amari, the mind behind the memories.
|
Player Default: I hope you're right, Nick.
|
Confident
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: The Institute? Hoo boy...
|
I'm sorry, friend. Truly. That makes things... considerably more complicated.
|
Piper: He ain't kidding. Heck, Nick's a synth, and even he doesn't know how to get in.
|
Concerned
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, Mister "Metal for Hands" doesn't know how to get back to the factory?
|
No. I skipped that part of the orientation film while they were busy pulling me apart and putting me back together again.
|
|
sarcastic / Stern
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Look... the sad thing is... I have no idea...
|
Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone.
|
Tired
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't know anything, Nick?
|
I woke up in a junk pile ages ago. Just another discarded prototype. The Institute hasn't come calling since. I'm sorry.
|
Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone.
|
Depressed
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Whoa, whoa, whoa. Calm down, Blue...
|
It's all right. The man's clearly upset. Look, Piper's right. Sad thing is, I have no idea....
|
Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone.
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Whoa, whoa, whoa. Calm down, Blue...
|
It's all right. The lady's clearly upset. Look, Piper's right. Sad thing is, I have no idea....
|
Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone.
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone.
|
True enough.
|
Piper: Sometimes they snatch people in the middle of the night. And sometimes they leave old synths behind to remind us that they're out there. But to this day, there's one thing nobody really knows...
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Exactly. But there's one person who must know, right? The guy who just handed them Shaun.
|
Kellogg. Huh...
|
Player Default: Man like that would've had access. In and out.
|
realizing Piper is referring to Kellogg, suddenly realizing what that might mean and thinking it through / Thinking
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We can talk to him. Feel like holding a seance?
|
A literal dead end, huh?
|
Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve...
|
putting together that the player killed Kellogg
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We can talk to him. Feel like holding a seance?
|
If only...
|
Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve...
|
was there when the player killed Kellogg
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Any... other ideas, Nick?
|
That's what I thought. He's dead.
|
Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve...
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Any... other ideas, Nick?
|
Talk about a literal dead end, huh?
|
Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve...
|
was with the player when he killed Kellogg
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He wasn't going to talk. Even if I had a way of bringing him alive.
|
"Gets his brains blown out..." Huh... His brains. You know, we may not need the man at all.
|
Piper: You're talking crazy here Nick. Got a fault in the ole' subroutines?
|
Puzzled
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I hope you're right, Nick.
|
Let's see... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work...
|
Piper: Jesus, Nick... Gross! Seriously?
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's no way that could ever work.
|
Stay with me on this. We... get a piece of Kellogg's gray matter and take it to Amari. Then we see if she's got the goods to pull this off.
|
Piper: Jesus, Nick... Gross! Seriously?
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know, Nick. That seems a little out there.
|
You're talking to a synth. I AM a little out there. Just stay with me on this.
|
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's see... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work...
|
Piper: Jesus, Nick... Gross! Seriously?
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who's this Doctor Amari?
|
I'll let her give you her life story in person. Let's stay focused.
|
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hmm... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work...
|
Piper: Jesus, Nick... Gross! Seriously?
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Jesus, Nick... Gross! Seriously?
|
I know it's grisly, but what choice do we have? We got no leads. Nothing. That old merc's brain just might have all the secrets we need to know.
|
Player Default: Actually, I think I already have something. Kellogg had this... thing attached to his head.
|
Stern
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Actually, I think I already have something. Kellogg had this... thing attached to his head.
|
Cybernetics, huh? We may have just won the lottery.
|
Piper: Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you?
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's a dead-end, Nick. Face it, we lost. Shaun's gone.
|
He's not gone. It's a long shot, but it's the only one we got.
|
Piper: Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you?
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm gonna need a really sharp ice cream scoop...
|
I'm sure you'll manage.
|
Piper: Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you?
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What exactly do we need, Nick?
|
Kellogg's brain. It's a long shot, but Doctor Amari just might be able to... get it jump-started. See what the old merc knew.
|
Player Default: Actually, I think I already have something. Kellogg had this... thing attached to his head.
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Come on, Nicky. I'm just asking for your opinion. It'd be a great quote.
|
He's my client, Piper. Why don't you learn not to snoop on a man's private affairs?
|
Piper: Well, well. Speak of the devil...
|
Stern
|
MQ201a_001_PiperNickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Come on, Nicky. I'm just asking for your opinion. It'd be a great quote.
|
She's my client, Piper. Why don't you learn not to snoop on a woman's private affairs?
|
Piper: Well, well. Speak of the devil...
|
Stern
|
MQ201a_001_PiperNickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: He ain't kidding. Heck, Nick's a synth, and even he doesn't know how to get in.
|
No synth does. Security protocols strip those memories out.
|
Player Default: I need to find a way.
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Piper: Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you?
|
I have to go to the Memory Den either way, if I'm gonna introduce you to Amari. But if you want to head there together, just say so.
|
Player Default: I already have someone with me. I'll meet you there, Nick.
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I already have someone with me. I'll meet you there, Nick.
|
All right. See you at the Den.
|
Nick: Don't worry. We're gonna get your boy back. Just a few more steps...
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's you and me, Nick.
|
Let's get going.
|
Nick: Don't worry. We're gonna get your boy back. Just a few more steps...
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll head out with Piper. We'll meet you there, Nick.
|
Sounds good. You two stay out of trouble.
|
Nick: Don't worry. We're gonna get your boy back. Just a few more steps...
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Anything else you can tell me about the Memory Den?
|
It's in Goodneighbor. A little slice of trouble Northeast a ways.
|
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The Memory Den ain't just a fancy name. It's literal.
|
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A lot of people give up all their caps just to relive the good parts of their lives. Over and over.
|
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But not us. We're gonna try to dive deep into someone else's mind. I can meet you there, or we can head out together.
|
Player Default: I already have someone with me. I'll meet you there, Nick.
|
|
MQ201a_002_NickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right. See you at the Den.
|
Don't worry. We're gonna get your boy back. Just a few more steps...
|
Piper: While you two are out, I'm gonna do some more research. I'll be at the Publick if you need me.
|
re-record: more reassuring / Concerned
|
MQ201a_002_NickScene01
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Where's your son? What happened?
|
Player Default: You were right, Nick. Kellogg did have my son. But that wasn't all. He was working with the Institute. He... he gave them Shaun...
|
player walks into your office, having gone to confront Kellogg without you / Concerned
|
MQ201a_002_NickScene01
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, Kellogg wasn't giving us any bull. Your son really is on the inside. Even I don't know where the Institute is, and they built me.
|
Player Default: There has to be a way, Nick.
|
you are with the player as he investigates Kellogg's command center / Apologetic
|
MQ201b_001_NickFortHagen
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, the Institute was the puppet master all along. Damn. Even I don't know where they are, and they built me.
|
Player Default: There has to be a way, Nick.
|
you are with the player as he investigates Kellogg's command center / Apologetic
|
MQ201b_001_NickFortHagen
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We know where your son is, but even I don't know how to find the Institute, and they built me.
|
Player Default: There has to be a way, Nick.
|
you are with the player investigating Kellogg's command center / Apologetic
|
MQ201b_001_NickFortHagen
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I'll meet you in Diamond City.
|
|
told the player to meet up in Diamond City
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
We'll meet up at Publick Occurrences.
|
|
told the player to meet up in Diamond City
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Don't worry. We'll get help. Just head to Diamond City.
|
|
told the player to meet up in Diamond City
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Amari: There... could be long-term side effects. I don't know where to even begin with listing the risks...
|
Don't bother. I don't need to hear them. Plug me in, doc.
|
Player Default: I appreciate this, Nick.
|
willing to take the risk, stoic
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
|
See you on the other side.
|
|
you and the player are about to load into the memory loungers
|
MQ202_007_NicktoLounger
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nick and I are gonna share a mind? I'm not gonna see him in any... compromising positions, am I?
|
If a smart mouth was all it took to solve problems, we would have found your son by now.
|
Amari: Uh... No. You won't have to worry about that. The only memories you'll access are the ones in the implant.
|
player is cracking wise / Irritated
|
MQ202_006_AmariPlayer
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But that's... an incredible risk to take. We're talking about wiring something to his brain.
|
Don't worry about me, Amari. I'm well past the warranty date, anyway.
|
Player Default: I appreciate this, Nick.
|
willing to take the risk, stoic
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We plug the brain implant into Mister Valentine. Assuming he's... willing to take on the risks.
|
Hell, why not? Plenty of room in my head, anyway.
|
Player Default: I appreciate this, Nick.
|
dry humor
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But there's no way to access the memories inside without a compatible port.
|
You're talking about me, right? I'm an old synth. If the Institute built me out of similar parts, we might have an in.
|
Amari: There... could be long-term side effects. I don't know where to even begin with listing the risks...
|
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But even if this works, Mister Valentine would be taking on a tremendous amount of risk. We're talking about wiring something to his brain.
|
Don't worry about me, Amari. Let's do it.
|
Player Default: I appreciate this, Nick.
|
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate this, Nick.
|
You can thank me when we've found your son. All right. Let's do this.
|
|
sympathizing / Concerned
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just don't damage that brain, you two. I need it.
|
Trust me, Amari's hands are the safest place a brain can be.
|
|
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should try plugging you into a toaster, next. Mmmm. Fresh toast.
|
Nice to know that even when I'm about to have a foreign object shoved into my noggin', you find new, horrible ways to laugh at my expense.
|
|
sarcastic
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You really think this will work, Nick?
|
No idea, but we got a missing kid on the line. That's worth the risk.
|
|
selfless, brave
|
MQ202_004_AmariPlayerLab
|
Scene
|
SceneDialogue
|
Custom
|
|
Amari: Whenever you're ready, Mister Valentine. Just sit down.
|
If I start cackling like an old, grizzled mercenary, pull me out, okay?
|
Amari: Let's see here...
|
dry humor
|
MQ202_005_PlugScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Amari: Are you... feeling any different?
|
There's a lot of... flashes... static... I can't make sense of any of it, doc.
|
Amari: That's what I was afraid of. The mnemonic impressions are encoded.
|
InPain
|
MQ202_005_PlugScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Irma: Well, well. Mister Valentine. I thought you had forgotten about little ole' me.
|
May have walked out of the Den, Irma, but I'd never walk out on you.
|
Irma: Hmph. Amari's downstairs, you big flirt.
|
Flirting
|
MQ202_001_NickIrmaScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Doctor Amari?
|
Amari: Yes?
|
walking through the door, saying hello to someone you've known for a long time
|
MQ202_002_NickAmariScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We need your help, doctor. I need the memories from a man named Kellogg, but he's dead.
|
I know it's asking for a miracle, Amari, but you've pulled off the impossible before.
|
Amari: Are you two mad!?
|
|
MQ202_003_AmariIntroduction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This one's all yours, Nick.
|
We need a memory dig, Amari, but it's not gonna be easy. The perp, Kellogg, is already cold on the floor.
|
Amari: Are you two mad!?
|
|
MQ202_003_AmariIntroduction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What!?
|
*sigh* I wouldn't have put it quite that way, but it's true. We need a dead man's memories. Guy named Kellogg.
|
Amari: Are you two mad!?
|
player made a joke, you're slightly annoyed / Tired
|
MQ202_003_AmariIntroduction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Normally we only allow our clients to experience their own memories. Now what's this all about?
|
We need a deep dig, Amari, but it's not gonna be easy. The perp, Kellogg, is already cold on the floor.
|
Amari: Are you two mad!?
|
|
MQ202_003_AmariIntroduction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Please. Nick told me you're the only one who could make this work.
|
This dead brain had inside knowledge of the Institute, Amari. The biggest scientific secret of the Commonwealth. You need this, and so do we.
|
Amari: *sigh* Fine. I'll take a look, but no guarantees. Do you... have it with you?
|
|
MQ202_003_AmariIntroduction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's the hippocampus! And this thing attached to it. A neural interface?
|
Those circuits look awfully familiar...
|
Amari: I'm not surprised. From what I've seen, all Institute technology has a similar architecture.
|
can't quite remember or put your finger on it / Thinking
|
MQ202_004_AmariPlayerLab
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Let's go talk to Amari.
|
|
walking to Amari's lab
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Let's see what Amari is up to.
|
|
walking to Amari's lab
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Follow me.
|
|
walking to Amari's lab
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We're here. Just gotta talk to Amari.
|
|
in Amari's lab
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Should talk to Amari. Show her the brain.
|
|
in Amari's lab
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Talk to Amari.
|
|
in Amari's lab
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I can feel that implant jostling around back there...
|
|
Amari plugged Kellogg's cybernetic implant into you
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You and Amari better figure this out. Don't want to have this implant stuck there forever.
|
|
Amari plugged Kellogg's cybernetic implant into you
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Talk to Amari. Let's get this show on the road.
|
|
Amari plugged Kellogg's cybernetic implant into you
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Sit down if you're ready. Let's do this.
|
|
sitting in the memory lounger, waiting for player to sit in the other lounger
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Be careful when you're cruising through Kellogg's mind. I'm hooked up to it, after all.
|
|
sitting in the memory lounger, waiting for player to sit in the other lounger
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Memory simulations can feel like you're free-falling all the time. Hope you're ready.
|
|
sitting in the memory lounger, waiting for player to sit in the other lounger
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then let's go find your home.
|
Keep up, pal. We got an adventure ahead of us.
|
Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there.
|
Friendly
|
MS01BillyOutOfFridge
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You'll have to figure out your own life.
|
You're not honestly suggesting we leave a child way out here? No one could be that heartless.
|
Billy: I guess I'll just sit here until some monster comes and eats me.
|
Angry
|
MS01BillyOutOfFridge
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I hate to tell you this, but your parents are probably dead.
|
This a discussion the kid has to have right now?
|
Billy: Dead? You really think so?
|
Upset. / Angry
|
MS01BillyOutOfFridge
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: The Earl Sterling case. Apparently Earl just up and disappeared one day. No one's seen him since...
|
Been meaning to put Earl's case to bed for a while now. Glad you're up for it.
|
|
Neutral
|
001a_MS07EllieIntrosEarlSterling
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: He must've been some kind of desperate to come to us for help after all this time.
|
Marty and I never exactly saw eye to eye. Mostly because he was usually passed out on the barroom floor.
|
|
Irritated
|
004_MS07EllieIntroMartyBullfinch
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So what's your take on the case, Ellie?
|
Ellie: On Earl? Well, he didn't have any enemies, that's for sure. Someone would have to notice you're alive first.
|
Question
|
001b_MS07NickEllieEarlSterlingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: On Earl? Well, he didn't have any enemies, that's for sure. Someone would have to notice you're alive first.
|
And Earl didn't exactly have the charisma to inspire any crimes of passion. So what's that leave us?
|
Ellie: I don't know, Nick. It can't be the Institute... right?
|
Question
|
001b_MS07NickEllieEarlSterlingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: I don't know, Nick. It can't be the Institute... right?
|
Hmm. Guess we'll just have to see.
|
Nick: Guess that's up to you to find out.
|
Neutral
|
001b_MS07NickEllieEarlSterlingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Hmm. Guess we'll just have to see.
|
Guess that's up to you to find out.
|
|
Neutral
|
001b_MS07NickEllieEarlSterlingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Oh come on, Nick. Think of the good times.
|
What? When he quit?
|
Ellie: Heh. That's the one I'm thinking of.
|
Question
|
004b_NickEllieMartyScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: You remember that one Nick, the case from Marty?
|
I do. Some looney scheme to make off with a statue of a grasshopper or something.
|
Nick: You're welcome to page through it if you'd like. It's in the folder on the cabinet.
|
Neutral
|
005_MS07EllieTransitionFromAToB
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Well, look who's back. How'd things go with Marty?
|
Not great.
|
Ellie: Was he drunk?
|
You're being polite. The person you were looking for was dead when you found them. / Somber
|
006_MS07EllieTransitionFromBtoA
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Was he drunk?
|
Dead. Made it all the way through Faneuil Hall, too. Went out like a champ.
|
Ellie: No foolin'. Our Marty made it through Faneuil Hall. Didn't think he had it in him.
|
Somber about the loss of a friend. Impressed by a person you had doubted. / Somber
|
006_MS07EllieTransitionFromBtoA
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Nick, where'd you leave that one? I can't seem to find it...
|
On the desk. About time Earl finally got his due.
|
|
Neutral
|
006_MS07EllieTransitionFromBtoA
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: I do. Some looney scheme to make off with a statue of a grasshopper or something.
|
You're welcome to page through it if you'd like. It's in the folder on the cabinet.
|
|
Neutral
|
005_MS07EllieTransitionFromAToB
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
By the way, at some point, we should probably stop by my office. Let Ellie know I'm okay.
|
|
MARK FOR RE-RECORD. / Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Have you talked to Ellie? She'll want to thank you for saving yours truly.
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Here's to a beautiful partnership. Let me pull out my files.
|
|
half-joking
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So, Shem Drowne had himself buried with all his treasure. Guess some people just can't let go.
|
|
Neutral
|
MS07b_001_NickPresentRevealingSword
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hmm. Guess Marty never quite made it. Don't worry, pal. We'll close this one out for ya.
|
|
Speaking to the desiccated corpse of an old partner. / Somber
|
MS07b_002_NickSeesMartyCorpse
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ah, Faneuil Hall. Cradle of liberty turned slaughterhouse.
|
|
Neutral
|
MS07b_003_ApproachFanueilHall
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Goodness. Did Marty really try and get through all this on his own?
|
|
Impressed that a former colleague you'd always underestimated might have made it through a very dangerous dungeon alone. / Impressed
|
MS07b_004_NickMartyCommentScene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Guess that's fine. Not like Winter's going anywhere. Once you track 'em all down, you come see me.
|
No foolin'.
|
NickValentine: Well, that's some real solid detective work.
|
Player just presented Nick with the thing he requested moments after asking for it. / Impressed
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This is it.
|
NickValentine: In this spot, two hundred years ago, one of Eddie's boys put a bullet in Jenny Land's back.
|
Somber
|
MS07c_012_NickGraveScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I've been putting together a file on this one for a while now. There's a pair of holotapes in here worth listening to...
|
...including one of Winter's that I managed to snatch from the Cambridge Police evidence lock-up before getting swarmed by Ferals.
|
NickValentine: Just need to find the other nine and bring 'em to me.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: ...including one of Winter's that I managed to snatch from the Cambridge Police evidence lock-up before getting swarmed by Ferals.
|
Just need to find the other nine and bring 'em to me.
|
NickValentine: On my way out the door, I spotted an active evidence terminal. I'll bet my hat that terminal is the key to finding the rest of the tapes.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: My gut tells me the Boston Police evidence terminals are the key to cracking this one.
|
Probably worth revisiting any police departments you may have stumbled across in your travels, as well.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: My gut tells me the Boston Police evidence terminals are the key to cracking this one.
|
Probably worth paying a visit to any of the departments you might have stumbled across.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Actually, I'm kind of busy at the moment.
|
Guess that's fine. Not like Winter's going anywhere. Once you track 'em all down, you come see me.
|
NickValentine: No foolin'.
|
Neutral
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You mean these? Here. Take 'em.
|
Already got the tapes, huh.
|
NickValentine: Well, that's some real solid detective work.
|
Impressed
|
MS07c_002_TurnInTapes
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Let's not keep Eddie waiting.
|
|
Amused
|
MS07c_003a_NickWaitingAtAndrewStation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Entrance to the station's right over there. Let's not keep Eddie waiting.
|
|
Neutral
|
MS07c_003b_NickArrivedAtAndrewStation
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: This is it.
|
In this spot, two hundred years ago, one of Eddie's boys put a bullet in Jenny Land's back.
|
|
Somber
|
MS07c_012_NickGraveScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now Eddie's as dead as Jenny and Nick. And I... I'm at a loss.
|
|
Somber
|
MS07c_012_NickGraveScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: This is it.
|
In this spot, two hundred years ago, one of Eddie's boys gunned down Jenny Lands, my fiance... Nick's fiance.
|
|
This is a big moment for the Nick. He also slips up in this line, calling Nick's fiance his own, but he catches himself. / Somber
|
MS07c_012_NickGraveScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now Eddie's as dead as Jenny and Nick. And I... I'm at a loss.
|
|
Somber
|
MS07c_012_NickGraveScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I just need some time to process all this. You mind if we get out of here?
|
|
Somber
|
MS07c_012a_NickGraveSceneBailOut
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Just need to find the other nine and bring 'em to me.
|
On my way out the door, I spotted an active evidence terminal. I'll bet my hat that terminal is the key to finding the rest of the tapes.
|
NickValentine: My gut tells me the Boston Police evidence terminals are the key to cracking this one.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: On my way out the door, I spotted an active evidence terminal. I'll bet my hat that terminal is the key to finding the rest of the tapes.
|
My gut tells me the Boston Police evidence terminals are the key to cracking this one.
|
NickValentine: Probably worth revisiting any police departments you may have stumbled across in your travels, as well.
|
MARK FOR RE-RECORD. / Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That's fine. We'll talk later.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Still searching for them.
|
Just let me know when you managed to get your hands on 'em.
|
|
Neutral
|
MS07c_003_MoreTapesToFind
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is this vendetta really worth it, Nick? I mean, you don't even know this guy.
|
I don't expect you to understand. Heck, I don't need you to. We just need to find those tapes.
|
|
Stern
|
MS07c_003_MoreTapesToFind
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How about some doo-wop hits instead? Maybe a little smooth jazz?
|
The only tune I want to hear right now is Eddie Winter recanting a life of villainy.
|
Player Default: Still searching for them.
|
Irritated
|
MS07c_003_MoreTapesToFind
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: What was it we were looking for again?
|
Ten tapes recorded by that hooligan, Eddie Winter. Word is they got stashed in police departments around the Commonwealth.
|
|
Neutral
|
MS07c_003_MoreTapesToFind
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
When you find 'em all, you bring 'em to me.
|
Player Default: Still searching for them.
|
Neutral
|
MS07c_003_MoreTapesToFind
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That filthy toad's right on the other side of that door. Why don't you do the honor?
|
PlayerDefault: Sure.
|
Stern
|
MS07c_004_OpeningBunker
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I still need some more time.
|
Well, come talk to me once you've tracked 'em down.
|
Player Default: You know, I think I found all the others. Take 'em.
|
Neutral
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah. Here. Take 'em.
|
Would ya look at that.
|
NickValentine: Well, that's some real solid detective work.
|
A little excited about what the player just handed him. / Impressed
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: No foolin'.
|
Well, that's some real solid detective work.
|
|
Grateful
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They're older than dirt, but they've got Eddie's pawprints all over them. These are the real deal.
|
|
Going over a collection of tapes / Suspicious
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And they've still got the code pieces in 'em. Let me run 'em through the old processor.
|
NickValentine: Got it! One, nine, five, three, seven, two, eight, four, zero, six.
|
MARK FOR RE-RECORD. / Suspicious
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: And they've still got the code pieces in 'em. Let me run 'em through the old processor.
|
Got it! One, nine, five, three, seven, two, eight, four, zero, six.
|
|
Suspicious
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That old thug's holed up in Andrew Station. Now let's go bring down Eddie Winter.
|
|
Stern
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How about some other time?
|
Sure. It's waited this long...
|
NickValentine: Once upon a time in the land of Boston, there lived a king of organized crime. Eddie Winter. He was a bad man who did a lot of bad things.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure. It's waited this long...
|
This one's straight out of the archives.
|
NickValentine: Once upon a time in the land of Boston, there lived a king of organized crime. Eddie Winter. He was a bad man who did a lot of bad things.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, have you got something for me? A pocketful of tapes belonging to an old Ghoul, perhaps?
|
Player Default: Finally got 'em all. Here.
|
Question
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, you got anything for me? Some tapes maybe?
|
Player Default: Finally got 'em all. Here.
|
Question
|
MS07c_002_TurnInTapes
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You've really done your homework on this guy.
|
I have. And I uncovered a doozy.
|
NickValentine: Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Watch who you're calling frozen banana, pal.
|
Get over yourself. It ain't always about you. Now listen to the important part.
|
NickValentine: Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one.
|
Irritated
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nick, you can't be saying what I think you're saying...
|
Oh, I'm saying it all right.
|
NickValentine: Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't mean to tell me he used that radiation to...
|
That's right.
|
NickValentine: Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have. And I uncovered a doozy.
|
Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And I'm convinced that he's still locked inside that shelter. Safe and sound. Ready to come out, and begin his evil reign all over again.
|
|
Angry
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm going to find him, and kill him, so that never happens. You in?
|
Player Default: All right, Nick. Let's get the bad guy.
|
Angry
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right, Nick. Let's get the bad guy.
|
You're a good man.
|
NickValentine: Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds.
|
player is male / Happy
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right, Nick. Let's get the bad guy.
|
Good...
|
NickValentine: Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds.
|
player is female / Happy
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You want to murder this guy, Nick. I can't be party to that.
|
Fine. But I hope you change your mind. This Eddie Winter... he was barely human back then. God knows what he is now.
|
NickValentine: Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds.
|
Irritated
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know, Nick. Sounds a bit like cold-blooded murder.
|
Who says it ain't? But I don't have to be human to know that sometimes the only way to end evil is to kill it.
|
NickValentine: Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds.
|
Irritated
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't get it Nick. Why kill Eddie Winter, even if he is still alive? This sounds like some kind of vendetta.
|
I've got memories. Of a... of a girl. My girl. They're not really my memories, I know that. They're Nick's. But the girl... she was real.
|
|
Sad
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
She was beautiful, and innocent... And Winter killed her. Now he's got to pay the price.
|
|
Upset about what happened to this woman. / Angry
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So, knowing that... are you in?
|
Player Default: All right, Nick. Let's get the bad guy.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't get it Nick. Why kill Eddie Winter, even if he is still alive? This sounds like some kind of vendetta.
|
It's... it's nothing. Just some old business of Nick's that needs to taking care of. Justice has to be served. Now, are you in or not?
|
Player Default: All right, Nick. Let's get the bad guy.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't get it Nick. Why kill Eddie Winter, even if he is still alive? This sounds like some kind of vendetta.
|
I've got memories. Of a... of a girl. My girl. They're not my real memories, I know that. But the girl... she was real.
|
|
Sad
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
She was beautiful, and innocent... And Winter killed her. Now he's got to pay the price.
|
|
Upset about what happened to this woman. / Angry
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So, knowing that... are you in?
|
Player Default: All right, Nick. Let's get the bad guy.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't get it Nick. Why kill Eddie Winter, even if he is still alive? This sounds like some kind of vendetta.
|
It's... it's nothing. Just... something I need to take care of. Justice has to be served. Now, are you in or not?
|
Player Default: All right, Nick. Let's get the bad guy.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're a good man.
|
Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Back in the day, he recorded 10 holotapes, incriminating different criminal associates. On each one, he hid a single number.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We find all of those holotapes, we get all the numbers. We get all the numbers... we get the code. And then we get Winter.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've been putting together a file on this one for a while now. There's a pair of holotapes in here worth listening to...
|
NickValentine: ...including one of Winter's that I managed to snatch from the Cambridge Police evidence lock-up before getting swarmed by Ferals.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Anyway, if you're done being a wise-ass...
|
The story gets even more twisted. The arrogant bastard wanted to cheat death. Live forever...
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So he could come out of that shelter someday, into this brave new world. Sound familiar?
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Only Eddie didn't want to be a frozen banana. No cryo sleep for him. No, he invested his money in some sick, crazy radiation experiment.
|
Player Default: You've really done your homework on this guy.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: This one's straight out of the archives.
|
Once upon a time in the land of Boston, there lived a king of organized crime. Eddie Winter. He was a bad man who did a lot of bad things.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hurt a lot of innocent people. But he knew the end was coming.
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So he sealed himself inside a personal shelter, located underneath the sub shop he used as a headquarters.
|
Player Default: Eddie Winter was from... my time. A real scumbag.
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: An evil king in a sub shop? Does a meatball monster show up at some point?
|
From what I've heard, the pastrami golem is the one you really have to watch for...
|
|
Neutral
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Anyway, if you're done being a wise-ass...
|
NickValentine: The story gets even more twisted. The arrogant bastard wanted to cheat death. Live forever...
|
Irritated
|
MS07c_001_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm not going anywhere until I get what I came for.
|
EddieWinter: Yeah? And what's that? And who are you, huh? You look kinda familiar. But... what are you, some kind of robot?
|
Angry
|
MS07c_010_EddieNick
|
Scene
|
SceneDialogue
|
Custom
|
|
EddieWinter: Is that what it's like out there now? A world of robot overlords? I knew it.
|
The name's Valentine. Nick Valentine. Remember me?
|
EddieWinter: Valentine? The cop? Is that who you're supposed to be? Sorry pal, but you ain't Nick Valentine. You're just some kind of... machine.
|
Confident
|
MS07c_010_EddieNick
|
Scene
|
SceneDialogue
|
Custom
|
|
EddieWinter: Valentine? The cop? Is that who you're supposed to be? Sorry pal, but you ain't Nick Valentine. You're just some kind of... machine.
|
You killed my fiance. Jennifer Lands. There are some crimes even you can't get away with, Winter.
|
EddieWinter: Your fiance? You mean Valentine's fiance? Pretty girl. A shame what happened to her.
|
Angry
|
MS07c_010_EddieNick
|
Scene
|
SceneDialogue
|
Custom
|
|
EddieWinter: Christ, look at you. You're not even alive.
|
Then I guess I'm in good company.
|
|
Angry
|
MS07c_010_EddieNick
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're done here. But there's one more thing I've got to do. I... I wouldn't mind the company, if you wanted to tag along.
|
|
Tired
|
MS07c_011_EddieDead
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Jenny...
|
|
Thinking about someone you'd lost. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
They're all gone...
|
|
To yourself. Thinking about someone you'd lost. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hmm?
|
|
Lost in thought. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Finally time for Eddie Winter to get his due.
|
|
Excited, but with a violent tinge. / Confident
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Can't wait to see the look on what's left of Eddie's face when we pop that lock of his.
|
|
Excited. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Never would have made it this far without you.
|
|
Grateful, but excited about what's to come - killing an enemy. / Grateful
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Yeah?
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
This, this won't take long.
|
|
Thoughtful. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Good to know I've got someone I can rely on watching my back.
|
|
Grateful, but introspective. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Careful. Andrew Station's known for having its fill of gun-toting scumbags.
|
|
Cautious. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you rethink helping me take down Winter?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Any chance you've rethought helping me close out some Nick Valentine history?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you got something for me? Maybe a pocketful of tapes belonging to an old Ghoul?
|
Player Default: Finally got 'em all. Here.
|
Question
|
MS07c_002_TurnInTapes
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You got some tapes for me?
|
Player Default: Finally got 'em all. Here.
|
Question
|
MS07c_002_TurnInTapes
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
How we doing on the hunt for Eddie's tapes?
|
Player Default: Still searching for them.
|
Question
|
MS07c_003_MoreTapesToFind
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You know, there's another chunk of Nick Valentine history I've been hoping to put a bow on for a while now.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I could use a hand, if you're willing to take a crack at it?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
This is it.
|
NickValentine: In this spot, two hundred years ago, one of Eddie's boys put a bullet in Jenny Land's back.
|
Somber
|
MS07c_012_NickGraveScene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Jack: You fool! Why didn't you do as I asked?
|
Valentine interjects
|
|
|
MS09ParsonsBossRoomLorenzoEscapes
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's really interesting.
|
Interesting's a word for it.
|
Jack: I'm glad to hear you say that. It's become my life's work.
|
Flippant. / Neutral
|
MS09CabotHouseIntroJack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can believe whatever wacko theories you want, as long as I get paid.
|
As enlightening as this has all been.
|
Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor.
|
Nervous
|
MS09CabotHouseIntroJack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm really just here about the job.
|
So if we could just, skip to it.
|
Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do.
|
Trying to hurry up a conversation. Rerecord. / Neutral
|
MS09CabotHouseIntroJack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You think aliens created human civilization?
|
Maybe they should come back, give it another shot.
|
Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria.
|
The player suggested that aliens created human civilization. / Amused
|
MS09CabotHouseIntroJack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have a vial of that serum with me. Here, looks like you need it.
|
Guess she'd benefit from it as much as anyone.
|
Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much.
|
A little concerned the player just gave away the last of a powerful serum. / Concerned
|
MS09Mission2EmogeneAgeKnow
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Thanks for your help.
|
We can take it from here.
|
ParsonsGuardCaptain: Sure thing.
|
Neutral
|
MS09ParsonsCaptainScene1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So you've just been waiting for me to show up to do something about those assholes?
|
What? You want her to wipe your mouth for ya after meals, too?
|
ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you.
|
Irritated
|
MS09ParsonsCaptainScene1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sorry, I shouldn't have said that.
|
My friend here gets a little excitable sometimes just before a fight.
|
ParsonsGuardCaptain: Was that an apology? Now I've seen everything.
|
Apologetic
|
MS09ParsonsCaptainScene1A
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Lucky for you I'm not afraid of a few raiders.
|
And lucky for all of us, we'll be leaving shortly.
|
ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them?
|
Irritated
|
MS09ParsonsCaptainScene1A
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job.
|
Don't know when to quit, do ya?
|
ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not.
|
Irritated
|
MS09ParsonsCaptainScene1A
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Whoa, whoa. Easy there.
|
Let's be civilized about this. No need for blood.
|
FirstMate: Unable to comply.
|
Pleading
|
MS11_0080_Constitution_Scene_3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Try that and you'll be nothing but scrap metal, pal.
|
We can work this out. Everyone can walk away with their protocols intact.
|
FirstMate: Threats detected. Awaiting permission to terminate target.
|
Pleading
|
MS11_0080_Constitution_Scene_3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This must be a misunderstanding. You invited me aboard.
|
We're not here to cause any trouble.
|
FirstMate: No records found.
|
Pleading
|
MS11_0080_Constitution_Scene_3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What, you're going to kill me?
|
You wouldn't hurt a couple of harmless visitors, would ya?
|
FirstMate: Affirmative.
|
Pleading
|
MS11_0080_Constitution_Scene_3
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Those poor bots don't even know what's about to happen.
|
|
Sad
|
MS11_Comp_Sabotage
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A sad state of affairs for such an historic ship.
|
Seems this place ought to be a museum, not a weathervane.
|
Ironsides: On that we are in agreement.
|
Neutral
|
MS11_0100_Meet_Ironsides
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You should just abandon the ship.
|
You really think this place would be better off in the hands of Super Mutants or Raiders?
|
Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere.
|
Concerned
|
MS11_0100_Meet_Ironsides
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's quite a predicament.
|
Not an enviable situation.
|
Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets.
|
Concerned
|
MS11_0100_Meet_Ironsides
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How did it even get up here?
|
It does rather defy logic.
|
Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is.
|
Concerned
|
MS11_0100_Meet_Ironsides
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, I'm in. What's the plan?
|
You really think scrapping a piece of history, not to mention those bots' home, is the thing to do here?
|
Mandy: That's the right call.
|
Concerned
|
MS11_0350_Meet_Mandy
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No deal. I'm with Ironsides.
|
So you can keep your grubby mitts to yourself.
|
Mandy: Then screw you, asshole. You're lucky we don't gun you down.
|
Defiant
|
MS11_0350_Meet_Mandy
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I need to think about this.
|
I hope you're not considering helping give those robots the boot from their home.
|
Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing.
|
Concerned
|
MS11_0350_Meet_Mandy
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Still not interested.
|
Us getting involved would only complicate things further, Paul.
|
PaulPembroke: I don't know why I expected you to help me.
|
Stern
|
MS13PaulIntroScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're going to have to make it worth my while.
|
Guess I missed the memo we'd taken up as thugs for hire.
|
PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke.
|
Irritated
|
MS13PaulIntroScene
|
Scene
|
SceneDialogue
|
Custom
|
|
PaulPembroke: Keep talking.
|
Well goodness, man. Speak.
|
HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that.
|
Stern
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Think this through. Darcy isn't worth dying for - or killing for.
|
She's just one gal, and the two of you are dragging poor Paul through the wringer.
|
HenryCooke: You know what? You're right.
|
Pleading
|
MS13BConfrontCookeAlone
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm counting to three. One... two...
|
You really think threatening this man will...
|
HenryCooke: Hold up. Don't get crazy on me. We can talk this out.
|
Nick starts pleading with the player, but is cut off by the next character speaking. / Irritated
|
MS13BConfrontCookeAlone
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I told you what you need to do. The next move is up to you.
|
We can resolve this like civilized folk.
|
HenryCooke: This is how I deal with assholes like you.
|
Stern
|
MS13BConfrontCookeAlone
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't even want to look at you right now.
|
|
Disgusted with the player after they attacked someone they made a deal with. / Disbelief
|
MS13BAfterConfrontationViolence
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paul, put the gun away. Nobody needs to get shot here.
|
Listen to reason, Paul.
|
PaulPembroke: Screw that.
|
Pleading
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Better just shoot him, Paul.
|
No, dammit!
|
PaulPembroke: Keep talking.
|
Terrified that a gun fight is about to begin. / Pleading
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Put the guns away before this gets out of hand.
|
We can all still walk away from this.
|
PaulPembroke: Too late.
|
Pleading
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why don't you see if Cooke is going to listen?
|
We can figure this out.
|
PaulPembroke: He never listens.
|
Pleading
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I'm taking all of it as the rest of my payment.
|
Honor doesn't really mean a lick to you, does it?
|
PaulPembroke: That was never part of the deal!
|
Irritated
|
MS13EDivideSpoils
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: 70-30 seems more like it.
|
Changing the terms of the deal on the fly, huh? Real noble of you.
|
PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now.
|
Disappointed in the player. / Irritated
|
MS13EDivideSpoils
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town...
|
Have the two of utterly lost hold of your senses?
|
Yefim: All right, that's enough!
|
Disbelief
|
MS14BobrovOpeningScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town...
|
Have you completely gone off your rocker?
|
Yefim: All right, that's enough!
|
Disbelief
|
MS14BobrovOpeningScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It would be quick, and probably mostly painless. You just first lead him out of town...
|
That you're even considering it is bad enough.
|
Yefim: All right, that's enough!
|
Disgust
|
MS14BobrovOpeningScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town...
|
If this is a joke, you're one sick puppy, Vadim.
|
Yefim: All right, that's enough!
|
Question
|
MS14BobrovOpeningScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Travis: Well, if you think it would work...
|
You got spunk kid. That's all that matters.
|
|
Confident
|
MS14TravisBarPreFightScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Travis: I'm not a coward!
|
Because cowards don't stand up for themselves.
|
|
Stern
|
MS14TravisBarPreFightScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened.
|
Don't beat yourself up, kid. You saw how things turned out last time someone tried to.
