For the main overview of Mirelurk in Fallout 4, see this article. For Mirelurk throughout the Fallout series, see Mirelurk. |
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Mirelurk king is a mutated turtle in Fallout 4.
Background[]
The third of the major mirelurk types, the kings are heavily mutated snapping turtles. Standing upright on two feet, they are the most human-like of the mirelurks, especially in terms of behavior. They have a symbiotic relationship with the other mirelurk types and commonly employ ranged attacks which the other variants lack.[1] Their hands allow them to employ simple tools.[2] They also constantly exude slime to prevent their skin from drying.[3]
Though it appears human in shape, the Mirelurk King evolved in non-sapien ways, forced by the pollution and radiation. Its upper and lower fins have developed joints and claws capable of flexion. Although there is no evolutionary link between the mirelurk kings and the mirelurks themselves, the species have formed a symbiotic bond of sorts: The kings' superior intelligence allows them to dominate and perhaps control their less intelligent mirelurk peers, which in turn can expand their territory more efficiently under their control.[4]
Characteristics[]
Kings are perhaps the most challenging mirelurks to face. Apart from their excellent agility and low profile, they hit hard and attack with both poison and a sonic attack at range. Taking them down requires a bit of effort compared to the rather dumb regular mirelurks and hunters.
This creature drops Mirelurk meat on death.
Variants[]
- Mirelurk king
- Mirelurk deep king
- Glowing mirelurk king
- Nukalurk king
Locations[]
- A mirelurk king (black and red kind) and his egg can be found at a graveyard between Mass Pike Interchange and Electrical Hobbyist's Club .
Behind the scenes[]
The mirelurks got a bit of a reboot visually, as well as significant expansion on the variants with the addition of the hunter and the queen. This was simply a case of wanting to try something a bit more animalistic and to move away from the guy-in-a-suit vibe of the original.
”— The Art of Fallout 4Though it appears human in shape, the Mirelurk King evolved in non-sapien ways; namely, its upper and lower fins have developed joints and claws capable of flexion. Similarly, there is no evolutionary link between the Mirelurk Kings and the Mirelurks themselves; the story I told myself while building this Lovecraftian monstrosity was that his kind had evolved in ways that allowed them to dominate and perhaps control their less intelligent Mirelurk peers.
To reinforce this idea, I doubled down on the “Kingly” imagery by sculpting a hard-shelled crown (which was in the concept art to begin with) a la Dunkleosteus, as well as dressing him in long, sweeping red “gill robes,” like the ancient western kings (which was not in the concept art). I built him anticipating that he’d walk upright, proudly, with this chest out - like the Fallout 3 variety. Alas, the animator chose a more froggish route.
The model itself is 9.1K triangles, the textures 2048. It was created for Fallout 4.
”— Jonah LobeReferences
- ↑ The Art of Fallout 3 p.}}
- ↑ Fallout 3 concept art by Adam Adamowicz
- ↑ Quercus: "I can hardly believe it - a mirelurk king! If only I had a crown for you, adorable slimy galoot. You will have to make do with this throne of a nest."
- ↑ Jonah Lobe: "Though it appears human in shape, the Mirelurk King evolved in non-sapien ways; namely, its upper and lower fins have developed joints and claws capable of flexion. Similarly, there is no evolutionary link between the Mirelurk Kings and the Mirelurks themselves; the story I told myself while building this Lovecraftian monstrosity was that his kind had evolved in ways that allowed them to dominate and perhaps control their less intelligent Mirelurk peers."