Moore | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
“
The asphalt shall run red!! I will crush!
”Moore is a psyker kept in seclusion in the Los Angeles Vault beneath the Cathedral in Fallout.
Background[]
The scruffy loking Moore is a a pyrokinetic-dominant psyker.[1] He is a semi-successful experiment, as the FEV injection into his brain awakened his latent psionic potential, but also turned him insane. He is kept nullified and sequestered for the protection of himself and those around him.
Interactions with the player character[]
Interactions overview[]
This character has no special interactions. |
Inventory[]
Apparel
|
- | |
---|---|---|
Weapon
|
- | |
Carried items
|
Psychic Nullifier | |
Drops on death
|
empty |
Behind the scenes[]
- Moore was named (and styled) after developer Chad Moore.
Appearances[]
Moore appears only in Fallout.
References
|
|