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
Stern
|
MS14TravisStage65Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, man. I can't believe this.
|
Believe it or not, we don't have time to just stand here.
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
Stern
|
MS14TravisStage65Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right. We've got to get him back.
|
You been hiding this bravado the whole damn time?
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
Amused
|
MS14TravisStage65Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I guess... Maybe it doesn't matter. But getting him back does.
|
You really think you got that in you?
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
Question
|
MS14TravisStage65Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay, okay. Good. I mean, I can do this. Totally.
|
Hey, you can do this.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Emphasis on "can." / Confident
|
MS14TravisStage70Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for...
|
Don't listen to 'em. We're all walking out of here today.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Irritated
|
MS14TravisStage70Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay, right. Sure. Yeah.
|
Travis, now's not the time to get cold feet. Vadim needs you.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Concerned
|
MS14TravisStage70Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not really. I mean, I think it's... It's where their little gang hides out. There shouldn't be too many of them.
|
Good. We'll mop 'em up and have Vadim home in no time.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Confident
|
MS14TravisStage70Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks.
|
You've come real far, pal.
|
Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?
|
Confident
|
MS14TravisStage90Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, yeah. I know.
|
Don't listen to that, Travis. You've come a long way.
|
Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?
|
Stern
|
MS14TravisStage90Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, I'm sure. Not me, though.
|
You can bet it's a new day for you now.
|
Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?
|
Confident
|
MS14TravisStage90Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Haven't met a man I couldn't lay out.
|
As a last resort, no doubt.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
Disheartened by the player admitting their penchant for fisticuffs. / Irritated
|
MS14VadimStage10Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not some thug. I don't get involved in stuff like that.
|
As much as it may surprise you, not everyone who walks into your establishment is some kinda goon, Vadim.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
Stern
|
MS14VadimStage10Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I can hold my own, if that's what you mean.
|
Quite the scrapper, this one.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
Neutral
|
MS14VadimStage10Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What does that have to do with anything?
|
Yeah. Out with it, Vadim.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
Neutral
|
MS14VadimStage10Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That doc had a lot of blood on her hands. We did the right thing. Right?
|
|
Rerecord. A bit upset with yourself. Turning over in your head what you just did - killing a woman who was torturing people. / Puzzled
|
MS17_Comp_KilledChambers
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Continue your work, then.
|
That woman's just going to keep using people as her playthings. You willing to stomach that?
|
HonestDan: I wish you hadn't said that.
|
Neutral
|
MS17_400_Chambers
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's a deal I won't accept.
|
You're done putting people through your little tests.
|
DoctorChambers: Then you'll just have to kill me.
|
Defiant
|
MS17_400_Chambers
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't kill the girl. Spare her.
|
That girl's done being your lab rat.
|
DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator.
|
Stern
|
MS17_400_Chambers
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Give me the caps and I'll drop the whole thing.
|
We really just gonna leave these missing people in the lurch?
|
JacobOrden: Here you go. Come back anytime.
|
Quietly to the player, concerned. / Conspiratorial
|
MS17_300_JacobWarning
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can keep your caps.
|
You're not buying our silence.
|
JacobOrden: Please, just leave well enough alone. There's more going on then you realize.
|
Defiant
|
MS17_300_JacobWarning
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though.
|
You seem like a reasonable guy. Work with us here.
|
JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade.
|
Pleading
|
MS17_300_JacobWarning
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How can you justify killing a caravan?
|
Easy. They can't.
|
JacobOrden: It isn't as simple as all that. Hasn't our community been good to you? And others passing through?
|
Stern
|
MS17_300_JacobWarning
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No deal.
|
That so? Remind me to get any deals from you in writing in the future.
|
HonestDan: We'll see who finds those caravan hands first, then.
|
Irritated
|
MS17_300_Dan_Follows
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Not bad. I'd still keep a firearm handy, but honestly, not bad.
|
|
Amused
|
MS04_Comp_ActingLikeShroud
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I hope those caps were worth sullying yourself like that.
|
|
Extremely disappointed in the player. / Disgust
|
MS04_Comp_PCisAssassin
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Kent's blood is on your hands now. Guess you saved Sinjin the trouble.
|
|
Angry
|
MS04_Comp_PCKilledHostage
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hand over the caps.
|
You really gonna make a deal with this scumbag?
|
AJ: Here. And don't show your face around here again.
|
Disgust
|
MS04_0500_2_AJ
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Stop selling to children, miscreant. Or face my wrath.
|
You're through, son.
|
AJ: Screw you. Waste the freak.
|
Happy
|
MS04_0500_2_AJ
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good on you for trying to make the world better.
|
Most folks refuse to be bothered.
|
Kent: I just have to do something, you know?
|
Neutral
|
MS04_0100_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure, Kent. You have a plan, all right.
|
There's no need to belittle someone else's dream. Even if it is a bit nuts.
|
Kent: I know how it sounds.
|
Concerned
|
MS04_0100_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Looks like it's my lucky day. Because I'm getting both of you.
|
Not without a fight, you're not.
|
|
Angry
|
MS04_1300_SinjinConfrontation
|
Scene
|
SceneDialogue
|
Custom
|
|
Kent: He'd... He'd. Episode 23.
|
Would ya look at that.
|
Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next.
|
Impressed. / Happy
|
MS04_1300_SinjinConfrontation
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Whoa. One case at a time, Ellie. Our new friend needs our help, first.
|
All right. Let's get down to business. Take a seat. Make yourself comfortable.
|
|
talking to the player, about to interview his case
|
MS07Intro_20_ElliePlayerScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: You know, if you're looking for work, and don't mind putting on the detective hat, Nick sure could use a new partner...
|
Whoa. One case at a time, Ellie. Our new friend needs our help, first.
|
Nick: All right. Let's get down to business. Take a seat. Make yourself comfortable.
|
friendly towards Ellie, but wanting to put your client's needs first / Concerned
|
MS07Intro_20_ElliePlayerScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ellie? Are you here?
|
Nick: Ellie?
|
calling out a bit as you enter the office
|
zMS07MiscSceneAlt
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Ellie? Are you here?
|
Ellie?
|
Nick: Huh. Guess she got tired of waiting. You'd be surprised how many secretaries I lose that way.
|
more concerned as no one is answering you
|
zMS07MiscSceneAlt
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Ellie?
|
Huh. Guess she got tired of waiting. You'd be surprised how many secretaries I lose that way.
|
|
|
zMS07MiscSceneAlt
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ellie? Are you here?
|
Ellie: Nick!?
|
calling out a bit as you enter the office / Puzzled
|
MS07Intro_10_NickEllie
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Oh god, it's really you!
|
Well, it's hard to mistake this mug for anyone else.
|
Ellie: Hmph. You keep laughing at death, some day, death's going to laugh back.
|
you've made this joke with her before a ton of times / Amused
|
MS07Intro_10_NickEllie
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Hmph. You keep laughing at death, some day, death's going to laugh back.
|
Not as long as I got a few friends to back me up.
|
Ellie: You saved Nick, this agency, and my job. Thank you.
|
to the player / Friendly
|
MS07Intro_10_NickEllie
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Guess I'll head back home.
|
|
Leaving the player's service. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, take care of yourself.
|
|
Leaving the player's service. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Maybe we'll cross paths again.
|
|
Leaving the player's service. / Neutral
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Sorry boss, this one's beyond me.
|
|
Apologetic
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm locked out of this one.
|
|
Apologetic
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I guess security wasn't high on their priority list.
|
|
Amused
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't know why they bothered encrypting it at all.
|
|
Amused
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Child's play.
|
|
Amused
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Should have this unlocked in just a...
|
|
Talking while hacking a computer. / Amused
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
No one would pick a password that dumb.
|
|
Hacking a computer. At first, shocked as he types away at the computer... / Amused
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Oh, I stand corrected.
|
|
Surprised at the stupidity of the previous owner of the computer he's working on. / Surprised
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Shouldn't be too much trouble.
|
|
Speaking while in the act of hacking a computer terminal. / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Did a decent job locking this down, but if I just...
|
|
Speaking while typing on a computer terminal. / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Huh. Standard defenses are still up. Which likely means...
|
|
Speaking while typing on a computer terminal. / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hmm. Clever. But I bet you forgot to...
|
|
Speaking while typing on a computer terminal. / Amused
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, well. Not a shabby set of protocols.
|
|
Speaking while typing on a computer terminal. / Amused
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
These folks weren't playing around.
|
|
Speaking while typing on a computer terminal. / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This is some serious security.
|
|
Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They locked the door tight, but did they leave open a window?
|
|
Speaking while typing on a computer terminal. / Concerned
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Huh. Now how did you structure... I see.
|
|
Speaking while typing on a computer terminal. / Question
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What is this? Amateur hour...
|
|
Amused
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Oh. Oh now that is clever. But if I...
|
|
Surprised
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Some serious subroutines running on this box. But maybe...
|
|
Speaking while typing on a computer terminal. / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Yikes. This is some high-grade encryption.
|
|
Speaking while typing on a computer terminal. / Surprised
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
These boys weren't fooling around. But let me just try...
|
|
Speaking while typing on a computer terminal. / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Goodness. They've got this locked down tighter than a... hmm...
|
|
Speaking while typing on a computer terminal. / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What on Earth? How are they... oh... oh
|
|
Speaking while typing on a computer terminal. Confused at first, then slowly coming to realizations with each "oh." Avoid denoting success or failure / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This one requires a password, I'm afraid.
|
|
saying you can't hack it / Apologetic
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
No dice. Gonna need a password for this one.
|
|
saying you can't hack it / Apologetic
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Dang. Locked down too tight.
|
|
Irritated
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Damn. Sorry, not happening.
|
|
Irritated
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Sorry. Can't bust it.
|
|
Irritated
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hmm. I think this one's beyond me.
|
|
Irritated
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Darn. Not gonna budge.
|
|
Irritated
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Got it.
|
|
Happy
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Bingo.
|
|
Happy
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There we go.
|
|
Just unlocked a secure terminal. / Neutral
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's all yours.
|
|
Just unlocked a secure terminal. / Happy
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Open for business.
|
|
Just unlocked a secure terminal. / Happy
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Nope... hrm...
|
CommandActor: Dang. Locked down too tight.
|
lost in thought, hacking a computer, trying various things / Thinking
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Alright, let's try a slightly different approach...
|
CommandActor: Dang. Locked down too tight.
|
lost in thought, hacking a computer, trying various things / Puzzled
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hmm. Was sure that was going to do it.
|
CommandActor: Dang. Locked down too tight.
|
lost in thought, hacking a computer, trying various things / Irritated
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's see about... this...
|
CommandActor: Dang. Locked down too tight.
|
lost in thought, hacking a computer, trying various things / Thinking
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ah huh, ah huh, ah... huh...
|
CommandActor: Dang. Locked down too tight.
|
lost in thought, hacking a computer, trying various things / Thinking
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hmmm...
|
CommandActor: Dang. Locked down too tight.
|
lost in thought, hacking a computer, trying various things / Puzzled
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Not that either...
|
CommandActor: Dang. Locked down too tight.
|
lost in thought, hacking a computer, trying various things / Irritated
|
Command_HackTerminal_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Deep into that darkness peering, long I stood there, wondering, fearing.
|
|
Looking at a massive, intimidating airship passing overhead, quoting Poe. / Disbelief
|
BoS201_00_PrydwenArrives
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Going to be a quick war with that thing on our side.
|
Yeah, but for who?
|
BoS201Danse: That's the plan.
|
Concerned
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: After rolling that thing in, you've certainly started a war.
|
No one brings that much firepower without plans to use it.
|
BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins.
|
Concerned
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind.
|
It sure as hell ain't gonna be taken as a gesture of good faith from the other forces in the Commonwealth.
|
BoS201Danse: What's the matter? Don't like kicking in the door?
|
Concerned
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who's Elder Maxson?
|
Maxson? Man's a lunatic.
|
BoS201Danse: Maxson is the commander of this division of the Brotherhood of Steel.
|
Irritated
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I refuse to allow the mistakes of the past to be repeated.
|
What you're talking about is going to cost lives. In droves.
|
Player Default: Don't worry, I'm convinced.
|
Defiant
|
BoS201_07_MaxsonStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm a bit surprised that you don't realize that by now.
|
It's not heaven, but these people have carved out a life for themselves, one it sounds like you want to snuff out.
|
Player Default: Don't worry, I'm convinced.
|
Defiant
|
BoS201_07_MaxsonStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow.
|
Not sure sitting by the wayside is a luxury we have right now.
|
Player Default: Don't worry, I'm convinced.
|
Quietly angry with the player. / Conspiratorial
|
BoS201_07_MaxsonStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The difference is our war won't reduce civilization to ashes.
|
Sounds like empty rhetoric to me. "No war is just but mine."
|
Player Default: Don't worry, I'm convinced.
|
Defiant
|
BoS201_07_MaxsonStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Relax, Tom, you'll be all right.
|
Now's not the time to overexert yourself. Save that for if the Brotherhood starts heading your way.
|
TinkerTom: Right, the whole breathing in and out. OK.
|
Neutral
|
RR302_0700_AtPoliceStation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Another of your paranoid fantasies.
|
You talk that way to everyone who lends you a hand?
|
TinkerTom: C'mon, man, maintain positive energy.
|
Neutral
|
RR302_0700_AtPoliceStation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I loved the song. It was perfect.
|
There ain't nothing like real Jazz.
|
Magnolia: Oh, thank you! A girl tries her best. *chuckle*
|
glad to be in the club listening to good music / Happy
|
MagnoliaGreetScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not a big fan of jazz.
|
No accounting for taste, I guess.
|
Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music.
|
Irritated
|
MagnoliaGreetScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Hancock: Good to see you again, Nick.
|
Hancock.
|
Finn: What d'you care? She ain't one of us.
|
|
GoodneighborIntroScene02A
|
Scene
|
SceneDialogue
|
Custom
|
|
Finn: Well, well, it's the detective. Tracking down another wayward husband to his mistress?
|
Why, someone stand you up?
|
Finn: Tryin' that, what d'ya call it? Evasive language, on me?
|
Sarcastic
|
GoodneighborIntroNickScene01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A little bloodthirsty, are we? Fortunately, you picked the right town.
|
|
dry humor, player kills someone in Goodneighbor, where murder is common
|
GoodneighborIntroScene04
|
Scene
|
SceneDialogue
|
Custom
|
|
PrestonGarvey: Let's do this, General.
|
I wouldn't expect a warm reception.
|
|
Neutral
|
Min02PrestonCourtyard
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.
|
Overwhelming force, huh? Guess that's one way to take 'em down.
|
PrestonGarvey: If you say so.
|
Neutral
|
Min02PrestonCastlePrebattle2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not ready to make a call yet.
|
Don't envy any decision when there's lives on the line.
|
PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan.
|
Neutral
|
Min02PrestonCastlePrebattle2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's hit them from both sides.
|
Cook those crabs from all directions.
|
PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support.
|
Neutral
|
Min02PrestonCastlePrebattle2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Set up a firing line and I'll draw them out.
|
Now don't think you're going in there without me.
|
PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there.
|
Neutral
|
Min02PrestonCastlePrebattle2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's pretty ingenious. I bet you can work around the clock.
|
Sure they can. But do you want to?
|
SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation.
|
Neutral
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.
|
I think you're forgetting a couple lapses in human decisionmaking.
|
SupervisorWhite: Ah, but that's where Graygarden is unique, darling.
|
Neutral
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war.
|
Yeah, you're right.
|
SupervisorWhite: Yes, construction was completed mere days before the war.
|
Remembering. / Neutral
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's not even one person here?
|
No wonder it's in such great shape.
|
SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance.
|
Amused
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors.
|
You're no synth, but you sure got panache.
|
Player Default: Well, it's definitely unique. Sort of hard to miss.
|
Amused
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool.
|
No kidding. And it's a good lookin' crop, to boot.
|
Wiseman: I appreciate your saying so.
|
Impressed. / Neutral
|
DialogueTheSlogSceneIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The first word that comes to my mind is "ugly."
|
Dunno. I've seen people eat uglier. Though I wish I hadn't.
|
Wiseman: Hey, do I look like a guy who puts a premium on beauty?
|
Last sentence should be said in a "I've seen some shit" tone. / Neutral
|
DialogueTheSlogSceneIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No wonder your crops are doing so well.
|
Makes me happy I don't eat. But they sure are thriving.
|
Roger: Yeah, they really are.
|
Disgust
|
DialogueWarwickHomesteadIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't care how fertile the soil is, this place reeks.
|
It this bad everyday or did something pass away here recently?
|
Roger: Yeah, but you get used to it.
|
Disgust
|
DialogueWarwickHomesteadIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Take the good with the bad, I guess.
|
If that's the silver lining...
|
Roger: That's how it is everywhere, friend.
|
Disgust
|
DialogueWarwickHomesteadIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do you grow here?
|
Whatever it is, I don't think it's well.
|
Roger: We've got mutfruit and tatos for the time being.
|
Disgust
|
DialogueWarwickHomesteadIntro
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You know, that whole business with Doc Amari and Kellogg's memories. It got me thinking.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
It's just... there's still some Nick Valentine history I've been wanting to put a bow on for a while now.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I could use a hand, if you're willing to take a crack at it.
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You know, there is this chunk of Nick Valentine history I've been hoping to put a bow on for a while now.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I could use a hand, if you're willing to take a crack at it?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Any chance you've rethought helping me close out some Nick Valentine history?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
So, you rethink helping me take down Winter?
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You know, there's another chunk of Nick Valentine history I've been hoping to put a bow on for a while now.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I could use a hand, if you're willing to take a crack at it?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You know, I've been thinking.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
What went down with Doc Amari and Kellogg's memories. I'm glad I did it, don't get me wrong.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
It's just made me realize that there's still some Nick Valentine business that I've been wanting to put a bow on for a while now.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I was wondering if you'd be up for lending a hand?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Hey. Hold up a minute.
|
|
Neutral
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hold on, you'll make it through.
|
You're not shuffling off on us just yet.
|
Glory: Bullshit. *cough*
|
Pleading
|
RR303_0300b_GloryDeath
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for this.
|
It's alright, Glory. You're here with friends. And one goon.
|
Glory: Isn't there... supposed to be a light?
|
Sad
|
RR303_0300b_GloryDeath
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I promise.
|
And our word's as good as gold.
|
Glory: If anyone... *cough*
|
Distraught. / Sad
|
RR303_0300b_GloryDeath
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How bad is it?
|
Can we make you more comfortable?
|
Glory: No escape... this time. *cough*
|
Distraught. / Sad
|
RR303_0300b_GloryDeath
|
Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
I didn't realize we were pimping ourselves out as a guns for hire now.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
Good. I was worried for a second there you were going to do it.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
You leave all your scruples in your other coat? Or is this just who you are now? A hitman?
|
|
Irritated
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Here you go.
|
Common decency. What a pleasant change.
|
Sheffield: *gasp* Oh thank you! Thank you!
|
Neutral
|
FFDiamondCity08GiveNukaScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm... gonna go...
|
Sorry, Sheffield. Seems you're going to have to drink dust because my friend can't figure out how to untie his purse strings.
|
Sheffield: *whimpering*
|
MARK FOR RE-RECORD. / Irritated
|
FFDiamondCity08GiveNukaScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Drink. Some. Water.
|
Yelling at a guy down on his luck. Where'd you learn your manners?
|
Sheffield: Nuka-Cola...So thirsty...*whimpering*
|
Irritated
|
FFDiamondCity08GiveNukaScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You want a soda? Is that it?
|
Wouldn't kill ya to help the guy.
|
Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that...
|
Neutral
|
FFDiamondCity08GiveNukaScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips.
|
Super Mutants with nuclear weapons. Not going to be able to sleep at night knowing that.
|
BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.
|
Concerned
|
BoS202_01_MaxsonStage10
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.
|
I've seen the kind of damage a Super Mutant can do with just a board with a nail in it. I'd hate to see what they can do with a nuke.
|
BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.
|
Concerned
|
BoS202_01_MaxsonStage10
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wish all of mankind shared your sentiment.
|
Can't believe what I'm hearing. No one likes Super Mutants, but it sounds like you two are advocating genocide.
|
BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
|
Angry
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Have you taken leave of your senses?
|
Killing always takes its toll on the killer. I'd know.
|
BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
|
Neutral
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, it's good to see you dealt with them the Brotherhood way.
|
Seems to me like the Mutants were trying to "Brotherhood way" us right back.
|
BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
|
Neutral
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right, I suppose.
|
Now, let's get to business, shall we? What do you know?
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
Neutral
|
MinVsInstStage50EnricoScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming.
|
You were put in a hard spot. But now we're going to fix it. So tell us about this guy.
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
Neutral
|
MinVsInstStage50EnricoScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is...
|
That's not something in our control right now. What is, is fixing this. So, what do you know?
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
Neutral
|
MinVsInstStage50EnricoScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They thought I'd be able to relate to him, with my scientific background.
|
So much for that plan.
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
Neutral
|
MinVsInstStage50EnricoScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Institute wants the same things you do. We can find a way to work together.
|
We're trying to give everyone a fair shake here.
|
MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay.
|
Neutral
|
MinVsInstMinutemenStage30CitizenQuestion
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down.
|
A delicate negotiation isn't the place for strong arming.
|
MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay?
|
Quietly angry at the player. / Irritated
|
MinVsInstMinutemenStage30CitizenQuestion
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger.
|
So let's all just calm down...
|
MinutemenContact: You'd better be right. If you're not, that man's life is on your head.
|
Rerecord. Trying to keep people calm. / Pleading
|
MinVsInstMinutemenStage30CitizenQuestion
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sure you're willing to risk being wrong about this?
|
You don't want to be carrying that kind of weight around for the rest of your days, now do ya?
|
MinutemenContact: Look, I... I just want people to be safe, y'know? I don't want anyone else dying, or getting' kidnapped or whatever.
|
Concerned
|
MinVsInstMinutemenStage30CitizenQuestion
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
So, you gonna spill the beans?
|
BoS100Danse: Very well.
|
Neutral
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: At this rate, you'll be dead within two days. And I want no part of it.
|
You really gonna leave them to swing in the wind like that?
|
BoS100Danse: Then there's no need for you to remain here.
|
Concerned
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That all depends. How much are you paying?
|
Hey now. I didn't sign up to be someone else's kill bot.
|
BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services.
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I want to help but I don't like the secrecy. Who are you? Really?
|
Out with it.
|
BoS100Danse: Very well.
|
Neutral
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Happy to roll up my sleeves if you think you could use the help.
|
Player Default: I'd be glad to help.
|
Neutral
|
Min01SturgesIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader.
|
With you at the helm, the Minutemen could be a big damn deal.
|
Player Default: Okay. I'll do it.
|
Amused
|
Min01PrestonOutroFinal
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay. I'll do it.
|
Finally, something going the Commonwealth's way.
|
Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too.
|
Happy
|
Min01PrestonOutroFinal
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I'm not your savior. I have my own problems to deal with.
|
Not an easy decision. But maybe one you should consider more seriously.
|
Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own.
|
Neutral
|
Min01PrestonOutroFinal
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: So, you gonna spill the beans? How did things turn out with Marty?
|
Not great.
|
Ellie: Was he drunk?
|
Neutral
|
MS07bPostQuestMartyDead
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Was he drunk?
|
Dead. Made it all the way through Faneuil Hall, too. Went out like a champ.
|
Ellie: No foolin'. Our Marty made it through Faneuil Hall. Never knew he had it in him... well good for him.
|
Neutral
|
MS07bPostQuestMartyDead
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No one likes delays.
|
Particularly not when dealing with precious cargo.
|
OldManStockton: It's bad for business.
|
Neutral
|
RRM01_0300_MeetingStockton
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're talking about synths, right?
|
Discretion never was your strong suit, was it?
|
OldManStockton: Yes, I am talking about synths.
|
Neutral
|
RRM01_0300_MeetingStockton
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A trader always has to move his merchandise efficiently.
|
Wouldn't want any hiccups in the supply chain.
|
OldManStockton: Exactly.
|
Neutral
|
RRM01_0300_MeetingStockton
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So, is there anyone you like?
|
Because "light on charm" doesn't really quite describe it.
|
DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake.
|
Neutral
|
RRM01_0100_Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's a dead drop?
|
Never read a spy novel, huh?
|
DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it.
|
Question
|
RRM01_0100_Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's nothing worse than losing a child. Believe me, I know.
|
It can be a real monstrous world.
|
Blake: I'm sorry to hear you say so.
|
Neutral
|
DialogueAbernathyFarmBlakeScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If your daughter was that stupid, she got what she deserved.
|
Daughter doesn't seem like the stupid one from where I'm standing.
|
Blake: You're a real son of a bitch, aren't you?
|
Angry
|
DialogueAbernathyFarmBlakeScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: (playful bark)
|
Taking up with Dogmeat, huh? You two play nice out there.
|
Dogmeat: (sad whimper)
|
Friendly. Talking to a dog. / Friendly
|
DogmeatPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd be honored to join.
|
I'll follow your lead here. But let's try and keep it light on the zealotry, shall we?
|
BoS101Danse: That's what I wanted to hear.
|
Concerned
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, I need to move on.
|
Thanks, but no thanks.
|
BoS101Danse: That's a shame.
|
Irritated
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know.
|
Not a choice to be made lightly.
|
BoS101Danse: It's a big decision, so I understand your hesitation.
|
Neutral
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Won't hear any argument from me. Synths have it tough enough as it is.
|
|
|
RR102_Comp_PCisAntiSlave
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You know, got some real nerve. You're damn right synths are machines. But that doesn't stop us from being people.
|
|
Angry
|
RR102_Comp_SynthsAreMachines
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your leader was just being cautious.
|
We know we're all on the same team.
|
Deacon: Exactly. Kind of killed our chance at a friendy first impression, though.
|
Happy
|
RR102_100_Deacon_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you greet all newcomers like that no one's ever going to help you.
|
You're not gonna put them through the ringer for bein' cautious now, are ya?
|
Deacon: Don't be too hard on the old girl. She's just looking after her wayward children.
|
Irritated
|
RR102_100_Deacon_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's done is done.
|
Never would have made it this far without thick skin.
|
Deacon: A healthy attitude.
|
Amused
|
RR102_100_Deacon_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you really have to be so cagey?
|
Seems charm's at a premium down here.
|
Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over.
|
Neutral
|
RR102_100_Deacon_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That man's dead as dirt, and it's going to be on your head. I hope you realize that.
|
|
Irritated
|
RR102_Comp_RickySuicide
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: About time I got out of this place. Let's go.
|
Heading out with Cait, huh? Hope you know what you're getting into.
|
Dogmeat: (curious sound)
|
The player is leaving Nick for a new companion of whom he doesn't approve. / Concerned
|
COMCaitPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Preston: Take care, Codsworth.
|
I'll head for home, then. Good luck.
|
|
|
COMPrestonFollowStartScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You two go do the Commonwealth proud.
|
Preston: Take care, Codsworth.
|
Friendly
|
COMPrestonFollowStartScene
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
The silent routine isn't getting us anywhere...
|
|
player isn't responding, you're a bit confused
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
What's with the hard look? Say something.
|
|
player isn't responding, you're a bit confused
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Get hit in the head? I can relate...
|
|
player isn't responding, you're a bit confused, referring to the fact that Nick Valentine has an obvious gape in the back of his head
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You gonna talk?
|
|
player isn't responding, you're a bit confused
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Waiting on you...
|
|
player isn't responding, you're a bit confused
|
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: I could use a little pick-me-up.
|
Hey there, friend. What's good here?
|
|
Friendly
|
AO_Companion_Bar_Generic
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The beer tastes like warm spit, but you'll be hard pressed to find a friendlier place for a drink.
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
Happy
|
AO_Companion_Bar_Vadim
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
You mean unfit for human consumption.
|
Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.
|
Neutral
|
AO_Companion_Bar_Vadim
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.
|
Vadim, we've been through this. I'm not going to be your guinea pig... again.
|
|
Irritated
|
AO_Companion_Bar_Vadim
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Oh... this place looks interestin'.
|
Vadim, you old lech. How've ya been?
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
Happy
|
AO_Companion_Bar_Vadim
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You sure this is the place you want to drink? Alright.
|
Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.
|
Question
|
AO_Companion_Bar_Wellingham
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.
|
I'm still mulling it over. Seems "Valentine and Wellingham" might be a little tight to fit on the signs.
|
Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.
|
Neutral
|
AO_Companion_Bar_Wellingham
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.
|
Really giving me the hard sell here, Wellingham. I'll consider it. Now, how about that drink?
|
|
Gently turning down someone's request to become his partner. / Neutral
|
AO_Companion_Bar_Wellingham
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Okay, please tell me this robot bartender knows how to pour a drink.
|
Wellingham.
|
Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.
|
Overly polite. / Neutral
|
AO_Companion_Bar_Wellingham
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You looking to throwaway some extra caps? Because this'd be the place.
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
Concerned
|
AO_Companion_Bar_Cooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
Hey now. No need to be uncivil.
|
Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.
|
Neutral
|
AO_Companion_Bar_Cooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.
|
I guess that'd make me the first to teach you how to act, now wouldn't it?
|
|
Neutral
|
AO_Companion_Bar_Cooke
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Quaint little place they've got here... I like it.
|
How's it going, Henry?
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
Neutral
|
AO_Companion_Bar_Cooke
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Watch your caps in this place. Folks behind the bar are as likely to rob you as those in front of it.
|
Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?
|
Concerned
|
AO_Companion_Bar_Whitechapel
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?
|
It'd be a chilly day in hell before I buy any of your swill.
|
|
Amused
|
AO_Companion_Bar_Whitechapel
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So, anyone new in need of finding?
|
Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart.
|
Question
|
AO_Companion_Bar_Whitechapel
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart.
|
Always the humanitarian, ain't ya, Chuck?
|
|
Amused
|
AO_Companion_Bar_Whitechapel
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: I know this place.
|
What's the word, Charlie?
|
Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?
|
Question
|
AO_Companion_Bar_Whitechapel
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, look who it is.
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
Friendly
|
AO_Companion_Bar_Deezer
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
Well, good for you. Still haven't poisoned anyone?
|
Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!
|
Question
|
AO_Companion_Bar_Deezer
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!
|
That's the spirit.
|
|
Amused
|
AO_Companion_Bar_Deezer
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Is that a robot... sellin' drinks?
|
Hey Deezer. How's business?
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
Friendly
|
AO_Companion_Bar_Deezer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Excuse me a moment.
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
Neutral
|
AO_Companion_Bar_Savoldi
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
What? It ain't that bad, is it?
|
Bartender: Well... it appears I finally have a customer who wants to show a little class.
|
Neutral
|
AO_Companion_Bar_Savoldi
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Well... it appears I finally have a customer who wants to show a little class.
|
Heh. Who says I lost?
|
|
Implying that he defeated a very tough enemy. / Amused
|
AO_Companion_Bar_Savoldi
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Oh, they have a bar down here?
|
Hey Joe. What's the word coming in on the caravans?
