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New Reno
Newreno
Site
Map MarkerNew Reno
Segments
SectionsVirgin Street
Second Street
East Side
West Side
Chop shop
People
FactionsBishops
Wrights
Mordinos (formerly)
Salvatores (formerly)
Temperance Union
Yakuza
Van Graffs (2281)
New California Republic (2281)
Leaders2241:
John Bishop
Louis Salvatore
Big Jesus Mordino
Orville Wright
2281:
Tiaret Van Graff
Head of the Wright family
Mr. Bishop
MerchantsEldridge
Jules
Jagged Jimmy J
Renesco
Other
QuestsRecover your stolen car.
Deliver ten Cat's Paw magazines to Miss Kitty.
Deliver a laser pistol to Eldridge.
More...
 
Gametitle-FO2Gametitle-FNVGametitle-FNV HHGametitle-FNV LRGametitle-FB
Gametitle-FO2Gametitle-FNVGametitle-FNV HHGametitle-FNV LRGametitle-FB

The biggest little town in the world. Trashcan fires and neon signs bathe the city in a hellish glow.

— New Reno description, Fallout 2

New Reno is a city built upon the remains of Reno, located in western Nevada. It can be found fifteen squares east and sixteen squares south of Arroyo.

Overview[]

The capital of sin and prominently known for its casinos (the Shark Club and the Desperado), and total freedom with abundance of prostitutes, alcohol and drugs. New Reno is home to, among many other things, the Golden Globes studio, the Jungle Gym and the Cat's Paw brothel. There is also a substantial weapons outfiter dubbed New Reno Arms. The town in 2241 is run by four different families: the Mordinos, the Bishops, the Wrights, and the Salvatores. By 2281, all of the original families more or less retain their power with the exception of the Salvatores and Mordinos. The city is now run mostly by the Wrights, while also being contested by a new crime family, the Van Graffs.[1][2]

New Reno has no official government or police force. However, aside from their internecine conflicts, the families generally keep order and make the city safe for tourists from the wastes, sending any troublemakers who disrupt the tourist trade to Golgotha, a burial site near New Reno. The tourists are eager to partake in the gambling, prostitution, and drug usage (particularly jet, which was developed near New Reno in the Stables by boy-genius Myron) offered by the city's mobsters. Jet is distributed from family supported dealers and independent people alike such as Jagged Jimmy J.[3]

New Reno also acts as a major trading partner in the Big Circle brahmin trade, as well as being a major recipient of goods from The Den: slaves and chemicals from Vault City caravans. Ironically, it also maintains direct trade relations with Vault City, trading Redding gold ore for medical supplies.[3] However, its primary export is entertainment: most drugs and alcohol in New California come from Reno drug labs. The drug trade was dominated by the Mordino family that also controlled most of the prostitutes in New Reno around 2241,[4] while alcohol was the domain of the Wright family.[5]

History[]

Even before the Great War, Reno had already the reputation of offering all manner of vice.[6] Isolated and partially shielded by mountains, Reno survived the Great War with little structural damage during the war (though looting and property damage have taken their toll), allowing it to be reborn as New Reno.[6] By the 23rd century, New Reno was the largest populated area in Northern California. If it wasn't for the constant feuding between the four families that vie for control of the city, New Reno would have carved an empire out of the sands long ago. However, too many people and too few resources set the stage for an age-old power struggle. It left precious little room for neutrals and most Reno denizens ended up becoming a Made Man, a member of one of the families that controlled the city, just to survive.[3][6][7]

In 2241, the Mordino and Bishop families were the most influential. New Reno became a key player in the struggle for control over the territory of Northern California. The geopolitical struggle centered around the town of Redding, the primary supplier of gold ore in the region. When the Republic switched to dollars as currency, backing them with gold, the mining city became the key to the trade in the entire New California. Whomever controls the supply of gold, controls the currency. Redding was lucky enough to remain far away enough to make a military takeover uneconomic. The three powers instead decided to make the city align with one of them through agents operating in the city, either planted ones (Painless Doc Johnson from Vault City) or voluntary supporters (Marge LeBarge was for the NCR and Dan McGrew opted for Reno).[8]

