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For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle.
Multiplas rifle
MultiplasRifle
Multiplas rifle icon
Requirements
SkillEnergy Weapons 50
Strength Req.4
Attack statistics
Dmg/Attack
105 (125)
Dmg/Proj.
35 (41.7)
DPS
105 (174.9)
DPS (reload)
80.8 (133)
Crit Dmg
35
Crit % Mult
x1
Attacks/Sec
1 (1.4)AP35
Projectiles3Spread1.5
Ammo & reloading
Ammo TypeMicrofusion cell
Ammo/Shot
3
Shots/Reload
10
Ammo Cap.30
Reload Time
3 (2.3)
Other
Weight7Value2500
Item HP50
Repair
Multiplas rifle
Energy rifles (other)
Editor ID?
Base ID00121168
Perk Effects
Perks (dam.)
Lord Death
(+4.2)
Perks (Att.)
Fast Shot
(+0.2)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
Gametitle-FNV
Gametitle-FNV

The multiplas rifle is a weapon in Fallout: New Vegas.

Background[]

The following section is transcluded from plasma rifle. To modify, please edit the source page.

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7] The multiplas rifle (a portmanteau of "multiple" and "plasma") is based on the urban plasma rifle design. It is a sort of plasma shotgun, firing three rounds of plasma in a volley, at the cost of a massive drain on the microfusion cell.

Characteristics[]

The multiplas rifle is a plasma based weapon, which looks very similar to the plasma rifle, but is most easily distinguished by its three barrels at the end which fire three very destructive rounds of plasma, with very little spread to completely melt foes. It uses one round per projectile for a total ammunition consumption of three rounds per trigger press.

Due to the fact that it fires 3 plasma bolts at once, it can score a critical hit for each shot outside of V.A.T.S. This attribute allows it to sometimes hit a target for a huge amount of damage per shot. Like most plasma based weapons, the multiplas rifle causes a large green burst of plasma upon firing which partially obstructs view, and the plasma bolts travel at a slow rate, resulting in the need to lead the shot.

A fully repaired multiplas rifle can fire 245 shots, roughly 24 magazines, before breaking. With the perk Jury Rigging, it can be repaired with any plasma rifle, laser RCW or recharger rifle.

Variants[]

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Plasma rifle Energy rifle 47 65.8 1.4 x2 47 0.2 30 Microfusion cell 24 8 75 1300 Energy Weapons:25 Strength:3 Uses 2 MFC per shot
Q-35 matter modulator Energy rifle 40 96 2.4 x2 63 0.2 28 Microfusion cell 12 7 250 3000 Energy Weapons:25 Strength:2 -
Van Graff plasma rifle Energy rifle 32 44.8 1.4 x2 32 0.2 30 Microfusion cell 24 8 75 1300 Energy Weapons:0 Strength:3 Uses 2 MFC per shot
Multiplas rifle Energy shotgun 105 105 1 x1 35 1.5 35 Microfusion cell 30 7 50 2500 Energy Weapons:50 Strength:3 Uses 3 MFC per shot

Locations[]

Notes[]

  • Prior to patch 1.2.0.314, the multiplas rifle used 6 microfusion cells per shot, and carried 60 in the magazine.

Behind the scenes[]

Icon cut contentThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
  • Within the game world object files, the rifles model is labeled as "unique". There also exists a unused "non-unique model", which suggests that the weapon was originally intended as a unique variant of a usable standard version within the game before becoming a non-unique weapon and the previous non-unique model removed.
Icon cut contentEnd of information based on Fallout New Vegas cut content.

Gallery[]

Sounds[]

SingleShotVB ReloadVB
JamVB

References

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  2. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  3. Research Note - Plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  6. Weapon behavior in the game.
  7. The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
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