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
Neutral
|
AO_Companion_Bar_Savoldi
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey, gimme a sec. Gotta check in with a friend.
|
Bartender: Nan-ni shimasho-ka?
|
Irritated
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Be right back, gonna grab a quick drink.
|
How's the noodles game, Tak?
|
Bartender: Nan-ni shimasho-ka?
|
Friendly
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nan-ni shimasho-ka?
|
That so. Well, so long as you're staying out of trouble.
|
Bartender: Nan-ni shimasho-ka?
|
Concerned
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nan-ni shimasho-ka?
|
Good. I won't tolerate anyone mistreating the only other robot in town I can stand.
|
|
Neutral
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
|
About time we take a break, no?
|
|
Neutral
|
AO_Companion_Bar_Generic
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Uh, well, yeah, I suppose I am.
|
|
Someone just asked if you're one of those Synths. / Neutral
|
AO_Companion_Bar_Generic
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Friend, you got nothing to worry about. Me and the Institute haven't been on speaking terms for a long time.
|
|
Neutral
|
AO_Companion_Bar_Generic
|
Scene
|
SceneDialogue
|
Custom
|
|
Phyllis: And Samuel is at my feet and there's blood everywhere.
|
Hmm, not many clues there.
|
Player Default: I know this must be hard for you. Please, tell me the rest.
|
Puzzled
|
DN036_WhatHappenedSubtopic
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They've got something they use to control us, to make us do things we don't want to do.
|
Hmm, smells like there's more to this story.
|
Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM.
|
Conspiratorial
|
DN036_Main
|
Scene
|
SceneDialogue
|
Custom
|
|
Roger: Now he's starting to work on my wife and kids, trying to turn them against me too.
|
A real crisis, you've got here. At this rate, he'll have swayed the scarecrows to his side before week's end.
|
Player Default: They just need to be convinced Bill's wrong. That won't be hard.
|
Sarcastic. / Sarcastic
|
InstM01RogerSceneSuspect
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know you're in a tough situation here, but lives are at stake. Please help me.
|
You're not the only one with skin in this game.
|
Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute.
|
Stern
|
InstM01CedricScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic.
|
Pathetic? That's seems awful generous.
|
Cedric: Then I guess this conversation's over.
|
Irritated
|
InstM01CedricScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If that what it takes, fine.
|
Now, you gonna talk?
|
Cedric: Well now, looks like I can help you after all.
|
Irritated
|
InstM01CedricScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't care about Roger's family? Not even his children?
|
Have some damn heart.
|
Cedric: You really aren't from around here, are you?
|
Pleading
|
InstM01CedricScene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Good luck, General. I hope you find your son.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Something seem off about this place to you? Why no Ghouls in here?
|
|
Walking through an abandoned underground parking lot. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This place must've been massive in its heyday.
|
|
Walking through some extensive tunnels. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Just how many of these did they need?
|
|
Staring at an enormous bomb depot. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I... I can't believe what I'm looking at.
|
|
Looking at four missiles. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The pharaohs set up a franchise way out here?
|
|
Looking at a massive metal pyramid. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodness. Mind your fire down here. Couple stray bullets and this whole place could go up.
|
|
Walking through an underground car park. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Seems awful risky hiding out on the top floor of a skyscraper. Only quick escape is a jump.
|
|
Walking through a large penthouse. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
People have been down here. Recently.
|
|
Walking through the crypt under a nice church. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Even after all these years, it still feels sacred.
|
|
Walking through a crumbling church. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hell of a view.
|
|
Standing on top of a very tall building. Out loud, to himself. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
But you can bet the view will be killer.
|
|
Looking up at an extremely tall building. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You know, the detective life is a lot less glamorous than the comics had led me to believe.
|
|
Walking through a comic store. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. So this is where they filmed that god-awful TV show.
|
|
Walking through a TV studio with cheesy cardboard cutouts. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Imagine having to hear this all day long.
|
|
Submarine engine turned on. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Almost makes Diamond City's reactor look quaint.
|
|
Walking into a massive engine room. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, it's certainly in better shape than I expected... thank god.
|
|
Walking through the bridge of a functioning submarine. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
No blood. No sign of gunfire. Have you been up here since the bombs?
|
|
Looking at a dead body. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think it's lost some of its romance over the past two centuries.
|
|
Looking at a drive-in movie screen. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What year is it in here?
|
|
Walking into a perfectly pristine office. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
To think, such a valuable relic, nearly lost to the ages.
|
|
Looking at a mechanical pony that way nearly crushed by a collapsed roof. Extremely sarcastic. / Sarcastic
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's a little disheartening that this is one of the nicest places we've been.
|
|
Walking through a large cemetery. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Guess Mirelurks aren't picky tenants.
|
|
Walking through an old water treatment plant that's sprung a leak. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. Don't see any remains down here. Think this thing actually worked?
|
|
Walking into a small underground bunker. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Super Mutants sure make it easy to forget they were ever human.
|
|
Walking into a town overrun by Super Mutants. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Four of the most important walls in the Commonwealth.
|
|
Walking through Henry David Thoreau's cabin. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Guess all these folks just missed the bombs, didn't they? Lucky them.
|
|
Walking into an old morgue. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Bet this place helped a lot of people in its day.
|
|
Walking through a very large hospital waiting room. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Bet meetings like this sure made life down here easier.
|
|
Walking into a room with a support group-style ring of chairs. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The heart of the beast.
|
|
Walking into a large reactor room. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
My god.
|
|
Just saw a corpse get dragged through a hole in the ceiling. / Afraid
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, I don't think it's a Mole Rat.
|
|
Heard something large walking overhead. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now this feels like home.
|
|
Walking through a training ground designed to look like the nuked world outside. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What have we here.
|
|
Stumbled upon the entrance to a vault in a school basement. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You think these workers got to join the folks in the Vault?
|
|
Walking through a room full of excavation machinery. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now that's not... oh. Oh, I'm so sorry.
|
|
Looking at the corpse of the player's spouse. Initially confused, then realizing who it is. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Bet they put on some wild shows with all this stuff up here.
|
|
Walking through a church attic filled with theatrical set pieces. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That's a damn shame.
|
|
Walking through a ruined children's nursery. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
How far down you think it goes?
|
|
Looking into a massive water-filled quarry. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Never thought I'd get to affect the future of the Commonwealth so directly.
|
|
Helping a robot that knows how to brew beer. Putting on airs. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Sure could make a lot of hooch back here.
|
|
Looking at some very sorry old beer brewing equipment. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That's enough to get a Super Mutant hammered.
|
|
Spotting a massive beer barrel. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The underbelly of the Combat Zone. Not sure it gets seedier than this.
|
|
Looking at lifts leading into a care fighting ring. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Sure made a mess of this place, didn't they?
|
|
Looking at a cage fighting ring. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, that ought to keep the Mirelurks away for a while.
|
|
After emptying a massive quarry of all its water. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
And that was the day the Commonwealth knew, the Minutemen were back.
|
|
Observing the clean-up efforts done to make an old fortress habitable. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Doesn't look like the Mirelurks made it down here. Now why do you think that is?
|
|
Walking through the basement of an old fortress. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Gonna take a lotta elbow grease to clean this place up.
|
|
Entering an area overrun by Mirelurks filth. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Nasty way to go.
|
|
Finding a corpse eaten by bugs. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Lot of my cases dead end in Boston Common. I'd prefer not to join them.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Let's hope they don't mistake us for Ghouls.
|
|
Noticing some well maintained barricades. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This thing's been on a loop for as long as I can remember. No wonder folks in this neighborhood are irritable.
|
|
Hearing an old military warning broadcast stuck on repeat. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
No blast burns on the plane. Plenty of foreign rubble nearby. The nukes didn't take this down. That highway did.
|
|
Walking through the largely intact remains of an airplane. Nick pieces together why the plane went down. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like there's some choice salvage here.
|
|
Walking through a ruined warehouse. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Didn't know my temperature sensors went this high.
|
|
Walking past areas of molten metal. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hope you brought your can opener.
|
|
Encountering a raider with power armor. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
At least it looks like they died peacefully.
|
|
Walking through a convalescence home, looking at all the folks dead in their beds. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There really is no way to ride a seesaw with dignity.
|
|
Walking through an old playground. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The park ranger. Master of all he surveys.
|
|
Walking into a crumbling Ranger's cabin. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There's likely a damn good reason that bot's still intact.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Raiders around here are awful sour for having such a pleasant view.
|
|
Standing on a boardwalk. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Leave it to Raiders to ruin a lovely stroll.
|
|
Having sighted a collection of Raiders. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like there was quite the scuffle in here.
|
|
Walking through what was clearly the site of an intense scuffle. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Dress looks prewar. Easy to forget folks didn't have it so good back then either.
|
|
MARK FOR RE-RECORD.Staring at the skeleton of a little girl. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch your step.
|
|
Walking across a crumbling freeway. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quincy wasn't exactly a tourist hotspot before the Gunners moved in.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Makes ya wonder how some folks made it through at all.
|
|
Looking at the remains of a massacre of people clamoring for food. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think this place was lacking in charm before getting bombed.
|
|
Walking inside a turbine. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quite the setup they had in here.
|
|
Standing in a room full of generators. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Be my guest. Lord knows, I'm not pressing 'em.
|
|
Standing near a collection of buttons. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wouldn't breathe any more of that than you have to.
|
|
Making his way through gas. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What kind of monster could think this is art?
|
|
Looking at extremely gruesome paintings. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone was living down here. Emphasis on the "was."
|
|
Pulled into a sinkhole and coming across a collection of dead bodies. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Must've been nice, bein' able to pick up and move at a whim.
|
|
Walking through an old trailer park. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
No matter how lovely, no water is safe from Mirelurks.
|
|
Walking by a collection of old lakeside cabins. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If there were any justice in the world, this place would be nothing but fried Deathclaw.
|
|
Walking through an old power station. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
At least the Mirelurks won't be hurting for housing anymore.
|
|
Looking at a collection of houses that have been washed into the sea. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't be afraid to dream big, buddy. This isn't all you have to be.
|
|
Talking to an annoying educational robot. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You think this'll affect ticket sales?
|
|
Walking through a shattered aquarium. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
As if the Commonwealth didn't have enough monsters.
|
|
Walking into a torture chamber. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. If I didn't know any better, I'd think they were trying to build a nuke in he...
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Oh my god...
|
|
Figures out he's staring at the ingredients to make a homemade nuke. / Afraid
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Had some funny ideas for entertainment back then, didn't they?
|
|
Walking into a two hundred year old operating theater. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Roomy.
|
|
Inside a bank vault. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Sometimes I think these Gunners are too smart for their own damn good.
|
|
Impressed by a very large hostile fort. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Mass State was a real nice settlement in its day. But once the Institute had its way with it...
|
|
Walking through a destroyed town. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You ain't planning to take up where our friend left off?
|
|
Just climbed into a recently emptied sniper's nest with the player. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, this certainly explains a lot about the local fauna.
|
|
Staring across an enormous radioactive waste dumping site. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Probably safe to say that's not the place to take a dunk.
|
|
Looking at a belching radioactive geyser. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Never in my life did I expect to stand this close to a sun.
|
|
Staring at a functioning two hundred year old fusion reactor. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
So I guess Mass Fusion did alright for themselves in their day.
|
|
Staring up at a thirty story atrium. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think we may have missed the last train for a while.
|
|
Joking about missing the last train in a clearly abandoned subway. / Sarcastic
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you're looking for a fresh meal, I'd steer clear of this place.
|
|
Walking into an old fish processing plant. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, this is a fine mess.
|
|
Trapped in a basement. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've witnessed some unspeakable things in my day, but this may take the cake.
|
|
Walking into a disgusting meat canning facility. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A peepin' tom's paradise.
|
|
Upon finding a surveillance room for a vast underground facility. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I expect there's a damn good reason this place is abandoned.
|
|
Entering an underground facility with large unused sections. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We heading to Libertalia? You in the mood for dodging gunfire?
|
|
Approaching a settlement. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I figured it might be prettier from up here.
|
|
Looking out from the highest point over a community made of boats. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A dunk in here's a quick way to up your rad count.
|
|
Approaching a highly irradiated lake. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A Glowing One as a lighthouse beacon. I won't fault 'em their cleverness, that's for sure.
|
|
Standing in the lightroom of a lighthouse. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The cultural center of the Commonwealth sits in that building. Heartbreaking, isn't it.
|
|
Walking by an old radio station no one really likes. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The former citizens of Jamaica Plain and I have very different definitions of "treasure."
|
|
MARK FOR RE-RECORD.Disappointed to find a rumored treasure is just an old time capsule full of junk. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
They don't usually build security like this to protect a broom closet.
|
|
Walking through a highly secured basement. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Unless you're looking to suck down some sieverts, I recommend we move out.
|
|
Finding a cache of radioactive barrels in an old barn. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I doubt they'd planned on this market being open-air.
|
|
Looking at a semi-collapsed roof. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I expect he'd wished he'd kept birds about now.
|
|
Walking by a body of a man eaten by Mirelurks. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't think it was called the "Hippocratic Suggestion."
|
|
Walking through a place where doctors experimented on patients. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Sticking around here's a real quick way to earn, then lose, an extra limb.
|
|
Inside a highly irradiated crater. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't even want to think about what these folks do with their sewage.
|
|
Standing atop the highest building in a flooded district. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Just imagine how nice this place would've been without all the cannibals.
|
|
Walking through a school library with skylights. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Going up.
|
|
Walking across a crane being used as a drawbridge. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm not looking to get set up, if that's why we're here. Besides, these aren't my type.
|
|
Walking through a robot showroom. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's hard to believe anything that was once human could do something like that.
|
|
Walked into a room where a group of people have been eaten by Ghouls. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
College Square isn't exactly the intellectual hotbed it once was.
|
|
Walking through an area filled with Ghouls. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Could build ourselves a friend with all the stuff in here.
|
|
Walking through a room filled with machine parts. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I get the feeling we're being watched.
|
|
Like he's about to walk into an ambush. / Nervous
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Some folks never lose their fondness for living in the basement.
|
|
Entering a well-put together military command center. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Bloodbug paradise.
|
|
Walking into a blood donation fridge. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
They're going to have a hell of a time swimming in there with all that foliage.
|
|
Observing a group of people who have turned an old pool into a tarberry bog. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Those are some real flashy killing machines.
|
|
Watching a group of greaser race suits of power armor. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Was probably real nice before it was covered in glass shards.
|
|
Walking under a nicely domed ceiling. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Nice set up for a bunch of mudslingers.
|
|
Walking through the writer's room of a news facility. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This isn't exactly the kind of stroll on the beach I was hoping for.
|
|
Walking through a Mirelurk den. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
And this is where they taught the puppets to dance.
|
|
Walking through a robot training facility. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'd offer a game, but you probably can't calibrate your arm sensitivity, now can you?
|
|
Walking through a bowling alley. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
My name is Mister Handy, tidier of things. Look upon this room I said I'd cleaned, and despair.
|
|
Looking at a giant statue of a robot. Speaks like he's reciting from Shelley's "Ozymandias." / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
These boys must've had some pretty strict bylaws to need all this.
|
|
Walking into an armory in an abandoned club's hall. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I hate to say it, but they're probably safer in our hands than out there in the wild.
|
|
Looking at a pile of miniature nukes. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That train's getting juice.
|
|
Curious while looking at a functioning train. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't expect this is what the former residents had in mind when it came to owning "waterfront property."
|
|
Walking through a flooded town. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, could've fooled me.
|
|
Looking down into a very large basement. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Certainly gives new meaning to the phrase "tourist trap."
|
|
Looking at hanging sacks of meat. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Must be directly under the city by now.
|
|
Walking through sewers. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Sweet dreams, you monster.
|
|
Can hear a Deathclaw sleeping nearby. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like someone's not interested in uninvited guests.
|
|
Finding a highly fortified house. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Seem a little too quiet to you out here?
|
|
Walking through a surprisingly quiet neighborhood. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. Looks like a pretty seaworthy craft hanging up there. Wonder why no one's taken it down...
|
|
Walking through a former dry dock. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Feels like we're walking into the back room of a butcher's.
|
|
Entering the robot "stables" at a race track. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
At least someone's taking care of those bots.
|
|
Approaching an active race track. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What kind of monsters...
|
|
Walking through a set of torture rooms in an abandoned school. / Disbelief
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We going for a dunk?
|
|
Staring into a creepy water hole in a small cave. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's alright. I'm sure the rocks at the bottom would break your fall.
|
|
Staring into a deep hole in a quarry. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If the patients needed any more reminder what they were missing.
|
|
Walking through a dead garden in an abandoned insane asylum. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I doubt all this was for rehabilitation.
|
|
Walking through an abandoned high tech lab. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I question the therapeutic value of a place like this.
|
|
Walking through an abandoned insane asylum. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well it looks like this fishing trip didn't go according to plan.
|
|
Looking a pile of old boats. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You know from this angle it doesn't look half bad.
|
|
A ship that was stuck in a building is now stuck in another building. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't know what I find more disturbing - the fact that there's a ship lodged in that building or that there's still a ship lodged in that building.
|
|
Emphasis on "still." Looking at a ship stuck in the side of a building. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not what I'd pick for combat attire, but then who am I to talk?
|
|
Looking at an enemy wearing a mascot head. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hopefully that's all the ceiling that decides to crumble.
|
|
Dropping through a hole in the ceiling. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodness. What happened down here?
|
|
Walking into a basement where a group of Ghouls have been eating corpses. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I guess folks'll live anywhere.
|
|
Observing a settlement set up in a nuke crater. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I always figured trolls preferred bridges to tunnels.
|
|
Observing a tunnel guarded by hostiles. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
They may have been coffins on wheels, but they sure knew how to build something with style in those days.
|
|
Walking through a crumbling car assembly plant. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now at least these boys have some fashion sense.
|
|
Sarcastic. Looking at a group of Super Mutants wearing sailors hats. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't even want to fathom how much alcohol was involved making this monstrosity.
|
|
A tugboat stuck between the two sides of a drawbridge. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Wonder how long that dinghy's been out there...
|
|
Looking at an overturned boat in the middle of a reservoir. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What a waste of good knowledge.
|
|
Walking into an old school library filled with Mutants. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Say what you will about the ambience, but you can bet the Mutants improved the freshness of the meals in here.
|
|
Looking at dangling sacks of meat in a school cafeteria. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not sure we wanna see whatever kinda performances go on here now.
|
|
Looking at an amphitheater. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Probably was a real nice set-up in its day.
|
|
Walking through a laboratory. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Seem like an awful advanced set up for a civilian, don't you think?
|
|
Walking into a mad scientist lab. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This place is more museum than home.
|
|
Walking around a fastidiously maintained home. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hell of a view from this thing.
|
|
Looking at a large obelisk monument with multiple sections knocked out of it. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Makes ya wonder who would choose this sort of a life.
|
|
Walking through a farm that was overrun by monsters. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
How many masterworks, lost forever.
|
|
Walking through the vast Boston Public Library. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Stay. Good kitty.
|
|
Joking with a lion statue outside the Boston public library. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
No luxury too great for those at the top.
|
|
Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's a lovely place to catch a bullet in the brain.
|
|
Walking through a very large atrium. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Guess he thought this was the only way out. Shame.
|
|
Looking at a man that committed suicide. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Always a market for folks who want to forget the world.
|
|
Walking through a brewery. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I expect all the blood in here's a recent addition.
|
|
Looking at a fountain decked out with a variety of lions and naked women. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
They really would do anything to avoid walking back then, wouldn't they?
|
|
Walking up a non-functioning escalator. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Lose the gun-toting psychopaths and this'd be my kinda joint.
|
|
Entering an old speakeasy filled with hostile enemies. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Nothing but a tomb for old spooks.
|
|
Looking around an old spy agency. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Could have a hell of a weekend with all this.
|
|
Walking into a room filled with guns and drugs. / Neutral
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs.
|
This isn't our first rodeo, pal.
|
X418: Here are the recall codes. Follow me.
|
Irritated
|
Inst302Stage40CourserScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Easy. I just didn't know there were any other Minutemen out there.
|
You can imagine our surprise.
|
RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me.
|
Neutral
|
Min03RonnieIntroBrawl
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd like to see you try.
|
You must be joking...
|
RonnieShaw: This is going to be fun.
|
To himself. / Irritated
|
Min03RonnieIntroBrawl
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for a dick-measuring contest. What do you actually want?
|
What my crass friend is trying to say is we're in a bit of a hurry.
|
RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business.
|
Apologetic
|
Min03RonnieIntroBrawl
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you're a Minuteman, how come Preston never told me about you?
|
She'd seemed to suggest you'd all gone the way of the dodo.
|
RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones.
|
Puzzled
|
Min03RonnieIntroBrawl
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
We'd be in a lot better shape with someone like you in our corner.
|
|
Pleading
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course I'm not going to go through with it. So how do I deal with it?
|
I don't expect the Institute's going to be thrilled when they find out.
|
Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault.
|
Concerned
|
Inst306Stage20Desdemona
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm afraid you all have to die.
|
Hold it, you wanna do what?
|
Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight.
|
Upset about the player deciding to kill someone. / Puzzled
|
Inst306Stage20Desdemona
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're alive, so what do you think?
|
You aren't getting out that easily.
|
Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment.
|
Wryly. Player just informed someone he's been hired to kill that he's not going to do it. / Amused
|
Inst306Stage20Desdemona
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How do I deal with this, Desdemona?
|
You must've prepared for contingencies like this.
|
Desdemona: Give me a straight answer first. Are you still on our side?
|
Neutral
|
Inst306Stage20Desdemona
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me.
|
He's got a point.
|
|
Neutral
|
DN053_Virgil_Stage70_Threaten
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
BoS301Duff: I'm afraid something terrible has happened to her.
|
Chance of survival after a week out there ain't that great for someone not used to roughing it.
|
Player Default: Don't worry, I'll find her.
|
|
BoS301_04_DoctorDuff
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime.
|
Sounds like your parents had some pretty specific aspirations for ya.
|
BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here?
|
Amused
|
BoS301_05_ScaraStage0060
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because we care what happens to the Commonwealth.
|
You may not like the Brotherhood, but the people of the Commonwealth shouldn't have to suffer for it.
|
BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face.
|
Pleading
|
BoS301_06_LiStage0070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you don't work on Prime, I'll have you shot.
|
Have you gone off your rocker? This is not how we operate.
|
BoS301Li: You son of a bitch!
|
Angry
|
BoS301_06_LiStage0070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If not for the Brotherhood, do it for Doctor Virgil.
|
We can't do this without you, Doctor.
|
BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind?
|
Pleading
|
BoS301_06_LiStage0070
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS301ChildofAtom: That is why they must be safeguarded.
|
Just tell him we're gonna make like an atom and split. He can't argue with that, now can he?
|
Player Default: It's okay, brother. I'm a Child of Atom, too. I'm part of a church up north. The Nucleus. Near a town called Far Harbor.
|
|
BoS301_10_ChildofAtomStage0160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Sure tore this place to shreds, didn't they?
|
|
Walking through a large battle field. / Puzzled
|
BoSM01_CompanionStage060_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
At least she went down swinging.
|
|
Looking at a corpse of a woman who attempted to wall herself off in a room to get away from Ghouls. She did not succeed. / Neutral
|
BoSM01_CompanionStage070_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
From the look of it, I don't think this one even got his last stand. Just crawled up here and died.
|
|
Neutral
|
BoSM01_CompanionStage080_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Maxson's not going to be pleased. I look forward to seeing that.
|
|
Amused
|
BOS302_13_CompanionReactsExecute
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Maxson murdered that man. And we did nothing.
|
Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him.
|
Player stood by while a friend was executed. / Stern
|
BOS302_13_CompanionReactsExecute
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Wouldn't want you to have to disobey orders.
|
Companion: I wished you had the bollocks to do that yourself. At least it's over with.
|
Player just killed a friend on someone else's orders. / Angry
|
BOS302_13_CompanionReactsExecute
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: With pleasure. I'll make him pay for lying to us.
|
You totally lost it? You're agreeing to kill a man. A brother.
|
BoS302Maxson: I appreciate your cooperation.
|
Stern
|
BoS302_01_MaxsonStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I won't do it. Danse deserves a chance to explain himself.
|
From where I'm standing, Danse isn't seeming like the guilty one here.
|
BoS302Maxson: You will do it. This is not up for judgment or debate!
|
Concerned
|
BoS302_01_MaxsonStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know what to say.
|
I think it's classically pronounced "no."
|
BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order.
|
Neutral
|
BoS302_01_MaxsonStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Isn't there some other way?
|
You wouldn't even fathom letting him live, would you?
|
BoS302Maxson: Absolutely not. My decision is final.
|
Angry
|
BoS302_01_MaxsonStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do.
|
What Maxson's asking, it isn't just.
|
Player Default: All right, I'll hear him out.
|
Concerned
|
BoS302_03_HaylenStage040
|
Scene
|
SceneDialogue
|
Custom
|
|
Codsworth: By the way, Concord is nearby, and I've seen people there. I don't know if they can help, but perhaps we should take a look?
|
Don't let this one boss ya around, too much, Codsworth.
|
Dogmeat: (sad whimper)
|
Neutral
|
COMCodsworthPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Right behind you, sir.
|
So anyone ask about me down there in the Institute?
|
X688: He couldn't be in better hands.
|
Stern
|
COMX688_PickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Will do.
|
Traveling with Piper's not for the faint of heart. I'd know.
|
Dogmeat: (sad whimper)
|
Amused
|
COMPiperPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Roger that.
|
Danse.
|
Dogmeat: (curious sound)
|
Not pleased to be looking at someone who wants his kind dead. / Stern
|
COMDansePickUpScene
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is sick.
|
|
The player is eating a corpse. You think it's repugnant. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now I understand why people end up vegetarians.
|
|
The player is eating a corpse. You're disgusted. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Come on. They don't deserve that.
|
|
The player is eating a corpse. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't let me spoil your meal.
|
|
The player is eating a corpse. You think it's repugnant. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What're you... oh.
|
|
Initially puzzled by what the player's doing and then realizing they're chowing down on a corpse. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That was him! The Stranger! He was right here! Where'd he go?
|
|
Like you just saw a ghost. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
He was just here. You saw him, right?
|
|
Stunned, realizing your nemesis just appeared and disappeared before your eyes. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You! Sto... damn. Vanished.
|
|
Yelling for someone to stop, but cutting yourself off after you've realized they've gone. Add a bit of a grumble between "Stop" and "damn" / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What the-- the Stranger... slipped right through our fingers.
|
|
Initially shocked, then stunned, realizing your nemesis just appeared and disappeared before your eyes. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like whoever was here made off in a hurry.
|
|
Walking into a recently abandoned area. Wary. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Seems these folks were in a hell of a rush to get out of here.
|
|
Walking into a recently abandoned area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Where'd you people run to?
|
|
Walking into a recently abandoned area. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone was in here. Wonder if we scared 'em off.
|
|
Walking into a recently abandoned area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodness. Can barely see in here.
|
|
Walking through an extremely bright area. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Be a lot more pleasant without that thing shining in our faces.
|
|
Walking through an extremely bright area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Probably not worth taking the stealth approach through here.
|
|
Walking through an extremely bright area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
They maybe wanna turn the lights down?
|
|
Walking through an extremely bright area. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Tidy joint.
|
|
Walking through a clean area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Feel bad tracking my muck through this place.
|
|
Walking through a clean area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Almost like the war never even happened in here... almost.
|
|
Walking through a clean area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well someone cared for this place, that's for sure.
|
|
Walking through a clean area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If I got the chills, this would be the place to provide 'em.
|
|
Walking through a creepy area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This place could give a Mutant nightmares.
|
|
Walking through a creepy area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is one grim locale.
|
|
Walking through a creepy area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Can barely see a thing.
|
|
Walking through a dark area. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hmm. Who killed the lights?
|
|
Walking through a dark area. Speaking to himself. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey. You still there? Can't see a damn thing...
|
|
Walking through a dark area. Frustrated. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
When was the last time someone came through here?
|
|
Walking through a dusty area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
So. This is what two centuries without a good dusting looks like.
|
|
Walking through a dusty area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Talk about collecting dust.
|
|
Walking through a dusty area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Feel like a walking target out here.
|
|
Walking through an exposed area. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This isn't the kind of place I'd like to dawdle.
|
|
Walking through an exposed area. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ought to keep moving. We're awful vulnerable here.
|
|
Walking through an exposed area. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Somebody went to a lot of effort to keep folks out of here.
|
|
Approaching a heavily fortified area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
They must want to protect something awful precious.
|
|
Approaching a heavily fortified area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone was expecting trouble... or asking for it.
|
|
Approaching a heavily fortified area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Must've been one hell of a disagreement to merit all this.
|
|
Looking at a scene of extreme gore. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone made a real mess of you, didn't they?
|
|
Looking at a scene of extreme gore. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That is going to stain.
|
|
Looking at a scene of extreme gore. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm not the queasy sort, but for this I'll make an exception.
|
|
Walking through something gross. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Before this gets cleaned up, I guess someone would have to be willing to touch it.
|
|
Walking through something gross. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Words don't do this place justice... though "condemned" starts to get at it.
|
|
Walking through something gross. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like the last time I got a check-up in here.
|
|
Walking through a high tech area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Spared no expense, did they?
|
|
Walking through a high tech area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Took some bright minds to build a place like this.
|
|
Walking through a high tech area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I can barely hear a thing in here.
|
|
Shouting over the noise. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not exactly melodic.
|
|
Shouting over the noise. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What a racket.
|
|
Shouting over the noise. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A bomb could go off in this place and no one would be the wiser.
|
|
Walking through a messy area. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think they're going to have to forfeit their deposit.
|
|
Walking through a messy area. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Tell me we don't need to find something in here. Because that may take a while.
|
|
Walking through a messy area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ain't this something.
|
|
Entering a pleasant location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
How's a place like this survive out here?
|
|
Entering a pleasant location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not bad.
|
|
Entering a pleasant location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quite a locale.
|
|
Entering a pleasant location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
When did it get this quiet?
|
|
Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We stumble into a library? What's with the sudden silence?
|
|
Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't hear a peep. And now I'm wondering... why.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like we could catch a breather here.
|
|
Entering a safe location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hmm. I guess this place seems secure.
|
|
Entering a safe location, but a bit skeptical. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Could really kick your feet up in a place this like.
|
|
Entering a safe location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You can probably put the gun away. I think we're safe here.
|
|
Entering a safe location. / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The hell aroma is that?
|
|
Smells something terrible. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Whatever they're aging in here, I think it's gone too long.
|
|
Smells something terrible. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Something is rotten in here.
|
|
Smells something terrible. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
After this, what say we find a place with a nice fire? To throw these clothes in...
|
|
Walking through a wet area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Time for the latest round of: "Are Nick's sealants still working?"
|
|
Walking through a wet area. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wouldn't drink any of that without a dose of Rad-X first.
|
|
Walking through a wet area. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Anything I can lug for ya?
|
|
Player is carrying too much stuff. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There still someone alive under all that gear?
|
|
Player is carrying too much stuff. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not getting anywhere till you toss something.
|
|
Player is carrying too much stuff. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think it's time you ditched some gear.
|
|
Player is carrying too much stuff. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Should probably leave something behind.
|
|
Player is carrying too much stuff. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone could make a statue out of you like that. Abstract, ideally.
|
|
Player is walking around without clothing. / Sarcastic
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quite the free spirit, aren't ya?
|
|
Player is walking around without clothing. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey, you, uh, forget something?
|
|
Player is walking around without clothing. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm going to run some diagnostics while you're tinkering. Take your time.
|
|
Player is tinkering at a workbench. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That's a nice little setup. Wouldn't mind one of these at the agency.
|
|
Player is tinkering at a workbench. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Try not to sever anything you might miss.
|
|
Player is tinkering at a workbench. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn! You see anymore?
|
|
The player triggered a mine. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Woah! You alright!
|
|
The player triggered a mine. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you hear more beeping, it's not me.
|
|
The player triggered a mine. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not another way around, huh?
|
|
Nick goes swimming. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wouldn't swallow any of this if I were you.
|
|
Nick goes swimming. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. Seems I forgot my trunks.
|
|
Nick goes swimming. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That your game now? Picking pockets?
|
|
Nick observed player picking pockets. Quietly chastises player. / Conspiratorial
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You know, I don't think they look too kindly on pickpockets aroun... well, anywhere.
|
|
Nick observed player picking pockets. / Conspiratorial
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What'd you think you're doing?
|
|
Nick observed player picking pockets. Quietly chastises player. / Conspiratorial
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That sure doesn't look like it came in with us.
|
|
Nick observed player stealing. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You get caught pilfering around here, you don't get thrown in the pen. You get thrown in a grave.
|
|
Nick observed player stealing. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey. You trying to get us in trouble?
|
|
Nick observed player stealing. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A little extra to cover incidentals.
|
|
Player convinced someone to pay extra caps. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quite the operator.
|
|
Player convinced someone to pay extra caps. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You do contract negotiations? Seems I could be making a lot more dough.
|
|
Player convinced someone to pay extra caps. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Good haul.
|
|
Player just received a reward. / Happy
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not a bad take.
|
|
Just received a reward. / Happy
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Helping is its own reward. But it doesn't keep the lights on.
|
|
Just received a reward. Joking. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You'd be able to buy a mean cup of noodles for that.
|
|
Just received a reward. / Happy
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
My fee's normally ten percent off the top. But since we're pals, I know you can afford twelve. Heh.
|
|
Just received a reward. Joking. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not enough folks value keeping the 'ol CPU sharp anymore.
|
|
Observes player reading a book. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Battles are won with fists. Wars, with wits.
|
|
Observes player reading a book. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
So much knowledge was lost when the bombs hit. Good to see someone trying to bring it back.
|
|
Observes player reading a book. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you don't have any on you, some RadAway would be a sound investment about now.
|
|
Player has contracted serious radiation poisoning. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You're looking a little gray. What do you say we get you to a doctor?
|
|
Player has contracted serious radiation poisoning. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
"Light-emitting" isn't a great look on you. Maybe we should see the doc.
|
|
Player has contracted serious radiation poisoning.