The families had other plans. The Mordinos wanted to establish themselves as an independent power by controlling all trade in Northern California. Their plan involved enslaving the miners by proxy. To achieve this, they employed the young and obnoxious, but also incredibly talented chemist, Myron. In January, the first batches of Jet, a designer drug created by Myron, began to arrive in Redding as part of that plan: Control through drugs.[9] Interestingly, the Mordinos seem to have harnessed the Vault City for this endeavor, indirectly: In exchange for slaves, the Den's slaver guild would buy raw chemicals in bulk, which would then be sold to New Reno for a profit - and supporting the Mordino drug empire.[10] The Bishops opted for another path, throwing their lot in with the New California Republic. When Vault City rejected an offer to ally with them and the NCR in February,[11] the Bishops were responsible for designing a campaign of attacks designed to bully the City into the alliance beginning a month later.[12] Bishops were one of the most active families in other aspects as well: Their investment in infrastructure managed even to restore some old telephone lines too.[13][14] The Salvatores also betted on help from a strong organization from the outside, and made a top secret deal with the Enclave, giving them critical chemicals necessary to develop and manufacture FEV Curling-13 in exchange for a supply of low-grade laser weapons, which gave them a considerable advantage in firepower over the other families.[15][16][17]

The struggle was ultimately resolved following the destruction of the Enclave Oil Rig, but neither in the Salvatores nor the Mordinos' favor. Without the Enclave's backing, and the technological edge it had given them, the former did not survive for long, while the financial power of the latter suffered a critical blow with the discovery of a cure for Jet addiction, and the death of their boy genius in 2242 completely broke their strength and the family faded into obscurity over the next couple of decades, as their holdings were ceased by the other families and their members became slavers, or joined up with their rivals.[18][19][20] The Wrights and Bishops became the leading crime families, with John Bishop successfully inducting the city as a member of the New California Republic, with numerous exemptions from its laws.[21][22][23]

However, the stable situation in the city did not last. The Van Graffs expanded their business into New Reno, clashing with the Wrights. The two crime families fight for dominance over the city, as the Bishops operate in the background, aligned with the NCR. The emergence of New Vegas and The Strip in 2274, also created a lot of competition for the capital of vice.[20]

Layout[]

New Reno is divided into four districts, and one outside section.

West Side
Second Street
East Side
Virgin Street
Chop Shop

Virgin Street[]

Fo2 Desperado New Reno

Welcome to the biggest little city in the world!

Main article: Virgin Street

Virgin Street is the entrance of New Reno with the old Reno sign, advertising "The Biggest Little City in the World". Jules stands here, giving newcomers and tourists some global information on New Reno. Interesting places include the illustrious Cat's Paw brothel and in the northern end of the street, the Desperado casino, the Mordino family headquarters.

Second Street[]

FO2 New Reno - Second Street

Want to become the heavyweight champion of Northern California?

Main article: Second Street

The middle part of New Reno, and the place of two other criminal family. It containing the boxing club Jungle Gym, the pornography studio Golden Globes, the Shark Club, the Bishop family headquartered and the Salvatore's Bar, the Salvatore family headquarters.

East Side[]

Fo2 East Side of New Reno

Land of the Wrights family

Main article: East Side

It's the east part of New Reno and the headquartered of the Wrights family. Practically the entire area is covered by the Wright's mansion and a smaller building above it, and only member of the Wrights family are here.

West Side[]

Fo2 New Reno West Side

Some of what New Reno has got to offer

Main article: West Side

This district is the west part of New Reno, also known as the Commercial Row. It remains under Salvatore family protection, but due to the presence of New Reno Arms the weapons shop of New Reno, all mobsters are welcome, as long as they behave themselves. Out of it, other important location here includes the Renesco pharmacy, a drug store, and the Drunk Cupid Chapel, the chapel of Father Tully, an alcoholic priest.

Chop Shop[]

FO2 New Reno - Chop Shop

Car fanatic's paradise

Main article: Chop shop

This location is only accessible once the player has acquired the Highwayman and it has been stolen while parked. It only contains the Chop shop, managed by T-Ray and work with his band of mechanics for Mr. Bishop, where they remove fuel cells and old batteries from derelict cars and sell them for profit.

Buildings[]

Inhabitants[]

Named characters[]

Generic characters[]

Related quests[]

Notes[]

Appearances[]

New Reno appears only in Fallout 2. It is also mentioned in Fallout: New Vegas and its add-ons Honest Hearts and Lonesome Road.[25]


References

  1. The Courier: "What's your story?"
    Clayton Ettienne: "Well, I've lived in Nevada all my life. Started out in New Reno, but headed down here as soon as I got the chance. If you can believe it, things are even worse back home. The whole city's still run by crime families. Used to be the Mordinos and Wrights. Now it's the Wrights and Van Graffs. Seems like things never get better. Anyway, that's all behind me now."
    (Clayton Ettienne's dialogue)
  2. Bruce Isaac
  3. 3.0 3.1 3.2 Vault City travel log: "NEW RENO: City southwest of Vault City. Trades gold ore for medical supplies from Vault City. Reno suffered little structural damage during the war (though looting and property damage have taken their toll), so many streets and buildings remain intact. Warning! There is no central government and no law enforcement. Gambling, prostitution, and chem use are rampant. Vault Citizens are warned to avoid New Reno at ALL costs!

