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For an overview of Minigun models throughout the Fallout series, see Minigun.
Minigun
5MMMINIGUN
Minigun icon
Requirements
SkillBig Guns
Attack statistics
Dmg/Attack
5 (10.3)
DPS
100 (205)
DPS (reload)
75 (153.8)
Crit Dmg
0
Crit % Mult
x0
Attacks/Sec
20AP30
Projectiles1Spread2
Ammo & reloading
Ammo Type5mm round
Ammo/Shot
1
Shots/Reload
240
Ammo Cap.240
Reload Time
4
Other
Weight18Value1000
Item HP1000
Repair
Minigun
Editor ID?
Base ID0000433f
xx003f47 (sim version)
Perk Effects
Perks (dam.)
 
Gametitle-FO3
Gametitle-FO3

The minigun or CZ53 personal minigun[1] is a weapon in Fallout 3.

Background[]

The following section is transcluded from minigun. To modify, please edit the source page.

A Rockwell CZ53 personal minigun is capable of firing 5mm rounds at over 60,000 RPM[1] with an ammunition capacity dependent on the type of feed mechanism. (120 round unknown[2], 200 round belt-fed drum[3], and 240 box – with accompanying extra belt backpack[4]) The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[5][6] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[7] The minigun was the favorite weapon of the Mariposa super mutant during the Unity's time, and allowed many of the super mutants to wield them effectively with only one arm.[8]

Characteristics[]

Being the most common big gun, the minigun is comparatively easy to find and repair, as well as one of the few big guns easy to find ammunition for; nearly every super mutant brute encountered with one has at least 30 5mm rounds for it. It is also carried extensively by Brotherhood of Steel units, Brotherhood outcast units, Enclave soldiers, as well as occasionally on some raiders, and slavers. This is offset somewhat by the minigun's high rate of fire quickly using up ammunition. Though it does use up ammunition as quickly as the Gatling laser, the minigun is designed as a sustained-firing weapon, and its rate of fire of 20 rounds per second means that it can use up 240 rounds in only 12 seconds of continuous firing. Because of this, those who intend to make use of it should buy additional ammunition, which is generally quite plentiful and cheap at shops.

When firing the minigun without V.A.T.S., there is a wind-up time between holding the fire button and when it actually fires. It usually takes under a second to begin shooting. This can be negated by tapping the fire button repeatedly to keep it spinning while not actually firing.

A fully-repaired minigun can fire 3333 5mm rounds, about 14 belt-feeder boxes, before breaking.

Variants[]

  • Eugene, a unique minigun that has notably better firepower.
  • Sim version Operation: AnchorageGametitle-FO3 OA, a sim-only version of the weapon found only on American T-51b units, which differs only in health (essentially non-degrading).

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value
Minigun Big gun 5 100 20 x0.0 0 2.0 30 5mm round 240 18 1000 1000
Eugene Big gun 7 140 20 x0.0 0 2.0 30 5mm round 240 18 1500 1500

Locations[]

Notes[]

  • The minigun is known to disappear from non-player character follower's inventories.
  • Brotherhood Outcasts occasionally hold the minigun like a rifle, without the ammunition box on their backs.
  • When using a minigun in 3rd person you cannot fire as far downward as you can in first person.

Bugs[]

  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 Very rarely the minigun can actually jam while firing. The barrel will quickly move left and right as if the gun is repeatedly warming up but no bullets will fire.

Gallery[]

Sounds[]

BurstVB ReloadVB
JamVB

References[]

  1. 1.0 1.1 In-game description: "{1200}{}{Minigun}"
    "{1201}{}{A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  2. Fallout & Fallout 2
  3. Fallout 4
  4. Fallout 3 & Fallout: New Vegas – assumption that there is extra belts within the backpack.
  5. Research Terminal, Research Log - Minigun
  6. Research Note - Minigun
  7. In-game description: "{38900}{}{Avenger Minigun}"
    "{38901}{}{Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.}"
    "name_lightMiniGun = {Avenger MiniGun}"
    "desc_lightMiniGun = {Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.}"
    (PRO ITEM.MSG (Fallout 2), Items.txt)
  8. Animation frames in Fallout and Fallout 2.
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