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Unless you're hounding for a green suntan, I suggest we get a move on.
|
|
Player and Nick are moving through a radiated location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Your Geiger counter doing cartwheels, too?
|
|
Player and Nick are moving through a radiated location. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We're sucking down a lotta rads stickin' around here.
|
|
Player and Nick are moving through a radiated location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Your Pip-boy doesn't sound pleased. What say we get out of here?
|
|
Player and Nick are moving through a radiated location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Awful lot of rads around. We should get out of here.
|
|
Player and Nick are moving through a radiated location. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I got you covered. You just see to that leg.
|
|
Nick observing the player has a crippled leg. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wouldn't put too much weight on that leg until you've tended to it.
|
|
Nick observing the player has a crippled leg. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't try to run. Just look after that leg.
|
|
Nick observing the player has a crippled leg. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You alright? Looked like you caught the brunt of that with your face.
|
|
Nick observing the player has taken a significant head wound. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Alright, focus. Stay with me now.
|
|
Nick observing the player has taken a significant head wound. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You're going to be fine. But you're going to want to take a Stim. Now.
|
|
Nick observing the player has taken a significant head wound. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't worry. It's still attached. Mostly.
|
|
Nick observing the player's arm has been crippled. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
On the upside, that's going to leave one hell of scar.
|
|
Nick observing the player's arm has been crippled. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Didn't think arms bent that way.
|
|
Nick observing the player's arm has been crippled. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Breaking and entering around here is a fast way to end up in a shallow grave.
|
|
Watching the player pick a lock of an owned object. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you think this is the best way to proceed...
|
|
Watching the player pick a lock of an owned object. / Nervous
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Anyone asks, just say you lost your keys.
|
|
Watching the player pick a lock of an owned object. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Like watching a conductor at the orchestra.
|
|
Watching the player pick a lock. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Aptly done.
|
|
Watching the player pick a lock. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If they didn't want it opened, they should've bought a better lock, huh?
|
|
Watching the player pick a lock. Joking. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There we are.
|
|
Watching the player pick a lock. / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You do that a little too well.
|
|
Watching the player pick a lock. Jokingly concerned about the player's abilities. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You ought to be damned ashamed of yourself.
|
|
Player just killed an innocent person. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't care if you meant to or not. There's no recourse for taking an innocent life.
|
|
Player just killed an innocent person. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Have you lost your mind? What could they have possibly done to deserve that?
|
|
Player just killed an innocent person. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Every armament is a chance to do right or wrong. That thing looks like it could do a lot of either.
|
|
Player just made a weapon. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Just watch where you're pointing that thing.
|
|
Player just made a weapon. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Remind me to stay on your good side.
|
|
Player just made a weapon. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well aren't you handy. You do trench coats?
|
|
Player just made some armor. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That should keep you safe.
|
|
Player just made some armor. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You got a real knack for that.
|
|
Player just made some armor. Impressed. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Got a thing for antiques, huh?
|
|
Encountered an item from before the war. Also referring to himself. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well ain't that a blast from the past?
|
|
Encountered an item from before the war. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Sure don't make 'em like they used to.
|
|
Encountered an item from before the war. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
So long as you're carrying it...
|
|
Player is rutting through garbage. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You building a collection or something?
|
|
Player is rutting through garbage. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
No accounting for taste.
|
|
Player is rutting through garbage. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Could spend a lifetime trying to track one of those down...
|
|
Looking at something of exceeding rarity. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Never thought I'd see one in person...
|
|
Looking at something of exceeding rarity. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you decide you don't want it, you can give it here.
|
|
Looking at something of exceeding rarity. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We'll be taking that.
|
|
Player is looting a dead body. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not doing them much good at this point.
|
|
Player is looting a dead body. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Toss anything you can't haul my way.
|
|
Player is looting a dead body. / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Anything useful?
|
|
Player is looting a dead body. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Suppose someone should make use of it.
|
|
Player is looting a dead body. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Wouldn't want it going to waste, now would we?
|
|
Player is looting a dead body. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You nuts?
|
|
Player just jumped from a significant height. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Stick your landing.
|
|
Player just jumped from a significant height. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There's gotta be a better way down...
|
|
Player just jumped from a significant height. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
See? All better, boy.
|
|
Player healed his dog. / Happy
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You're gonna be just fine, boy.
|
|
Player healed his dog. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We can find more Stims. There's only one Dogmeat.
|
|
Player healed his dog. Tender. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Thanks. I needed a little tune-up.
|
|
Player healed Nick. / Grateful
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
And that's how they put Nick together again.
|
|
Player healed Nick. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Just what I needed.
|
|
Player healed Nick. / Grateful
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Appreciate it.
|
|
Player healed Nick. / Grateful
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You sure sleuthed that one out quick.
|
|
Player just successfully hacked a computer terminal. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There any machines you can't charm?
|
|
Player just successfully hacked a computer terminal. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You sure you're not part synth? Course... I guess you wouldn't know, would you?
|
|
Player just successfully hacked a computer terminal. Nick is ribbing him. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you need me to take a... oh. You got it.
|
|
Player just successfully hacked a computer terminal. / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That'll do it.
|
|
Player just successfully hacked a computer terminal. / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If synths were meant to fly, they would've built us with wings... which would have been nice.
|
|
Climbing into a Vertibird. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You don't see a lot of Vertibirds in this kinda shape... you know, airborne.
|
|
Climbing into a Vertibird. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Flying around in a two-hundred-year old aircraft? What could go wrong?
|
|
Climbing into a Vertibird. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I can barely tell us apart.
|
|
Joking as the player climbs into a massive suit of mechanical armor. / Sarcastic
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't let all that horsepower go to your head.
|
|
The player climbs into a massive suit of mechanical armor. Not harsh. Just commenting. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Always wondered what you'd look like as a robot... not too shabby.
|
|
Joking as the player climbs into a massive suit of mechanical armor. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You sure we're not gonna need that?
|
|
Player dropped a useful item. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey. You dropped something.
|
|
Player dropped a useful item. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Huh. We must be doin' pretty well if you've willing to leave that behind.
|
|
Player dropped a useful item. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Always preferred something with a nice high octane, myself.
|
|
Somewhat joking as the player takes a drink of alcohol. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Whew. Can smell that from here.
|
|
Somewhat joking as the player takes a drink of alcohol. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Bottom's up.
|
|
Somewhat joking as the player takes a drink of alcohol. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Drinking that, huh? Braver than I.
|
|
Somewhat joking as the player takes a drink of alcohol. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Never hurts to help.
|
|
Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Didn't think there was much kindness to spare these days. Glad to be wrong.
|
|
Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Look at you.
|
|
Player just donated an item to someone. / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You did right.
|
|
Player just donated an item to someone. / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Dogmeat! Is he alright?
|
|
Dogmeat is close to death. / Worried
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey. Hey. Dogmeat's hurt.
|
|
Dogmeat is close to death. / Worried
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn. You have any Stims? Dogmeat's hurt.
|
|
The player's dog is close to death. / Conspiratorial
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey. There's a time and a place for that. And neither's here.
|
|
Player is firing randomly in the air. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't tell if your aim is horrific or spectacular. Either way, knock it off.
|
|
Player is firing randomly in the air. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You trying to get someone killed?
|
|
Player is firing randomly in the air. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
My leg's pretty mangled.
|
|
Nick's leg was just crippled. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn. Can't move my leg.
|
|
Nick's leg was just crippled. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey, you find any pieces of my leg, you grab 'em.
|
|
Nick's leg was just crippled. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Thought there'd be more benefits to a metal skull...
|
|
Just took an extreme blow to the head. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ergh. My head!
|
|
Just took an extreme blow to the head. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Shit! Come on optics. Don't fail me now.
|
|
Just took an extreme blow to the head. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn arm.
|
|
Nick's arm was just crippled in combat. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Fine. We'll do this with the other hand.
|
|
Nick's arm was just crippled in combat. Joking through pain. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ergh! Gonna take a while to put that back together.
|
|
Nick's arm was just crippled in combat. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Why would you fill yourself with that junk?
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't keep the engine running if you give it the wrong fuels.
|
|
Player is taking drugs. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Using that garbage is a quick way to end up in the hospital. Or the morgue.
|
|
Player is taking drugs. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now you've done it. We need to get you to a doc.
|
|
Player has gotten addicted to chems. Nick is concerned for the player. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Guess you finally found out how many's "too many."
|
|
Player has gotten addicted to chems. Nick feels for the player. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You look like you just crawled out of a Goodneighbor gutter.
|
|
Player has gotten addicted to chems. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Sooner or later, decisions like that come back to bite ya.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Keep behaving like that, you're going to have to start watching your own back.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You keep inviting trouble, it's going to pay you a visit.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What? You suddenly decide you don't have enough scars?
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm not cleaning up whatever pile of mush you're aiming to get yourself smashed into.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Smart play.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Everyone walks away with dignity and internals intact.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's real easy to lose your cool in a situation like that. Well done.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Tough gal throws a punch. Smart gal never needs to.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Tough guy throws a punch. Smart guy never needs to.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You got a keen eye for self-preservation.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quite the do-gooder, aren't ya?
|
|
Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not enough people standing up for what's good these days.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Real big of ya.
|
|
Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Do your folks proud.
|
|
Praising the player for doing something kind. / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A real stand-up move.
|
|
Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
"Making friends" doesn't rank real high on your priorities, does it?
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Guess we weren't all programmed with manners...
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not going to ingratiate yourself to anyone acting like that.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Wouldn't have picked you for the bullying type.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You really think they deserve that sort of disrespect?
|
|
Irritated
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It had to be done.
|
You'll get no argument from me.
|
NickValentine: It's hard to even wrap your head around - a world without the Institute, lurking in the shadows.
|
Neutral
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Everything the Institute's done, they got off easy.
|
Won't hear any argument from me.
|
NickValentine: It's hard to even wrap your head around - a world without the Institute, lurking in the shadows.
|
Commiserating. The player just said something rather grim. / Neutral
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You'd be surprised. It was as easy as pushing a button.
|
Well, aren't we lucky you showed to do the deed?
|
NickValentine: It's hard to even wrap your head around - a world without the Institute, lurking in the shadows.
|
Friendly. / Neutral
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do you mean?
|
It's just not the sort of thing most folks could handle, changing the face of the Commonwealth forever.
|
NickValentine: It's hard to even wrap your head around - a world without the Institute, lurking in the shadows.
|
Neutral
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You'll get no argument from me.
|
It's hard to even wrap your head around - a world without the Institute, lurking in the shadows.
|
|
Neutral
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But that's life the people of the Commonwealth will get to lead now. All thanks to you.
|
Player Default: I didn't do it alone.
|
Happy
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I didn't do it alone.
|
Sure, sure. But we both know, without you, none of this would've ever been possible.
|
NickValentine: This is a brave new world you've ushered in. But I suppose it'll do.
|
Grateful
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, the people of the Commonwealth better be ready to show their gratitude.
|
After what you've done, I don't expect that's going to be an issue.
|
NickValentine: This is a brave new world you've ushered in. But I suppose it'll do.
|
Friendly
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hey, it was fun. Anything else you need blown up?
|
You know, I'd dare to say you've done enough.
|
NickValentine: This is a brave new world you've ushered in. But I suppose it'll do.
|
Friendly
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How are you doing with all of this?
|
Well, there were a lot of questions I was hoping the Institute could answer, but I've already made it this far without 'em.
|
|
Thinking
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think I'll manage.
|
NickValentine: This is a brave new world you've ushered in. But I suppose it'll do.
|
Neutral
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure, sure. But we both know, without you, none of this would've ever been possible.
|
This is a brave new world you've ushered in. But I suppose it'll do.
|
|
Keep this pretty neutral, but add a little smirk on the second line. / Neutral
|
COMNick_11_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know what the Brotherhood would have done to the Commonwealth, Nick. I did the right thing here.
|
Look, no one had more reason to dislike the Brotherhood than me, but this? But wiping them out? And the Railroad?
|
NickValentine: All those lives, lost. For what? So a group of mad scientists can keep plundering the Commonwealth to their hearts' content?
|
Irritated
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There wasn't a side to choose. The Commonwealth is beyond saving. The Institute is the way forward.
|
Look, I know as well as any living in the Commonwealth's no picnic, but this? The Brotherhood, the Railroad.
|
NickValentine: All those lives, lost. For what? So a group of mad scientists can keep plundering the Commonwealth to their hearts' content?
|
Irritated
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What? I figured you'd be happy, seeing your old friends come out on top.
|
I'll guess I'll add it to the growing list of things you've got wrong. Taking down the Brotherhood, the Railroad?
|
NickValentine: All those lives, lost. For what? So a group of mad scientists can keep plundering the Commonwealth to their hearts' content?
|
Irritated
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Was there really any other option? The Institute were the only ones trying to preserve humanity, Nick.
|
Preserving humanity? That's what we're calling taking out the Brotherhood, the Railroad?
|
NickValentine: All those lives, lost. For what? So a group of mad scientists can keep plundering the Commonwealth to their hearts' content?
|
Irritated
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look, no one had more reason to dislike the Brotherhood than me, but this? But wiping them out? And the Railroad?
|
All those lives, lost. For what? So a group of mad scientists can keep plundering the Commonwealth to their hearts' content?
|
|
Irritated
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Is that truly the world you want to live in?
|
Player Default: I want to live in a world with a future, Nick. And the Institute, that's humanity's future now.
|
Irritated
|
COMNick_12_PostInst307
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: I want to live in a world with a future, Nick. And the Institute, that's humanity's future now.
|
Thanks to you.
|
NickValentine: You know, since the first time we met, I'd always got the sense that you were gonna change this place. I just never expected it'd be like this.
|
Grim. The player has done something you don't agree with, but keep this restrained. / Neutral
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Watch yourself, Nick. You owe your existence to those mad scientists.
|
They really have gotten their claws into you, haven't that?
|
NickValentine: You know, since the first time we met, I'd always got the sense that you were gonna change this place. I just never expected it'd be like this.
|
Not pleased to hear the words coming out of the player's mouth. / Neutral
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This seems like it's personal, Nick.
|
I ain't thrilled to see the folks who gave me the boot coming out on top, but this, this is bigger than that.
|
NickValentine: You know, since the first time we met, I'd always got the sense that you were gonna change this place. I just never expected it'd be like this.
|
Irritated
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks to you.
|
You know, since the first time we met, I'd always got the sense that you were gonna change this place. I just never expected it'd be like this.
|
|
Keep this pretty neutral, but add a little darkness on the second line. / Neutral
|
COMNick_12_PostInst307
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Codsworth, you flatter me. You take care of yourself.
|
It's all right, boy. I'll take it from here.
|
|
Friendly. Talking to a dog. / Friendly
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I wouldn't normally bother ya with this sort of thing, but... well, I know I can trust you at this point.
|
See, my personality, it's all based on this pre-war cop, fella by the name of Nick Valentine.
|
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Guy volunteered to get his brain-scanned before back before the war.
|
NickValentine: For as long as I can remember, I've been getting these... flashes.
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I wouldn't normally bother ya with this sort of thing, but... well, I know I can trust you at this point.
|
You remember when DiMA was talking about the Institute's "personality" experiments?
|
|
alternate line if you've met DiMA
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, he was right about that. My memories and personality, it's all based on this pre-war cop, fella by the name of Nick Valentine.
|
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Guy volunteered to get his brain-scanned before back before the war.
|
NickValentine: For as long as I can remember, I've been getting these... flashes.
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we talk about this later?
|
Yeah, yeah. Not a problem.
|
NickValentine: I wouldn't normally bother ya with this sort of thing, but... well, I know I can trust you at this point.
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Does bashful mode come standard on all synths or did you have to pay extra for that?
|
Heh. No. Only on me. And I suppose that's sort of the issue.
|
NickValentine: I wouldn't normally bother ya with this sort of thing, but... well, I know I can trust you at this point.
|
Joking, but the quip the player just made actually kind of hurts. / Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, yeah. Not a problem.
|
I wouldn't normally bother ya with this sort of thing, but... well, I know I can trust you at this point.
|
NickValentine: See, my personality, it's all based on this pre-war cop, fella by the name of Nick Valentine.
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Guy volunteered to get his brain-scanned before back before the war.
|
For as long as I can remember, I've been getting these... flashes.
|
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Memories of places I've never been. Things I've never seen. Memories of Nick's.
|
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They're not bad. They're just...
|
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They're just this inescapable reminder. That I'm not the person I think I am. That I'm not a person at all.
|
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm just a machine, pretending to be human.
|
Player Default: You think. You feel. You're more than pretending, Nick.
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You think. You feel. You're more than pretending, Nick.
|
Nice of you to say, but your kind don't usually have to deal with someone else's whole life trapped inside their skulls.
|
NickValentine: Don't get me wrong. I know I'm in Nick's debt. These memories, they've kept me alive.
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Seems like a waste of energy. Just look at where humanity's gotten us.
|
That's easy for you to say. You don't have someone else's life trapped in your skull.
|
NickValentine: Don't get me wrong. I know I'm in Nick's debt. These memories, they've kept me alive.
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Someone your age should be happy to have any memories at all, let alone a spare set.
|
Heh. I suppose so. But having to juggle my memories and all Nick's baggage, it makes things tough sometimes.
|
NickValentine: Don't get me wrong. I know I'm in Nick's debt. These memories, they've kept me alive.
|
Player made a joke. Nick's amused, but still somber. / Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What kind of memories?
|
Everything. Old cases. Old loves. I've found myself running background on cases only to realize everyone involved's been dead for 200 years.
|
NickValentine: Don't get me wrong. I know I'm in Nick's debt. These memories, they've kept me alive.
|
A little apologetic. You're sorry for unintentionally guilting the player. / Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nice of you to say, but your kind don't usually have to deal with someone else's whole life trapped inside their skulls.
|
Don't get me wrong. I know I'm in Nick's debt. These memories, they've kept me alive.
|
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Nick was a hell of a cop, a guy with good instincts, and a good heart.
|
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I always counted myself lucky they didn't load me up with some ex-con or whatever type might volunteer to let folks tinker with their gray matter.
|
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But it's thanks to Nick that I pass for human. Why I get to live cushy in Diamond City and every other synth is shot on sight.
|
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I know I got it good, but... my entire life I owe to Nick.
|
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Everything that makes me who I am - my judgment, my speech, hell, even my name - they're his.
|
|
Getting a little heated. / Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And I can't do a damn thing about it because without them... without them I'm nothing. A shell.
|
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
All I want is a life where I have something I can call my own.
|
Player Default: You've already built a life for yourself, Nick. You've got the agency. A home. Friends.
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: You've already built a life for yourself, Nick. You've got the agency. A home. Friends.
|
Heh. I mean, you're not wrong...
|
NickValentine: You know, I'm just going to need some time to think on this. I appreciate you hearing me out. You're, you're a real good friend.
|
Thinking about what the player has just said. / Thinking
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Quit pitying yourself. This is the life you've got. But you get to decide what to do with it.
|
I... you got a good point...
|
NickValentine: You know, I'm just going to need some time to think on this. I appreciate you hearing me out. You're, you're a real good friend.
|
Still somber, but chuckling a little while contemplating what the player just said to you. / Thinking
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We could give you a new name. Would that help? I got it! Crumble-bot! 3000!
|
Heh. Well, I suppose it's the thought that counts...
|
NickValentine: You know, I'm just going to need some time to think on this. I appreciate you hearing me out. You're, you're a real good friend.
|
Amused by the player's joke but a still pretty somber. / Amused
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there any way we could separate you and Nick?
|
Don't think I haven't tried. Lost near a month of my life last time I mustered up the courage to let someone play brain surgeon on me.
|
|
Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
No, this is how is it's gonna be. Living with another man's name... another man's life.
|
Player Default: You've already built a life for yourself, Nick. You've got the agency. A home. Friends.
|
Somber
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Heh. I mean, you're not wrong...
|
You know, I'm just going to need some time to think on this. I appreciate you hearing me out. You're, you're a real good friend.
|
|
Still a little somber, but brightening. / Neutral
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Thanks.
|
|
Friendly, with just a hint of somber left. / Friendly
|
COMNick_02a_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's head out.
|
Well alright.
|
Companion: Mister Valentine, I couldn't have picked a more worthy replacement.
|
Nick may or may not be happy to be traveling with the player when saying this line, so please keep it neutral. / Neutral
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not now.
|
Well, I'll be around if you change your mind.
|
Companion: Mister Valentine, I couldn't have picked a more worthy replacement.
|
Neutral
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just looking to trade a little.
|
Sure thing.
|
Companion: Mister Valentine, I couldn't have picked a more worthy replacement.
|
Neutral
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You interested in traveling together?
|
With you? I wouldn't miss it for the world.
|
Player Default: Let's head out.
|
Pleased to offered the chance to travel with the player. / Happy
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You interested in traveling together?
|
Would be nice, the two of us getting out there again.
|
Player Default: Let's head out.
|
Pleased to offered the chance to travel with the player. / Friendly
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You interested in traveling together?
|
Sure. Could be fun.
|
Player Default: Let's head out.
|
Fine about having the chance to travel with the player. / Neutral
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You interested in traveling together?
|
That's up to you. Things gonna go better this time around?
|
Player Default: Let's head out.
|
No pleased about having the chance to travel with the player. / Question
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
Codsworth, you flatter me. You take care of yourself.
|
NickValentine: It's all right, boy. I'll take it from here.
|
Amused
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
I can't promise there won't be some scuffs and dings.
|
NickValentine: It's all right, boy. I'll take it from here.
|
Joking about the player getting hurt on their trip together. / Sarcastic
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
Don't worry, Cait. I will.
|
NickValentine: It's all right, boy. I'll take it from here.
|
Neutral
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
Cute, MacCready. You come up with that all on your own?
|
NickValentine: It's all right, boy. I'll take it from here.
|
Sarcastic
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
Believe it, bucko. Now isn't there someone else you should be irritating?
|
NickValentine: It's all right, boy. I'll take it from here.
|
Not pleased to be addressing the person you're currently speaking with. / Sarcastic
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
I'll keep out of trouble if she does.
|
NickValentine: It's all right, boy. I'll take it from here.
|
Playful. Nick highly doubts he and the player will stay out of trouble. / Amused
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
I'll keep out of trouble if he does.
|
NickValentine: It's all right, boy. I'll take it from here.
|
Playful. Nick highly doubts he and the player will stay out of trouble. / Amused
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
Well, then get comfy, big guy, because I ain't checking out anytime soon.
|
NickValentine: It's all right, boy. I'll take it from here.
|
Amused
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
Oh, I'm sure you say that to all the junk in the scrap heap.
|
NickValentine: It's all right, boy. I'll take it from here.
|
A little embarrassed by an honest compliment. / Neutral
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
Ah, Deacon. We'll keep our eyes peeled. You just make sure your folks all keep doing the same, alright?
|
NickValentine: It's all right, boy. I'll take it from here.
|
The "Ah" should be a moment of recognition. Rest of line, you want the person you're speaking to to take care of themselves. / Concerned
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
Piper, I wouldn't know who else to tell.
|
NickValentine: It's all right, boy. I'll take it from here.
|
Neutral
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (pained whimper)
|
And we wouldn't want to do anything to upset the Institute, would we?
|
NickValentine: It's all right, boy. I'll take it from here.
|
A member of the Institute is speaking very condescendingly to you. You are not pleased about it. / Sarcastic
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we talk later?
|
Fine. But don't think I'm going to forget this.
|
NickValentine: You killed someone in cold blood. No investigation. No deliberation. Some folks out there deserve a bullet for breakfast.
|
Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Something wrong, buddy?
|
You bet there is.
|
NickValentine: You killed someone in cold blood. No investigation. No deliberation. Some folks out there deserve a bullet for breakfast.
|
Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there a problem?
|
You're goddamn right there's a problem.
|
NickValentine: You killed someone in cold blood. No investigation. No deliberation. Some folks out there deserve a bullet for breakfast.
|
Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Fine. But don't think I'm going to forget this.
|
You killed someone in cold blood. No investigation. No deliberation. Some folks out there deserve a bullet for breakfast.
|
|
Extremely upset that the player just killed someone. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But where the hell's your damn proof this one did?
|
NickValentine: I thought I could really count on you. Now I'm wondering if I ever knew you at all.
|
Extremely upset that the player just killed someone. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: But where the hell's your damn proof this one did?
|
I thought I could really count on you. Now I'm wondering if I ever knew you at all.
|
NickValentine: How long has this been hiding in there?
|
Extremely upset that the player just killed someone. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: But where the hell's your damn proof this one did?
|
I thought you and I stood for something. Now I'm wondering if you haven't just been leading me along this whole time.
|
NickValentine: How long has this been hiding in there?
|
Extremely upset that the player just killed someone. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: But where the hell's your damn proof this one did?
|
I never expected something like this from someone like you.
|
NickValentine: How long has this been hiding in there?
|
Extremely upset that the player just killed someone. / Puzzled
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: But where the hell's your damn proof this one did?
|
I knew you had a nasty streak, but this...
|
NickValentine: How long has this been hiding in there?
|
Extremely upset that the player just killed someone. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. I made a mistake. It won't happen again.
|
How can I believe you? I'm here as your partner, not your accomplice.
|
Player Default: You have my word. This will never happen again.
|
Extremely upset that the player just killed someone. / Concerned
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've always been this way. Maybe you just didn't want to see it.
|
And maybe that's true. But I'm not going to stand by while this becomes a spree.
|
Player Default: You have my word. This will never happen again.
|
Extremely upset that the player just killed someone. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's not a big deal.
|
You took an innocent life! I won't be party to something like this.
|
Player Default: You have my word. This will never happen again.
|
Extremely upset that the player just killed someone. / Angry
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What makes think you can judge me? You've taken a life.
|
What you did, it doesn't compare. You killed an innocent person! So, what've you got to say for yourself?
|
Player Default: You have my word. This will never happen again.
|
Extremely upset that the player just killed someone. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I thought I could really count on you. Now I'm wondering if I ever knew you at all.
|
How long has this been hiding in there?
|
Player Default: I'm sorry. I made a mistake. It won't happen again.
|
Extremely upset that the player just killed someone. / Puzzled
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You have my word. This will never happen again.
|
You're damn right it won't. Now come on, I'm done talking.
|
|
Extremely upset that the player just killed someone. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm in charge here, Nick. What I say goes. You better get used to that.
|
Well then maybe you ought to get used to not having 'ol Nick to boss around. Because if something like this happens again, I'm gone. Understand?
|
|
Seething. / Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll see what I can do.
|
Don't patronize me. You ever do this again, you're going to have to find a new partner.
|
|
Stern
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So are we okay?
|
I don't know. Is this something we're going to have to talk about again?
|
Player Default: You have my word. This will never happen again.
|
Question
|
COMNickMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So, this where we part ways?
|
Player Default: Just for now.
|
Question
|
COMNickDismissScene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Just for now.
|
Sure.
|
NickValentine: I'll head on home.
|
|
COMNickDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know, maybe we should stick together a bit longer.
|
Fine by me. Facing the Commonwealth alone is how folks get dead.
|
NickValentine: I'll head on home.
|
Neutral
|
COMNickDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yup.
|
Well, don't get all misty-eyed about it.
|
NickValentine: I'll head on home.
|
Joking about the player leaving him without much emotion. / Sarcastic
|
COMNickDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I'll head on home.
|
Won't be the same without ya around.
|
|
Speaking to your best friend. / Friendly
|
COMNickDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I'll head on home.
|
We've done some real good. Shame to stop now.
|
|
Friendly
|
COMNickDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I'll head on home.
|
I'm still game if you are.
|
|
Neutral
|
COMNickDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I'll head on home.
|
Maybe it'll give you time to figure some things out.
|
|
Rerecord. This should be a bit more disdainful. Not too much, though. / Stern
|
COMNickDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure.
|
I'll head on home.
|
NickValentine: Won't be the same without ya around.
|
Neutral
|
COMNickDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay, let's talk. What's wrong?
|
I'm looking at it.
|
NickValentine: I want you to know I appreciate the things you've done for me.
|
Stern
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we discuss this later?
|
Fine. Consider it on the back burner. For now.
|
NickValentine: I want you to know I appreciate the things you've done for me.
|
Irritated
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay. Talk.
|
Fine.
|
NickValentine: I want you to know I appreciate the things you've done for me.
|
Stern
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do you mean? Going like what?
|
Like how you've been behaving of late.
|
NickValentine: I want you to know I appreciate the things you've done for me.
|
Irritated
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm looking at it.
|
I want you to know I appreciate the things you've done for me.
|
|
Neutral
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But that doesn't mean I'm going to stand idly by while you play "escaped inmate" with the people of the Commonwealth.
|
|
Irritated
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So let me lay it out straight. If ya still want my help, then you've got to change.
|
Player Default: I'm sorry. I'll make this right.
|
Irritated
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. I'll make this right.
|
I appreciate it, but you're not going to fix this with talk. You either start acting the part or you're gonna have to find a new partner.
|
|
A bit irritated with the player. / Stern
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You'd be a trash can inside Skinny Malone's pleasure vault if it weren't for me.
|
And don't think I'll forget it. You pulled me out of some hot water. But I'm not going to sit here while you throw someone else in the pot.
|
|
Neutral
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Just lay off the heavy hand and we won't have any more problems.
|
|
Stern
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll see what I can do.
|
This ain't negotiable. You need to either straighten up or you need to find a new partner.
|
|
Stern
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What is it that needs changing?
|
Look, I'm not asking you to hang up your guns. Far from it.
|
|
Neutral
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But when it comes to dealing with Joe and Jane Commonwealth, all the cruelty, intimidation, and fear, it has to stop.
|
|
Stern
|
COMNick_04_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That's not how I do business and neither should you.
|
Player Default: I'm sorry. I'll make this right.
|
Stern
|
COMNick_04_NeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Sure. Is something wrong?
|
Don't play stupid with me.
|
NickValentine: I warned you. What you've done, killing these people. It's inexcusable. And I won't be party to it anymore. So you and me, we're done.
|
Angry
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we talk about this later?
|
I'm done waiting.
|
NickValentine: I warned you. What you've done, killing these people. It's inexcusable. And I won't be party to it anymore. So you and me, we're done.
|
Angry
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Trouble keeping up? That's a lifetime of smoking finally catching up with you.
|
No. No more jokes.
|
NickValentine: I warned you. What you've done, killing these people. It's inexcusable. And I won't be party to it anymore. So you and me, we're done.
|
Angry
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't play stupid with me.
|
I'd really hoped you'd pull out of this tailspin you've been in, but I guess that was just too much for you.
|
NickValentine: Well, you're on your own now, pal.
|
Stern
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't play stupid with me.
|
You looked me in the eye and told me you were going to shape up. But that was just another load of bull.
|
NickValentine: Well, you're on your own now, pal.
|
Stern
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't play stupid with me.
|
You said some cruel things to me. I guess I should've know then.
|
NickValentine: Well, you're on your own now, pal.
|
Stern
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nick, wait! I can change. Really!
|
You had your chance. Why the hell would I stick around now?
|
Player Default: Because we're partners. Through thick and thin. I can't imagine trying to do this without you.
|
Upset about the player disappointing him. / Stern
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can't take a hint, can you?
|
I guess I just don't give up on people as easily as some.
|
NickValentine: I'd tell you to try and not get yourself killed, but why would you start listening now?
|
Upset and referring to the player abandoning him. / Angry
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Boo-hoo. What'll I do without my robotic best friend?
|
An irritant to the end.
|
NickValentine: I'd tell you to try and not get yourself killed, but why would you start listening now?
|
Angry
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Come on. Just give me one more shot.
|
Oh yeah? And why should I?
|
Player Default: Because we're partners. Through thick and thin. I can't imagine trying to do this without you.
|
Angry. / Angry
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I'd really hoped you'd pull out of this tailspin you've been in, but I guess that was just too much for you.
|
Well, you're on your own now, pal.
|
Player Default: Nick, wait! I can change. Really!
|
Stern
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: I'd really hoped you'd pull out of this tailspin you've been in, but I guess that was just too much for you.
|
Well, you're on your own now, toots.
|
Player Default: Nick, wait! I can change. Really!
|
Stern
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: Alright, fine. But seriously, drop the buffoon act. Because this is your last shot. There won't be another.
|
I'd tell you to try and not get yourself killed, but why would you start listening now?
|
|
Stern
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because we're partners. Through thick and thin. I can't imagine trying to do this without you.
|
You know, you sure got a funny way of showing your fondness for others.
|
NickValentine: Alright, fine. But seriously, drop the buffoon act. Because this is your last shot. There won't be another.
|
Rerecord - Nick is not upset with the player. He's taking him back. / Neutral
|
COMNick_05_DisdainToHatred
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Because we're partners. Through thick and thin. I can't imagine trying to do this without you.
|
Sorry. My mind's made up. We're through.
|
NickValentine: I'd tell you to try and not get yourself killed, but why would you start listening now?
|
Stern
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know what, I don't care. Go. We're done.
|
Fine.
|
NickValentine: I'd tell you to try and not get yourself killed, but why would you start listening now?
|
Angry
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know and I know that, between the two of us, there's nothing that can stand in our way to make this a better world.
|
You wait until now to get inspiring?
|
NickValentine: Alright, fine. But seriously, drop the buffoon act. Because this is your last shot. There won't be another.
|
Rerecord - Nick is not upset with the player. He's forgiving him. / Puzzled
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because you're the best friend I could ask for. The destination's not worth it if you're not a part of the journey.
|
I-I... well, if you really mean that...
|
NickValentine: Alright, fine. But seriously, drop the buffoon act. Because this is your last shot. There won't be another.
|
A little taken aback by the kindess the player has just shown. / Neutral
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Fine. Go. From here on out, you don't exist to me.
|
|
Player is walking away from him during an argument. / Angry
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know, you sure got a funny way of showing your fondness for others.
|
Alright, fine. But seriously, drop the buffoon act. Because this is your last shot. There won't be another.
|
NickValentine: I'd tell you to try and not get yourself killed, but why would you start listening now?
|
Neutral
|
COMNick_05_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course. What's wrong?
|
You. Again.
|
NickValentine: There's a reason I worked alone - because people don't change.
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's do this later.
|
For you and me? I'm not sure how many "laters" we have left...
|
NickValentine: There's a reason I worked alone - because people don't change.
|
Irritated
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. Whatever I did, whatever it was, I'm sorry.
|
Oh no. You don't get off that easy.
|
NickValentine: There's a reason I worked alone - because people don't change.
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There a problem?
|
Yeah, I'm staring at it.
|
NickValentine: There's a reason I worked alone - because people don't change.
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You. Again.
|
There's a reason I worked alone - because people don't change.
|
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I thought things had been looking up. It seemed like you got the message. But now, now I'm only going to say this one more time.
|
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You need to change your ways or you need to find yourself a new partner.
|
Player Default: Nick, I can make this right. Please, just give me a chance.
