The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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NCR captain of the guard
Biography and appearance
RaceHuman
GenderFemale
LocationShady Sands Bazaar
Dialogue FileScggcap.msg
Statistics
SPECIALStrength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 5
Agility: 7
Luck: 9
Derived StatsHit points: 80
Armor class: 27
Action points: 8
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 5/40%
Laser DT/DR: 8/60%
Fire DT/DR: 4/30%
Plasma DT/DR: 4/50%
Electrical DT/DR: 2/50%
EMP DT/DR: 0/500%
Explode DT/DR: 6/40%
Tag SkillsSmall Guns: 95%
Big Guns: 95%
Energy Weapons: 65%
Unarmed: 95%
Melee Weapons: 85%
Throwing: 100%
Technical
Proto id00000262 (NCR Ranger)
 

Just keep your nose clean and we'll get along just fine, stranger.

The NCR captain of the guard is the superior of the Army detachment protecting Shady Sands in Fallout 2.

Background[]

A heavily armed and armored woman, the captain is in charge of the guard posted on the perimeter of Shady Sands, the capital of the New California Republic.

Interactions with the player character[]

Interactions overview[]

This character has no special interactions.

Other interactions[]

  • Player characters with good karma can ask to be let into the NCR at night, in exchange for putting down their name in the log book.

Inventory[]

x
x
Apparel
Weapon
Combat shotgun
+40 12 gauge shotgun shell
Carried items
Stimpak
Drops on death
empty

Appearances[]

The NCR guard captain appears only in Fallout 2.

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