    POPULATION: No current census, but believed to be several thousand..."people."
    GOVERNMENT: New Reno presently exists in a state of near-anarchy. According to reports, several "crime families" have divided the city amongst themselves."
    "BACKGROUND RADIATION COUNT: Current readings are unavailable.
    MUTATION RATE: Unknown, believed low.
  4. Tully's dialogue: "{730}{}{Th'Mordinos? (Holds up three fingers.) Therez two o' them. (Holds hand up high.) Big Jeezus' (Holds hand down low.) 'an' Leetle Jeezus. The Father n' the Son. They control th' drugs and the whoa-men in Reno.}"
  5. The Chosen One: "{683}{}{What does the Wright Family control in New Reno?}"
    Tully: "{720}{}{Nuthin'! (Takes a drink.) They're the weakest of th' families, cuz they only brew alke-hol. Barely turn a cent, they do. Th' other families buy alke-hol offa them mostly outta pity.}"
    (NCFTULLY.MSG)
  6. 6.0 6.1 6.2 Fallout 2 Official Strategies & Secrets p.156: "Isolated and partially shielded by mountains, Reno survived the apocalypse in enough of one piece to be rebuilt as New Reno. Now the dons of the city have made Reno more important and more powerful than it ever was in the beforetimes. In fact, the only thing that threatens New Reno are the groups vying for power within the city itself. New Reno maintains its pre-War reputation for offering all manner of vice, but the dueling for control of the city by its four powerful families makes it more dangerous than ever."
  7. Fallout 2 Official Strategies & Secrets p.155: "New Reno is the largest populated area in the Wastes. If it wasn't for the constant feuding between the four families that vie for control of the city, New Reno would have carved an empire out of the sands long ago. Too many people and too few resources set the stage for an age-old power struggle. Precious little room is left for neutrals in New Reno these days. The best that mankind has to offer as well as the very worst are yours for the taking in the big city. When in New Reno, do as the New Reno ans do. In the "Biggest Little City in the World" that means becoming a Made Man, a member, of one of the families that control the city. Be warned though, that when you commit your loyalties to one family, by doing jobs for them, the other families in town are no longer going to treat you as a neutral. You've already shown your loyalties, just better be certain it's to the winning side. Only the dead are truly neutral in New Reno, make sure you remember that. The more things change, the more they stay the same."
  8. The Chosen One: "{138}{}{Hear any interesting rumors?}"
    Modjeska: "{145}{}{All I hear about are politics. That always seems to be the big stir in discussion.}"
    The Chosen One: "{146}{}{Politics? What do you mean?}"
    Modjeska: "{158}{}{Have you ever seen a greased brahmin contest?}"
    The Chosen One: "{160}{}{Nope, never heard of anything like that. Tell me about them.}"
    Modjeska: "{165}{}{What they do is grease up a brahmin calf, and then everyone in the crowd tries to catch the calf. If you can't catch it yourself, you make damn sure nobody else can, either.}"
    The Chosen One: "{166}{}{I don't see what that has to do with politics.}"
    Modjeska: "{168}{}{In this game, Redding is the greased brahmin - and a golden one at that. New Reno, the New California Republic, and Vault City are all trying to catch us...or at least keep the others from catching us.}"
    The Chosen One: "{169}{}{What do you mean?}"
    Modjeska: "{171}{}{Here in Redding we mine gold. Then we ship it to New Reno, the NCR, and Vault City in return for goods. Each of those places would like to have the gold - and the trade - all to themselves.}"
    The Chosen One: "{172}{}{Why don't they just attack you and take it, then?}"
    Modjeska: "{174}{}{We're big enough, and far enough away, to make a take-over expensive as well as dangerous. Much more efficient to have us join willingly.}"
    The Chosen One: "{175}{}{What do you mean?}"
    Modjeska: "{177}{}{The three powers are trying to get Redding to choose which side to ally themselves with. They've all got powerful allies in town, and it looks like things are coming to a head. Soon, Redding's going to have to make a choice.}"
    The Chosen One: "{178}{}{A choice?}"
    Modjeska: "{181}{}{The grease on this Brahmin calf is getting a bit thin. Soon, one of the powers is going to have to make a major play to take Redding before the others do. When that happens, people are going to get hurt. A lot of people.}"