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nick, I can make this right. Please, just give me a chance.
|
You ain't got a lot of chances left. It's up to you to make this right. Otherwise, I'm gone.
|
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How dare you. You have no right to talk to me that way.
|
So, now you're finally listening. Good. Then hear this. This is the last time we're having this conversation. Shape up or I'm gone.
|
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Watch it, Nick. I don't have to put up with this kind of abuse.
|
Welcome to the club. Now you either straighten up, or I'm gone.
|
|
Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay. Alright. What can I do to fix this?
|
How about you start by ditching the bullying tactics and start treating the folks we meet with some respect? Some compassion?
|
|
You're disappointed with how the player has been behaving. / Stern
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You make that right or else I'm gone.
|
|
Irritated
|
COMNick_08_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Come on, Nick, let's talk about it.
|
You and I are done talking.
|
NickValentine: I've met a lot of scum in my line of work. People I wouldn't throw to the Bloatflies.
|
Stern
|
COMNick_09_RepeatDisdainToHatred
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Come on, Nick. Let it out.
|
Oh, I plan to.
|
NickValentine: I've met a lot of scum in my line of work. People I wouldn't throw to the Bloatflies.
|
Angry
|
COMNick_09_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's "it?"
|
We're done. That's it.
|
NickValentine: I've met a lot of scum in my line of work. People I wouldn't throw to the Bloatflies.
|
Extremely frustrated. / Angry
|
COMNick_09_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You and I are done talking.
|
I've met a lot of scum in my line of work. People I wouldn't throw to the Bloatflies.
|
|
Angry
|
COMNick_09_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But you, you're a real piece of work.
|
NickValentine: You lied to me again and again.
|
Stern
|
COMNick_09_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: But you, you're a real piece of work.
|
You lied to me again and again.
|
NickValentine: And I stuck around. Like a fool. Well, not anymore. We're done! I'd tell you to try and not get yourself killed but why would you start listening now?
|
Stern
|
COMNick_09_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: But you, you're a real piece of work.
|
You lied to me, called me damn names.
|
NickValentine: And I stuck around. Like a fool. Well, not anymore. We're done! I'd tell you to try and not get yourself killed but why would you start listening now?
|
Stern
|
COMNick_09_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: You lied to me again and again.
|
And I stuck around. Like a fool. Well, not anymore. We're done! I'd tell you to try and not get yourself killed but why would you start listening now?
|
|
Livid. / Stern
|
COMNick_09_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we do this later?
|
Sure. Just, let me know, I guess.
|
NickValentine: It's just, we've been traveling for a while now, and I thought, I thought I had you pegged.
|
Annoyed at being dismissed. / Irritated
|
COMNick_07_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we talk later?
|
Later, yeah, yeah. We can do this later.
|
NickValentine: It's just, with everything that's happened with you, your family.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is something wrong?
|
Well, I sort of had the same question.
|
NickValentine: It's just, with everything that's happened with you, your family.
|
Question
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Later, yeah, yeah. We can do this later.
|
It's just, with everything that's happened with you, your family.
|
|
Concerned
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's a whole hell of a lot to process. I wanted to make sure you're holding up alright.
|
Player Default: Yeah, I'm alright.
|
Concerned
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, I'm alright.
|
Huh. You're a tougher nut than I thought. Tougher than I was.
|
NickValentine: Took me a long damn time to get a feel for this place.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know, Nick. My family's in tatters. I've been dropped into this place where everything's trying to kill me. You tell me.
|
I'd expect you feel lost, scared, and mad as hell. I sure did.
|
NickValentine: Took me a long damn time to get a feel for this place.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Doesn't really matter. I'm here now. I've just got to deal with that.
|
Good attitude to have. Not the way I felt.
|
NickValentine: Took me a long damn time to get a feel for this place.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why do you ask?
|
I just had a hard go with the, uh, transition myself.
|
NickValentine: Took me a long damn time to get a feel for this place.
|
MARK FOR RE-RECORD. / Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Huh. You're a tougher nut than I thought. Tougher than I was.
|
Took me a long damn time to get a feel for this place.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Thank goodness I found Diamond City. It's got its flaws, sure, but it beats the hell out of anywhere else in the Commonwealth.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Course, when I took up there back when, people were just as scared of the Institute as they are now, maybe more.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The massacre of the CPG was still pretty fresh in people's minds at that point, and folks were still losing sleep over the Broken Mask.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Plenty of people assumed I was just a saboteur, moving in to melt down the reactor or poison the drinking water.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But, at the time, they couldn't exactly turn me away.
|
Player Default: Why'd they let you in?
|
Amused
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why'd they let you in?
|
Because I'd rescued the mayor's daughter.
|
NickValentine: Gal of about fifteen, pride and joy of the mayor back then, man by the name of Henry Roberts.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why would you want to live among bigots like that?
|
Couldn't really blame them, given the circumstances. But folks sure started turning the other cheek when I showed up with the mayor's daughter.
|
NickValentine: Gal of about fifteen, pride and joy of the mayor back then, man by the name of Henry Roberts.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Massacre of the CPG? What's that?
|
The Commonwealth Provisional Government. Years back a group of settlements tried to get together and form a coalition.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Every settlement with even a hint of clout sent representatives to try and hash out an agreement.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Only the Institute sent a representative of their own, a Synth. The man killed every rep at the talks.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The Commonwealth Provisional Government was over before it even got off the ground.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I took up in town not long after. I was damn lucky they didn't just tell me to scram right then and there.
|
Player Default: Why'd they let you in?
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Broken Mask?
|
This was long before I'd moved to town, but apparently, some gentleman-type shows up in Diamond City, heads down to Power Noodles.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Guess he didn't like the food because he pulled his pistol and opened fire on the folks enjoying theirs.
|
|
MARK FOR RE-RECORD. / Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When security finally put enough holes in him to drop him, they say he was full of servos and sprockets, just like yours truly.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Seems he malfunctioned, went berserk.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It was the first time people realized that Synths had stopped looking like me and started looking like them.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Considering what these folks went through, I felt real lucky they let me in the front gate at all.
|
Player Default: Why'd they let you in?
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because I'd rescued the mayor's daughter.
|
Gal of about fifteen, pride and joy of the mayor back then, man by the name of Henry Roberts.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The young miss Roberts decided she'd run off with some caravan hand she'd known for an evening.
|
|
Clears throat between "she'd" and "known." / Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Turns out the guy was part of a gang of kidnappers. I didn't even know who I was rescuing, just stumbled on a crying girl and four toughs.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I took her home and the Mayor dubbed me a hero, offered me a place in town. Lots of folks protested, said I was a spy, but he wouldn't have it.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Taking up in the city was tricky at first, but I never tried to hide what I was and people seemed to warm to that.
|
Player Default: Was it hard settling in?
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Was it hard settling in?
|
They sure didn't make it easy.
|
NickValentine: I started off doing the jobs no one else wanted. I got more banged up being Diamond City's handyman than I ever did living out in the ruins.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why would you stay in a place where you clearly weren't wanted?
|
There were times I seriously considered going.
|
NickValentine: I started off doing the jobs no one else wanted. I got more banged up being Diamond City's handyman than I ever did living out in the ruins.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're not a spy, right? Testing. Testing. Hello, Institute can you hear me?
|
Hell if I know. If I am, the Institute's plan to gather intel on all the runaways of the Commonwealth has been going off without a hitch.
|
Player Default: Was it hard settling in?
|
Amused
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You took down four guys by yourself?
|
Didn't have to. Back then synths were even more of an unknown quantity than they are today.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I told them I was rigged to explode and started going "beep, beep, beep."
|
|
Pretending to be a bomb at the end. / Amused
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hardest part of that rescue was keeping from laughing as they climbed over each other to get away.
|
Player Default: Was it hard settling in?
|
Amused
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They sure didn't make it easy.
|
I started off doing the jobs no one else wanted. I got more banged up being Diamond City's handyman than I ever did living out in the ruins.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But I guess folks never forgot I rescued the Mayor's daughter, so they started coming to me when people went missing.
|
|
MARK FOR RE-RECORD. / Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Wife runs off with a new paramour and takes the rent money with her? Talk to the Synth.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
An upset father decides moving him and the kids to Goodneighbor in the dead of night's not the worst damn idea since the bomb? Go get Nick.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
After a while, the jobs got so backed up, they didn't even ask me to do the handyman stuff anymore.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hell, I was so happy to do it, it was months before I started charging anyone.
|
|
Happy
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I never stopped being Nick the Synth, but it was Nick the detective folks came to see.
|
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It was about then that things, things finally started feeling normal.
|
NickValentine: It took me a long time to realize that home is where you make it. With some time and effort, this place can be home for you, too.
|
Neutral
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
NickValentine: It was about then that things, things finally started feeling normal.
|
It took me a long time to realize that home is where you make it. With some time and effort, this place can be home for you, too.
|
|
Friendly
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Long story, but I hope it helps. You wanna get moving?
|
|
Friendly
|
COMNick_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is something the matter? You sound upset.
|
What? Oh, no, no.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Confused when the player asks him if he's upset. / Puzzled
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we maybe do this later?
|
Yeah, later's fine.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's wrong?
|
Wrong? Oh, no, nothing's wrong.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What? Oh, no, no.
|
We've just been traveling a while now, and I figured there hasn't exactly been equitable distribution of information.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've gotten a decent glimpse into your dirty laundry, but you still don't really know a whole heck of a lot about me.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I figured I'd offer to balance the board. So, there anything you want to know?
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Friendly
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What? Oh, no, no.
|
We've just been traveling for a while now, and I figured especially after all that stuff with DiMA, that you deserve to know more about me.
|
|
alternate player relationship lines if you already met DiMA / Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So, there anything you want to know?
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So, who are you, Nick?
|
That's a question I've been trying to figure out myself for a long damn time. I know I'm a synth, authentic Institute handiwork.
|
|
Amused
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But I'm still mechanical, not bioengineered like the fancy synths giving everyone the willies these days. I get tune-ups now instead of check-ups.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know, I'm not really interested in your past, Nick.
|
Not a problem. Can't say I never offered.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's with the outfit?
|
After I started the agency it just seemed like the sorta thing a detective ought to wear.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I got some old memories, prewar, faded to all heck, of guys dressed like this, doin' what I do.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Puttin' on the hat and trenchcoat, I figured it let folks know I was serious about the whole thing. "Clothes make the man" and all that.
|
|
Amused at his own naivete. / Amused
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Guess I felt they made me the man I wanted to be.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do you remember about the Institute?
|
It's all pretty hazy from back then, but now and then I get glimpses. Life inside the Institute... they keep you isolated.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A single test chamber was my whole world for years. And someone was always watching. Then one day you wake up on the other side. And that's it.
|
|
Irritated
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They've cut you loose. Welcome to the Brave New World... with such people in it.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But I'm still mechanical, not bioengineered like the fancy synths giving everyone the willies these days. I get tune-ups now instead of check-ups.
|
But my memories, my personality, they're all lifted from some cop who volunteered for an experiment back before the war.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They scanned his brain and copied it onto the hardware that runs between my ears.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't know why they chose to make a robot based on some pre-war cop instead of a math genius or a bioengineer.
|
|
Puzzled
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But hey, maybe that's why the Institute tossed me in the garbage instead of turning me into one of their people snatchers.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Puzzled
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But I'm still mechanical, not bioengineered like the fancy synths giving everyone the willies these days. I get tune-ups now instead of check-ups.
|
You remember when DiMA was talking about the Institute's "personality" experiments?
|
|
alternate player relationship lines if you already met DiMA
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
My memories, my personality, they're all lifted from some cop who volunteered for an experiment back before the war.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They scanned his brain and copied it onto the hardware that runs between my ears.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't know why they chose to make a robot based on some pre-war cop instead of a math genius or a bioengineer.
|
|
Puzzled
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But hey, maybe that's why the Institute tossed me in the garbage instead of turning me into one of their people snatchers.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Puzzled
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's terrible. They really just threw you away?
|
Sure did. Was quite the rude awakening.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Have you seen yourself? I don't think it's a hard mistake to make.
|
Can't say you're wrong. Out here, it didn't take long to lose that new synth shine.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Wait? You're a robot? What else have you been keeping from me?
|
Ha. Well, I'm not sure if anyone told you, but there's been a war. Nothing big. I think we'll bounce back just fine.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Amused by the player's quip. / Amused
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Wait? The original Nick was from my time?
|
Sure was. Which meant, when I finally ended up out here, it was quite the rude awakening.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure did. Was quite the rude awakening.
|
I remember waking up one day in a garbage heap, a body in tatters and a head full of memories belonging to a man who'd been dead for 200 years.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Suffice to say it was a confusing couple of weeks.
|
|
Amused
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Folks didn't really know much about synths back then, so when I finally ran into people, they mostly treated me with caution rather than hostility.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But the kids, they weren't afraid.
|
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think his name was Jim. The first person to actually speak to me after I got the boot from the Institute. My first human contact in this world.
|
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Grilled me for an hour. Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man.
|
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It eventually turned into a pretty swell soiree. Local mechanic even gave me a once over, free of charge.
|
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Those people, they treated me like a human being. I've been trying to return the favor ever since.
|
|
Grateful
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's a surprisingly rare trait out here sometimes. Something I've noticed you got a fondness for.
|
|
Friendly
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Part of the reason I've stuck around this long.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Friendly
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure did. Was quite the rude awakening.
|
I remember waking up one day in a garbage heap, a body in tatters and a head full of memories belonging to a man who'd been dead for 200 years.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Come to think of it, that was probably just after DiMA and I had fought... It was a confusing couple of weeks, all-around.
|
|
alternate player relationship lines if you know about your past with DiMA / Puzzled
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Folks didn't really know much about synths back then, so when I finally ran into people, they mostly treated me with caution rather than hostility.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But the kids, they weren't afraid.
|
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think his name was Jim. The first person to actually speak to me after I got the boot from the Institute. My first human contact in this world.
|
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Grilled me for an hour. Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man.
|
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It eventually turned into a pretty swell soiree. Local mechanic even gave me a once over, free of charge.
|
|
Happy
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Those people, they treated me like a human being. I've been trying to return the favor ever since.
|
|
Grateful
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's a surprisingly rare trait out here sometimes. Something I've noticed you got a fondness for.
|
|
Friendly
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Part of the reason I've stuck around this long.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Friendly
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you're good to people, they'll be good back. That's something I've always believed.
|
Couldn't agree more.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can't be that naive. You really think you were anything more than a sideshow to those people?
|
I don't doubt that's partly true, but they still treated me better than they had any requirement to. I think it's a lesson worth considering.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
MARK FOR RE-RECORD. / Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I do what's needed.
|
Well, you certainly seem to judge "doing good" pretty high on your list of necessities.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
MARK FOR RE-RECORD. / Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Where's that town? We should go visit.
|
I tried to go back and say thanks, once I'd gotten myself established, but the place was wiped off the map. Raiders.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't know what happened to the people.
|
NickValentine: Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm glad I could help. It seems like it meant a lot to you.
|
You don't know the half of it.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Neutral
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You made me an accomplice to murder. I'm not exactly thrilled about that.
|
It was a messy business, I know, but this, this meant a lot to me.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Somber
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Now all we have to worry about is zombie Eddie coming to seek revenge.
|
Heh. I'm pretty sure that was zombie Eddie we took care of back there.
|
|
Laughing, but coming off an introspective line prior to this. / Neutral
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But regardless of form...
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Introspective. / Somber
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Taking down Winter was a big deal. Are you doing alright?
|
I don't know. It's a lot to take in.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
MARK FOR RE-RECORD. / Neutral
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't know the half of it.
|
Winter was it, the only reminder left of the original Nick Valentine.
|
|
Somber
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The last proof outside of some long lost Institute archive I was ever just a mechanical copy of some cop from a bygone era. I'm not sure how to feel.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Choking up just a little towards the end. / Concerned
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't know the half of it.
|
Winter was it, the only reminder left of the original Nick Valentine.
|
|
Alternate lines for DLC, changing some wording to fit new story points / Somber
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The last bit of his business settled. I'm not sure how to feel.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Choking up just a little towards the end. / Concerned
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't you see, Nick? You're finally free. There is no "other Nick" anymore. Just you.
|
I wish it was that easy. But it's not.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Neutral
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This was selfish, Nick. You had us kill a man just so you could find some closure?
|
No. No, killing Winter was never going to bring me closure.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Neutral
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Does it really matter? Winter, Jenny, Valentine. They're gone. We're here. We get to make the world what we want.
|
You're right. It just took me until now to realize it.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Stern
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What was it you were expecting?
|
I just thought this would fix things. But it's not that easy.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Puzzled
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wish it was that easy. But it's not.
|
Because I WAS Nick Valentine. I had his memories. His fears. All that poor bastard's hope.
|
|
Forceful but emotional. / Stern
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I remember getting the call to head to some lab in Cambridge to get that neurotrans-whatever.
|
|
A little emotional, recalling the past. / Somber
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And the next thing I know, I'm in a trash heap, my family, my home, my entire life, gone. Then I discover, all those things, they weren't even mine.
|
|
Emotional and a bit upset. / Angry
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Everything I ever was belonged to Nick. I'd hoped with Winter gone, the last hint of that old world snuffed out, I could finally be free.
|
|
Somber
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But being out here with you, what I finally realized after all this time was that taking down Winter, it wasn't about Nick or Jenny or even you or me.
|
|
Neutral
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It was about justice, about doing what's right. And that act of goodness, that's ours. All the good we've done. That's ours and ours alone.
|
|
Stern
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And even if that's the only thing in this world I can ever claim as mine, not Nick's, not the Institute's, but mine, then I can die happy.
|
|
Stern
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And none of it would have ever happened if it weren't for you. I'm not sure I'll ever be to thank you for that.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
MARK FOR RE-RECORD. / Grateful
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't have to, Nick. We're friends. This is what friends do.
|
You can't stop being noble, now can you?
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Amused
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hey, let's keep this professional, alright? Wouldn't want you to spring a leak.
|
Fine, have it your way. But let me just say this - thank you.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Neutral
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But please feel free to try. Caps, armaments, real estate.
|
Ha! Wise to the end.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Happy
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So now that Winter's gone, what's next?
|
My plan was to keep things going as is. I hope yours is the same.
|
NickValentine: Well, come on. We're not helping anyone standing around here.
|
Happy
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we do this at another time?
|
Sure, I guess this can wait.
|
NickValentine: Well, it's... you're the only person I've met in this world who really seemed like they could rise above it.
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure, I guess this can wait.
|
Well, it's... you're the only person I've met in this world who really seemed like they could rise above it.
|
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Not give into the cruelty, the violence.
|
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But recently, it seems like this place, it's finally getting it claws into you. You're giving in.
|
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And I don't think it suits you. Or for that matter, us.
|
Player Default: I'm sorry, Nick. I have been letting this place affect me. But that stops now.
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry, Nick. I have been letting this place affect me. But that stops now.
|
Thank you.
|
NickValentine: I understand as good as any, to err is human, but if you want to keep this thing going...
|
Grateful
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But Nick, that's who I am.
|
Well, you sure took your time making that part of yourself known. Can't say I'm a fan.
|
NickValentine: I understand as good as any, to err is human, but if you want to keep this thing going...
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you say so, Nick.
|
Hey now. I don't think I'm asking something unreasonable.
|
NickValentine: I understand as good as any, to err is human, but if you want to keep this thing going...
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What needs to change?
|
I'm not asking a lot.
|
NickValentine: I understand as good as any, to err is human, but if you want to keep this thing going...
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you.
|
I understand as good as any, to err is human, but if you want to keep this thing going...
|
|
Neutral
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I need you to lay off the heavy hand when you're dealing with people, start treating them with respect.
|
|
A bit tender. Nick just wants his best friend back. / Stern
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You do that, then you and me, we'll be good.
|
|
A bit tender. Nick really wants the player back on his side. / Concerned
|
COMNick_06_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure. Just, let me know, I guess.
|
It's just, we've been traveling for a while now, and I thought, I thought I had you pegged.
|
|
Neutral
|
COMNick_07_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That you weren't the type to give the cruelty and the violence of the Commonwealth a free pass. That you were someone willing to stand up for good.
|
|
Disappointed in how the player's been acting. / Somber
|
COMNick_07_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now I'm watching that all fade away. It feels like we're back to square one. And if this keeps up, I don't know how much longer I'll be around.
|
Player Default: I'm sorry, Nick. From here on out, I'll turn things around.
|
Rerecord - disappointed in how the player's been acting. / Somber
|
COMNick_07_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry, Nick. From here on out, I'll turn things around.
|
That's real good to hear.
|
NickValentine: I want you to know this comes from a place of respect. But if things keep going like this, you're gonna need to start looking for a new partner.
|
Grateful
|
COMNick_07_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm doing what I think is necessary. If you don't like that, then maybe we don't need to travel together anymore.
|
If this is how you've decided you're going to solve your problems, then maybe we shouldn't.
|
NickValentine: I want you to know this comes from a place of respect. But if things keep going like this, you're gonna need to start looking for a new partner.
|
Stern
|
COMNick_07_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We'll see. I'm not making any promises.
|
Well, I hope you decide our friendship is worth it.
|
NickValentine: I want you to know this comes from a place of respect. But if things keep going like this, you're gonna need to start looking for a new partner.
|
Concerned
|
COMNick_07_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can we fix this?
|
Of course. I just need you to remember relying on bloodshed and intimidation, that's not how we do things. At least, it wasn't.
|
Player Default: I'm sorry, Nick. From here on out, I'll turn things around.
|
Pleading
|
COMNick_07_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's real good to hear.
|
I want you to know this comes from a place of respect. But if things keep going like this, you're gonna need to start looking for a new partner.
|
|
Neutral
|
COMNick_07_RepeatAdmirationToNeutral
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Sure, Nick. What're you apologizing for?
|
It's just, I feel like I did you a disservice.
|
NickValentine: Some of our prior conversations to the contrary, I'm not usually one for long sob stories. So I'll keep this brief.
|
Apologetic
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How about you do it later?
|
Gonna make me stew in my own juices, huh? Alright.
|
NickValentine: Some of our prior conversations to the contrary, I'm not usually one for long sob stories. So I'll keep this brief.
|
Neutral
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay. Say your piece.
|
Thanks.
|
NickValentine: Some of our prior conversations to the contrary, I'm not usually one for long sob stories. So I'll keep this brief.
|
Grateful
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's just, I feel like I did you a disservice.
|
Some of our prior conversations to the contrary, I'm not usually one for long sob stories. So I'll keep this brief.
|
|
Neutral
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I was worried you might be giving into the callousness, the brutality a place like the Commonwealth brings out. Well, I'm not worried anymore.
|
|
Neutral
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm sorry... I'm sorry I ever doubted you.
|
Player Default: I'm sorry it was ever an issue.
|
Somber
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry it was ever an issue.
|
Water under the bridge.
|
NickValentine: It's good to have you back... partner.
|
The player just accepted Nick's apology for getting made at him. / Happy
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm glad, too, but I can't make promises, Nick. I'm going to do what I deem necessary.
|
And if that time comes, maybe you and I will need to have another chat. But that's not now.
|
NickValentine: It's good to have you back... partner.
|
Neutral
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, I haven't changed. I'm just bidding my time until I'm in need of another of these lovely chats.
|
Hey, you keep going the way you have, we won't need to have a chat like this for the rest of our days.
|
NickValentine: It's good to have you back... partner.
|
Friendly
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So we're alright?
|
Better.
|
NickValentine: It's good to have you back... partner.
|
Rerecord. The player just said "so we're alright." This should be a bit tender. You're letting the player know he's back in your good graces. / Happy
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Water under the bridge.
|
It's good to have you back... partner.
|
|
Rerecord. This line is a big emotional wrap-up, so take your time with it. "Partner" should also carry a lot of weight. Give a pause before it. / Happy
|
COMNick_10_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can't stop being noble, now can you?
|
Well, come on. We're not helping anyone standing around here.
|
|
Wrapping up an emotional moment. / Friendly
|
COMNick_03_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Couldn't agree more.
|
Well, I expect you're about as bored as can be listening to me rattle my skeletons. We should probably head out.
|
|
Neutral
|
COMNick_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't play stupid with me.
|
I warned you. What you've done, killing these people. It's inexcusable. And I won't be party to it anymore. So you and me, we're done.
|
NickValentine: I'd tell you to try and not get yourself killed, but why would you start listening now?
|
Livid that the player killed innocents again after Nick's previous warning. / Angry
|
COMNick_05_DisdainToHatred
|
Combat
|
Combat
|
Attack
|
|
|
Here you go!
|
|
Attacking the enemy in hand to hand combat. / Angry
|
|
Combat
|
Combat
|
Attack
|
|
|
Rrragh!
|
|
Attacking the enemy in hand to hand combat. / Angry
|
|
Combat
|
Combat
|
Attack
|
|
|
Hrruagh!
|
|
Attacking the enemy in hand to hand combat. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Say hello to your maker.
|
|
Angry
|
|
Combat
|
Combat
|
Attack
|
|
|
So long!
|
|
Attacking the enemy in hand to hand combat. / Angry
|
|
Combat
|
Combat
|
AvoidThreat
|
|
|
Watch yourself!
|
|
Surprised
|
|
Combat
|
Combat
|
AvoidThreat
|
|
|
Take cover!
|
|
Surprised
|
|
Combat
|
Combat
|
AvoidThreat
|
|
|
Look out!
|
|
Surprised
|
|
Combat
|
Combat
|
BleedOut
|
|
|
Oh. That's a lot of coolant.
|
|
Bleeding profusely. / InPain
|
|
Combat
|
Combat
|
BleedOut
|
|
|
It'll... take more than that.
|
|
In a lot of pain, but defiant. / InPain
|
|
Combat
|
Combat
|
BleedOut
|
|
|
We're not done here.
|
|
In serious pain, but defiant. / InPain
|
|
Combat
|
Combat
|
Death
|
|
|
Not like... this...
|
|
Dying. / Sad
|
|
Combat
|
Combat
|
Hit
|
|
|
Uph!
|
|
InPain
|
|
Combat
|
Combat
|
Hit
|
|
|
Damn.
|
|
InPain
|
|
Combat
|
Combat
|
Hit
|
|
|
Argh!
|
|
InPain
|
|
Combat
|
Combat
|
Hit
|
|
|
That it?
|
|
InPain
|
|
Combat
|
Combat
|
Hit
|
|
|
Ergh.
|
|
InPain
|
|
Combat
|
Combat
|
Hit
|
|
|
Ah, shit!
|
|
InPain
|
|
Combat
|
Combat
|
Hit
|
|
|
Got me good.
|
|
InPain
|
|
Combat
|
Combat
|
Hit
|
|
|
Hrmph.
|
|
InPain
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Hurrryuuuuh!
|
|
Angry
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Yyyarrrggghhh!
|
|
Angry
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Aaaayyyaarrrrgghh!
|
|
Angry
|
|
Combat
|
Combat
|
Taunt
|
|
|
You got guts. Well, had guts.
|
|
Neutral
|
|
Combat
|
Combat
|
Taunt
|
|
|
Should've just run.
|
|
Stern
|
|
Combat
|
Combat
|
Taunt
|
|
|
You're in for it now.
|
|
Confident
|
|
Combat
|
Combat
|
Taunt
|
|
|
You don't have to do this.
|
|
Stern
|
|
Combat
|
Combat
|
Taunt
|
|
|
You really want this to be the last mug you see?
|
|
Stern
|
|
Combat
|
Combat
|
Taunt
|
|
|
Lights out for you.
|
|
Stern
|
|
Combat
|
Combat
|
Taunt
|
|
|
This how you imagined you'd go?
|
|
Stern
|
|
Combat
|
Combat
|
Taunt
|
|
|
Dumb move.
|
|
Stern
|
|
Combat
|
Combat
|
Taunt
|
|
|
I'll be doing the world a service.
|
|
Stern
|
|
Combat
|
Combat
|
Taunt
|
|
|
What else ya got?
|
|
Angry
|
|
Combat
|
Combat
|
ThrowGrenade
|
|
|
Grenade!
|
|
Neutral
|
|
Combat
|
Combat
|
ThrowGrenade
|
|
|
Present for ya!
|
|
Throwing a grenade. / Neutral
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
Think that's out of reach.
|
|
Player just requested you move to a spot you can't get to. / Neutral
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
I don't think I can get there.
|
|
Player just requested you move to a spot you can't get to. / Neutral
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
Can't get to it.
|
|
Player just requested you move to a spot you can't get to. / Neutral
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
If synths could fly...
|
|
Player just requested you move to a spot you can't get to. / Neutral
|
|
Favors
|
Favor
|
Agree
|
|
|
Get this show on the road.
|
|
Agreeing to follow the player. / Neutral
|
|
Favors
|
Favor
|
Agree
|
|
|
Back on the trail.
|
|
Agreeing to follow the player. / Neutral
|
|
Favors
|
Favor
|
Agree
|
|
|
Off to the races.
|
|
Agreeing to follow the player. / Neutral
|
|
Favors
|
Favor
|
Agree
|
|
|
I'll stay put.
|
|
Player told you to wait. / Neutral
|
|
Favors
|
Favor
|
Agree
|
|
|
Guess I'll settle in then.
|
|
Player told you to wait. / Neutral
|
|
Favors
|
Favor
|
Agree
|
|
|
I'll wait for your signal.
|
|
Player told you to wait. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Sure thing.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Can do.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Count on it.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Done and done.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Good plan.
|
|
Neutral
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
Anything more?
|
|
Question
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
What else ya got?
|
|
Question
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
That all?
|
|
Question
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
All right then.
|
|
Neutral
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
Got something else?
|
|
Question
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
That kinda bull really fly where you come from?
|
|
Question
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
No way on Earth.
|
|
Upset the player would even ask them to do something. / Irritated
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
Did you hit your head? Repeatedly?
|
|
Upset the player would even ask them to do something. / Question
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
I'd like to not have to say this again. No.
|
|
Upset the player would even ask them to do something. / Stern
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
Out of the question.
|
|
Upset the player would even ask them to do something. / Stern
|
|
Favors
|
Favor
|
Refuse
|
|
|
Sorry. Can't do it.
|
|
Neutral
|
|
Favors
|
Favor
|
Refuse
|
|
|
That's not something I do.
|
|
Neutral
|
|
Favors
|
Favor
|
Refuse
|
|
|
If I were able...
|
|
Unable to do something the player has requested. / Neutral
|
|
Favors
|
Favor
|
Refuse
|
|
|
Can't be done.
|
|
Neutral
|
|
Favors
|
Favor
|
Refuse
|
|
|
How about we try something else?
|
|
Neutral
|
|
Favors
|
Favor
|
Show
|
|
|
Go on.
|
|
Neutral
|
|
Favors
|
Favor
|
Show
|
|
|
I'm listening.
|
|
Neutral
|
|
Favors
|
Favor
|
Show
|
|
|
Go ahead.
|
|
Neutral
|
|
Favors
|
Favor
|
Show
|
|
|
What's the plan?
|
|
Neutral
|
|
Favors
|
Favor
|
Show
|
|
|
I'm all ears.
|
|
Neutral
|
|
Favors
|
Favor
|
Show
|
|
|
There something you need?
|
|
Offering to help the player. / Question
|
|
Favors
|
Favor
|
Show
|
|
|
Do something for ya?
|
|
Offering to help the player. / Question
|
|
Favors
|
Favor
|
Show
|
|
|
I'll see what I can do.
|
|
Offering to help the player. / Question
|
|
Favors
|
Favor
|
Trade
|
|
|
Whatever you need.
|
|
Neutral
|
|
Favors
|
Favor
|
Trade
|
|
|
If I got it...
|
|
Player has asked to trade. / Friendly
|
|
Favors
|
Favor
|
Trade
|
|
|
Looking for something?
|
|
Question
|
|
Favors
|
Favor
|
Trade
|
|
|
Here's what I've got.
|
|
Offering to trade with the player. / Neutral
|
|
Favors
|
Favor
|
Trade
|
|
|
Take a look.
|
|
Offering to trade with the player. / Neutral
|
|
Favors
|
Favor
|
Trade
|
|
|
Here's what I've got.
|
|
Offering to trade with the player. / Neutral
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
There!
|
|
Just spotted an enemy. / Stern
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
Speak of the devil.
|
|
Neutral
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
Look who it is.
|
|
Amused
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
Not exactly subtle, pal.
|
|
Neutral
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
Guess we're not alone.
|
|
Neutral
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
I know I heard something...
|
|
Puzzled
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
Detection system must be on the fritz.
|
|
Puzzled
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
I guess it's safe. For now.
|
|
Lost track of a possible enemy. / Neutral
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
Guess I should stop putting off that detection calibration.
|
|
Neutral
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
Whatever it was, it's gone now.
|
|
Neutral
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
Damn. Lost 'em.
|
|
Irritated
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
We'll snoop 'em out.
|
|
Neutral
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
Can't have gone far.
|
|
Neutral
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
Now where'd you get to?
|
|
Amused
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
You see 'em?
|
|
Question
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
You did good.
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Think that's the last of them.
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
That's one way to get the coolant pumping.
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Coast looks clear.
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Cleaned house.
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
They won't be bothering anybody now.
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Any one you walk away from...
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Didn't even break a sweat... not that it's an option...
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
You all right?
|
|
Player and Nick just survived combat. / Question
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Won't underestimate us again.
|
|
Player and Nick just survived combat. / Neutral
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Just when I thought we were getting along.
|
|
Player and Nick just survived combat. Joking. / Sarcastic
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Look who's back.
|
|
Neutral
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Got 'em!
|
|
Just found an enemy you'd lost track of. / Stern
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Hey! They're back!
|
|
Neutral
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Couldn't stay away, huh?
|
|
Question
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
There you are.
|
|
Neutral
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
Guess they got wise and bolted.
|
|
Neutral
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
Looks like they flew the coop.
|
|
Lost track of an enemy. / Neutral
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
Here's hoping they stay gone.
|
|
Neutral
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
And good riddance.
|
|
Neutral
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
Seems they skipped town.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
What's that?
|
|
Saw or heard something in a threatening location. / Question
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
I don't think we're alone.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
Hey. I thought I saw something.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
Someone's coming.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
There's something out there.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
Now where'd you go?
|
|
Question
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
They're here somewhere.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
We playing "Hide and Seek?"
|
|
Just lost track of an enemy. / Puzzled
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
You think they're gone for good?
|
|
Question
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
Damn. I got nothing.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Your funeral.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Here they come.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
You're in for it now.
|
|
Confident
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
I hoped you were smarter than this.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Now you got problems.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
You can still run.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
You're playing with the wrong synth.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Welcome to your last stand.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Shouldn't take long.
|
|
Being attacked. / Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
This doesn't have to be the day you die.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
So long, pal.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Damn Bloatflies.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
What I wouldn't give for some industrial strength pesticide.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Guess asking for a date's out of the question at this point.
|
|
Joking as he engages in combat with a robotic woman attacks. / Amused
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
These gals pack a wallop.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Watch it. Bloodbugs.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Filthy flying blood packs.
|
|
Irritated
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
That's one ticked-off dino.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Shouldn't you be extinct?
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Give a bowling ball an attitude and you get an Eyebot.
|
|
Rerecord. Try to play cooler. Eyebots are not terribly dangerous. / Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Waste of good circuits.
|
|
Amused
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Sorry, folks. Won't be chewing on us.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Nasty cannibals.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Took one too many orders.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
What? No love for your fellow machine?
|
|
Engaging in combat with a robot. / Question
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Prefer 'em armed with featherdusters.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Watch it. Lurks on the loose.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Don't fire until you see the whites of their eyestalks.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
There's a new king in town.
|
|
Confident
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Careful. These Kings like to serenade their supper.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Walking sacks of plague.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Guess that makes us the rat traps.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Robo-butler on the warpath.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Not even worth wasting a pulse weapon on.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Someone call for exterminators?
|
|
Question
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
One less pest.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Nothing needs that many limbs.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Didn't think I could still get the willies.
|
|
Concerned
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Get behind it if ya can.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Watch for the charge.
|
|
Concerned
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Overweight buckets of slag.
|
|
Rerecord. Angry. Jumping into combat. / Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
If you've been saving a pulse grenade, now'd be a good time.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
That is one mad bug.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
You watch yourself. Poison doesn't bother me.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
You got this one, right?
|
|
Joking. / Sarcastic
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Now I know what a gnat feels like.
|
|
Rerecord. / Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
These are the "Super" mutants? Feel bad for the mediocre ones.
|
|
Question
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Appreciate the big target.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Not exactly tacticians, are they?
