The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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For owner of the Skum Pitt in Fallout, see Neal.
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Biography and appearance
RaceMariposa super mutant
Hair StyleShaved mohawkHair ColorGray
Eye ColorBrown
AffiliationUnity (formerly)
RoleFailed spy
Road herald
Temporary follower
LocationBlack Mountain
Dialogue FileNeil's dialogue
QuestsCrazy, Crazy, Crazy
SPECIALStrength: 9
Perception: 3
Endurance: 8
Charisma: 5
Intelligence: 3
Agility: 5
Luck: 5
Derived StatsHit Points: 300 → 900
Tag SkillsCombat Skill: 50
Level10 → 30
Base ID000e60f0Ref ID000e61a3
ActorJohn Eric Bentley

The future is not written, human, and it is foolish to squint at what cannot be seen.

Neil is a first generation super mutant living in the Mojave Wasteland in Fallout: New Vegas.


Travelling to Black Mountain when it was originally under the leadership of Marcus, Neil was one of the only first-gen super mutants in Black Mountain before Tabitha's arrival and the influx of Nightkin.[1] After the collapse of the original Black Mountain community and the migration of Marcus and his few followers to Jacobstown, Neil was sent to Black Mountain by Marcus to spy on Tabitha, who had previously overthrown him and taken control of the area. He hints at another reason as to why he's not at Jacobstown, but will not talk about it further than that.[2]

Because he is spying on Tabitha, Neil obviously does not respect Tabitha and considers her to be mutinous crazy that gained her cult of personality illegitimately. What's more is that Neil will even go so far as aid in her assassination if it means the mutants at Black Mountain can have a life with less brainwashing.[1][3] Unfortunately, spying hasn't done much good as none of the second generation mutants were motivated to revolt and oust Tabitha from control. Neil now warns other mutants who pass by the road to Black Mountain to go to Jacobstown instead. Should Tabitha be ousted from Black Mountain, Neil will remain at Black Mountain to point other mutants who may have heard Tabitha's signal toward Jacobstown.[4] He is also a great source of information on super mutants and nightkin, if any travelers will listen to him.[5][6] Because he is a first generation super mutant, he is significantly more intelligent, calm and polite than most of the other hulking brutes wandering the wastes, but even he has his limits, like being compared to his more reckless brethren just because he is a mutant.[7]

Interactions with the player character

Interaction overview

This character is a temporary party member.
This character starts quests.



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Assault carbine icon.png
Rebar club
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Carried items
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Drops on death


  • He is distinguishable from other super mutants due to the 3 scars located above his right eye.
  • After you finish the quest, Neil will remain there to tell any mutant that comes to go to Jacobstown.
  • At first Neil was seen with a Vault 87 super mutant skin shown in a demo, but he has the Mariposa super mutant skin in the actual game.

Notable quotes

  • "There's a human down the path. Tabitha's orders are to kill all human intruders. Go!"
  • "This is a dangerous place, human - especially for your kind! I suggest you turn back. There's nothing good waiting for you further on."
  • "[Thanks for the warning, but I can take care of myself.] Yes, I hear that sometimes. And then I never see the people who said it again. You do look like someone who can take care of himself/herself. But I think you'll find this is more than you bargained for..."
  • "[With Tabitha gone, what will happen to this place?] Who knows? It might stay abandoned, get used as a base for raiders, or even become another colony for mutants. The future is not written, human, and it is foolish to squint at what cannot be seen."


Neil appears only in Fallout: New Vegas.


  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png When waiting to help you at the top of Black Mountain, Neil will give the response "whatever you do be quick about it" no matter what you tell him. This is caused by having a lot of extra, unnecessary conditions for the "Let's go" response. Fix here: [1]
  • PlayStation 3Icon ps3.png If you accept Neil's help but enter Black Mountain from the locked gate on the southwest side (by Tabitha's room) instead of going through the checkpoints, Neil will run around randomly when you approach him and cannot be spoken to. Waiting causes his map marker to move near the domes, but he is nowhere to be found.
  • PCIcon pc.png Xbox 360Icon xbox360.png If the first time you visit Black Mountain and don't accept Neil's help he will wander off, When you return later he can sometimes be found stuck under a rock or killed further down the road.
  • Xbox 360Icon xbox360.png Often when he is talking his mouth movements are out of sync or aren't moving at all.
  • Xbox 360Icon xbox360.png After meeting with Neil near the Crater of Black Mountain and speaking with him to assist,(Had successfully passed the speech check) he then became glitched behind/on a nearby rock and couldn't move or assist. Was later found in same place but moving again.
  • Xbox 360Icon xbox360.png After meeting with Neil near the Crater of Black Mountain and speaking with him to assist,(Had successfully passed the speech check) he then ran off never to be seen again.
  • If you go to Neil's Shack at night there will be super mutant brutes although Neil is there he will neither help you fight them nor turn on you when attacking them.


