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Multiplas rifle |
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| | | | | | | | Dmg/Attack | | 105 (125) | | Dmg/Proj. | | 35 (41.7) | | DPS | | 105 (174.9) | | DPS (reload) | | 80.8 (133) | | Crit Dmg | | 35 | | Crit % Mult | | x1 | | Attacks/Sec | | 1 (1.4) | | AP | | 35 | | Projectiles | | 3 | | Spread | | 1.5 |
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The multiplas rifle is a weapon in Fallout: New Vegas.
Background[]
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]
Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7]
The multiplas rifle (a portmanteau of "multiple" and "plasma") is based on the urban plasma rifle design. It is a sort of plasma shotgun, firing three rounds of plasma in a volley, at the cost of a massive drain on the microfusion cell.
Characteristics[]
The multiplas rifle is a plasma based weapon, which looks very similar to the plasma rifle, but is most easily distinguished by its three barrels at the end which fire three very destructive rounds of plasma, with very little spread to completely melt foes. It uses one round per projectile for a total ammunition consumption of three rounds per trigger press.
Due to the fact that it fires 3 plasma bolts at once, it can score a critical hit for each shot outside of V.A.T.S. This attribute allows it to sometimes hit a target for a huge amount of damage per shot. Like most plasma based weapons, the multiplas rifle causes a large green burst of plasma upon firing which partially obstructs view, and the plasma bolts travel at a slow rate, resulting in the need to lead the shot.
A fully repaired multiplas rifle can fire 245 shots, roughly 24 magazines, before breaking. With the perk Jury Rigging, it can be repaired with any plasma rifle, laser RCW or recharger rifle.
Variants[]
Comparison[]
Locations[]
Notes[]
- Prior to patch 1.2.0.314, the multiplas rifle used 6 microfusion cells per shot, and carried 60 in the magazine.
Behind the scenes[]
- Within the game world object files, the rifles model is labeled as "unique". There also exists a unused "non-unique model", which suggests that the weapon was originally intended as a unique variant of a usable standard version within the game before becoming a non-unique weapon and the previous non-unique model removed.
Gallery[]
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Cut content
Previous model that was cut from the game
Sounds[]
References