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
We're nobody's dinner tonight.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Someone's going to have to dig you one big hole.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Sorry, friends. Don't start what ya can't finish.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Hate to put you down.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Looks like they've got automated defenses.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Chin off the floor. Turrets.
|
|
Neutral
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Damn mutts.
|
|
Irritated
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Play dead.
|
|
Stern
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
How can something that sickly move that quick?
|
|
Question
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Woah! Yao Guai! Move!
|
|
Afraid
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So, Crocker went amateur butcher on poor Earl. It's moments like this I'm glad I'm not made of meat.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Guess death finally laughed back for Marty...
|
|
Talking to the player after seeing the corpse of his old partner. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
East Boston was contraband central in Winter's day. Wonder what the local PD had on that old hood.
|
|
Entering a devastated neighborhood / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Eddie Winter used to put his thugs up in Natick when they got in trouble. Seems the place has always been filled with monsters.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Most folks from these old beachtowns fled inland. I wouldn't want to have to share waterfront with Mirelurks either.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wonder if Nahant PD had any good dirt on Eddie Winter...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Bureau of Alcohol, Drugs, Tobacco, Firearms, and Lasers. It's a mouthful, but if anyone's gonna have dirt on Eddie Winter, it's these folks.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This part of Boston was Eddie's old stomping ground. I'm not sure the bombs didn't help reduce crime in this neighborhood.
|
|
Making fun of a dangerous neighborhood. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Precinct Eight lock-up used to be like a second home to Eddie Winter's thugs.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Used to get a fair number of clients from around here. Seems folks prefer being missing to living in Quincy.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You think the Coast Guard had anything on Eddie Winter? The guy was a real avid smuggler in his day.
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Here lies the Institute, who shall meddle no more in the affairs of men.
|
|
Staring out over a giant blast crater. Very somber. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All the resources they've got, the Brotherhood could do a lot of good. Shame they wanna wipe out my kind instead.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Only madmen could justify trying to wipe out an entire people just because they were made, not born.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
If the Brotherhood had it's way, they'd probably want to eliminate hot plates too as soon as one burned them.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Take whatever you can carry. Not worth it falling into the wrong hands again.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Psychopaths and drug-addicts.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Folks who show no mercy, get no mercy.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Almost feel bad for them. Almost.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Who'd choose a life like this?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Never know what someone might just... discard.
|
|
Nick woke up in a scrap yard like the one he's currently walking through. Makes him a touch wistful. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Probably looked like a bomb went off here before the war.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know, your tours leave something to be desired.
|
|
Joking. / Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What a dump. Heh. Get it? ...course you do.
|
|
Walking through a dump. Amused by his own joke. / Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Still more orderly than Goodneighbor.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Guess I'm not quite the judge of character I thought.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Had to be you stumbling into that vault to find me...
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This how you act around everyone or just former friends?
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Thought you had more sense than this.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Is this you doing your best Raider impression? It's impeccable. Now how about you knock it off?
|
|
Not pleased with the person he's addressing. / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
About time you straighten out that attitude.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You really want me sticking around? Because you sure don't act like it.
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You sure know how to set an example... just not one I'd ever follow.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Commonwealth's got enough thugs as it is. Doesn't need you adding to the head count.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I guess tact isn't exactly your strong suit.
|
|
Not pleased with the person you're addressing. / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There's a lot of people out here could use a hand.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You'd be shocked how many folks I've managed to convince I'm just a really sick Ghoul.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Should we get a move on?
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Always another case to close.
|
|
Engaged as opposed to exhausted. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Too many folks these days count on violence to solve their problems. You only have to look around to see where that got us.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hey, you mind keeping an eye out for a sec? Gotta run a diagnostic...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
...whew. Thanks. What'd I miss?
|
|
Wait two seconds before beginning this line. / Grateful
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You good to keep going? I don't sleep or eat or anything like that. But if ya need to, you do it.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The detective's life isn't an easy one. But it rarely lacks for excitement.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
...sorry. You say something? Get flashes from old Nick's life every now and then. Guy sure spent a lotta time in sandwich joints.
|
|
Give a solid pause before beginning. Like you're being roused. / Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Nice to feel like we're really making a difference out here.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Didn't know what to think when we first signed up together. Color me impressed.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's good to see that there's someone out here who's not willing to let the Commonwealth get it's claws in them.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Lead the way.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You got a real do-gooder streak. That's rarer than it ought to be.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I got your back.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not a lot of folks you can count on out here. Guess that makes you the exception.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't need to worry about the old Nick and his life anymore. I'll never be able to thank you for that.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
At this rate, we're going to have to put your name up on signs for the agency.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know, Winter looked even worse than I expected for a two-hundred-year old Ghoul.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Count myself real lucky you pulled me out of that vault. Real lucky.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'll follow wherever you lead.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Shame you're not a synth. We could keep this going until Judgement Day. Though I guess maybe we already missed it...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I used to wonder how folks lasted as long as they have out here. But now I know, it's thanks to people like you.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Traveling alone just doesn't hold the same allure it used to.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're one hell of a partner.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You really are one in a million... thank god.
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This has turned out to be a real waste of my time.
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Really played me for the sucker, haven't ya?
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Had you planned on making this trip a rampage from the start or were you just inspired along the way?
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Someone like you could've done a lotta good for this place... so much for that...
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Folks like you oughta be locked up. As a start.
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Makes my coolant boil just looking at ya.
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Taking up with you... talk about mistakes...
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm not mad at ya. Just disappoint-- no, you know what? I am mad.
|
|
Seething but maintaining cordiality. You hate the person you're talking to. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
And I just let you get away with murder...
|
|
Seething but maintaining cordiality. You hate the person you're talking to but you're also disappointed in yourself. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I get the sense whoever named this place didn't have a firm grasp on the meaning of the word "sea."
|
|
Walking through a vast, irradiated landscape. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This place looks like someone extinguished hell.
|
|
Walking through a vast, irradiated landscape. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You doing all right out here? I think I just heard my rad counter cry for mercy.
|
|
Walking through a vast, irradiated landscape. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can only imagine what being out here's doing to my circuitry.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You going for a dip? Good luck.
|
|
Nick does not approve of taking a dip. / Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Goodness. You smell that? That coming from the water or did we stumble into a crime scene?
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
God only knows might be living down there.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I expect tourism's dried up substantially.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Think there's anything left worth taking?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Surprised this place is still standing.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Either we just stumbled upon an old sock storage facility or something went real rotten in here.
|
|
Disgust
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Found more than my share of runaways hiding in places like these.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, I love what they've done with the place.
|
|
Walking through an old warehouse. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
All these Vaults run together for you, too?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If I never get stuck in one of these things again, it'll be too soon.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How many folks you think could fit in one of these?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You picked me up in Vault 114. There really over a hundred of these things?
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Must have cost a fortune to build a place like this.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Place like this makes ya think about how much folks took for granted back then.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know, what it lacks in charm, it makes up for in... wait, I'll come up with something.
|
|
Walking through a waste disposal site. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Places like this are magnets for folks on the lam. I suppose because everyone else has the good sense to avoid them.
|
|
Walking through a waste disposal site. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Really takin' in the sights, aren't we?
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Places like this attract three types - junkies, thugs, and whatever eats junkies and thugs. Stay on your guard.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't know if anything's still living down here, but I bet it's not going to be happy to see us.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
More tight quarters, huh?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You don't come to a place like this expecting visitors.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can't tell. Has this place seen better days?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I expect these were the first places looted after the bombs. Not sure how much'll be left.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Clean up, aisle... everywhere.
|
|
Sarcastic
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Raiders use these places to ambush folks desperate for supplies. Human cruelty never ceases to amaze.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
At least you can't beat the prices.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wrecked and ransacked.
|
|
Disgust
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Keep your eyes up. Places like this are a sniper's paradise.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hope you like stairs.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wrong step in a place like this could well be your last.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Probably get a good idea of the neighborhood from up here.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Some punk runaway thought he'd hide from me in one of these things. Didn't make it four floors.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I suppose a pleasure cruise is out of the question at this point.
|
|
Approaching a wrecked ship. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm more seaworthy than this old thing.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wonder how long it was adrift before it ended up here?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Folks must be nuts to try and live on these things, though I guess that would explain Libertalia.
|
|
Puzzled
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Never cared for sea travel. Ruins my cigarettes.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Commonwealth was once the greatest center for learning on Earth. Now it's best school is one room in a baseball stadium.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bet most scavengers would overlook a place like this. Might be worth rummaging around.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
No more teachers. No more books.
|
|
Wistfully. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If any place was going to be haunted...
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can still imagine the students, running down the halls.
|
|
Walking through an obliterated school. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You'd build high walls too if you had neighbors like these.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Used to be a real beautiful city.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Careful. This is rough territory.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
My hats off to Boston's architects. I doubt they expected so many of their works to survive the apocalypse.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If I were going to plan an ambush...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Places like this used to be slapped on postcards. Now look at it.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How many lifetimes you think it would take to rebuild a place like this?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wouldn't let my guard down. Still plenty of opportunities for trouble.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What do you suppose did this place in? The bombs or the people after the bombs?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
How many "rock and a hard place" jokes you think folks heard working at a place like this?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Long way down.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Takes a whole lot of equipment to run a place like this. Think any can be salvaged?
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Just one big scar.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's kinda pretty... you know, if you squint.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, isn't this a lovely spot to get picked off.
|
|
Sarcastic
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hey, at least there's no ants at this picnic.
|
|
Sarcastic
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Suppose it's kinda nice when no one's shooting at ya.
|
|
Walking through a park. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Feel like we've got targets painted on our backs out here.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Maybe we go around? Avoid the clearings?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Must be something in here. At least some hooch.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Was always more of an "in the field" type myself.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Words never said - I wish I'd spent more time at the office getting nuked.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Like a maze in here. Probably so folks couldn't run.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The American business - all the maneuvering and human suffering of total war, none of the thrill.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hard to look at it like this, in such disrepair.
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What a different world it'd be if folks just listened to the wisdom of the past.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Surprised McDonough hasn't set one of these up for himself outside Diamond City.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's in pretty good shape, considering.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Supposing you paid your taxes before the war, I'm pretty sure a good chunk of this is yours.
|
|
Walking through an abandoned military outpost. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bet this place got hit hard.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If you're looking to stock up on ammo or get shot, this'll be the place.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This place has probably been picked cleaner than a Brahmin dinner.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Lot of use this all ended up being.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wonder if people held out any better down here than on the surface?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These tunnels are havens for bad sorts.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Used to be able to traverse the entire city through these tunnels. Now you're more likely to get eaten.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Mind your step. Things living down here tend to burrow.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
A little dank for my taste.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Always preferred history class, myself.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Well, ain't science grand.
|
|
Walking through an old lab. / Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
When exploring these sorts of places, remember, if it looks volatile, it probably is.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Commonwealth's beaker famine ends today.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Number of parts I've had fail, places like this are the only reason I'm still walkin' around at all.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Just think how many people you could take care of in a place like this...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If there were going to be meds anywhere...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Grab whatever you can find. No telling who might be able to use it.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Must've been a madhouse after the bombs.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Desperate people wind up in places like this. And desperate people rarely like guests.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Probably busier than a Stingwing nest in it's day.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wonder if I was made in a place like this.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This place would be a tinkerer's paradise.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Place is built like a bomb shelter... though from the looks of it, it sure didn't protect like one...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Take a man smarter than me to tell you what all this did.
|
|
Puzzled
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not the sort of place someone sets up if they don't have to.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hard to believe someone could scratch a life out in a place like this...
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These folks probably didn't have much to begin with, let alone what's left now.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Talk about roughing it.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not a bad place... to become someone's meal.
|
|
Walking through a creepy cave. / Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You smell that? Whatever died down here, I sure hope it was voluntary.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So, we taking up the hermit life?
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
That ceiling look stable to you?
|
|
Nervous
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Life sure does take you to some interesting places. We should visit one of those.
|
|
Walking through an old cave. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Never was much of a drinker myself. Tastes like battery acid. Always wondered if it was a malfunction.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'll guarantee the hooch in here is safer to drink than the moonshine they sling at the Dugout Inn.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Surprised there's still so much here. Place must be more dangerous than we thought.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You know, there are easier ways to get a drink.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hmm. Plenty of bottles around. I'd expect there to be plenty of caps too.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bet this place was overrun once the bombs hit.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If you ever wondered where old planes go to die...
|
|
Walking through an old airport. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Probably some decent parts still lying around here.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't think anyone's going to ask to see our tickets.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wonder what it'd take cobble one of these planes back to life?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Institute treats synths like tools, tossed away without a thought.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wish we could just make these things see reason.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Goodness. Do I really look as bad as these models?
|
|
Fighting a group of Synths. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Never did understand why the hell they programmed us to feel pain.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Something I always wondered about Mutants... what's with the bags of meat? What the hell's the use of a meat bag?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Luckily these things have all the sense of a sack of doorknobs.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Where the hell do these things keep coming from?
|
|
MARK FOR RE-RECORD. / Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Never been a fan of Mutant hospitality.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These things keep us trapped behind our high walls. So who really rules the Commonwealth?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Careful. Some of these bots pack a real punch.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The difference between robots and synths? Well, we're prettier, to start with.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Parts from robots don't usually fit synths. Trust me. I've tried.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Probably some real caps to be made from all this scrap.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Seems everything that survived the bombs got bigger and madder.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Watch your step. Probably walking over a Mole Rat warren as we speak.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I heard these things taste as bad as they smell.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Whoever coined the phrase "mountains out of mole hills" clearly never saw a Mole Rat den.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Mole Rats are quick little buggers, aren't they?
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bleh! You can bet no one would eat these things if they had to smell them first.
|
|
Smells something horrible at the start. / Disgust
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You see any burrows around? Mirelurks usually like to scare the hell out of their prey before eating them...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If you're really looking to tick off a Mirelurk, fiddle with its eggs.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
And this is why I don't swim.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Anywhere there's water, there's Mirelurks.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Safest way to deal with Gunners? A rifle and distance.
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You kill a Gunner or they kill you.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If they were willing to see reason, they wouldn't have joined the Gunners.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bet these dolts weren't expecting to get wiped up by the likes of us.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Gunners pack more bullets than brain cells. Though they do pack a lot of bullets.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wandered into College Square on my own once. Never seen so many Ghouls in one place.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Sometimes you can still make out the person in there.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
First time I met a Feral, I hoped it would ignore me because I wasn't made of meat. Guess they'll eat anything.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Keep your distance. Ferals hit hard.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Poor bastards.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ten feet of muscle and rage. Deathclaws make everything else look like children's toys.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I knew a couple of guys who thought they could make caps looting a Deathclaw nest. Emphasis on "knew."
|
|
Implying that those guys are now extremely dead. / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These things are mutated lizards, right? Just our luck they didn't stay vegetarians.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
As long as these things are out here, folks'll never be safe outside the settlements... or in them for that matter...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bunch of bad-tempered museum exhibits.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Someone needs to put these children to bed.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Hope you took your Rad-X.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Never understood cults. I guess some folks just prefer being told what to do.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Probably safe to assume these folks were looney before the rads.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These things have mandibles, armor plating, and numbers. Makes you wonder how humanity managed to survive at all.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I feel bad... wasting the ammo.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm not a fan of anything that has more legs than brain cells.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
A nest of these things set up one summer in Diamond City's Upper Stands. I don't think I've ever laughed so hard.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Firepower and fervor. The Brotherhood has both in spades.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
"Protecting people from themselves." The oldest excuse of any tyrant.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm game if you want to keep moving. Course, I'm not the one that benefits from a good night's rest.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Easy to forget how perilous it can be out here at night.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Change of shift for all the killers of the Commonwealth.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Now at least we'll be able to see what's trying to eat us.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Always did like the rain.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Another beautiful day in the most dangerous place in the world.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Commonwealth can take a real toll on you if you let it. Seen this place make monsters out of men.
|
|
MARK FOR RE-RECORD. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Commonwealth's not an easy place to travel alone. Nice to have someone watching my back.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You see a lot of folks at their worst in my line of work. Hard to not let it get to you sometimes.
|
|
A bit somber. It's one of the things you hate the most about the job. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I've been told the "Valentine Detective Agency" signs are an eyesore. But they sure bring in the business.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We'll make something out of the Commonwealth yet.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Who do you think actually won the war? Nobody, I guess.
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Every scumbag in the Commonwealth's gonna know our names.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
That's easy for you to say. You're human. I'm not.
|
|
Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Nicely done.
|
|
Impressed by what you've just seen. / Impressed
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Well, aren't you something?
|
|
Very impressed by what you've just seen. / Impressed
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Come again?
|
|
Confused. / Puzzled
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
What was that?
|
|
Disappointed. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Where do I even begin...
|
|
Extremely disappointed. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
And that is how ya do it.
|
|
Very impressed. / Impressed
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Now that's something you don't see everyday... with good reason.
|
|
Disapproving. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Not bad.
|
|
Approving. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
That's the last time you get away with something like that. Understand?
|
|
Extremely disapproving. / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Well, sure.
|
|
Agreeing. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Yeah.
|
|
Agreeing. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You got it.
|
|
Agreeing. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All right.
|
|
Agreeing. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Not an option.
|
|
Refusing. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
No.
|
|
Refusing. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Not gonna happen.
|
|
Refusing. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Here.
|
|
Giving an item. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Seems you could use this.
|
|
Giving an item. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Well, thanks.
|
|
Taking an item. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Much obliged.
|
|
Taking an item. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What?
|
|
Rerecord. Extremely angry at the player bothering him. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Back to ruin my day?
|
|
Upset with the person you're addressing. Add some venom to "friend" / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You're still here?
|
|
You're speaking to someone you can't stand. / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What do you want?
|
|
You're speaking to someone you can't stand. / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Pester someone else, why don't ya?
|
|
Seething. / Angry
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hey there friend. What've you got for me?
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Ready for anything.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You say the word.
|
|
Warmly. / Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You just point the way.
|
|
Warmly. / Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I got you covered.
|
|
Rerecord. Warmly. / Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Got a real good head on those shoulders.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Always there when I need ya.
|
|
Very warmly. / Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Do everything I can.
|
|
Rerecord. You're very happy to see the person you're speaking to. / Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Wherever the trail takes us.
|
|
Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I'll be here as long as you'll have me.
|
|
Warmly. / Happy
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If it isn't my favorite former icicle.
|
|
Teasing the player about his former cryo sleep. / Amused
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I'm listening.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Go ahead.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You need something?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What needs doing?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What's the plan?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Yeah?
|
|
Annoyed. / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What do you need now?
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I got you covered... for now.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
This something you can't handle yourself?
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
This ought to be good.
|
|
Rerecord. You're irritated by how the player has been behaving. / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Go on.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Something to say?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hmm?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You got my attention.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Who needs help?
|
|
Question
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey, listen up. I'm not planning to say this again.
|
Player Default: Sure, I'm all ears.
|
Stern
|
COMNickMurderScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I need you to listen. Now.
|
Player Default: Sure, I'm all ears.
|
Stern
|
COMNickMurderScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
That's it.
|
Player Default: Come on, Nick, let's talk about it.
|
Livid. / Angry
|
COMNick_09_RepeatDisdainToHatred
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I think we ought to talk.
|
Player Default: Is something the matter? You sound upset.
|
Strongly. / Stern
|
COMNick_02_FriendshipToAdmiration
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All I know is that, without you, Eddie'd still be at large.
|
Player Default: I'm glad I could help. It seems like it meant a lot to you.
|
Grateful to the player, but somber. This line immediately after Nick confesses he doesn't know how to feel after killing Eddie Winter, his nemesis. / Somber
|
COMNick_03_ConfidantToInfatuation
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You know, I've been thinking about how things went down with Winter. I never properly thanked you for that.
|
Player Default: I'm glad I could help. It seems like it meant a lot to you.
|
Grateful. / Grateful
|
COMNick_03_ConfidantToInfatuation
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well, look who it is. Thought the Commonwealth might've finally gotten ya. You wanna hit the road?
|
Player Default: Let's head out.
|
Was left waiting by the player during a particularly important moment to Nick. / Question
|
COMNickPickupScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Time to hit the road again? Get back to the hunt for Eddie Winter?
|
Player Default: Let's head out.
|
Question
|
COMNickPickupScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Time to hit the road?
|
Player Default: Let's head out.
|
Question
|
COMNickPickupScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you ready to hear me out?
|
Player Default: Of course. Let's talk.
|
Question
|
COMNick_06_RepeatInfatuationToAdmiration
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey. Can we talk?
|
Player Default: Of course. Let's talk.
|
Serious. / Question
|
COMNick_06_RepeatInfatuationToAdmiration
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You got time to talk now?
|
Player Default: Is something the matter? You sound upset.
|
Strongly. / Stern
|
COMNick_02_FriendshipToAdmiration
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Got a second to chat?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I'd really like to get this out of the way. So, can we talk?
|
Player Default: Sure. What's up?
|
Neutral
|
COMNick_07_RepeatAdmirationToNeutral
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Can we talk, as... well, let's talk.
|
Player Default: Sure. What's up?
|
The implied word after "as" is "friends," but Nick is reconsidering his friendship with the player. / Question
|
COMNick_07_RepeatAdmirationToNeutral
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I need you to listen.
|
Player Default: Of course. What's wrong?
|
Angry
|
COMNick_08_RepeatNeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey. We need to talk.
|
Player Default: Of course. What's wrong?
|
Angry
|
COMNick_08_RepeatNeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We need to talk. About how this is going.
|
Player Default: Okay, let's talk. What's wrong?
|
A little upset. / Irritated
|
COMNick_04_NeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Things can't keep going like this.
|
Player Default: Okay, let's talk. What's wrong?
|
A little upset. / Irritated
|
COMNick_04_NeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Stop. Now.
|
Player Default: Sure. Is something wrong?
|
Angry
|
COMNick_05_DisdainToHatred
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey. Let me ask you something.
|
Player Default: Sure. Ask away.
|
Question
|
COMNick_01_NeutralToFriendship
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey. Hold your horses for a second. I owe you an apology.
|
Player Default: Sure, Nick. What're you apologizing for?
|
Apologetic
|
COMNick_10_RepeatAdmirationToInfatuation
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So are you going to let me apologize? Or am I just going to have to stand here like a dunce?
|
Player Default: Sure, Nick. What're you apologizing for?
|
Apologetic
|
COMNick_10_RepeatAdmirationToInfatuation
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey. You, uh, got a sec?
|
Player Default: Of course, Nick. What's up?
|
A little bashful. / Somber
|
COMNick_02a_AdmirationToConfidant
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Any chance you got a second now?
|
Player Default: Of course, Nick. What's up?
|
A little bashful. / Somber
|
COMNick_02a_AdmirationToConfidant
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
And the people of the Commonwealth slept soundly, for the greatest monster was gone.
|
|
Impressed. The player just won the game. / Impressed
|
COMNick_11_PostMQ302
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
It took a lotta guts to push that button. I know it couldn't have been easy.
|
Player Default: It had to be done.
|
Impressed. The player just won the game. / Impressed
|
COMNick_11_PostMQ302
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
And the people of the Commonwealth slept soundly, for the greatest monster was gone.
|
|
Impressed. The player just won the game. / Impressed
|
COMNick_11_PostMQ302
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
It took a lotta guts to do what you did. I know it couldn't have been easy.
|
Player Default: It had to be done.
|
Impressed. The player just won the game. / Impressed
|
COMNick_11_PostMQ302
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you gonna tell me why ya did it? Why you sided with those boogeymen?
|
Player Default: You know what the Brotherhood would have done to the Commonwealth, Nick. I did the right thing here.
|
Not thrilled about the fact the player has helped the Institute take over the Commonwealth. / Neutral
|
COMNick_12_PostInst307
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Couple of sources saying that you were the one leading the Institute attack on the Prydwen.
|
|
Neutral
|
COMNick_12_PostInst307
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So, you wanna tell me why ya did it? Why you sided with those boogeymen?
|
Player Default: You know what the Brotherhood would have done to the Commonwealth, Nick. I did the right thing here.
|
Not thrilled about the fact the player has helped the Institute take over the Commonwealth. / Neutral
|
COMNick_12_PostInst307
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You gonna say something?
|
|
Nick is in the midst of an emotional scene and the player has suddenly stopped responding. / Question
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Could really use your weigh-in about now...
|
|
Nick is in the midst of an emotional scene and the player has suddenly stopped responding. / Question
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Sorry. I understand this is a lot...
|
|
Nick is in the midst of an emotional scene and the player has suddenly stopped responding. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Uh, anybody still in there?
|
|
Player stopped speaking in the middle of a conversation. / Puzzled
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Giving me the silent treatment, huh?
|
|
Player stopped speaking in the middle of a conversation. / Question
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Nothing to say on the subject?
|
|
Player stopped speaking in the middle of a conversation. / Question
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
What? Did I say something?
|
|
Player stopped speaking in the middle of a conversation. / Question
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Don't let me bother you.
|
|
Player stopped speaking in the middle of a conversation. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Not much for conversation today, are ya?
|
|
Player stopped speaking in the middle of a conversation. / Question
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Would love to know your thoughts on the matter...
|
|
Player stopped speaking in the middle of a conversation. / Neutral
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Strong learn secret of humans.
|
Hey. Big guy. Don't eat this one, alright?
|
Strong: Robot stop squawking. Strong smash.
|
Stern
|
COMStrongPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then let us get under way.
|
You two watch yourselves out there.
|
Curie: So gracious of you, Monsieur Codsworth. Until we meet again.
|
Neutral
|
COMCurie_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm all ready to go.
|
Hmm. Deacon. You two taking care of some... official business?
|
Deacon: Always am, Codsworth. That's one thing you can count on.
|
The "Hmm" should be a moment of recognition. The person you're speaking to is a spy, so line should be intentionally presented as vague. / Neutral
|
COMDeacon_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: About time. I was getting bored.
|
So, this the sort you're taking up with now?
|
Dogmeat: (sad whimper)
|
Nick is being left for another companion of who he does not approve. / Puzzled
|
COMMacCreadyPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm a friend of the family. Maybe I can talk some sense into her.
|
A few words with the lady and we'll be out of your hair.
|
CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent.
|
Pleading
|
DN019JoinCultEmogene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I killed the last guy who was running this scam. In case that matters to you.
|
You really think that's the best way to play this?
|
CultLeader: Uh, good to know. Let me just unlock the door for you, okay?
|
Quietly questioning the player's judgement. / Conspiratorial
|
DN019JoinCultEmogene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You could buy a lot of funny outfits with that kinda scratch, pal.
|
CultLeader: Well, that's different.
|
MARK FOR RE-RECORD. / Neutral
|
DN019JoinCultEmogeneBribe
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I want you to know this is all going on your bill.
|
Player Default: "I deserve a better life. A better life is coming. A better life is almost here."
|
Irritated
|
DN019JoinCultOfficeGaveItems
|
Scene
|
SceneDialogue
|
Custom
|
|
CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community.
|
Not a lot of situations where "strip down to your socks" is the right course of action. I can tell this ain't one of them.
|
Player Default: Here, this is everything I have.
|
|
DN019JoinCultOfficeScene
|
Scene
|
SceneDialogue
|
Custom
|
|
PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards.
|
Who are the madmen now?
|
RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well.
|
Somber
|
MinDestBoSFiring
|
Scene
|
SceneDialogue
|
Custom
|
|
X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla.
|
So long as he doesn't start eyeing me up for reclamation, it'd probably be good to have another gun on our side.
|
Player Default: Alright, let's go.
|
Neutral
|
Inst301SceneX6Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good, I'd like to avoid any unnecessary violence.
|
Precisely. Shouldn't have to bloody any more noses than we have to.
|
X6: Well, he might not be alone up there. Violence might be inevitable.
|
Neutral
|
Inst301SceneX6GivesResetCode
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane.
|
I think you and I got real different definitions of "humane."
|
X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous.
|
Irritated
|
Inst301SceneX6GivesResetCode
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You have my word. Give me you what you've got, and we'll leave.
|
And you can go on pirating for the rest of your days.
|
SynthBoss: The password to get into the stash is "Mad Orca".
|
Neutral
|
Inst301BranchBossExtort
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hell no. I'll think just take what I want.
|
Couldn't just walk away...
|
SynthBoss: If that's the way you want it, then let's finish this.
|
Irritated
|
Inst301BranchBossExtort
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: On second thought, nah.
|
Now, hold up a second...
|
SynthBoss: If that's the way you want it, then let's finish this.
|
Concerned
|
Inst301BranchBossExtort
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And if I refuse?
|
Then you must be out of your damned mind.
|
SynthBoss: If that's the way you want it, then let's finish this.
|
Irritated
|
Inst301BranchBossExtort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Inside you got...
|
|
mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now what's this?
|
|
mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hello. What're you hiding?
|
|
mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Locked up tight.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Irritated
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Got any picks? It's locked.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Question
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Damn. Locked.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Irritated
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Armor in this one.
|
|
Found a hunk of armor in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, that might do the trick. Armor in here.
|
|
Found a hunk of armor in a container. Initially to himself, then shouting to the player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Armor over here.
|
|
Found a hunk of armor in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Need some Stims? Found some over here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Some Stims here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Couple of Stimpaks over here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Some chems in here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Guess someone forgot their stash in here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A bunch of drugs in here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Some food in this one.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You need some grub? Take a look in here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Stuff in here looks edible.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Some water in here if you need it.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There's water in here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. You need some water? Over here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There's some hooch in here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Some liquor in this one.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Huh. Booze in here.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. There's ammo in this one.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, now we know where they stored their ammo.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found some ammo over here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, well. Weapon over here.
|
|
Found some weapons in a container. Initially speaking to himself, before yelling to the player, starting with "Weapon..." / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Could do some damage with what's in here.
|
|
Found some weapons in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Arms over here.
|
|
Found some weapons in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. Come look at this.
|
|
scrounging in a container, calling over to player. Initially to himself, then shouting to the player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think you're gonna wanna go through this.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey. You think you could use this?
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
All odds and ends in this one.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Just a bunch of junk in here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Can't tell if this was storage or trash.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll see you around, Nick.
|
Good luck out there. You know where to find me.
|
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's something wrong with you, Nick. I don't want you with me.
|
I told you, I'm fine. But I get it. Going through Kellogg's brain was a doozy for both of us.
|
|
Puzzled
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll be in Diamond City when you've had time to cool off.
|
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Kellogg? Is that you?
|
What? What are you talking about?
|
Player Default: You sounded like Kellogg just then.
|
player just asked a weird question
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sounded like Kellogg just then.
|
Did I? Amari said there might be some "mnemonic impressions" left over...
|
Nick: Anyway, I feel fine, so let's get going.
|
Puzzled
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nothing... Never mind.
|
If you say so...
|
Nick: Anyway, I feel fine, so let's get going.
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Wait. Were you just playing a joke on me?
|
Guess that's for you to wonder and for me and Kellogg's memories to know for sure.
|
Nick: Anyway, I feel fine, so let's get going.
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You... feeling all right Nick?
|
Yeah, I'm fine. Why?
|
Player Default: You sounded like Kellogg just then.
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did I? Amari said there might be some "mnemonic impressions" left over...
|
Anyway, I feel fine, so let's get going.
|
Nick: Or I could head back to Diamond City, since you've got company already.
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Anyway, I feel fine, so let's get going.
|
Or I could head back to Diamond City, since you've got company already.
|
Player Default: I'll see you around, Nick.
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's get going, Nick.
|
Been one heck of a ride so far. Let's see where it takes us next.
|
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We have to head into the Glowing Sea. Any advice?
|
Hmm... I'm a Synth, so radiation isn't much of an issue for me, but an old suit of Power Armor might just be the guardian angel you're looking for.
|
|
MARK FOR RE-RECORD. / Thinking
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That, or you could buy up all the Rad-X and RadAway you can find from any chem dealer who's got it in stock.
|
Player Default: I'll see you around, Nick.
|
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We have to head into the Glowing Sea. Any advice?
|
Hmm... I'm a Synth, so radiation isn't much of an issue for me, but that suit of Power Armor you've got on might be the guardian angel you're looking for.
|
|
player is wearing power armor / Thinking
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That, or you could buy up all the Rad-X and RadAway you can find from any chem dealer who's got it in stock.
|
Player Default: I'll see you around, Nick.
|
|
MQ202NickPostSurgery_001_NickScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You all right? Seem a bit pale...
|
Player Default: You sounded like Kellogg just then.
|
Puzzled
|
MQ202NickPostSurgery_001_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you.
|
Don't think we're in the kind of position to be able to turn away help against the Institute.
|
Player Default: It would be helpful if you tagged along.
|
Neutral
|
BoS303_01_Stage10
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
BoS303Ingram: That's if you don't mind a little company of course.
|
Would you be able to tell a Beryllium Agitator if it hit you in the face?
|
Player Default: It would be helpful if you tagged along.
|
Neutral
|
BoS303_01_Stage10PrePrime
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place.
|
Probably best to keep your eyes on the folks shooting at us.
|
|
Neutral
|
BoS303_03_Roof
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: It must have been moved. Let's check out that terminal over there.
|
Must be a clue around here somewhere.
|
|
Neutral
|
BoS303_04_MissingAgitator
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: Damn it! They've knocked out the power to the elevators.
|
On the upside, we can probably use the dark to get the drop on these bots.
|
|
Quietly. / Conspiratorial
|
BoS303_07_PowerLoss
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore.
|
A two-hundred-year-old experimental reactor, huh? I'll be sure to inform your next of kin if things go... awry.
|
|
Neutral
|
BoS303_09_ViewReactor
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here.
|
I'm gonna keep him company, make sure our escape routes stay available.
|
|
|
BoS303_10_BeforeEnteringChamber
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: The Institute must have sent reinforcements.
|
So much for us waltzing out of here.
|
BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here!
|
Irritated
|
BoS303_14_ElevatorToLobby
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Done.
|
You two stay out of trouble.
|
Dogmeat: (sad whimper)
|
Neutral
|
COMHancockPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hmm... Kellogg must have stopped here. Search around. See if we can pick up the trail.
|
Companion: I guess we're hot on Kellogg's trail, eh?
|
talking to the player, the two of you are following Dogmeat as he tracks down Kellogg
|
DogmeatLostTrail
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Looks like another one of Kellogg's pit-stops. Keep your eyes open.
|
Companion: I guess we're hot on Kellogg's trail, eh?
|
talking to the player, the two of you are following Dogmeat as he tracks down Kellogg
|
DogmeatLostTrail
|
Scene
|
SceneDialogue
|
Custom
|
|
|
All right, Dogmeat's found something. You know the drill.
|
Companion: I guess we're hot on Kellogg's trail, eh?
|
talking to the player, the two of you are following Dogmeat as he tracks down Kellogg
|
DogmeatLostTrail
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Damn. Hell of a party happened here.
|
Companion: I guess we're hot on Kellogg's trail, eh?
|
you and the player come across the aftermath of a gunfight, several bodies are lying around
|
DogmeatLostTrail
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're getting close. I can feel it. Look around.
|
Companion: I guess we're hot on Kellogg's trail, eh?
|
|
DogmeatLostTrail
|
Scene
|
SceneDialogue
|
Custom
|
|
Player: What do you have there?
|
Dogmeat find something?
|
|
dogmeat picks up Kellogg's trail again and is barking for you to follow
|
DogmeatStatusCheck
|
Scene
|
SceneDialogue
|
Custom
|
|
Player: What do you have there?
|
Dogmeat pick up the scent again?
|
|
dogmeat picks up Kellogg's trail again and is barking for you to follow
|
DogmeatStatusCheck
|
Scene
|
SceneDialogue
|
Custom
|
|
Player: What do you have there?
|
I'm telling ya, that nose is second to none.
|
|
dogmeat picks up Kellogg's trail again and is barking for you to follow
|
DogmeatStatusCheck
|
Scene
|
SceneDialogue
|
Custom
|
|
Jabberbot: Assailant route tracked. Pursuit possible to Northwest.
|
We're still on track. Hopefully he's not much further.
|
Dogmeat: (alert bark)
|
|
Site04_RobotConversation
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Dogmeat find something?
|
Player: What do you think boy? Enough to go on?
|
dogmeat picks up Kellogg's trail again and is barking for you to follow
|
DogmeatReadyToTrack
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Dogmeat pick up the scent again?
|
Player: What do you think boy? Enough to go on?
|
dogmeat picks up Kellogg's trail again and is barking for you to follow
|
DogmeatReadyToTrack
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
I'm telling ya, that nose is second to none.
|
Player: What do you think boy? Enough to go on?
|
dogmeat picks up Kellogg's trail again and is barking for you to follow
|
DogmeatReadyToTrack
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Not easy to do the right thing for something that seems so evil. But everyone deserves their fair shot.
|
|
Rerecord. More somber. / Neutral
|
MS05B_ReturnEggToNest
|
Scene
|
SceneDialogue
|
Custom
|
|
RaiderBoss: I owe you, big time. Whatever you need, it's yours.
|
Oh, yeah, don't mention it. Just, glad to see you've made something of yourself, I suppose. I think we're just gonna go.
|
|
A bit nervous. They man you're speaking to was threatening your life moments earlier. / Nervous
|
REChokepointKMK_COMNickFriendly
|
Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you.
|
You'd be surprised the sort of useful things some folks will toss in the garbage.
|
|
Making a flippant remark to someone from the Institute who just called you "useful." / Neutral
|
InstMassFusion_10_Roof
|
Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them.
|
Show these boys what a synth can do.
|
AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you.
|
Neutral
|
InstMassFusion_10_Roof
|
Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building.
|
Don't look at me. I find people, not nuclear devices.
|
|
Neutral
|
InstMassFusion_11_AgitatorMissing
|
Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that.
|
Course, maybe now they won't see us coming.
|
|
Neutral
|
InstMassFusion_13_PowerLoss
|
Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: There's the reactor. Not a bad piece of work, for its time.
|
Yeah looks great, though I'd prefer it in our long-distant past. Let's wrap this up, shall we?
|
|
Pleading
|
InstMassFusion_15_ViewReactor
|
Scene
|
SceneDialogue
|
Custom
|
|
AllieFilmore: These guys just don't know when they're beaten, do they?
|
Can't be much further now.
|
AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator!
|
Neutral
|
InstMassFusion_20_ElevatorToLobby
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Even good people do crazy things when they're scared. Ought to be Diamond City's motto.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Goodneighbor. Lowest place in the Commonwealth. Everything not nailed down rolls through here at some point.
|
|
Rerecord. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What a waste of a venue.
|
|
Walking into a combat arena. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you're looking to do some salvage, you've come to the right place.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The airport, huh? You sure you want to waltz through Brotherhood HQ with a Synth at your side?
