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The Vault - Fallout Wiki
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Master of the Mojave
Fallout: New Vegas locations project
This article is within the scope of the Fallout: New Vegas locations project. This project is dedicated to standardizing Fallout: New Vegas location articles. If you want to participate, please check the project page.
NCR embassy
FNV NCR Embassy
FNV Strip Embassy Foyer
FNV Strip MP HQ
Icon building
Site
NCR Embassy loc
Map MarkerNone (nearest: The Strip North Gate)
Part ofNew Vegas Strip
People
FactionsNew California Republic
LeadersDennis Crocker
Other
QuestsThings That Go Boom
Kings' Gambit
For the Republic, Part 2
Technical
Cell NameStripEmbassy (exterior)
2ENCREmbassy01 (interior)
ref id0013b386 (exterior)
00113c66 (interior)
TerminalsTerminal
Terminal
 
Gametitle-FNV
Gametitle-FNV

The NCR Embassy is a location on the New Vegas Strip.

Background[]

Under the terms of the Treaty of New Vegas, the New California Republic (NCR) was able to establish an embassy on the Strip to resolve and negotiate issues with Mr. House. It is located at the end of the strip, within a rundown building (which is due to Mr. House's dislike of the NCR). The embassy has had 3 Ambassadors since it's creation:

Layout[]

The NCR Embassy compound consists of two buildings, the embassy proper and the NCR Military Police Headquarters. During the day, Crocker can be found in the embassy proper, in his office, one of few rooms to the left of the reception desk, or as the receptionist will inform you, at her right. On your right (her left) there are several supply rooms, a barracks room, a dining hall, and Maria Pappas office.

Inhabitants[]

Notable loot[]

Notes[]

  • Upon a second visit to the embassy the player may be approached by an MP. If you have Lily or Raul as a companion he will initiate speech and comment about them being allowed onto the strip and end the dialog there. If any "normal" human companions are in tow he will initiate an idle conversation, e.g. "What do you need?", with the player's answer ending the conversation.
  • If you visit this embassy after receiving the quest Don't Tread on the Bear!, you may be confronted by an NCR MP who expresses his displeasure with you being on the strip. He and every MP within the embassy becomes hostile, including Captain Marie Pappas. Your companions will kill all of them and you will gain NCR Infamy (even if you don't fire). The only people left alive are Liza O'Malley, the Ambassador, and Jake Erwin. Even upon exiting the embassy, the remaining patrolling NCR MP's are hostile to you.
  • During the final battle at Hoover Dam, it can be heard on the NCR emergency radio broadcast that the embassy is being bombed, by the Omertas.
  • The windows inside the NCR Embassy are both different from the outside windows, and unique throughout the game.
  • NCR MP's do not carry NCR dogtags.

Appearances[]

NCR Embassy appears only in Fallout: New Vegas.

Gallery[]

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