  1. 1.0 1.1 The Courier: "How did Tabitha end up in control?"
    Neil: "For years, Black Mountain was a peaceful community. Its leader, Marcus, broadcast an invitation to Mutants throughout the wasteland. That's how I found Black Mountain. So did others, most of them second generation Mutants. Marcus welcomed everyone - that was his mistake. The community ended up being mostly second gen - not very bright, but easy to influence. Fine, until the Nightkin came along, led by Tabitha... In a week she had most of the second-gens thinking she was some kind of prophet - and that she should be broadcasting her "truth," not Marcus. Marcus saw what was coming and decided to leave before things got out of hand. He smashed the radio and left to found Jacobstown."

    (Neil's dialogue)
  2. The Courier: "What is Jacobstown?"
    Neil: "The opposite of Black Mountain! A stable community of Mutants, mostly, led by a mentally stable leader. Humans are welcome there, so long as they behave themselves. Look northwest of Red Rock Canyon if you want to find it."
    The Courier: "Why are you here, instead of Jacobstown?"
    Neil: "Marcus sent me here a couple of months ago to check on Black Mountain. I suppose you could say I came here as a spy. But with no signs of Tabitha's weakening, and none of the second-gens ready to revolt or to come to Jacobstown, there wasn't much I could do. Down here, on the other hand, I've saved a dozen Mutants from heading up the mountain. It's not much, but it's something. I have my own reasons to stay away from Jacobstown for a while - reasons we won't be discussing - so I've stayed here."
    (Neil's dialogue)
  3. The Courier: "Sounds like you've had enough of Tabitha. What if you had some help?"
    Neil: "[SUCCEEDED] Help would improve the odds. Help might just make the difference... All right, if you're good enough at what you do to meet me in the village up near the peak, we can talk further. I'll have a plan by the time I see you - if I see you. Good luck. It's going to be a lot harder for you to get up there than it will be for me."
    The Courier: "Let's do it."
    Neil: "Here's the plan. The gate to Tabitha's compound is guarded by several Nightkin, all of them using devices that make them invisible. I'm going to draw them away from the gate by telling them I spotted an intruder in the village. Then you slip in."
    The Courier: "That's your plan? I *am* an intruder in the village!"
    Neil: "Yes, so try to stay out of sight, because they'll be coming this way."
    (Neil's dialogue)
  4. The Courier: "What will you do now?"
    Neil: "I still have a job to do here. Some Mutants may have heard Tabitha's broadcasts and are headed here even as we speak. I'll remain and direct any who show up toward Jacobstown, where they'll be much better off."
    (Neil's dialogue)
  5. The Courier: "Why are some Super Mutants smarter than others?"
    Neil: "Not all Super Mutants were created equal. Or at the same time, or for the same purpose. The first generation tends to be smarter, stronger, and... more civilized, I suppose you could say, than the ones made later, save the Nightkin."
    The Courier: "You say that super mutants were *made*?"
    Neil: "Yes... And it's not something I care to discuss with one of your kind. If you have some insatiable curiosity about the matter, talk to Marcus in Jacobstown. He's more patient with such questions than I am."
    (Neil's dialogue)
  6. The Courier: "Tell me about the Nightkin."
    Neil: "The Nightkin are vicious in combat, and that's if you see them coming. Most don't. They were created to be soldiers, and given devices to camouflage them in battle. Unfortunately, the devices drove most of them mad over time. They spend most of their time at the top of the mountain, but patrol the roads after dark as well. You'd do well to avoid the mountain at night."
    (Neil's dialogue)
  7. The Courier: "You seem friendly, for a mutant."
    Neil: "Keep saying things like that, and I won't be so friendly. Not every Super Mutant is a brain-damaged brute. Many of us are just as intelligent as basic humans - and the rest don't really have any choice in the matter, do they?"
    The Courier: "Sorry about that. No offense intended."
    Neil: "And none taken... since you apologized."
    The Courier: "Spare me the "poor mutants" rap, all right?"
    Neil: "Of course. Sorry I bothered you. Enjoy your travels."
    (Neil's dialogue)