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's like painting a huge sign on their front door. "Rob me."
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Not sure they're taking new wards, but for us, they might make an exception.
|
|
Joking about checking himself and the player into an abandoned lunatic asylum. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hey, this is Jamaica Plain. Stay sharp. Lot of Raiders end up here, looking for that lost treasure.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A two-hundred-year old submersible, huh? What could go wrong?
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Unless you're looking to get a gut full of lead, I'd sample the sea air somewhere other than Libertalia.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Trinity Tower. Thirty stories of Super Mutants.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, if they were going for ominous, they nailed it.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
When the Minutemen lost this place, the Commonwealth knew they were done.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I never thought the Minutemen would be a force to be reckoned with again. I stand corrected.
|
|
Thoughtfully. Happy. / Impressed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Covenant. Never did feel terribly welcome here.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Bunker Hill. What it lacks in personality it makes up for in greed. No wonder it's such a success...
|
|
Neutral
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Companion: Always had a way with machines.
|
You certainly know your way around machines, don't ya?
|
|
Amused
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you ever want a hand, though, all you gotta do is ask.
|
|
Neutral
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Never been too shabby at cracking terminals myself.
|
|
Neutral
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You want me to take a look at that terminal, you just say the word.
|
|
Neutral
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Always had a way with machines.
|
Companion: You certainly know your way around machines, don't ya?
|
Amused
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Say the word if you want me to take a look at that terminal.
|
Companion: You certainly know your way around machines, don't ya?
|
Neutral
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If it's giving you trouble, I could give that terminal a look.
|
Companion: You certainly know your way around machines, don't ya?
|
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey, lend ya a hand with that terminal? All you gotta do is ask.
|
Companion: You certainly know your way around machines, don't ya?
|
Friendly
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
These old terminals can be real finicky. If you ask nice, I bet I could get it to spill its guts.
|
Companion: You certainly know your way around machines, don't ya?
|
Neutral
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You know I'm fluent in "uncooperative old machine." You want me to give that terminal a look?
|
Companion: You certainly know your way around machines, don't ya?
|
Neutral
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Want me to take a crack at that terminal?
|
Companion: You certainly know your way around machines, don't ya?
|
Question
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You know, I can probably make that terminal talk for ya, if you ask nicely.
|
Companion: You certainly know your way around machines, don't ya?
|
Amused
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I got a pretty good track record cracking those old things. Want me to take a swing at that terminal?
|
Companion: You certainly know your way around machines, don't ya?
|
Question
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You say the word, I'll take a crack at that terminal for ya.
|
Companion: You certainly know your way around machines, don't ya?
|
Neutral
|
CIS_ValentineHackTerminal_Reminder_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That was one sorry negotiation up there.
|
Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity.
|
The player threatened McDonough instead of trying to negotiate with him during a hostage situation. / Stern
|
FFDiamondCity10_021_Companion
|
Scene
|
SceneDialogue
|
Custom
|
|
|
With any luck, something will be making a meal of Mr. McDonough before sunrise.
|
Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here.
|
Mayor McDonough has escaped. / Neutral
|
FFDiamondCity10_021_Companion
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And Mayor McDonough's term ends with a bang.
|
|
Mayor McDonough is dead. / Neutral
|
FFDiamondCity10_021_Companion
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hold on. My friend here can help.
|
See. Gonna be right as rain.
|
DannySullivan: Thank you, miss... Pardon me if I don't get up for a while...
|
Confident
|
FFDiamondCity10_002_Danny
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just let go. It'll all be over soon.
|
No. Dammit, Danny. Don't listen. Hang in there!
|
DannySullivan: We should've done something... about McDonough... Ain't like we weren't warned. Just didn't want to admit it...
|
Angry
|
FFDiamondCity10_002_Danny
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hold on. I'll be back.
|
You're not dying on our watch.
|
DannySullivan: Not much else I can do...
|
Neutral
|
FFDiamondCity10_002_Danny
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, hey there. Been a long time. How you holdin' up?
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Sympathetic. Talking to a former client who's child was killed before Nick could save them. / Question
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Excuse me. I just wanted to stop by, offer my services again.
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Neutral
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Pardon me. I'm sorry to bother you but... remember me?
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Approaching someone you rescued a long, long time ago. / Question
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You. You and I need to talk.
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Stern. The person you're looking at owes you money. / Neutral
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Would you look at this sorry sack of skin.
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, well. Aren't you a sight for sore eyes.
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That who I think it is?
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now there's a face I didn't plan on seeing again anytime soon.
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
That's real good to hear. Well, I just wanted to check in. You ever need anything, you stop by the office.
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
Plenty of empathy. / Somber
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
I'm sorry you feel that way. But if you ever change your mind, I'll be more than happy to help you bring Buddy home.
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
Somber
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Uh, yeah. Still at it. Well, I just wanted to say hi, make sure you're doing alright. You take care now.
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
Person you're talking to is well meaning, but called you "thing" instead of person, so you're a touch wary. / Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Look, I found your doll. Now I don't want to have to do this again. You just get me what you owe? Alright? Please?
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
Irritated about having to continually ask this person for caps. / Stern
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
You know, I'm a bit busy, but next free moment I've got, it's yours. Send everyone my best.
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Would that I could, but we're on a job at the moment. Just wanted to check in. You take care.
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
You helped out the person you're speaking to and they're very grateful for it. / Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Gonna have to take a raincheck, but next time. Stay well.
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
You helped out the person you're speaking to and they're very grateful for it. / Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday.
|
Not today, but soon, detective's honor. You keep out of trouble.
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
You helped out the person you're speaking to and they're very grateful for it. / Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
I'm never getting a cap from that man, am I?
|
Target: Mr. Valentine! Mr. Valentine!
|
Disappointed and to himself. / Irritated
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Yeah, yeah. Of course. Take care of yourself, Nicky.
|
I'm never getting a cap from that woman, am I?
|
Target: Mr. Valentine! Mr. Valentine!
|
Disappointed and to himself. / Irritated
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Mr. Valentine! Mr. Valentine!
|
Uh, hi there. Have we met?
|
Target: No, no. But you pulled a friend of mine out of some hot water. Tall guy. Gangly. Goes by Hank. I just wanted to say thanks.
|
A bit puzzled as someone you've never met approaches you. / Puzzled
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: Here.
|
Oh, now that's not necessary. I'm just glad everything turned out alright for Hank. Give him my best, will ya?
|
Target: Oh, yeah. Yeah, I'll do that. You take care.
|
Turning down a gift from someone who's friend you helped. / Friendly
|
CIS_ChatWithNPC_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, good afternoon to you, too.
|
|
Someone just called you a nasty name. You're taking the high road. / Neutral
|
CIS_RacialComments_Valentine_Brotherhood
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Trust me, friend. Neither me nor the machine wins out in that transaction.
|
|
Someone just called you a nasty name. You're taking the high road. / Neutral
|
CIS_RacialComments_Valentine_Brotherhood
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Why? You jealous you had to turn yours in?
|
|
Someone just called you a nasty name. You're taking them down a peg. / Neutral
|
CIS_RacialComments_Valentine_Brotherhood
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Not much of a sight yourself.
|
|
Someone just called you a nasty name. Taking them down a peg. / Neutral
|
CIS_RacialComments_Valentine_Brotherhood
|
Scene
|
SceneDialogue
|
Custom
|
|
|
From you folks? I wouldn't know where to look.
|
|
Someone just called you a nasty name. Taking them down a peg. / Neutral
|
CIS_RacialComments_Valentine_Brotherhood
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: What the hell is that thing doing here?
|
That what your parents used to say to you?
|
|
Stern
|
CIS_RacialComments_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: What the hell is that thing doing here?
|
Let you in, didn't they?
|
|
Question
|
CIS_RacialComments_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: What the hell is that thing doing here?
|
Just ignore 'em. Not worth anyone with manners possibly getting hurt.
|
|
Neutral
|
CIS_RacialComments_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: What the hell is that thing doing here?
|
Protectoron? That's a new one.
|
|
Sighs before beginning. / Question
|
CIS_RacialComments_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: What the hell is that thing doing here?
|
Why? Because you wouldn't understand why everyone's laughing again?
|
|
Question
|
CIS_RacialComments_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: What the hell is that thing doing here?
|
Guess we can add that to the list, then.
|
|
Stern
|
CIS_RacialComments_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: What the hell is that thing doing here?
|
Lucky for you, I expect the Institute has standards.
|
|
Stern
|
CIS_RacialComments_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: What the hell is that thing doing here?
|
Don't pay 'em any mind... not that they'd not what to do with one, anyway.
|
|
Neutral
|
CIS_RacialComments_Valentine_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Always.
|
|
Neutral
|
CIS_RacialComments_Valentine_Scene_SubScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hey there.
|
|
Neutral
|
CIS_RacialComments_Valentine_Scene_SubScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
How's it going?
|
|
Neutral
|
CIS_RacialComments_Valentine_Scene_SubScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Afternoon.
|
|
Neutral
|
CIS_RacialComments_Valentine_Scene_SubScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Morning.
|
|
Said as a greeting. / Neutral
|
CIS_RacialComments_Valentine_Scene_SubScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Evening.
|
|
Said as a greeting. / Neutral
|
CIS_RacialComments_Valentine_Scene_SubScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Good god. You catch the plates on that one?
|
|
Just saw a UFO go flying by overhead. / Surprised
|
UFOCrashQuestFlybyReaction
|
Scene
|
SceneDialogue
|
Custom
|
|
|
No way anyone survived that. Though I guess we ought to make sure...
|
|
Just saw a UFO crash into the earth, but is somewhat reticent to go check on it. / Concerned
|
UFOCrashQuestImpactReaction
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
That is, if you're still interested in traveling together. Wouldn't blame ya if you wanted some time on your own after all this.
|
Player Default: Of course. Let's do it.
|
Just got out of an emotional scene with the player. / Question
|
MS07cPostQuest_001_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course. Let's do it.
|
Glad to hear it.
|
NickValentine: Come on. Let's get out of here.
|
Happy
|
MS07cPostQuest_001_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Might be best if we went our separate ways.
|
Suit yourself. Guess I'll head on home.
|
NickValentine: Come on. Let's get out of here.
|
Neutral
|
MS07cPostQuest_001_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, I guess that'll work.
|
You sure know how to make a synth feel welcome.
|
NickValentine: Come on. Let's get out of here.
|
Amused
|
MS07cPostQuest_001_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You still want to travel with me?
|
I think I could suffer through it.
|
Player Default: Of course. Let's do it.
|
Joking. / Sarcastic
|
MS07cPostQuest_001_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Glad to hear it.
|
Come on. Let's get out of here.
|
|
Neutral
|
MS07cPostQuest_001_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Glad to hear it.
|
Come on. Let's get out of here. And hey. Thanks.
|
|
Friendly
|
MS07cPostQuest_001_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Guess I'll head on home then.
|
|
Neutral
|
MS07cPostQuest_001_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Oh, and don't worry about helping with Eddie Winter. You've done enough already.
|
|
Very upset at the player. / Angry
|
MS07NickHateHandler_001_CloseOutMS07c
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Well, alright.
|
|
Player just informed you they don't have anything else to say. / Neutral
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Suit yourself.
|
|
Player just informed you they don't have anything else to say. / Neutral
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Sure, sure.
|
|
Player just informed you they don't have anything else to say. / Neutral
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Alright.
|
|
Player just informed you they don't have anything else to say. / Neutral
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Got it.
|
|
Player just informed you they don't have anything else to say. / Neutral
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
Shame. I guess I'll just head home. Won't be the same without ya.
|
|
The player just dismissed you. You're a little disappointed. / Neutral
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
Your call. You change your mind, though, you come fine me. I'll be at home.
|
|
The player just dismissed you. You're a little disappointed. / Neutral
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
Sure. Suppose I'll head on home then.
|
|
The player just dismissed you. / Neutral
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
Works for me. Maybe it'll give you some time to figure some things out. I'll be at home.
|
|
Irritated. The player just dismissed you. / Irritated
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
About damn time. I'm not sure how much more of this I could witness. I'm going home.
|
|
Angry. The player just dismissed you and you're happy about it because the player has made you angry. / Irritated
|
COMNickTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Thanks to you Eddie Winter's pushing up daisies and the Commonwealth's safer for it.
|
|
Talking to your best friend. / Happy
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What you've done, I'll never be able to thank you enough.
|
|
Talking to your best friend. / Happy
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, to not put too fine a point on it, you're the best damn partner I've ever had. So I'd say I'm doing pretty good.
|
|
Talking to your best friend. / Happy
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
With you at my side, doing the kinda good we've done? I'm about as great as one synth can be.
|
|
Talking to your best friend. / Happy
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I got you as a friend. There's nothing more one old bot could ask for.
|
|
Talking to your best friend. / Happy
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Honestly, I don't think I could ask for a better partner or a better friend.
|
|
Talking to your best friend. / Happy
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, I like how you've been handling things lately, if that's what you mean.
|
|
Talking to a good friend. / Happy
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What can I say? I like your style. You want to help people out here. That's the kinda person I want to travel with.
|
|
Talking to a good friend. / Friendly
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'd say we're pretty darn good, considering what we're up against. But there's always more good to be done.
|
|
Talking to a good friend. / Friendly
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You're trying to make a difference out here. That puts you in the "good" column in my book.
|
|
Talking to a good friend. / Friendly
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Not enough people out here are willing to try and do what's right. I consider myself awful lucky I fell in with one who is.
|
|
Talking to your best friend. / Happy
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hard to say. You know, some folks are just out for themselves. Some want to help those in need. Jury's still out which camp you're in.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Got no major complaints at the moment.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, travelin' with you beats bein' held prisoner in some Vault. That's for darn sure. So, yeah, I'd say we're fine.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Been thinking about that myself. I suppose we're okay. Feel like we could be doing more for folks out here, but otherwise, we're alright.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I guess things are alright. I just want to make things right for people out here. My hope is you feel the same.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You and me? Unless you start turning things around there's not going to be a "you and me."
|
|
Talking to someone you're not pleased with. / Irritated
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm disappointed. In your behavior and my judgement.
|
|
Talking to someone you're not pleased with. / Irritated
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The way you've been handling things out here, it's a mess. And I'm not sure how much longer I'm willing to be party to it.
|
|
Talking to someone you're not pleased with. / Irritated
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm sincerely hoping you'll lay off the troublemaker routine and start trying to do right by people out here.
|
|
Talking to someone you're not pleased with. / Irritated
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I can't say I'm pleased with how you've been handling things out here. How about we try lending a hand for a change?
|
|
Talking to someone you're not pleased with. / Irritated
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You gonna try and smooth talk your way out of this now? Well, I ain't falling for it.
|
|
Talking to someone you loathe. / Angry
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Have you just forgotten all the lousy things you've done? Because I haven't. So how do you think I feel about us?
|
|
Talking to someone you loathe. / Angry
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
After everything you've done, I think you ought to be ashamed of yourself. Does that answer your question?
|
|
Talking to your best friend. / Angry
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Me? I'm just having trouble believing that one person could go so wrong.
|
|
Talking to someone you loathe. / Angry
|
COMNickTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What? Like anything I say is going to matter now? You've dug us into this hole. It's up to you to pull us out.
|
|
Talking to your best friend. / Angry
|
COMNickTalk_RelationshipScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What is it now?
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you can't stand. / Angry
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What do you want?
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you can't stand. / Angry
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Say your piece.
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you can't stand. / Angry
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You got something to say to me?
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you can't stand. / Angry
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Do I wanna hear what's about to come out of your mouth?
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you can't stand. / Irritated
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Gotta bother me, huh?
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you're not fond of. / Irritated
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What is it?
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you're not fond of. / Irritated
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What could you possibly need now?
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you're not fond of. / Irritated
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Make it quick.
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you're not fond of. / Irritated
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well go on. Talk.
|
Player Default: I need you to get out of your Power Armor.
|
You're speaking to someone you're not fond of. / Irritated
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What do you need?
|
Player Default: I need you to get out of your Power Armor.
|
Question
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Something up?
|
Player Default: I need you to get out of your Power Armor.
|
Question
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Go ahead.
|
Player Default: I need you to get out of your Power Armor.
|
Asking someone to speak to you. / Neutral
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Looks like you got something to say.
|
Player Default: I need you to get out of your Power Armor.
|
Asking someone to speak to you. / Neutral
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
There something bothering you?
|
Player Default: I need you to get out of your Power Armor.
|
Asking someone to speak to you. / Neutral
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Do something for ya?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're fond of. / Question
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Anything I can help with?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're fond of. / Question
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Something to get off your chest?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're fond of. / Question
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You all right? Need something?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to someone you're fond of. / Question
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Something I can do?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Got something for me?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well, don't keep me in suspense.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Need something?
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
All ya gotta do is ask.
|
Player Default: I need you to get out of your Power Armor.
|
Speaking to your best friend. / Friendly
|
COMNickTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Freedom Trail rolls through some rough territory. Suppose that guarantees any new Railroad applicants can hold their own.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Flying that ship into the heart of the Commonwealth. Mark my words, the Brotherhood's here to start a war.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Turning yourself into a Super Mutant to survive the Glowing Sea. Can't say Doctor Virgil lacks ingenuity.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I doubt the Institute is going to appreciate us putting down one of their lackeys. We ought to find someone to analyze that chip, pronto.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Do me a favor. Once you're in there, remember the looks on the faces of those Institute goons.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'd assumed this Institute excursion of yours was gonna be a one-way trip. Sure proved me wrong.
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
The Brotherhood may have been zealots... but did they deserve this?
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Railroad in the flesh. I always figured there had to be some truth to all those spook stories.
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
A bonafide agent of the Railroad. What say we go help out some synths?
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This place is built like a Vault. Must've been a hell of a scrap when the Institute dug the Railroad outta here.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There's only one reason the Railroad's still here. And that's you.
|
|
Grateful
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bringing down the Prydwen's gonna cost a lot of lives... I suppose a strongly worded letter's probably out of the question at this point.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Bringing down the Institute with its own synths. Almost poetic, isn't it?
|
|
Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Brotherhood's not exactly known for embracing new technology with open arms. Guess that means I shouldn't ask for a hug then...
|
|
Initially serious. Then making a joke. / Amused
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Inviting the Brotherhood to our doorstep... I'm getting the feeling we just cracked the lid on Pandora's box...
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood has some pretty strong feelings on technology's place in the world. Hoping that's not a sentiment you share.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
World's a safer place with those nukes out of Mutant hands. Now we just have to worry about what the Brotherhood's going to do with them.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not that I'd ever speak ill of my fellow bot, but I don't think another war machine is what the Commonwealth needs right now.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Paladin Danse was a loyal soldier. Finding out he was a synth... that man must be going through hell right now.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What happened back there? Danse deserved better than that and you know it.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So, Danse lives another day and gets to take his leave of the Brotherhood. I'd call that a win on all accounts.
|
|
Wryly. / Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
All I can think is... why? Honestly? How much of a threat could a dozen or so people in a church pose to the mighty Brotherhood?
|
|
Not pleased with the player's actions, but keep this restrained. / Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
One more piece before Liberty Prime's unleashed on the Commonwealth. I hope you're prepared for what's to come.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So the Brotherhood got their war machine. Let's hope they use it wisely. And sparingly.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
A synth taking up in Libertalia. I suppose some folks will do anything to get away from the Institute...
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Storming Bunker Hill... the Institute doesn't care who they hurt to get what they want, do they?
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood versus the Institute. Hard to tell who's the lesser evil here.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Institute's recruitment process leaves something to be desired.
|
|
Sarcastic. / Sarcastic
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Your little broadcast has got a lot of people scared. Can't even keep the Institute out of our homes now.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There weren't a lot of folks willing to stand up for the synths of the Commonwealth... and now there's none.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Walking away from a fight with a Deathclaw is no small feat. Nicely done.
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's about time the Minutemen reclaimed the Castle. These folks could use a victory.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Blech. Could you believe that stench? Maybe we should have just let the Mirelurks keep the Castle.
|
|
Disgust
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Suppose we know why no one else has managed to reclaim the Castle before now. But taking down Mother Mirelurk was a sight to behold.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Doubt the Mirelurks had any interest in whatever was in this armory Ronnie's describing. Maybe we'll get lucky and find something worth salvaging.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not a bad haul. Ronnie's weapons should keep the Minutemen armed to the teeth for the foreseeable future.
|
|
Neutral
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
That's some serious firepower you've set up. God help anyone who takes on the Minutemen now.
|
|
Impressed
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Things... didn't end well. We were double-crossed by the client once we had what he was looking for. Still have some lead lodged into my hip.
|
Uh... right. Yeah, it's starting to come back to me... Sorry things ended sour.
|
KenjiNakano: We got out, that's all that mattered. And now you can return the favor by finding my daughter...
|
not really remembering / Puzzled
|
DLC03MQ01_004_PlayerNakano01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's talk money. Investigations for the missing aren't cheap.
|
Uh, sorry about this, Kenji. Expenses and all that...
|
KenjiNakano: Of course. How does 350 caps sound?
|
not comfortable with the player haggling over the fee for your detective services / Concerned
|
DLC03MQ01_004_PlayerNakano01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Nakano Residence is up in the Northeast, near the coast. A small fishing house. He said that he and his wife will be waiting for you.
|
It's a long walk. *chuckle* That's how the hard cases always start...
|
|
Friendly
|
DLC03MQ01_001_CaseIntroScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Suit yourself, but if I'm right about this being a missing person case, don't leave it for too long.
|
Don't worry. We'll be back.
|
|
|
DLC03MQ01_001_CaseIntroScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Nakano Residence is up in the Northeast, near the coast. A small fishing house. He said that he and his wife will be waiting for you.
|
It's a long walk. *chuckle* That's how the hard cases always start...
|
|
Friendly
|
DLC03MQ01_001_CaseIntroScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A hidden key, huh? Good work. Just gotta find whatever it unlocks.
|
|
player finds a key hidden in a picture frame / Thinking
|
DLC03MQ01_005_NickInvestigates04
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Good work. Now let's see what's in that safe.
|
|
player finds a key hidden in a picture frame / Thinking
|
DLC03MQ01_005_NickInvestigates04
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So Kasumi was spending time in her grandfather's old boathouse? Well, sounds like we know where we're heading next.
|
|
player finishes reading Kasumi's journal / Thinking
|
DLC03MQ01_005_NickInvestigates03
|
Scene
|
SceneDialogue
|
Custom
|
|
KenjiNakano: Nick. Thank god! You need to get to work right away! She could be hurt. She could be...
|
Whoa. Slow down. Uh... Kenji, was it? Why don't you go over the details with me and my partner here?
|
|
pronounced KEN GEE / Friendly
|
DLC03MQ01_003_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know you haven't asked for payment, and we can't offer much, but here. Please take it, I insist. For expenses, if nothing else.
|
I know my partner here can be a little glib, but we won't rest until we get to the bottom of this. You two have my word.
|
|
player was a cracking joke just a moment ago / Confident
|
DLC03MQ01_009_Boat
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let me know if you change your mind.
|
My partner here is just a little nervous. Never been on a boat before. We'll be back.
|
|
annoyed that the player refuses to use the boat / Irritated
|
DLC03MQ01_009_Boat
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you. I know you haven't asked for payment, and we can't offer much, but here. Please take it, I insist. For expenses, if nothing else.
|
I know it'll be hard waiting for word, but try to carry on like normal. We'll be back as soon as we can.
|
|
Confident
|
DLC03MQ01_009_Boat
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Figures whoever Kasumi was talking to wouldn't be taking calls once she took off. Maybe there's something else that can help us?
|
|
you and the player are looking at Kasumi's radio. it only plays static
|
DLC03MQ01_005_NickInvestigates02
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So the daughter takes off by boat, but more importantly, there's a colony of synths up near this Far Harbor.
|
|
Player just listened to Kasumi's holotape. She thinks she's a synth and has run off to a place called Far Harbor / Thinking
|
DLC03MQ01_006_NickAfterHolotape
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We need a way to get there. Let's go talk to Kenji. He knows the waters better than anyone.
|
|
Thinking
|
DLC03MQ01_006_NickAfterHolotape
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Looks like this is Kasumi's room. Let's see if she left any clues about where she went.
|
|
|
DLC03MQ01_005_NickInvestigates01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hope you don't mind. We let ourselves in.
|
KenjiNakano: Nick. Thank god! You need to get to work right away! She could be hurt. She could be...
|
you walk into Kenji Nakano's house as he's arguing with his wife / Friendly
|
DLC03MQ01_003_NickIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
KenjiNakano: Thank you. Her room is upstairs if that helps, and if you had any more questions about her, just ask.
|
Don't worry, Kenji. We'll get to the bottom of this. Just sit tight.
|
|
reassuring
|
DLC03MQ01_004_PlayerNakano01
|
Scene
|
SceneDialogue
|
Custom
|
|
KenjiNakano: What? You're leaving?
|
My partner here is a bit of a blunt instrument. We've got a lot on our plate right now, but we'll be back. Won't we?
|
|
annoyed that the player says he won't help / Irritated
|
DLC03MQ01_004_PlayerNakano01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Our client is a fisherman who lives on the edge of the Commonwealth. Kenji Nakano.
|
Nakano. That name takes me back. Hmm... My memory's a little fuzzy on the details, though.
|
Ellie: Maybe if you bothered writing things down, Nick...
|
pronunciation: NUH KAH NO / Thinking
|
DLC03MQ01_001_CaseIntroScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Maybe if you bothered writing things down, Nick...
|
Can't do that. Wouldn't want to put you out of a job.
|
Ellie: Huh. I'll remember that next time you need me to console a hysterical client.
|
friendly jab at Ellie, your secretary. / Amused
|
DLC03MQ01_001_CaseIntroScene
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Sounds like Ellie needs to talk to us. We should head back to the office next chance we get.
|
|
Ellie tries to contact you and the player via radio
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We should head over to the Nakano Residence when we can. Find out what their case is about.
|
|
Ellie just told you and the player about the case
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's tell Mr. and Mrs. Nakano what we've found out.
|
|
investigating Kasumi's disappearance, you and the player have found out where she went
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We better tell Kenji about where his daughter ran off to.
|
|
investigating Kasumi's disappearance, you and the player have found out where she went
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's talk things through with Kenji.
|
|
investigating Kasumi's disappearance, you and the player have found out where she went
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's see what's bothering Kenji.
|
|
talking to the player, the two of you have just entered Kenji Nakano's house
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We better talk to Mister and Missus Nakano. See what's going on.
|
|
talking to the player, the two of you have just entered Kenji Nakano's house
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Why don't you take a seat? Let's hear what Kenji has to say.
|
|
investigating Kasumi's disappearance
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's take a look around.
|
|
investigating Kasumi's disappearance
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's keep looking. Need to figure out what Kasumi's story was. Why she left.
|
|
investigating Kasumi's disappearance
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
See if you can find any of Kasumi's personal effects. Anything to give us a clue to where she went.
|
|
investigating Kasumi's disappearance
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's take a listen to that holotape.
|
|
investigating Kasumi's disappearance, player picks up a holotape
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Should listen to that holotape. Might be a clue.
|
|
investigating Kasumi's disappearance, player picks up a holotape
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's hear what's on that holotape.
|
|
investigating Kasumi's disappearance, player picks up a holotape
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Let's hear what Kenji has to say. Poor guy looks like he's been through the wringer.
|
|
in Kenji Nakano's house, player is trying to get your attention
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We'll get the details from the Nakano's first, then we'll look around.
|
|
in Kenji Nakano's house, player is trying to get your attention
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Better hear everything they have to say.
|
|
in Kenji Nakano's house, player is trying to get your attention
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Some sort of detective, huh? Well, she came through, all right.
|
At least we know she made it this far.
|
AllenLee: Dammit. Mariner's incoming.
|
Relieved / Relieved
|
DLC03MQ02_0200_AveryGreeting
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sounds like you should deal with the Children of Atom. Permanently.
|
I'm not sure that's going to make our job here easier.
|
AllenLee: The mainlander sees the sense in all this.
|
Concerned, skeptical / Concerned
|
DLC03MQ02_0400_PostHullAvery
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Before you do that, though...
|
Finding our own way across a fog-covered, monster-infested island could take a while. A guide would speed things up.
|
CaptainAvery: Please... Lend a hand around town, if you're able. Even if it's slapped away, people like the Mariner and Cassie and others need help.
|
|
DLC03MQ02_0400_PostHullAvery
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If that's the way you choose to live, that's your affair.
|
Look, if that girl's in some kind of trouble, time could be running out. We need your help.
|
OldLongfellow: Christ almighty, you've seen better days, haven't ya?.
|
Getting impatient, asking for help / Neutral
|
DLC03MQ02_0500a_CompassionLongfellow
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Some mainlander family ain't no affair of mine.
|
Come on, give us a break. That girl could be in trouble.
|
OldLongfellow: Christ almighty, you've seen better days, haven't ya?.
|
Asking for help but growing impatient / Stern
|
DLC03MQ02_0500a_CompassionLongfellow
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You... You're a what? You came all this way... for me?
|
You left without telling your folks why. You must've known they'd be worried.
|
Kasumi: Look, my mom and dad... I mean, those people that were taking care of me. They wouldn't want me back. Not if they knew the truth.
|
Lightly scolding / Concerned
|
DLC03MQ03_02_KasumiGreetScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Kasumi: What if DiMA is so open and welcoming because he's actually hiding something from us? A plan to wipe out the rest of the island?
|
We should get to the bottom of this. If DiMA is putting on an act, we need to know.
|
Player Default: I'll help if I can, but that's not much to go on.
|
Growing concern / Concerned
|
DLC03MQ03_02_KasumiGreetScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right. Good luck. Let me know what you find out.
|
From one case to a new one. It's never easy for us, is it?
|
|
Wary, but amused / Amused
|
DLC03MQ03_02_KasumiGreetScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So DiMA's got his fingers everywhere on this island. And whatever's in his memories isn't something we can wait for someone else to find.
|
|
Wary, growing concern / Concerned
|
DLC03MQ03_03a_EavesdropCompanionReaction
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: Those projections were merely to help us realize the cost of inaction.
|
Just a handy reference, huh? You expect us to just take your word on it?
|
Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in.
|
Skeptical / Suspicious
|
DLC03MQ03_04_DiMAPersuade
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: Our ultimate goal must be to bring peace. If you attack them, they'll consider themselves at war with the outside world.
|
If we find anything suspicious in those memories of yours, we'll be back. Count on it.
|
|
Warning / Stern
|
DLC03MQ03_04_DiMAPersuade
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If it means peace for the island... all right. Tell me the plan.
|
So now we're in the synth replacement business? Great.
|
DiMA: I promise you, as long as Far Harbor stands, I will make sure that Acadia does everything to make up for my crimes.
|
sardonic, disapproving. You really don't want to be murdering people and replacing them with synths / Concerned
|
DLC03MQ05_0100_ConfrontDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Please. Consider it.
|
Why do I get the feeling he's been planning to use us all along?
|
DiMA: I promise you, as long as Far Harbor stands, I will make sure that Acadia does everything to make up for my crimes.
|
Suspicious / Suspicious
|
DLC03MQ05_0100_ConfrontDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yes... yes... No one leaves this world clean. Sacrifices have to be made...
|
Sacrifices? You're talking about cold-blooded murder.
|
DiMA: I'm... starting to see things more clearly. We have to keep this secret from Far Harbor.
