For an overview of missile launcher models throughout the Fallout series, see Missile launcher. |
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The missile launcher is a weapon in Fallout 4.
Background[]
A refined, highly adaptable multipurpose missile weapon introduced into the American arsenal, the modular launcher is smaller, lighter, and more maneuverable than the earlier model. It consists of the two-part launch tube, firing mechanism, mounting brackets, open battle sights and a mount for an aftermarket guidance system. It is a breech-loading weapon, reloaded by lifting the front section of the launch tube and sliding the 72mm fin-stabilized missile inside. The rear part of the tube is designed to safely disperse launch gasses, allowing it to be launched from confined spaces. Of note is the fact that the launcher can accept a quad-barrel mount, quadrupling its capacity and firepower.[1]
Characteristics[]
One of the most powerful weapons in the game, the missile launcher is a good way to kick off an engagement, but requires careful use due to its insanely long reload times. On survival difficulty, its ammunition also weight a third as much as the actual launcher, so it has minimal use despite its high damage output. Still, it can also be modified to hold three or four missiles at a time, which drastically reduces reload times, and a targeting computer can be attached, allowing one to aim, lock onto a target and ensure the missile strikes them.
Crafting[]
With the Contraptions Workshop add-on, missile launchers can be manufactured using a heavy weapon forge.
Components | Requirements | Products | ||
---|---|---|---|---|
12 Adhesive 5 Screw 10 Steel 10 Aluminum | 1 Missile launcher |
Modifications[]
All numbers are relative to the base stats.
Barrel[]
Type | Capacity | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard | 1 missile | +25% AP cost |
Min: 9 x base Max: 16 x base |
+2.5% | +2.5% | 2x Adhesive 3x Screw 8x Steel |
None | ||
Triple Barrel | 3 missiles | +25% AP cost +3% iron sight transition |
Min: 9 x base Max: 16 x base |
+80% | +50% | 8x Adhesive 12x Aluminum 6x Screw |
Gun Nut 2 | ||
Quad Barrel | 4 missiles | +35% AP cost -16% attack delay +3% iron sight transition |
Min: 9 x base Max: 16 x base |
+100% weight | +75% | 10x Adhesive 16x Aluminum 8x Screw |
Gun Nut 3 |
Sights[]
Type | Effect | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard | Iron sights | Base | Base | 1x Adhesive 2x Steel |
None | ||||
Scope | x10 scope | +50% AP cost +20% sighted transition |
-20% base stability +20% sighted accuracy |
+30% | +50% | 4x Adhesive 4x Glass 2x Screw 4x Steel |
Gun Nut 2 | ||
Night Vision Scope | x10 scope (night vision) | +50% AP cost +20% sighted transition |
-20% base stability +20% sighted accuracy |
+30% | +85% | 5x Adhesive 8x Aluminum 4x Circuitry 3x Fiber Optics 5x Glass 5x Nuclear Material 4x Screw |
Gun Nut 4 Science! 1 | ||
Targeting Computer | Fires target-seeking missiles (lock-on required, no scope) | +15% attack cost | +35% | +100% | 6x Adhesive 10x Aluminum 5x Circuitry 4x Fiber Optics 6x Nuclear Material 4x Screw |
Gun Nut 4 Science! 2 |
Muzzle[]
Type | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
No Muzzle | No effect | ||||||||
Bayonet | +100% bash damage | +5% | +10% | 2x Adhesive 2x Screw 3x Steel |
None | ||||
Stabilizer | -1 x base | +50% accuracy -15% recoil |
+10% | +20% | 4x Adhesive 5x Aluminum |
Gun Nut 2 |
Variants[]
Locations[]
- Super mutants occasionally carry missile launchers.
References
- ↑ Weapon appearance.