    The Chosen One: "{183}{}{Why are people going to get hurt?}"
    Modjeska: "{192}{}{People are going to get hurt because this kind of change doesn't come easy. Those that think they're not going to get the prize get it in their mind to not let anyone else get it, either. The only way to avoid that is if we decide to go with one of the powers and make a quick alliance before the others catch on.}"
    (RCMODJES.MSG)
  9. Fallout Bible 0 Timeline repair: Second strike: "2241 January The first samples of Jet begin to arrive in Redding, courtesy of the Mordino family."
  10. The Chosen One: "{311}{}{Why is that?}"
    Lara: "{320}{}{I've seen caravan's from Vault City come in and then some of it gets picked up by caravans from New Reno.}"
    The Chosen One: "{321}{}{So? Why does that make sense?}"
    Lara: "{340}{}{New Reno is the drug capital around here. They have to get the raw materials to make there drugs from somewhere, right? It seems like they're getting some, or all of it, from Vault City.}"
    (DcLara.msg)
  11. Fallout Bible 0: "2241 February Vault City rejects offers of an alliance with both the Bishop family of New Reno and NCR."
  12. Fallout Bible 0 Timeline repair: Second strike: "2241 March Raider attacks on caravans to Vault City begin."
  13. Mechanic: "{312}{}{T-Ray's in the back. On the phone.}"
    (NcChpBoy.msg)
  14. T-Ray: "{222}{}{I woulda gone to the Enclave, too, 'cept I was talkin' on the phone too much.}"
    (NcTRay.msg)
  15. Dick Richardson's dialogue: "{248}{prs44}{We've run short of certain critical chemicals. We can get them from the drug labs of New Reno. If the mutant-mobsters use our guns to kill each other, just saves us the trouble.}"
  16. The Chosen One: "{460}{}{What kind transmissions are you talking about?}"
    Metzger: "{485}{}{The Enclave and New… hey. What the hell you care for? It's business. I need to be sure no one's trying to fuck me over. That's all you need to know.}"
    (DcMetzge.msg)
  17. Help guard a secret transaction taking place in the desert.
  18. Fallout 2 endings: "Myron died less than a year after the defeat of the Enclave, stabbed by a jet addict while drinking in the Den. His discovery of jet was quickly forgotten, and now there is no one who remembers his name."
  19. Fallout 2 endings: "With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten."
  20. 20.0 20.1 The Courier: "What's your story?"
    Clayton Ettienne: "Well, I've lived in Nevada all my life. Started out in New Reno, but headed down here as soon as I got the chance. If you can believe it, things are even worse back home. The whole city's still run by crime families. Used to be the Mordinos and Wrights. Now it's the Wrights and Van Graffs. Seems like things never get better. Anyway, that's all behind me now."
    (Clayton Ettienne's dialogue)
  21. NCRCF holds a prisoner from New Reno (Carter), framed over caps by a pit boss. The only way for a New Reno dweller to be held in an NCR facility is if NCR had jurisdiction over New Reno, and the only way for it to have one is for Reno to be part of the Republic
  22. Membership in the NCR with certain exemptions from its laws was the objective of John Bishop. As the Bishop family continues to exist, he survived and his plan yielded fruit, even without the assassination of either Westin or Carlson.
    '"Fallout 2 endings: "The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the New California Republic and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution."
  23. Crime families still run this place, prostitution and gambling is allowed unlike in other cities.
  24. The Courier: "Tell me about Happy Trails Caravan Company."
    Jed Masterson: "We're a smaller company out of Sac-Town, up in the northern part of the NCR. We run some business through New Reno, there on the "Little Loop. Had a nice run to Salt Lake City, too - but then we lost contact with New Canaan, and that went all to hell."
    (Jed Masterson's dialogue)
  25. The Courier: "Why would I have brought it here?"
    Ulysses: "I've walked the East. You've walked the West, more than I have. Circle Junction. Reno. Vault City. Word of you at Fort Aradesh... Fort Abandon. Even further West than that, Brahmin drives on the Big Circle. Whatever you saw out there, wasn't enough to make you stay. Maybe the markings on the package reminded you of the road home."
    (Ulysses' dialogue)
New Reno
FNV NCR Flag
Fo2 NCR Seal
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