|
Angry / Angry
|
DLC03MQ05_0100_ConfrontDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Maybe you're right. The compromises I've made... All without even knowing...
|
It's called willful ignorance for a reason.
|
DiMA: I'm... starting to see things more clearly. We have to keep this secret from Far Harbor.
|
Disapproving / Angry
|
DLC03MQ05_0100_ConfrontDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right. We have to focus on what has to be done now.
|
Is that what you call justice? Because I sure don't.
|
DiMA: I'm... starting to see things more clearly. We have to keep this secret from Far Harbor.
|
Disapproving / Angry
|
DLC03MQ05_0100_ConfrontDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you... Maybe the... guilt, will keep me focused...
|
It didn't seem to stop him before.
|
DiMA: As horrifying as it might be to suggest, this memory you've recovered has... given us a new option.
|
Skeptical, as an aside to the player / Suspicious
|
DLC03MQ05_0100_ConfrontDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You have to do what you feel is right, but think about the consequences carefully before you act.
|
He's got a point. The people in Far Harbor aren't likely to take the news laying down.
|
DiMA: As horrifying as it might be to suggest, this memory you've recovered has... given us a new option.
|
Uncertain, troubled / Concerned
|
DLC03MQ05_0100_ConfrontDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Make your case to the people of Far Harbor, DiMA. Let them decide.
|
He's right. I'm not usually the type who believes in keeping secrets, but a lot of synths could die if this one gets out.
|
DiMA: As horrifying as it might be to suggest, this memory you've recovered has... given us a new option.
|
Troubled, conflicted / Concerned
|
DLC03MQ05_0100_ConfrontDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Collateral what? Ah yes. You got good instincts there.
|
A lot of innocent blood could be spilled if this got out.
|
TeddyWright: Listen, I ain't telling no one nothing. If a single word got out...
|
Cautious, agreeing with the player that the info should be kept secret / Concerned
|
DLC03MQ05_0400_TeddyExaminesSkull
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Make him what? Pay. No argument here. It's... diabolical.
|
If this gets out, DiMA won't be be the only one who pays.
|
TeddyWright: Listen, I ain't telling no one nothing. If a single word got out...
|
Disagreement, a warning / Concerned
|
DLC03MQ05_0400_TeddyExaminesSkull
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't do this. Do not kill Captain Avery.
|
The synth hasn't harmed anyone. It's just doing its job.
|
AllenLee: First thing's first.
|
placating, trying to avoid violence / Neutral
|
DLC03MQ05_0500b_AveryAsksPC
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: See? See the mainlander gets it.
|
Is destroying another life really going to solve anything?
|
AllenLee: First thing's first.
|
Disapproving / Stern
|
DLC03MQ05_0500b_AveryAsksPC
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good call.
|
If you let this happen, it's the same as pulling the trigger yourself.
|
AllenLee: First thing's first.
|
Stern, disapproving / Stern
|
DLC03MQ05_0500b_AveryAsksPC
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know that's no comfort to the person whose life I took...
|
Not exactly the first person to do something evil and say it was for the greater good.
|
DiMA: I wanted to prove that humanity and synth could co-exist. That we did not have to fear each other. But I went too far. I see that now...
|
Disapproving / Stern
|
DLC03MQ05_0700_JusticeForDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yes... I am...
|
It's not that simple and you know it.
|
DiMA: I wanted to prove that humanity and synth could co-exist. That we did not have to fear each other. But I went too far. I see that now...
|
Disapproving / Stern
|
DLC03MQ05_0700_JusticeForDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're not... Even... You... Goddammit.
|
Careful. This could get out of hand real fast.
|
SandraLee: Don't listen to the mainlander. My brother knows what we got to do!
|
Wary, cautious / Concerned
|
DLC03MQ05_0700_JusticeForDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Even the Mainlander sees I'm right.
|
What the hell are you doing? You're signing Kasumi's death warrant!
|
SandraLee: Acadia's going to burn!
|
Incredulous, angry / Angry
|
DLC03MQ05_0700_JusticeForDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why... you... I ought to.
|
I've been wanting to say that since we first met that guy.
|
SandraLee: Don't listen to the mainlander. My brother knows what we got to do!
|
Annoyed / Neutral
|
DLC03MQ05_0700_JusticeForDiMA
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Haha. I like it.
|
You're really going through with this? If I were human, I'd be sick to my stomach.
|
AllenLee: Everyone! Attack!
|
Disapproving, disgusted / Disgust
|
DLC03MQ05_0800_PreAcadiaAttack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Too late for that.
|
Mob justice is no justice at all. Let's just stay out of this.
|
AllenLee: Everyone! Attack!
|
Stern, warning / Stern
|
DLC03MQ05_0800_PreAcadiaAttack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Damned straight.
|
I don't see how anyone could justify this massacre.
|
AllenLee: For your part in this: here.
|
Dark, ominous, a lot of innocents were killed / Stern
|
DLC03MQ05_0900_PostAcadiaWipeOut
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Innocents, my ass. They had it coming.
|
The classic excuse for violence... they had it coming. Where's a court of law when you need one?
|
AllenLee: For your part in this: here.
|
Disapproving to the point of disgust / Stern
|
DLC03MQ05_0900_PostAcadiaWipeOut
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Glory indeed.
|
There's a lot of blood on our hands. I hope you can live with that.
|
HighConfessor: You'd convinced me that Division was the correct path, but now, with Atom's kingdom united, I see that our place is in this world.
|
Disapproving / Concerned
|
DLC03MQ06_HighConfessorReward
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you not believe we have tried?
|
Sounds to me like peace would be better for everyone. This island is dangerous enough as it is.
|
HighConfessorTektus: For years, my predecessor begged for peace while Far Harbor fortified their bastion of heresy.
|
Agreement / Neutral
|
DLC03CoA_DialogueNucleus_HighConfessorGreetScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Precisely. The only way to deal with an infection - cleanse the wound and cauterize the flesh.
|
You want to wipe out that entire town? Didn't know you were so bloodthirsty.
|
HighConfessorTektus: For years, my predecessor begged for peace while Far Harbor fortified their bastion of heresy.
|
Disapproving / Concerned
|
DLC03CoA_DialogueNucleus_HighConfessorGreetScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't often see kindness in the Commonwealth. I'll never forget this.
|
If any of you ever need help again, you know where to find us.
|
MrsNakano: Kasumi, does this mean... You know we're your parents, right? You're not a synth.
|
you and the player just brought Kasumi home to her grateful parents / Friendly
|
DLC03MQPostQuest_NakanoReunionScene02
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What!? What are you saying?
|
Just had to open that can of worms, didn't you?
|
|
player tells Kenji that his daughter is a synth, you're disappointed he would blab / Irritated
|
DLC03MQPostQuest_NakanoReunionScene02
|
Scene
|
SceneDialogue
|
Custom
|
|
MisterNakano: Thank you again. You saved my family. We won't forget that.
|
See ya around, Kenji...
|
MisterNakano: Goodbye, Nick. Best of luck to you and your partner in the future...
|
|
DLC03MQPostQuest_NakanoBranch4Conclusion
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh god. I knew it. They lured her away, and now she's dead...
|
I'm sorry, Kenji. I wish we could tell you different...
|
MisterNakano: She died over all this nonsense about being a synth. Tell me it wasn't true. Tell me she was still my daughter.
|
Sad
|
DLC03MQPostQuest_NakanoScene1KasumiDead
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: After you, then.
|
You sure you two are gonna be all right out there?
|
OldLongfellow: Quit your worryin', metal man. We'll be fine.
|
Concerned
|
DLC03_COMOldLongfellow_10_PickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Memory file identification: 0Z-7A4K. Converted to audio transcription. Beginning playback.
|
Get away from me! What the hell are you?
|
Player Default: It's me! We escaped the Institute together. You're my brother!
|
DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid
|
DLC03MQ04Memory04Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's me! We escaped the Institute together. You're my brother!
|
I don't have a brother! The name's Nick Valentine, and no one in my family tree is a plastic-skinned freak!
|
Player Default: You're just confused, let me help...
|
DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid
|
DLC03MQ04Memory04Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're just confused, let me help...
|
*sounds of struggling* Stay away from me!
|
Player Default: *sounds of punching, fist fighting* I don't want to hurt you!
|
SOUND FX NEEDED, DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid
|
DLC03MQ04Memory04Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then it will be so.
|
I'm not sure this is such a good idea. We barely know these people.
|
GrandZealot: Head inside and present the icon to the High Confessor once his sermon is done. He'll be interested to see that.
|
Wary, skeptical / Suspicious
|
DLC03AtomM01_GrandZealotTurnIn_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Shame. Well, should you decide to heed Atom's call, return.
|
Good. I wasn't exactly looking forward to getting into in the religious fanatic business.
|
GrandZealot: Head inside and present the icon to the High Confessor once his sermon is done. He'll be interested to see that.
|
Sardonic, but relieved / Neutral
|
DLC03AtomM01_GrandZealotTurnIn_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good.
|
Maybe we should just focus on getting Kasumi home.
|
GrandZealot: Head inside and present the icon to the High Confessor once his sermon is done. He'll be interested to see that.
|
Skeptical of the player's choice, concerned the player is losing focus / Concerned
|
DLC03AtomM01_GrandZealotTurnIn_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Intercom: Scanning. Approved user detected. Synth prototype. Unlocking medical area door.
|
What? This thing knows what I am? How? Just who are you?
|
Intercom: I am KYE 1.1, a computer intelligence designed to control medical facilities. Specifically, the room through that door.
|
Puzzled
|
DLC03KyeDialogue_002
|
Scene
|
SceneDialogue
|
Custom
|
|
Intercom: You match all specifications for an approved user. Personally speaking, they were very narrow.
|
We might as well grab whatever's in that room. But if there really is another synth prototype running around, we should keep our eyes peeled.
|
|
Thinking
|
DLC03KyeDialogue_002
|
Scene
|
SceneDialogue
|
Custom
|
|
Intercom: You match all specifications for an approved user. Personally speaking, they were very narrow.
|
This must be DiMA's handiwork. Guess he never thought another prototype synth would be on the island.
|
|
Thinking
|
DLC03KyeDialogue_002
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Might as well grab anything useful we find in there.
|
|
|
DLC03KyeDialogue_002
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Time to make our exit.
|
|
Urgent, a nuke is about to go off / Stern
|
DLC03MQ06_NukeHandling_CompanionReact_Stage_100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I am become death, the destroyer of worlds...
|
|
Rhetorical, ominous. watching a nuke go off / Concerned
|
DLC03MQ06_NukeHandling_CompanionReact_Stage_150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Wasn't sure you'd actually go through with that. Well, so much for Far Harbor.
|
|
Sad / Sad
|
DLC03MQ06_WindFarmHandling_CompanionReact_Stage_50
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Nick interjects
|
|
|
DLC03MQ06_WindFarmHandling_LongfellowScene
|
Scene
|
SceneDialogue
|
Custom
|
|
DLC03MaleDiMA: Wait. Your friend there. I'd like to speak to him.
|
Yeah, I got a few words I want to say myself. Starting with "who the hell are you?"
|
|
Suspicious
|
DLC03DialogueDiMA_02_NickSceneAltIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There's only one synth with that kind of face and a mind of his own, and I only see him when I look in a mirror.
|
DiMA: Nick!? It... it can't be you...
|
Suspicious
|
DLC03DialogueDiMA_02_NickSceneAltIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: Before you do, though, tell me: Do you think Kasumi is a synth?
|
We're not answering any more questions until you play straight with us.
|
|
you've never met another prototype synth before, you're suspicious / Angry
|
DLC03DialogueDiMA_01_GreetingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Just who the hell are you, really? There's only one synth with that kind of face and a mind of his own, and I only see him when I look in a mirror.
|
DiMA: Nick!? It... it can't be you...
|
you've never met another prototype synth before, you're suspicious / Angry
|
DLC03DialogueDiMA_01_GreetingScene
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: Nick!? It... it can't be you...
|
Don't give me that. What are you trying to pull? I've never seen you before in my life.
|
DiMA: Please. If you're willing to give me a chance, I can explain.
|
Angry
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment.
|
Keep talking...
|
DiMA: One of the Institute's experiments had to do with how our brains could process personality. If we could handle individualized feelings and behaviors.
|
horrified at the realization that this synth does know who you are / Suspicious
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: You were my brother, Nick. I helped you escape the Institute. We left together.
|
If I were your brother, I'd remember!
|
DiMA: That's where you'd be wrong. This happened over a century ago. There's... there's only so much memory that can fit into the prototype brains we have...
|
Suspicious
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: That's where you'd be wrong. This happened over a century ago. There's... there's only so much memory that can fit into the prototype brains we have...
|
I've heard enough...
|
Nick: I think you and I need to talk about this. Maybe not now, though...
|
Stern
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: I've heard enough...
|
I think you and I need to talk about this. Maybe not now, though...
|
Player Default: We'll talk later. This is a lot to take in...
|
talking to the player / Concerned
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is it really possible that you wouldn't remember any of this?
|
You mean between the Institute failsafes, the beatings I've taken over the years, and plain old age?
|
|
Puzzled
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Or are you buying his whole "there's only so much room up there" argument? I don't know... Not like we've got the instruction manual...
|
Player Default: We'll talk later. This is a lot to take in...
|
Puzzled
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nick. Is he really your brother?
|
If he is, it's news to me. Can synths even be related? Just because we're from the same assembly line, does that make us family?
|
|
Concerned
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I gotta think about this...
|
Player Default: We'll talk later. This is a lot to take in...
|
Depressed
|
DLC03DialogueDiMA_02_NickScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You did... hmm. Perhaps not an ideal resolution, but I suppose the end result is the same.
|
I'm starting to envy DiMA. This whole situation makes me wish I could erase my memories, too.
|
DiMA: Peace can finally come to the island...
|
Disapproving, sardonic humor / Concerned
|
DLC03MQ06a_DiMAScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good luck.
|
Gotta feeling this isn't going to be like the memory dig we did on Kellogg.
|
|
|
DLC03DialogueKasumi_01_MQ03Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're talking a prototype synth brain offloaded onto computers. Gonna be a hell of a ride.
|
|
Amused / Amused
|
DLC03DialogueKasumi_01_MQ03Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good luck.
|
Cracking into a prototype synth brain offloaded onto computers. Gonna be a hell of a ride.
|
|
|
DLC03DialogueKasumi_01_MQ03Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Messenger: **Beep... click... chirp**
|
Sounds like trouble.
|
Messenger: **Beep... click... chirp**
|
|
DLC03_V118_FrontDeskMurder
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh wonderful! I wasn't sure how I was ever going to find you.
|
Sounds like we may have another case on our hands...
|
Pearl: I haven't been able to find any of the local police force, the louts!
|
|
DLC03_V118_PearlHiring_Main
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh drat. You look just like the person that Mayor Avery had described. I was sure you were the one investigating that missing persons case.
|
You may not be an investigator, but I am and I'd like to hear this.
|
Pearl: I haven't been able to find any of the local police force, the louts!
|
|
DLC03_V118_PearlHiring_Main
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I might be, depends what this is about.
|
And who's asking?
|
Pearl: I haven't been able to find any of the local police force, the louts!
|
|
DLC03_V118_PearlHiring_Main
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Mayor Avery said that someone new had arrived on the island, investigating a missing person. That must be you!
|
Seems word travels fast around here.
|
Pearl: I haven't been able to find any of the local police force, the louts!
|
|
DLC03_V118_PearlHiring_Main
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right. Maybe next time we swing by Acadia, I'll try to be a little nicer to the old synth. Try to make up for lost time...
|
Thanks, by the way. I wouldn't know the truth without you.
|
|
Friendly
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right. Let me run this real quick...
|
God... DiMA really did help me escape the Institute? I wasn't just tossed out with the garbage?
|
|
just head a recording of DiMA helping you escape the Institute and the two of you fighting afterwards / Puzzled
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I must've still been in a haze from one of the Institute's experiments on me. Did I really attack him? Did he really knock the daylights out of me and leave me for dead?
|
|
Puzzled
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Dammit. Why can't I remember!?
|
Player Default: Take it easy, Valentine. People forget things. Especially after something traumatic like what happened between you and DiMA.
|
frustrated / Angry
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Take it easy, Valentine. People forget things. Especially after something traumatic like what happened between you and DiMA.
|
*sigh* Yeah... yeah, you're right...
|
Nick: Well, I wanted proof DiMA and I had history, and I got it... Now I just gotta figure out what to do...
|
Tired
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're getting too old, Nick. Past your warranty.
|
Still got enough life in me for a good right hook, so don't push it...
|
Nick: Well, I wanted proof DiMA and I had history, and I got it... Now I just gotta figure out what to do...
|
Stern
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This is how it starts, Nick. Next you'll be forgetting your keys and thinking I'm your great uncle from Southie.
|
*chuckle* You always know just what to say...
|
Nick: Well, I wanted proof DiMA and I had history, and I got it... Now I just gotta figure out what to do...
|
still upset, but laughing despite yourself / Sarcastic
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You all right?
|
Do I look all right to you?
|
|
Stern
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
|
*sigh* Sorry...
|
Nick: Well, I wanted proof DiMA and I had history, and I got it... Now I just gotta figure out what to do...
|
Sad
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Well, I wanted proof DiMA and I had history, and I got it... Now I just gotta figure out what to do...
|
Should I give him a chance? Try to accept him as my brother? He might just be the only other prototype synth that exists.
|
Player Default: I think you'd regret it if you didn't try to get to know him better.
|
Thinking
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Well, I wanted proof DiMA and I had history, and I got it... Now I just gotta figure out what to do...
|
I guess it really doesn't matter, does it? DiMA's dead. Maybe it's better not trying to think about... what having "family" might have been like...
|
|
DiMA was killed / Sad
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We should get moving...
|
Player Default: I think you'd regret it if you didn't try to get to know him better.
|
Sad
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I think you'd regret it if you didn't try to get to know him better.
|
You're right. Maybe next time we swing by Acadia, I'll try to be a little nicer to the old synth. Try to make up for lost time...
|
Nick: Thanks, by the way. I wouldn't know the truth without you.
|
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Whatever DiMA is, he's not your brother. Keep him at arm's length, Nick.
|
Maybe you're right. Whatever relationship we had was over a hundred years ago.
|
|
Thinking
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll try to keep my distance if we're ever back in Acadia.
|
Nick: Thanks, by the way. I wouldn't know the truth without you.
|
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I think you already know the answer, Nick. You don't need me to tell you.
|
Huh. Maybe next time we swing by Acadia, I'll try to be a little nicer to the old synth. Make up for lost time...
|
Nick: Thanks, by the way. I wouldn't know the truth without you.
|
Thinking
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I guess the question is: What do you want, Nick? Do you want a brother in your life?
|
And if I did, would I want DiMA to be that brother? I guess no one gets to choose their family, but when your family is built in a lab, things get weird...
|
Player Default: I think you'd regret it if you didn't try to get to know him better.
|
Puzzled
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: *sigh* Yeah... yeah, you're right...
|
Well, I wanted proof DiMA and I had history, and I got it... Now I just gotta figure out what to do...
|
Nick: Should I give him a chance? Try to accept him as my brother? He might just be the only other prototype synth that exists.
|
Thinking
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I always thought I was just more of their discarded trash. Never thought of the possibility that someone wanted me out. Helped me escape.
|
There's gotta be some kind of proof out there. What really happened between me and DiMA.
|
|
Thinking
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'd appreciate it if we could keep an eye out.
|
Player Default: Actually, I think I already found something inside of DiMA's memories. Take a listen.
|
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Actually, I think I already found something inside of DiMA's memories. Take a listen.
|
All right. Let me run this real quick...
|
Nick: God... DiMA really did help me escape the Institute? I wasn't just tossed out with the garbage?
|
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Actually, I think I already found something inside of DiMA's memories. Take a listen.
|
Thanks. I know we don't have much to go on. Just keep me in mind if you find something that might give us some answers.
|
|
Grateful
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We don't really have time for this, Valentine.
|
You're all heart.
|
|
Sarcastic
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Look, I'm not expecting you to just drop everything to search for proof we don't even know exists. Just keep it in mind.
|
|
Stern
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll try, but no promises, Nick. We don't even know what we're looking for.
|
Fair enough. I know we don't have much to go on. Just keep me in mind if you find something that might give us some answers.
|
|
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What kind of proof would we be looking for?
|
I don't know, but our best bet is to keep looking into DiMA and Acadia.
|
Player Default: Actually, I think I already found something inside of DiMA's memories. Take a listen.
|
Thinking
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Take a listen to this holotape, Nick. It's from the data we pulled off of DiMA's memory banks.
|
All right. Let me run this real quick...
|
Nick: God... DiMA really did help me escape the Institute? I wasn't just tossed out with the garbage?
|
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Haven't found anything yet, Nick.
|
Really? That's too bad. Let me know if that changes.
|
Nick: God... DiMA really did help me escape the Institute? I wasn't just tossed out with the garbage?
|
disappointed / Sad
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Here you go. A special episode of "The Lost Tales of Nick Valentine."
|
Thanks, smart-ass. Let me run through this real quick...
|
Nick: God... DiMA really did help me escape the Institute? I wasn't just tossed out with the garbage?
|
Sarcastic
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sure you want to know, Nick?
|
Yeah. Gotta admit the possibility that DiMA is right, and I really don't remember him, is unsettling. But I need to know the truth.
|
Player Default: Take a listen to this holotape, Nick. It's from the data we pulled off of DiMA's memory banks.
|
Nervous
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's hard to deny it Nick. The similarities are pretty obvious.
|
I spent a long time wondering if the Institute had made any other prototypes. If I was just a ... failure, or they gave up, or just plain got bored.
|
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I always thought I was just more of their discarded trash. Never thought of the possibility that someone wanted me out. Helped me escape.
|
Nick: There's gotta be some kind of proof out there. What really happened between me and DiMA.
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't trust him, Nick. You shouldn't either.
|
It's not really about trust. It's about the facts. I can't deny he's a synth. A prototype, like me.
|
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Always thought I was the only one. Just another Institute project that ran its course and they trashed.
|
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Never considered that someone helped me out. Wanted me to have a shot at the outside.
|
Nick: There's gotta be some kind of proof out there. What really happened between me and DiMA.
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Honestly? I don't know what to think, Nick.
|
Yeah... Guess that makes two of us...
|
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I spent a long time wondering if the Institute had made any other prototypes. If I was just a ... failure, or they gave up, or just plain got bored.
|
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I always thought I was just more of their discarded trash. Never thought of the possibility that someone wanted me out. Helped me escape.
|
Nick: There's gotta be some kind of proof out there. What really happened between me and DiMA.
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Before I answer, are you okay?
|
I'll keep. Don't worry. Just need to figure this all out.
|
Player Default: It's hard to deny it Nick. The similarities are pretty obvious.
|
Depressed
|
DLC03DialogueNick_01_AfterDiMA01
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What? Oh, sorry. Just got my head full of what DiMA was talking about. It's a... bit of a shock. What do you think is he really... family?
|
Player Default: It's hard to deny it Nick. The similarities are pretty obvious.
|
Puzzled
|
DLC03DialogueNick_01_AfterDiMA01
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You ready to talk about DiMA? Do you think he's right? Are we family?
|
Player Default: It's hard to deny it Nick. The similarities are pretty obvious.
|
Puzzled
|
DLC03DialogueNick_01_AfterDiMA01
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hey, when you were in DiMA's memories, did you find anything? Any proof about what really happened between us?
|
Player Default: Take a listen to this holotape, Nick. It's from the data we pulled off of DiMA's memory banks.
|
Puzzled
|
DLC03DialogueNick_02_HolotapeGive
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Find anything in DiMA's memories?
|
Player Default: Take a listen to this holotape, Nick. It's from the data we pulled off of DiMA's memory banks.
|
Puzzled
|
DLC03DialogueNick_02_HolotapeGive
|
Scene
|
SceneDialogue
|
Custom
|
|
Ellie: Don't be a stranger, gumshoe.
|
If I didn't know better, I'd say you're giving our friend here all the credit...
|
Ellie: Just keeping you on your toes, Nick.
|
joking around / Amused
|
DLC03MQElliePostQuest_EllieScene1Wrapup
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This was a massacre.
|
|
Rhetorical... horrified and sad / Sad
|
DLC03MQ06_PlayerExitWindFarm_NickReacts
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: I just wish things had ended better. Can't imagine what Kenji and Rei must be going through.
|
Well, the case is closed. Sometimes that's all you can really say.
|
Nick: By the way, we should let Ellie know we finished the job next time we're in the office. I get a lot of snarky looks if I don't keep her up to date.
|
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Nick: Well, the case is closed. Sometimes that's all you can really say.
|
By the way, we should let Ellie know we finished the job next time we're in the office. I get a lot of snarky looks if I don't keep her up to date.
|
|
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It turned out to be quite an adventure.
|
Yeah. A whole island trying to kill us. Here's hoping the next case just takes us to some dingy bar. I could use a slow one.
|
Nick: I just wish things had ended better. Can't imagine what Kenji and Rei must be going through.
|
Friendly
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It was a lot more trouble than it was worth.
|
It usually is.
|
Nick: I just wish things had ended better. Can't imagine what Kenji and Rei must be going through.
|
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I want overtime pay for this one, Nick.
|
That makes two of us...
|
Nick: I just wish things had ended better. Can't imagine what Kenji and Rei must be going through.
|
Amused
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Really? Never?
|
Well, there was that time I got hired by someone who'd been frozen in a vault for 200 years. That one's been a doozy so far...
|
Nick: I just wish things had ended better. Can't imagine what Kenji and Rei must be going through.
|
Amused
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah. A whole island trying to kill us. Here's hoping the next case just takes us to some dingy bar. I could use a slow one.
|
I just wish things had ended better. Can't imagine what Kenji and Rei must be going through.
|
Nick: Well, the case is closed. Sometimes that's all you can really say.
|
Kasumi is dead / Sad
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah. A whole island trying to kill us. Here's hoping the next case just takes us to some dingy bar. I could use a slow one.
|
I just wish things had ended better. Did you really have to tell Kenji and Rei their daughter was a synth?
|
Nick: Well, the case is closed. Sometimes that's all you can really say.
|
Sad
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah. A whole island trying to kill us. Here's hoping the next case just takes us to some dingy bar. I could use a slow one.
|
I wonder how Kasumi is gonna do up in Acadia? That place has some big ideals in a world full of cruel realism.
|
Nick: Well, the case is closed. Sometimes that's all you can really say.
|
Thinking
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah. A whole island trying to kill us. Here's hoping the next case just takes us to some dingy bar. I could use a slow one.
|
Can't believe you managed to convince the Nakano's to take Kasumi in as a synth. You were really playing with fire there.
|
Nick: Well, the case is closed. Sometimes that's all you can really say.
|
Impressed
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah. A whole island trying to kill us. Here's hoping the next case just takes us to some dingy bar. I could use a slow one.
|
I'm glad things ended as well as they have. The Nakano's are a happy family again, as much as anyone around here can be, anyway.
|
Nick: Well, the case is closed. Sometimes that's all you can really say.
|
Happy
|
DLC03MQNickPostQuestScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
In this line of work, you have to expect the unexpected. Still, I've got to admit, I've never had a case quite like Kasumi's.
|
Player Default: It turned out to be quite an adventure.
|
|
DLC03MQNickPostQuestScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry things worked out this way, Nick.
|
Thanks. I'm glad you care that much at least. It's just... it hurts more this time around. This was close to home.
|
Nick: *sigh* Let's just hit the road, all right? I don't think I can talk about this anymore...
|
Depressed
|
DLC03NickSceneDiMADeadScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He deserved what happened to him, Nick.
|
Yeah, well, that's just what we have to tell ourselves now, isn't it? So we can keep going even though we always seem to end up hurting people.
|
Nick: *sigh* Let's just hit the road, all right? I don't think I can talk about this anymore...
|
Irritated
|
DLC03NickSceneDiMADeadScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: On the bright side, you get to continue your "alas, I'm the only prototype synth" routine.
|
You know, why don't you just shut the hell up for once? I swear you care more about sounding smart sometimes than you do about who has to listen to it.
|
Nick: *sigh* Let's just hit the road, all right? I don't think I can talk about this anymore...
|
Irritated
|
DLC03NickSceneDiMADeadScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You gonna be all right?
|
No. No I don't think I will be. Don't get me wrong. I've taken a lot of knocks, but this one hit a little too close to home.
|
Nick: *sigh* Let's just hit the road, all right? I don't think I can talk about this anymore...
|
Depressed
|
DLC03NickSceneDiMADeadScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks. I'm glad you care that much at least. It's just... it hurts more this time around. This was close to home.
|
*sigh* Let's just hit the road, all right? I don't think I can talk about this anymore...
|
|
Depressed
|
DLC03NickSceneDiMADeadScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So... DiMA is dead. I wonder who he was? Never seen another prototype synth before. I guess it's a moot point now, though...
|
|
DiMA is dead, but you never found out who he was or that you were related
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So... DiMA is dead. After all that talk about trying to accept him as family, we end up getting him killed anyway.
|
Player Default: I'm sorry things worked out this way, Nick.
|
DiMA died after you decided to try to accept him as your brother / Sad
|
DLC03NickSceneDiMADeadScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So... DiMA is dead. I guess all that talk he had about being my brother hardly matters now...
|
Player Default: I'm sorry things worked out this way, Nick.
|
DiMA died while you were still suspicious of him / Sad
|
DLC03NickSceneDiMADeadScene
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: You know, Nick, if you wanted to stay in Acadia, you'd be welcome here.
|
Uh, thanks, but I've got my own place, back in Diamond City.
|
DiMA: Among humans. Here, you'd be with your own kind.
|
you don't trust DiMA / Suspicious
|
DLC03NickDiMAScenes_Neutral02
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: Among humans. Here, you'd be with your own kind.
|
Hate to break it to you, but I define "my kind" as people I know. That I trust.
|
|
you don't trust DiMA / Suspicious
|
DLC03NickDiMAScenes_Neutral02
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: Have you ever considered our unique perspective, Nick? We are free-thinking synths, but we cannot hide what we are.
|
The only "unique perspective" that's given me is the view of disgusted and suspicious faces and the occasional solid object being thrown at me.
|
DiMA: Exactly. There is a resilience that gives us. It's something I try to impart to everyone here. How to live as what you really are, despite what others think.
|
you don't trust DiMA / Suspicious
|
DLC03NickDiMAScenes_Neutral03
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: Exactly. There is a resilience that gives us. It's something I try to impart to everyone here. How to live as what you really are, despite what others think.
|
Well, as long as "what others think" isn't "you need to be shot and put in the ground" then maybe you'll be okay.
|
|
you don't trust DiMA / Suspicious
|
DLC03NickDiMAScenes_Neutral03
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: It's good to see you again, Nick.
|
Uh, yeah. Hi DiMA. Don't mind me.
|
|
you don't trust DiMA / Suspicious
|
DLC03NickDiMAScenes_Neutral04
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So, DiMA. Look, I was hoping we could talk. I didn't want to believe you at first, about us being brothers...
|
DiMA: You don't have to apologize, Nick. I know it must have been a shock.
|
you've decided to accept DiMA as your brother / Apologetic
|
DLC03NickDiMAScenes_Family01
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: You don't have to apologize, Nick. I know it must have been a shock.
|
Yeah, well, I still don't feel proud of taking it as bad as I did. Maybe we can start over?
|
DiMA: I'd like that. It's been good to talk to you again, Nick.
|
you've decided to accept DiMA as your brother / Apologetic
|
DLC03NickDiMAScenes_Family01
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So Dima, I got a question. Why do you even call me "Nick"? Didn't you know me before the personality imprint?
|
DiMA: We didn't have names inside the Institute. And after the personality experiments started, the only name you ever called yourself was "Nick Valentine."
|
you've decided to accept DiMA as your brother / Puzzled
|
DLC03NickDiMAScenes_Family02
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: If there's another name you'd prefer, I'd be happy to...
|
No. I... I like the name. When you wear something for a long time, it kind of seeps into ya, you know?
|
DiMA: Of course.
|
Thinking
|
DLC03NickDiMAScenes_Family02
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: I was talking more about our ideals. Synths as their own way of life. Not hiding from what they are.
|
Kind of easy for you to say that, though, isn't it? You and I, we can't pretend to be anything else.
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DiMA: That just means we're in the perfect position to help our kind. We can be the example in the face of adversity.
|
Thinking
|
DLC03NickDiMAScenes_Family03
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: What do you think of Acadia, Nick?
|
Well, living in a scientific observatory wouldn't exactly be high on my list of comfortable spots. At least that Fog is far enough below.
|
DiMA: I was talking more about our ideals. Synths as their own way of life. Not hiding from what they are.
|
you've decided to accept DiMA as your brother / Thinking
|
DLC03NickDiMAScenes_Family03
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: That just means we're in the perfect position to help our kind. We can be the example in the face of adversity.
|
I'm not looking to be anyone's example. You help who needs help. It doesn't have to be more than that.
|
|
Thinking
|
DLC03NickDiMAScenes_Family03
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: I stopped counting the number of repairs I had decades ago. I have bad actuators, frayed wires...
|
Rusty joints, patched power couplings, and don't even get my secretary started whenever I tell her I literally have a screw loose...
|
DiMA: *chuckle* You know, it's actually pretty nice being able to complain about this with someone who understands...
|
Amused
|
DLC03NickDiMAScenes_Family04
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: Hello, Nick. How have you been?
|
Haven't woken up discovering any new missing parts in a while, so I call that a win.
|
DiMA: I stopped counting the number of repairs I had decades ago. I have bad actuators, frayed wires...
|
you've decided to accept DiMA as your brother / Amused
|
DLC03NickDiMAScenes_Family04
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: It's good to see you again, brother.
|
Good to see you too, DiMA.
|
|
you've decided to accept DiMA as your brother / Friendly
|
DLC03NickDiMAScenes_Family05
|
Scene
|
SceneDialogue
|
Custom
|
|
DiMA: It's good to see you again, brother.
|
Prefer we keep it to just "Nick" and "DiMA" for now.
|
DiMA: Of course.
|
you don't trust DiMA / Suspicious
|
DLC03NickDiMAScenes_Neutral01
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, well. This place just got a little more interesting.
|
|
Observing a vault door. / Suspicious
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You think anyone actually felt like they were at the beach in here? Yeah, me neither.
|
|
Sarcasm as you observe a fake beach set up in a cave
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I guess someone wasn't a fan of robobrains. At least not this one.
|
|
Observing a dead robobrain wit a glass dome head that's been smashed in
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I remember this picture. Not half bad.
|
|
Musing on your past
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Wouldn't look too close in that pool, unless you're trying to lost your appetite.
|
|
Sarcasm
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, that's subtle.
|
|
Sarcasm, looking a a giant bottle of wine on top of a winery
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This story pretty much tells itself. How much do you want to bet money was involved?
|
|
Looking at two corpses of people who shot each other.
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well that looks like fun.
|
|
Sardonic humor as you look at a tunnel filled with laser tripwires and machine gun turrets
|
|